Difference between revisions of "GCN Bowser's Castle (Baoulettes)"

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<div class="float-right">
+
{{about|[[Baoulettes]]'s port||GCN Bowser's Castle}}
{{Custom-Track-Info
+
{{Misc-Info
|name=GCN Bowser Castle
+
|name= {{Extract-Title|{{PAGENAME}}}}
|creator=Baoulettes.
+
|creator= [[Baoulettes]]
|designer=[[Nintendo]]
+
|designer= [[Nintendo]]
|type=Bowsers Castle
+
|version= v3.4
|version=FR3
+
|date of release= 2016-11-25
|difficulty=6/10
+
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], [https://getpaint.net Paint.NET], [[SketchUp]], [[Wiimms SZS Tools]]
|video=http://www.youtube.com/watch?v=V4HKeXb2ugU (FR3 Preview.)
+
|wbz-id= 138
|download=http://www.mediafire.com/?qnty68lj2i5xpk5 ((FR1)(GCN)Bowser's Castle Download)
+
|download= https://icedrive.net/s/A1aN8GTQx1WtTuZN91Vbgt9Ya9b8
 
}}
 
}}
<Rating comment=false> 
 
What do you think about GCN BC? 
 
1 (Unplayable) 
 
 
 
 
 
6
 
7
 
8
 
9
 
10 (Amazing)
 
</Rating>
 
</div>
 
<br>
 
== Authors Comment ==
 
  
'''GCN Bowser's Castle'''
+
== Overview ==
* Actual version: FR1 (Released : 03/10/2011)
+
This is a port created by [[Baoulettes]]. It was made when the author was part of the [[Teknik Kart Wii Team]].
* Projet Started: 11/22/2010
 
What FR mean? it mean Final Release (and no France / french ect lol) it simply to tell that Public release and not only on demand :3<br>
 
What new on FR1 :
 
New Look<br>
 
Improved CPU<br>
 
New colision.<br>
 
Cameras :3!<br>
 
that almost that yep you will see other will playing.<br>
 
<br>
 
=== Videos: ===<br>
 
<br>
 
Original map video:<br>
 
{{youtube|KjHHxZwCUSg|center|Video by Firewolf832.}}<br>
 
<br>
 
Mkwii version (already quite outdated but not that much ^^):<br>
 
{{youtube|V4HKeXb2ugU|center|Video by ALPHAMARIOX.}}<br>
 
<br>
 
thanks to them for the video. :3<br>
 
<br>
 
=== Screens: ===<br>
 
[http://img155.imageshack.us/img155/6752/rmcp0122.png]<br>
 
[http://img855.imageshack.us/img855/2997/rmcp0123.png]<br>
 
[http://img710.imageshack.us/img710/5186/rmcp0124.png]<br>
 
[http://img402.imageshack.us/img402/7699/rmcp0125.png]<br>
 
[http://img263.imageshack.us/img263/9817/newitem.gif]<br>
 
[http://img155.imageshack.us/img155/6752/rmcp0122.png]<br>
 
[http://img854.imageshack.us/img854/7633/rmcp0129.png]<br>
 
[http://img10.imageshack.us/img10/9959/gcnbc.png]<br>
 
[http://i1176.photobucket.com/albums/x337/Baoulettes/RMCP01.gif]<br>
 
<br>
 
  
== Todo List: ==
+
=== Credits ===
=== Brres ===
+
* [https://youtube.com/user/cagnouto KO Teknik], for help.
{| class="wikitable"
 
|-
 
| General Map model || align=right {{yes|100%}}
 
|-
 
| Chandelears || align=right {{yes|100%}}
 
|-
 
| Lamps Spots(not planned anymore.) || align=right {{no|0%}}
 
|-
 
| Transitions || align=right {{yes|100%}}
 
|-
 
| Boost pad || align=right {{yes|100%}}
 
|-
 
| Lava || align=right {{yes|100%}}
 
|-
 
| Dead Trees || align=right {{yes|100%}}
 
|-
 
| Mountain with Eyes || align=right {{yes|100%}}
 
|-
 
| General Transparancy || align=right {{yes|100%}}
 
|-
 
| General Animation || align=right {{no|  0%}}
 
|-
 
| Lava/Water Gradiant(?) || align=right {{no|  0%}}
 
|}
 
 
 
=== Vrcorn ===
 
 
 
{| class="wikitable"
 
|-
 
| Create New MDL0 model || align=right {{yes|  100%}}
 
|}
 
  
=== KMP ===
+
== Media ==
 +
{{youtube-box||nMIfiotT0xk|v3.4 VS Race|3}}
 +
{{youtube-box||8o-1lh456jo|v3.0 VS Race (Dolphin)}}
 +
{{youtube-box||Cpj2k43DT98|RC2.4 VS Race (Dolphin)|6}}
  
 +
== Version History ==
 +
<spoiler>
 +
There were previous releases called RC2&ndash;2.4 by [[Baoulettes]] and also a modification by [[Tock]] that runs on [[slot]] [[Slot#4.2|4.2]]. Based on this version, Baoulettes made RC3 and RC4; the latter was a color mistake and had some other glitches. Therefore, they implemented a complete new version called "FR1" or v1.0. For nearly all versions, [[Wiimm]] made the enhanced [[KMP]] file. See [[GCN Bowser's Castle (Baoulettes)/Development]] for development information about v1.0. Then after that, RC2/rev 2 was released to correct many problems about the [[Slow Motion Bug]] in Multiplayer mode and glitches that have been found.
 +
</spoiler>
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
| Start Position || align=right {{yes|100%}}
+
| [https://icedrive.net/0/7032otjgbC RC2]
 +
| &le; 2010-12-12
 +
| First release
 
|-
 
|-
| Ennemie/item Route || align=right {{yes|100%}}
+
| RC2.2
 +
| &le; 2010-12-19
 +
| Fixed some bugs.
 
|-
 
|-
| Route || align=right {{yes|100%}}
+
| [https://icedrive.net/0/062OhbdQoH RC2.4]
 +
| 2010-12-19
 +
| Fixed some more bugs.
 
|-
 
|-
| Area || align=right {{yes|100%}}
+
| [https://icedrive.net/0/62xXjOon46 RC2.4.boost]
 +
| 2011-11-21
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
| Cam Intro 1 || align=right {{yes|100%}}
+
| [https://icedrive.net/0/f18HTp2cix RC3]
 +
| 2011-04-07
 +
| Attempted to fix more bugs.
 
|-
 
|-
| Cam Intro 2 || align=right {{yes|100%}}
+
| [https://icedrive.net/0/48Fv6JbDfU RC4]
 +
| 2011-04-21
 +
| Attempted to fix more bugs.
 
|-
 
|-
| Cam Intro 3 || align=right {{yes|100%}}
+
| [https://icedrive.net/0/1ag2qjFBDM v1.0]
 +
| 2011-10-03
 +
|
 +
* Updated course model.
 +
* Added a multiplayer version.
 
|-
 
|-
| Cam Ending || align=right {{yes|100%}}
+
| [https://icedrive.net/0/a0j5fHtzMD v1.1]
 +
| 2012-03-24
 +
| Update by [[Wiimm]]:
 +
* Removed unneeded files.
 +
* Modified checkpoints and respawn points.
 +
* Optimized enemy and item routes.
 
|-
 
|-
| Checkpoint || align=right {{yes|100%}}
+
| [https://icedrive.net/0/e9AtAvkHtk v2.0]
 +
| 2012-05-12
 +
|
 +
* Remade [[KCL]].
 +
* Added animations.
 +
* Added [[mipmap]]s to the marble texture.
 +
* Fixed skybox.
 +
* Remade KMP (courtesy of [[Wiimm]]).
 +
* Added rotating spikes for Single Player ({{obj-ref|0x1a6|Epropeller}}).
 
|-
 
|-
| Respawn || align=right {{yes|100%}}
+
| [https://icedrive.net/0/3eO2G8Yzie v2.1]
 +
| 2012-05-17
 +
| Added rotating spike animation.
 
|-
 
|-
| Flame on decors(not planned anymore.) || align=right {{no|0%}}
+
| [https://icedrive.net/0/63V6SBmQ49 v3.0]
 +
| 2012-08-02
 +
|
 +
* Reduced Slow Motion Bug in Multiplayer mode.
 +
* Added rotating spikes for Multiplayer mode.
 +
* Added vertex colors.
 +
* Reverted textures.
 
|-
 
|-
| Waluigi Stadium Fire ring || align=right {{yes|100%}}
+
| [https://icedrive.net/0/52aflss4VR v3.0.ctgp]
 +
| 2012-09-30
 +
| Update by [[MrBean35000vr]]:
 +
* Adjusted a few checkpoints near the start.
 
|-
 
|-
| Thwomp || align=right {{yes|100%}}
+
| [https://icedrive.net/0/e55X1DKdH1 v3.01]
 +
| 2013-07-29
 +
| Update by [[zilly]]:
 +
* Fixed [[Ultra Shortcut]].
 +
* Fixed no lap count.
 
|-
 
|-
| Flame Pole || align=right {{yes|100%}}
+
| [https://icedrive.net/0/0bk4tGDGTX v3.2]
 +
| 2013-10-22
 +
| Update by [[Wiimm]]:
 +
* Added two more fall boundaries to separate track parts.
 +
* Remade checkpoints.
 +
* Optimized enemy and item routes.
 +
* Optimized respawn points.
 +
* Remade KCL to reduce Slow Motion Bug.
 
|-
 
|-
| Fire Balls || align=right {{yes|100%}}
+
| [https://icedrive.net/0/44UFvDrrIy v3.2.ctgp]
 +
| 2014-01-14
 +
| Update by [[MrBean35000vr]]:
 +
* Edited checkpoints.
 
|-
 
|-
| Flame Pole V Big(not planned anymore.) || align=right {{no|0%}}
+
| [https://drive.google.com/file/d/1_OdMpIj3eHOpok9JR9iv4AMcS6zDAJHs v3.2-mkddw]
 +
| &le; 2014-06-18
 +
| Update by [[Yoshidude4]]:
 +
* Changed {{obj-ref|0x65|item box}} texture.
 +
* Added a version with [[AIParam]].
 
|-
 
|-
| Flame Pole V (not planned anymore.) || align=right {{no|0%}}
+
| [https://drive.google.com/file/d/19qp39pFKj6-ZkEnFmxxDEoHQdz347wOT v3.2-mkddw.boost]
 +
| &le; 2014-06-18
 +
| Update by [[Larry98]]:
 +
* Changed main road collision to boost.
 +
* Added a version with a &times;0.8 speed modifier and AIParam.
 
|-
 
|-
| Koopa Figure || align=right {{yes|100%}}
+
| [https://icedrive.net/0/d9OBYBP2Vw v3.3]
 +
| 2016-11-12
 +
| Update by [[maczkopeti]]:
 +
* Stabilized last ramp.
 +
* Fixed ending road collision.
 +
* Fixed {{obj-ref|0x7|water splash}} collision.
 +
* Moved a respawn point near the end.
 +
* Depixelated textures.
 +
* Increased minimap depth.
 +
* Exchanged [[post-effects]].
 
|-
 
|-
| Koopa Ball || align=right {{yes|100%}}
+
| [https://icedrive.net/s/A1aN8GTQx1WtTuZN91Vbgt9Ya9b8 v3.4]
|-
+
| 2016-11-25
| Itembox Place || align=right {{yes|100%}}
+
| Update by [[maczkopeti]]:
|-
+
* Removed unneeded wall collision.
| EnvFire || align=right {{yes|100%}}
 
 
|}
 
|}
  
=== KCL ===
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
 
{| class="wikitable"
 
|-
 
| align=left| Sound Trigger (Bowser's howl) || align=right {{Yes|100%}}
 
|-
 
| align=left| Small Jump (the on of 360°) || align=right {{Yes|100%}}
 
|-
 
| align=left| Big Jump (Last one) || align=right {{Yes|100%}}
 
|-
 
| align=left| Pocha || align=right {{Yes|100%}}
 
|-
 
| align=left| PochaYogan (1) || align=right {{Yes|100%}}
 
|-
 
| align=left| PochaYogan (2) || align=right {{Yes|100%}}
 
|-
 
| align=left| Sound Distortion (activate multi brstm channel.) || align=right {{Yes|100%}}
 
|-
 
| align=left| Sound "echo" || align=right {{Yes|100%}}
 
|}
 
 
 
=== SZS ===
 
 
 
{| class="wikitable"
 
|-
 
| align=left| Maintain it clean || align=right {{Yes|100%}}
 
|}
 
<br>
 
== Updates ==
 
 
 
(Legend : "UP" = Updated/ "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List<br>
 
<br>
 
[10/03/2011][4]<br>
 
'''GCN Bowser's Castle'''<br>
 
* Actual version: FR1 (Released : 03/10/2011)<br>
 
* Projet Started: 11/22/2010<br>
 
What FR mean? it mean Final Release (and no France / french ect lol) it simply to tell that Public release and not only on demand :3<br>
 
What new on FR1 :<br>
 
New Look<br>
 
Improved CPU<br>
 
New colision.<br>
 
Cameras :3!<br>
 
that almost that yep you will see other will playing.<br>
 
It have slow down in multiplayer... :x<br>
 
[10/03/2011][3]<br>
 
info : Lag on 2 - 3 - 4 if you use multiple custom high poly chars. (tbh I don't support it)<br>
 
+ Darker REALLY darker map!<br>
 
[10/03/2011][2]<br>
 
+Freeze Fixed (thx [[user:Wiimm|Wiimm]])<br>
 
+"_d" Version of map with smaller texture size to prevent any futur lags.<br>
 
-Darker map <- i have to redo it but much darker like GCN original map.<br>
 
Info: I tried the map on VS 2 - 3 - 4 player and no lag.<br>
 
Once the light will be fixed I will release the map ;)<br>
 
[10/03/2011][1]<br>
 
- all Taimatsu.<br>
 
- light system polygone.<br>
 
- all flamepole_v_big / flamepole_v<br>
 
info: If it doesn't load then i really didn't know how to fix it.<br>
 
[10/02/2011][2]<br>
 
+Fixed KCL you should be able to see it but added many invisible Wall.<br>
 
+FlamePole_v_big got a request to add it back.<br>
 
- some taimatsu cause of freeze but need testing.<br>
 
~ the szs. It now freeze when i want to go away from course.<br>
 
[10/02/2011][1]<br>
 
+Fireballs totally added<br>
 
+Fixed KCL sound (got little complain that I fixed now ;))<br>
 
+Some visual fix unoticable I think that better for me.<br>
 
+Fixed some CAM at the ending to make it more "Mario Kart"<br>
 
+Added a first cam that show player greeting at end of course.<br>
 
+Normalized SZS for better gesture and size.<br>
 
- Flame_pole_v and Flame_pole_v_big from KMP.<br>
 
- Flame_pole_v.brres and effect folder from SZS.<br>
 
[10/01/2011]<br>
 
+ All cams done.<br>
 
- FirePole for make them FireBalls.<br>
 
[09/30/2011][3]<br>
 
+ Last camera done ! now let met the finish camera (I have the entire plan made already just have to take axe and make zone with right Pivot.)<br>
 
[09/30/2011][3]<br>
 
+ almost all cam done still some bug that i don't really know how to fix and why they are here.<br>
 
+ CPU param for harder CPUs<br>
 
+ Some item/ennemy route fix.<br>
 
+ Now Lava/Water/Boost Pad are lighter.<br>
 
[09/30/2011][2]<br>
 
+ second camera done!<br>
 
+ last camera almost done.<br>
 
[09/30/2011][1]<br>
 
+ first camera for intro done.<br>
 
+ second camera for intro almost done<br>
 
+ last camera for intro almost done<br>
 
Up here a screen of my first camera test in game:[http://i1176.photobucket.com/albums/x337/Baoulettes/RMCP01.gif]<br>
 
[09/29/2011][3]<br>
 
+ some new section on KMP %<br>
 
+ a camera done. (that implique to have route and area done with it.<br>
 
TD : 2 Camera Intro. and Ending camera.<br>
 
Info: These cameras for intro will be inspired from GCN BC (the original map) but not an EXACT replic.<br>
 
[09/29/2011][2]<br>
 
+ no more ANY freeze.<br>
 
+ No more ending camera in wall they just follow kart sorry can't make complexe on in such low time.<br>
 
- Intro Camera I have to remade them :p<br>
 
[09/29/2011][1]<br>
 
- Get ride of camera (don't have time to fix them)<br>
 
UP I am keep trying to get it without freeze. I can't release till there a freeze.<br>
 
[09/26/2011]<br>
 
~ Modified Light system (darker map.)<br>
 
Before : [http://img155.imageshack.us/img155/6752/rmcp0122.png]<br>
 
After : [http://img854.imageshack.us/img854/7633/rmcp0129.png]<br>
 
But make freeze on certain wii. (I fixing it once fixed I will release the map.)<br>
 
here a compare screen [http://img10.imageshack.us/img10/9959/gcnbc.png]<br>
 
[09/25/2011][4]<br>
 
+ Added unanimated sky to prevent max HP effect.<br>
 
M Brres: all HP effect I could fix is fixed.<br>
 
~ Chains have HP effect but can't seem to fix it Oo.<br>
 
[09/25/2011][3]<br>
 
M Brres: Hp fix almost done. only two or three Hp effect left :3.<br>
 
M KCL: Some fix like : Ultra cut before KoopaFigure (you was able to cut through the "Noeffect" wall.)<br>
 
[09/25/2011][2]<br>
 
+ Twromps sound are now zone can't be heard from the entire map.<br>
 
+ Koopa Figure sound are now zone can't be heard from start point for exemple.<br>
 
+ Koopa Balls sound are now zone can't be heard from start point for exemple.<br>
 
+ Modified the lava texture (the new one is Perfect.<br>
 
+ Starting Brres work (HP fix.)
 
+ Made a plan for new Checkpoint and Respawn.<br>
 
UP Release planed for the 27th. (French time so don't ask me at 1am :3). (can be earlier if I fix it faster for sure :3).<br>
 
[09/25/2011][1]<br>
 
+ Taimatsu on Chandelear and light spot.<br>
 
+ Fixed some KMP stuff<br>
 
[09/24/2011]<br>
 
+ Added new item [http://img263.imageshack.us/img263/9817/newitem.gif]<br>
 
+ Added wall effect on the new item.<br>
 
+ Added wall effect on "koopaFirebar" socle.<br>
 
+ Fixed every single kcl bug i have found.<br>
 
TD Tomorow I will update the brres to a recent one I got on max :)<br>
 
[09/23/2011][3]<br>
 
+ I can say Good Bye KCL , It's now done, All pocha fixed :3 (thanks for support)<br>
 
+ Let start the KMP.<br>
 
[09/23/2011][2]<br>
 
+ Some KCL analyse :
 
<br>
 
BC WII Fallboudary source:<br>
 
<br>
 
0x10 V012 -> V00A -> V002 = Y 9198,609<br>
 
0x10 V00A -> V002 = Y 7457<br>
 
0x10 V022 - >  V01A -> V012 -> V00A -> V002 = Y 7457<br>
 
0x10 V01A -> V012 -> V00A -> V002 = Y 10132,72<br>
 
0x10 V002 = Y 4813,282<br>
 
<br>
 
Kmp: <br>
 
<br>
 
FFFF0000 = V002 = Y 4813,282<br>
 
FFFF0001 = V00A = Y 7457<br>
 
FFFF0002 = V012 = Y 9198,609<br>
 
FFFF0003 = V01A = Y 10132,72<br>
 
FFFF0004 = V022 = Y 7457<br>
 
<br>
 
So mine should :<br>
 
<br>
 
0x10 V002 = Y 7048,078<br>
 
0x10 V00A = Y 10558,08<br>
 
<br>
 
KMP<br>
 
<br>
 
FFFF0000 = V002 = Y 7048,078<br>
 
FFFF0001 = V00A = Y 10558,08<br>
 
<br>
 
But it doesn't work. If any have idea told me please :3.<br>
 
[09/23/2011][1]<br>
 
+ created Screen section.<br>
 
+ added some screen. (if any have screen add them if you want.)<br>
 
+ KCL is almost done! only pocha for lava to fix and it's good!<br>
 
[09/22/2011][3]<br>
 
+ Okay all are Ready, KCL should be soon Done (tomorow?) all needed value are found and I know how they work.<br>
 
+ Soon KMP cleaning comming :3<br>
 
[09/22/2011][2]<br>
 
+ Bowser Howl<br>
 
[09/22/2011][1]<br>
 
+ Fixed one Pochayogan<br>
 
+ allmost all sound trigger work as it should<br>
 
+ Currently Sound Trigger doesn't work in CTGPR slot but be patient when it will gcn bc will got them (on original BC Wii slot it will)<br>
 
UP the map will be BC wii slot exclusive.<br>
 
M allmost all the kcl :3<br>
 
[09/20/2011][3]<br>
 
+ Fixed Water Pocha!<br>
 
+ added one pochayogan only one left!<br>
 
[09/20/2011][2]<br>
 
+ Every variant for road (like wood ect ect ect lol :p)<br>
 
M Fixed Stairs no more bump. even with muchroom you don't get bumped.<br>
 
~ got weird bug all pocha got deleted lol<br>
 
[09/20/2011][1]<br>
 
+ Stairs with better KCL.<br>
 
+ Marbles have such a great sound (the one with "echo" on Coconut Mall.<br>
 
+ Tree are now a Wall.<br>
 
+ Every where you think a bananes can stand it can. (no more stupid invisible wall.)<br>
 
+ Carpet have other sound than the road.<br>
 
+ Metal sound on the Anzen.<br>
 
+ Wall colision no sound on Chains.<br>
 
+ Chandelear Wall colision (can put bananes on it too but you will need incredible luck for that lol.)
 
+ Low jump is perfect no more fucked jump.<br>
 
+ Water with Pocha Perfect.<br>
 
+ Lava Pocha (need small work on it.)<br>
 
+ You run on some logical part you wouldn't before.<br>
 
+ Posteffect with more fire environement.<br>
 
+ Course.0 with some info added about the SZS.<br>
 
+ Fixed EVERY single bug the KCL had. (big turn ect ect.)<br>
 
[09/10/2011]<br>
 
+ Initial KCL work Started.<br>
 
+ Pocha / PochaYogan x2 (Splash effect)<br>
 
- Older KCL forget it. I totaly deleted it and work on new bases.<br>
 
[09/08/2011]<br>
 
+ Fixed EVERY Uv map that I was able to find IN game.<br>
 
M Transition , Fixed every transition to make them more natural In game.<br>
 
M Chandalear and Lamp spot group , there now one group only.<br>
 
+ Taken every coordinate need for KMP on a .txt (yep I had missed it)<br>
 
+ Tested in game and yes it ready to have animation it wait only it.<br>
 
+ I think there will not be anymore update untill i can do animation sorry cause KCL sufer the same problem need updated soft. And Kmp is already good and playable like it.<br>
 
[09/01/2011]<br>
 
UP Transition is not Done!<br>
 
M GCN_Kabe polygone UV mapping fix.<br>
 
+ Little comment :P (imagine that was the start of the project: [http://www.mariokartwii.com/f72/official-mario-kart-wii-model-hacking-new-39114-294.html#post3366978]First show] )<br>
 
TD Found a way to use only one pocha, (no more pocha/pochamori needed)<br>
 
[08/31/2011]<br>
 
UP Transition in brres almost done one left.<br>
 
UP Fixed Carpet - Brick - Transition levels.<br>
 
+ Backup of Map (one on ftp one in iphone and one on my supercard so I m sure.)<br>
 
[08/26/2011]<br>
 
+ Chandelear.<br>
 
+ Lamp Spots.<br>
 
+ New thing in Legend.<br>
 
UP Repair the transition (the one before the startline.) only one left =)<br>
 
UP Repair the KCL only small things todo! (like get the right Value/variant)<br>
 
UP Galeries with updated screen/texture! [http://www.facebook.com/media/set/?set=a.131525536942768.26127.100002559689360&l=41db22bfe8]<br>
 
[08/25/2011][2]<br>
 
+ Photo galery :
 
[http://www.facebook.com/media/set/?set=a.131525536942768.26127.100002559689360&l=41db22bfe8]<br>
 
[08/25/2011][1]<br>
 
+ Gradiant (look better than older!<br>
 
+ 2/4 of Transition light and better look for them!<br>
 
[08/24/2011]<br>
 
- All transition (wasn't able to get the texture back :S<br>
 
- All Gradiant (same as transition)
 
TD Fix the deleted things. <br>
 
[08/22/2011]<br>
 
+++ Thanks to Tock he had some backup of the track i still have the autoback of 3DS max so I can continue my Projet thanks for some support =).<br>
 
[08/18/2011]<br>
 
- everything , i mean my hdd got failure and i lost all so no i give up.<br>
 
[08/18/2011]<br>
 
+ Last Transition.<br>
 
- Lava/Water gradient (untill we can use transparent texture and gradiant in same time.<br>
 
[08/16/2011]<br>
 
+ Kcl sound trigger (look KCL zone.)<br>
 
M Brres perfect uv map on lava and boost pad.<br>
 
[08/15/2011]<br>
 
+ KCL Model Done.<br>
 
[08/14/2011][3]<br>
 
+ "Transition" Between Brick and road (just before the start line.)<br>
 
+ Purple gradiant on wall, where it should be. (poison water)<br>
 
+ Orange gradiant on wall, where it should be. (lava)<br>
 
+ General transparence, Every texture got it's own Alpha Channel.<br>
 
M Moved Mountain. (no more goes on vrcorn)<br>
 
M Moved Deads tree to fit with the new Mountain placement.<br>
 
M "Transition" Between Marble and brick with correct carpet.<br>
 
M General UV map corrections.<br>
 
M Uv map for Water.<br>
 
M Uv map for marble.<br>
 
- Deleted unused parts/face.<br>
 
TD Post all Preview screen that was only on skype.<br>
 
[08/14/2011][2]<br>
 
+ "Transition" between Marble and Brick.<br>
 
[08/14/2011][1]<br>
 
+ "Credit" like section at the end of page.
 
+ Uv map correction on the entire map is Done!<br>
 
M Re-Moved Mountain (I moved it again not I deleted them)<br>
 
M Moved Background 3D dead tree to fit and make the map full.<br>
 
- Some unused face or double face.<br>
 
-> small comment (this page start to be quite big :P)<br>
 
-> ok so my plan now it's to make a Great KCL but i will start tomorow (02:55 am atm)<br>
 
-> every old and know bug will be fixed.<br>
 
[08/13/2011]<br>
 
+ A marker in Legend "TD" for ToDo , it's mean I placed it in my "ToDo List"<br>
 
+ Maked the map with New texture (Wii styled.)<br>
 
+ Two new testers for the map : Reedy and WorldBoss<br>
 
+ Almost Done the KMP (see upside)<br>
 
- KCL , To make a new one.<br>
 
M SZS that a totale mess now. <br>
 
TD Some new Texture for the actual Brres<br>
 
TD KCL Brres.<br>
 
TD Animated texture for Lava, Boost pad.<br>
 
TD 3 Pocha (PochaYogan , MoriPocha , Pocha)<br>
 
TD Improve the KMP <br>
 
TD Clean the SZS <br>
 
[06/22/2011]<br>
 
Added Legend.<br>
 
Remaded the page.<br>
 
Small Comment:<br>
 
<br>
 
Update 2:<br>
 
As you can see that project is really old , the first show was at : 11/22/2010 almost a year. <br>
 
And right now it almost accomplished , I mean We only have to wait an update of SZS tools.<br>
 
original first show post: http://www.mariokartwii.com/f72/official-mario-kart-wii-model-hacking-new-39114-294.html#post3366978<br>
 
Update:<br>
 
Okay here what  i Plan <br>
 
Remake GCN BC not a simple port <br>
 
I will do like N64 Banshee , New brres and new texture and some add that fit so great.<br>
 
I m sorry i will not release it till i can't animate texture :S<br>
 
and btw I hope you will love it because i really work hard to choise the right texture to make them fit.<br>
 
To keep the nostalgia of the map.
 
----
 
Okay here is a total remade of the page to show you that the made isn't dead at all.<br>
 
Here a png about my enemy route and how it is made (yes that do 9 to 11 that a small miss<br>
 
http://imageshack.us/photo/my-images/194/sectionitemenemiesroute.png<br>
 
(Yes i made it as a "%" that just to show you if i think it is done or not)<br>
 
And I will not make any release until I found how to make one brres that got Map and Lava + Boost pad animated.<br>
 
And for finish my update as soon as I can for sure I will release.<br>
 
 
 
== Credits ==
 
 
 
Custom Track main creator :<br>
 
Baoulettes / Perlouze<br>
 
<br>
 
 
 
== Beta Testers: ==
 
<br>
 
Baoulettes<br>
 
WorldBoss<br>
 
Reedy94<br>
 
Vico Kapouè<br>
 
Justine.M<br>
 
Fraz<br>
 
Chim<br>
 
<br>
 
Special Thanks to Nintendo to have make that such great Track.<br>
 
<br>
 
== Thanks to : ==
 
Tock to help me , and give some idea, for some support and pointing me in right way.<br>
 
WorldBoss to some good points<br>
 
Reedy94 to point me some bug too.<br>
 
Chadderz to make that possible.<br>
 
Guilmon to help on KCL :3<br>
 
Wiki for KCL / KMP like some exact value for Marble. or info about Cameras!
 
<br>
 
and Copyright goes maintly to Nintendo. not affiliated to them.
 
 
 
== Modifications ==
 
 
 
[[user:Tock|Tock]] modified RC2.4 to enable running at [[slot 4.2]] (Moonview Highway). [[user:Wiimm|Wiimm]] use this mod in his [[distribution]]s.
 
 
 
[[user:Baoulettes|Baoulettes]] Deleted the downloads links. (Last revision were bad.Get back to one older release)
 
 
 
== Custom Track Distributions ==
 
 
 
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[Wiimms Mario Kart Fun 2011-03]] (RC2.4,Tock)
+
* {{Distrib-ref|Bear Kart Wii|138|mk-bear}}
* [[Wiimms Mario Kart Fun 2011-06]] (RC2.4,Tock)
+
* [[Boost Track Grand Prix]] (RC2.4.boost)
* [[Wiimms Mario Kart Fun 2011-07]] (RC2.4,Tock)
+
* {{Distrib-ref|Boshi Kart GP|138|boshi-gp}}
* [[Wiimms Mario Kart Fun 2011-08]] (RC2.4,Tock)
+
* [[CTGP Classic Pack]] (v1.0)
* [[Wiimms Mario Kart Retro 2011-02]] (RC2.4,Tock)
+
* {{Distrib-ref|CTGP Revolution|138|ctgp-r}}
 +
* {{Distrib-ref|CTGP Revolution Classic|138|ctgprc}}
 +
* {{Distrib-ref|CTGP Revolution Legacy|138|ctgp-r-legacy}}
 +
* [[CtocKartWii 3.0]] (RC2.4)
 +
* [[Cuberluigi CT Pack]] (v3.4)
 +
* {{Distrib-ref|Diddz' Gang Custom Track Pack|138|diddzgang-ct}}
 +
* {{Distrib-ref|GCN Hide and Seek Pack|138|hns-gc}}
 +
* {{Distrib-ref|Graciie Kart Wii|138|mk-graciie}}
 +
* {{Distrib-ref|Insane Kart Wii|138|insane-kart-wii}}
 +
* {{Distrib-ref|Judge CT Pack|138|judge-ct}}
 +
* [[Legend's Awesome CT Pack]] (v3.01)
 +
* {{Distrib-ref|Luigi Kart Wii|138|lkw}}
 +
* [[Luma's CT Pack]] (v3.2)
 +
* {{Distrib-ref|Mario Kart Dragon Road|138|mk-dragon}}
 +
* {{Distrib-ref|Mario Kart Overdrive|138|mk-overdrive}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|138|faraphel}}
 +
* {{Distrib-ref|Mario Kart: Double Dash!! Wii|138|mk-gc-wii}}
 +
* {{Distrib-ref|MKWii Ultra Shortcut CT Pack|138|mk-ultra-ct}}
 +
* {{Distrib-ref|Nitro CT Pack|138|nitro-ct}}
 +
* {{Distrib-ref|OptPack|138|optp}}
 +
* {{Distrib-ref|OptPack Custom Track Pack|138|optp-ct}}
 +
* {{Distrib-ref|Retro Popular Kart Wii|138|retro-popular-kw}}
 +
* {{Distrib-ref|Vintage Kart Wii|138|mk-vintage}}
 +
* {{Distrib-ref|Wiimms Mario Kart Fun|138|mkwfun}}
 +
* {{Distrib-ref|Wine's CT Pack|138|wine-ct}}
 +
* {{Distrib-ref|Zef's CT Pack|138|zef-ct}}
  
[[category:Custom Track]]
+
{{User-Baoulettes-Link}}
 +
[[Category:Mario Kart: Double Dash!!]]
 +
[[Category:Track/Retro]]

Latest revision as of 10:12, 31 March 2024

This article is about Baoulettes's port. For other versions, see GCN Bowser's Castle.
GCN Bowser's Castle
Creator: Baoulettes
Designer: Nintendo
Version: v3.4
Date of latest version: 2016-11-25
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, Paint.NET, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This is a port created by Baoulettes. It was made when the author was part of the Teknik Kart Wii Team.

Credits

Media

v3.4 VS Race
v3.0 VS Race (Dolphin)
RC2.4 VS Race (Dolphin)

Version History

Show text

Version Date of release Information
RC2 ≤ 2010-12-12 First release
RC2.2 ≤ 2010-12-19 Fixed some bugs.
RC2.4 2010-12-19 Fixed some more bugs.
RC2.4.boost 2011-11-21 Update by Wiimm:
  • Changed road collision to boost.
RC3 2011-04-07 Attempted to fix more bugs.
RC4 2011-04-21 Attempted to fix more bugs.
v1.0 2011-10-03
  • Updated course model.
  • Added a multiplayer version.
v1.1 2012-03-24 Update by Wiimm:
  • Removed unneeded files.
  • Modified checkpoints and respawn points.
  • Optimized enemy and item routes.
v2.0 2012-05-12
  • Remade KCL.
  • Added animations.
  • Added mipmaps to the marble texture.
  • Fixed skybox.
  • Remade KMP (courtesy of Wiimm).
  • Added rotating spikes for Single Player (Epropeller).
v2.1 2012-05-17 Added rotating spike animation.
v3.0 2012-08-02
  • Reduced Slow Motion Bug in Multiplayer mode.
  • Added rotating spikes for Multiplayer mode.
  • Added vertex colors.
  • Reverted textures.
v3.0.ctgp 2012-09-30 Update by MrBean35000vr:
  • Adjusted a few checkpoints near the start.
v3.01 2013-07-29 Update by zilly:
v3.2 2013-10-22 Update by Wiimm:
  • Added two more fall boundaries to separate track parts.
  • Remade checkpoints.
  • Optimized enemy and item routes.
  • Optimized respawn points.
  • Remade KCL to reduce Slow Motion Bug.
v3.2.ctgp 2014-01-14 Update by MrBean35000vr:
  • Edited checkpoints.
v3.2-mkddw ≤ 2014-06-18 Update by Yoshidude4:
v3.2-mkddw.boost ≤ 2014-06-18 Update by Larry98:
  • Changed main road collision to boost.
  • Added a version with a ×0.8 speed modifier and AIParam.
v3.3 2016-11-12 Update by maczkopeti:
  • Stabilized last ramp.
  • Fixed ending road collision.
  • Fixed water splash collision.
  • Moved a respawn point near the end.
  • Depixelated textures.
  • Increased minimap depth.
  • Exchanged post-effects.
v3.4 2016-11-25 Update by maczkopeti:
  • Removed unneeded wall collision.

Custom Track Distributions

This track is part of the following Custom Track Distributions: