GCN Bowser's Castle (Baoulettes)

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This article is about Baoulettes's port. For other versions, see GCN Bowser's Castle.
GCN Bowser's Castle
Author: Baoulettes
Designer: Nintendo
Version: v3.4
Date of latest version: 2016-11-25
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, Paint.NET, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord


This is a port made by Baoulettes.


v3.3 VS Race
v3.0 VS Race (Dolphin)
RC2.4 VS Race (Dolphin)

Version History

There were previous releases called RC2–2.4 by Baoulettes and also a modification by Tock that runs on slot 4.2. Based on this version, Baoulettes made RC3 and RC4. The latter was a color mistake and had some other glitches. Therefore, Baoulettes implemented a complete new version called FR1 or v1.0. Nearly for all versions, Wiimm made the enhanced KMP. See »GCN Bowser's Castle (Baoulettes)/Development« for development information about v1.0. Then after that, RC2/rev 2 was released to correct many problems about lag on multiplayer and glitches that have been found.

Version Date of release Information
RC2 2010-??-?? First playable version
RC2.2 2010-12-?? Bug fix update.
RC2.4 2010-12-19 Another bug fix update.
RC3 2011-04-07 Attempt, but with bugs.
RC4 2011-04-21 Another attempt, with bugs.
v1.0 2011-10-03 Complete new version including a Multiplayer version.
v1.1 2012-03-24 Update by Wiimm:
  • Removed unneeded files.
  • Modified check and respawn points.
  • Optimized enemy and item routes → Bullet Bill will now follow the main route.
v2.0 2012-05-12
  • New KCL to prevent glitches.
  • Added animation.
  • Included Wiimm's KMP → fixed links.
  • Included rotating spikes (Single Player only).
v3.0 2012-08-02
  • Added vertex colors.
  • Rotating spikes are now also over the Multiplayer version.
  • Reduced lag in Multiplayer mode.
  • Reverted to original textures.
  • Decreased SZS size.
v3.01 2013-07-29 Update by zilly:
  • Removed the Ultra Shortcut and 2 other variations of it.
  • Fixed no lap count issue near finish line.
v3.2 2013-10-22 Update by Wiimm:
  • Added 2 more fall down walls to separate track parts.
  • Complete new check points following the quadrilateral model. It seems that the last Position Jump Bug is gone.
  • Little optimization (height and more) of enemy, item and respawn points.
  • Rebuilt KCL to reduce Slow Motion Bug.
v3.3 2016-11-12 Update by maczkopeti:
  • Stabilized last ramp.
  • Fixed ending road collision.
  • Fixed water splash.
  • Fixed ending respawn.
  • Depixelated textures.
  • Increased minimap depth.
  • Exchanged post-effects.
v3.4 2016-11-25 Update by maczkopeti:
  • Removed unneeded wall collision.

Custom Track Distributions

This track is part of the following Custom Track Distributions: