Difference between revisions of "DS Cheep Cheep Beach (Jasperr, ZPL & Golden RS)"

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m (Correct terminology + grammatical errors.)
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|version= v1.0
 
|version= v1.0
 
|date of release= 2019-03-28
 
|date of release= 2019-03-28
|editors used= [https://www.befunky.com/ BeFunky], [[Blender]], [[BrawlBox]], [[CTools]], [[KMP Modifier]], [[Lorenzi's KMP Editor]], Photoshop, [https://pixlr.com/ Pixlr], Sketch, [[SketchUp]], [[Wiimms SZS Tools]]
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|editors used= [https://www.befunky.com/ BeFunky], [[Blender]], [[BrawlBox]], [[CTools]], [[KMP Modifier]], [[Lorenzi's KMP Editor]], [https://www.adobe.com/uk/products/photoshop Photoshop], [https://pixlr.com/ Pixlr], Sketch, [[SketchUp]], [[Wiimms SZS Tools]]
 
|wbz-id= 5541
 
|wbz-id= 5541
 
|download= https://cdn.discordapp.com/attachments/432237050323009538/559074220072501298/water_course.szs
 
|download= https://cdn.discordapp.com/attachments/432237050323009538/559074220072501298/water_course.szs
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* CTGP Testers, for helping with general course design feedback.
 
* CTGP Testers, for helping with general course design feedback.
 
* [[TacoJosh]], for helping model the jungle and for providing textures in v1.0.
 
* [[TacoJosh]], for helping model the jungle and for providing textures in v1.0.
* [[Caron]], for the skybox from [[Sky Beach]] and boost animations in v1.0.
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* [[Caron]], for the vrcorn model from [[Sky Beach]] and boost animations in v1.0.
  
 
== Media ==
 
== Media ==
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|
 
|
 
* Added [[mipmap]]s.
 
* Added [[mipmap]]s.
* Changed boost animations.
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* Changed boost panel gradient.
 
* Changed coral textures.
 
* Changed coral textures.
* Changed skybox.
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* Changed vrcorn model.
 
* Made out of bounds area clearer.
 
* Made out of bounds area clearer.
 
* Remodeled parts of the track.
 
* Remodeled parts of the track.
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* Combine many textures.
 
* Combine many textures.
 
* Improve texture mapping.
 
* Improve texture mapping.
* New boost and water animations.
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* Improve boost and water animations.
 
* Remake [[KCL]].
 
* Remake [[KCL]].
 
* Remake the jungle.
 
* Remake the jungle.

Revision as of 17:33, 8 January 2020

This article is about Jasperr and ZPL Gaming's port. For other versions, see DS Cheep Cheep Beach.
DS Cheep Cheep Beach
Creator: Jasperr, ZPL Gaming, Golden RS
Designer: Nin­tendo, TheZoroark007, PabloMK7, Jasperr, Golden RS
Version: v1.0
Date of latest version: 2019-03-28
Editors used: BeFunky, Blender, BrawlBox, CTools, KMP Modifier, Lorenzi's KMP Editor, Photoshop, Pixlr, Sketch, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This is a port originally made by TheZoroark007 and PabloMK7, and created by ZPL Gaming and Jasperr, with some assistance from Golden RS. The authors took inspiration from Mario Kart 8's version by recreating the jungle section and docking area while also adding things to the track that aren't in either versions. After getting feedback from the CTGP Testing team, Jasperr retextured the track using textures from Mario Kart 8 and also adding a few extra elements to the track.

Credits

  • CTGP Testers, for helping with general course design feedback.
  • TacoJosh, for helping model the jungle and for providing textures in v1.0.
  • Caron, for the vrcorn model from Sky Beach and boost animations in v1.0.

Media

v1.0 Online Race
Beta Online Race

Version History

Version Date of release Information
Beta 2019-02-17 First release
v1.0 2019-03-28
  • Added mipmaps.
  • Changed boost panel gradient.
  • Changed coral textures.
  • Changed vrcorn model.
  • Made out of bounds area clearer.
  • Remodeled parts of the track.
v2.0 2020-??-??
  • Add vertex colors.
  • Add intro and outro cameras.
  • Combine many textures.
  • Improve texture mapping.
  • Improve boost and water animations.
  • Remake KCL.
  • Remake the jungle.
  • Replace flower model.
  • Remove buoys and life rings.
  • Remove shadow map.
  • Significantly reduce polygon count.
  • Widen the jungle.

Known Bugs

  • There is a random invisible wall next to the grey rock after the first ramp.
  • Grouped structures in the course model have corrupted texture mapping and some of the poles are distorted.
  • Very heavy Slow Motion Bug occurs when players touch or enter the small houses with a Mega Mushroom.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-ZPL Gaming-Link

By the same author: Golden RS