Difference between revisions of "Dawn Township"
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|creator= [[User:Jiyuu|Jiyuu]] | |creator= [[User:Jiyuu|Jiyuu]] | ||
|designer= | |designer= | ||
− | |version= v2. | + | |version= v2.3 |
− | |date of release= 2018-07- | + | |date of release= 2018-07-20 |
|editors used= [[BrawlBox]], Cinema4D, [[KMP Cloud]], Photoshop CC, [[Post-Effect Editor]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]] | |editors used= [[BrawlBox]], Cinema4D, [[KMP Cloud]], Photoshop CC, [[Post-Effect Editor]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]] | ||
|wbz-id=4303 | |wbz-id=4303 | ||
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== Overview == | == Overview == | ||
'''Dawn Township''' is [[User:Jiyuu|Jiyuu]]'s fourth [[custom track]]. The author tried to recreate the same type of atmosphere that some medieval fantasy towns can be found in contemporary art or manga. It is divided into three sections: The first one is a waterfall slope that brings the player to the town. The second section is the town itself. It features many buildings, two parks, bridges, a fountain and many waterfalls. The player has to drive through the town to finally ride down a slope that will bring them out of the town. The third section consists of an icy road on the sea, though it isn't slippery. The road will bring the player to a small shelter where crystals are set. An invisible cannon is placed at the beginning of this shelter, which will bring the player up to the waterfall slope that will end the race. | '''Dawn Township''' is [[User:Jiyuu|Jiyuu]]'s fourth [[custom track]]. The author tried to recreate the same type of atmosphere that some medieval fantasy towns can be found in contemporary art or manga. It is divided into three sections: The first one is a waterfall slope that brings the player to the town. The second section is the town itself. It features many buildings, two parks, bridges, a fountain and many waterfalls. The player has to drive through the town to finally ride down a slope that will bring them out of the town. The third section consists of an icy road on the sea, though it isn't slippery. The road will bring the player to a small shelter where crystals are set. An invisible cannon is placed at the beginning of this shelter, which will bring the player up to the waterfall slope that will end the race. | ||
+ | |||
+ | === Credits === | ||
+ | * [[Sucht93a]] for helping to fix, add and optimize checkpoints for the version 2.3. | ||
== Media == | == Media == | ||
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* Changed water color. | * Changed water color. | ||
* New ghost data. | * New ghost data. | ||
+ | |- | ||
+ | | v2.3 | ||
+ | | 2018-07-20 | ||
+ | | | ||
+ | * Added moving water. | ||
+ | * Added 53 new respawn points. | ||
+ | * Added 3 bridges in the last section to get back on the road. | ||
+ | * Changed goomba color. | ||
+ | * Changed the language of the text in the secret area. | ||
+ | * Fixed windows flickering. | ||
+ | * Fixed [[moiré pattern]] on some materials. | ||
+ | * Rebuilt checkpoints | ||
+ | |||
|} | |} | ||
Revision as of 12:06, 20 July 2018
Author: | Jiyuu |
---|---|
Version: | v2.3 |
Date of latest version: | 2018-07-20 |
Editors used: | BrawlBox, Cinema4D, KMP Cloud, Photoshop CC, Post-Effect Editor, SketchUp, SZS Modifier, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Google Drive |
Overview
Dawn Township is Jiyuu's fourth custom track. The author tried to recreate the same type of atmosphere that some medieval fantasy towns can be found in contemporary art or manga. It is divided into three sections: The first one is a waterfall slope that brings the player to the town. The second section is the town itself. It features many buildings, two parks, bridges, a fountain and many waterfalls. The player has to drive through the town to finally ride down a slope that will bring them out of the town. The third section consists of an icy road on the sea, though it isn't slippery. The road will bring the player to a small shelter where crystals are set. An invisible cannon is placed at the beginning of this shelter, which will bring the player up to the waterfall slope that will end the race.
Credits
- Sucht93a for helping to fix, add and optimize checkpoints for the version 2.3.
Media
Version History
Version | Date of release | Information |
---|---|---|
2018-05-02 | Concept done, start of development. | |
Alpha | 2018-05-?? | Private release, heavy slow motion bug everywhere. |
v1.0 | 2018-06-04 | First release |
v1.1 | 2018-06-07 | Update by ANoob:
|
v1.2 | 2018-06-11 | |
v2.0 | 2018-06-13 |
|
v2.1 | 2018-06-18 |
|
v2.2 | 2018-07-15 |
|
v2.3 | 2018-07-20 |
|
Known Bugs
- Before v1.2, a small to medium slow motion bug could occur up to about 2 seconds when driving in some sections. It was due to the high amount of facepoints, as the bug appeared early in the track development.
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Zef's CT Pack (v5.0)
Names in Other Languages
Dutch: | - |
---|---|
French: | Comté de l'Aube |
German: | - |
Italian: | - |
Japanese: | あさやけタウンシップ |
Korean: | - |
Portuguese: | - |
Russian: | - |
Spanish: | Municipio al Amanecer |
Greek: | - |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |
Custom Tracks:
Jiyuu's Test Track –
Icy Surroundings –
Evening Harbor –
Dawn Township –
Lava Rocks –
Unfinished Mario Circuit –
The Plain of Atlantis –
Alternative N64 Bowser's Castle –
Jiyuu Village
Garden of Dreams
Remakes:
Christmas Wish
Battle Arenas:
Dawn Arena
Characters:
Princess Zelda