8-Bit Road

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8-Bit Road
Creator: Nuke, SpyKid
Designer: Nuke
Version: v1.2
Release date: 2017-12-26
Editors used: CTools, KMP Cloud, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

8-Bit Road is the first custom track by Nuke. It uses 8-bit textures from the old Mario games. It wasn't going to be released first, because it was a practice track, but SpyKid improved the KMP and KCL and then they decided to release it.

Media

v1.1 VS Race
v1.0 VS Race
Beta 2 VS Race

Version History

Version Date of release Information
Beta 2013-08-31 First release
Beta 2 2017-08-16 Update by RoGamer:
  • Added pipes and oil slicks.
  • Fixed the respawn near the first ramp.
  • Edited Piranha Plant textures.
  • Changed ramp KCL.
v1.0 2014-09-17 Update by Keiichi1996:
  • Lowered walls.
  • Scaled up to 125%
  • Re-made minimap.
  • Changed type of trick ramp's KCL. (0xA7 -> 0x88)
v1.1 2017-12-17 Update by KantoEpic and Riidefi based on RoGamer's KMP:
  • Added more respawn points.
  • Added two Piranha Plants at the start line.
  • Made the pipes and oil slicks scaled bigger.
  • Improved mipmaps.
  • Added water and boost panel animations.
  • Changed shader/material lighting.
v1.2 2017-12-26 Update by KantoEpic:
  • Fixed item routes.
  • Semi-fixed enemy routes.
  • Adjusted Piranha Plant settings.
  • Added Battle Mode support.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: 8-Bit-Straat
French: Route 8-Bit
German: 8-Bit-Straße
Italian: Circuito Retrò
Japanese: 8ビットロード
Korean: -
Portuguese: -
Russian: 8-битная дорога
Spanish: Circuito 8-Bit
Greek: -
Polish: 8-Bitowa Droga
Finnish: 8-Bittinen Tie
Swedish: -
Czech: -
Danish: -