GCN Bowser's Castle (Baoulettes)

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This article is about Baoulettes's port. For other versions, see GCN Bowser's Castle.
GCN Bowser's Castle
Author: Baoulettes
Designer: Nintendo
Version: v3.4
Date of latest version: 2016-11-25
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, Paint.NET, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord


This is a port created by Baoulettes. It was made when the author was part of the Teknik Kart Wii Team.



v3.4 VS Race
v3.0 VS Race (Dolphin)
RC2.4 VS Race (Dolphin)

Version History

There were previous releases called RC2–2.4 by Baoulettes and also a modification by Tock that runs on slot 4.2. Based on this version, Baoulettes made RC3 and RC4. The latter was a color mistake and had some other glitches. Therefore, Baoulettes implemented a complete new version called FR1 or v1.0. Nearly for all versions, Wiimm made the enhanced KMP. See »GCN Bowser's Castle (Baoulettes)/Development« for development information about v1.0. Then after that, RC2/rev 2 was released to correct many problems about lag on multiplayer and glitches that have been found.

Version Date of release Information
RC2 ≤ 2010-12-12 First playable version
RC2.2 2010-12-?? Bug fix update.
RC2.4 2010-12-19 Another bug fix update.
RC2.4.boost 2011-11-21 Update by Wiimm:
  • Changed road collision to boost.
RC3 2011-04-07 Attempt, but with bugs.
RC4 2011-04-21 Another attempt, with bugs.
v1.0 2011-10-03 Complete new version including a Multiplayer version.
v1.1 2012-03-24 Update by Wiimm:
  • Removed unneeded files.
  • Modified checkpoints and respawn points.
  • Optimized enemy and item routes → Bullet Bill will now follow the main route.
v2.0 2012-05-12
  • New KCL to prevent glitches.
  • Added animation.
  • Included Wiimm's KMP → fixed links.
  • Included rotating spikes (Single Player only).
v3.0 2012-08-02
  • Added vertex colors.
  • Rotating spikes are now also over the Multiplayer version.
  • Reduced lag in Multiplayer mode.
  • Reverted to original textures.
  • Decreased SZS size.
v3.01 2013-07-29 Update by zilly:
  • Fixed Ultra Shortcut and 2 other variations of it.
  • Fixed no lap count near finish line.
v3.2 2013-10-22 Update by Wiimm:
  • Added 2 more fall down walls to separate track parts.
  • Complete new checkpoints following the quadrilateral model. It seems that the last Position Jump Bug is gone.
  • Little optimization (height and more) of enemy, item and respawn points.
  • Rebuilt KCL to reduce Slow Motion Bug.
v3.2.ctgp 2014-01-14 Changed checkpoint order.
v3.3 2016-11-12 Update by maczkopeti:
  • Stabilized last ramp.
  • Fixed ending road collision.
  • Fixed water splash.
  • Moved a respawn point near the end.
  • Depixelated textures.
  • Increased minimap depth.
  • Exchanged post-effects.
v3.4 2016-11-25 Update by maczkopeti:
  • Removed unneeded wall collision.

Custom Track Distributions

This track is part of the following Custom Track Distributions: