Difference between revisions of "Thwomp Factory (igorseabra4)"

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Quote from the author:
 
Quote from the author:
:''"In a Saturday morning, I was bored and opened SketchUp. I drew some basic straight lines around, and decided to make a custom track with then. After some tweaking and modeling, I imported the model in SZS Modifier and textured it. After the map and the [[KCL]], I did some tests with the KMP, about decreasing the number of points and also merging sections in the CPU / item routes, and also making then. Thwomps and oil puddles were placed. This all took a total of 4 hours. The result was the almost-rushed Thwomp Factory."''
+
:''"In a Saturday morning, I was bored and opened SketchUp. I drew some basic straight lines around, and decided to make a custom track with then. After some tweaking and modeling, I imported the model in SZS Modifier and textured it. After the map and the [[KCL]], I did some tests with the [[KMP]], about decreasing the number of points and also merging sections in the CPU / item routes, and also making then. Thwomps and oil puddles were placed. This all took a total of 4 hours. The result was the almost-rushed Thwomp Factory."''
  
 
== Media ==
 
== Media ==
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== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
|-
 
 
! Version
 
! Version
 
! Date of release
 
! Date of release
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| 2012-03-11
 
| 2012-03-11
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
* Unneeded object files removed.
+
* Removed unneeded files and routes.
* Unneeded routes removed.
+
* Changed key checkpoints to avoid a shortcut before the finish.
* Mandatory checkpoints changed to avoid shortcut before finish.
+
* Added more enemy and item route points.
* More enemy and item points. (Bullet Bill and Red Shells will now follow the route.)
 
 
|-
 
|-
 
| [https://icedrive.net/0/7dfFM6pKl5 v2.0.boost]
 
| [https://icedrive.net/0/7dfFM6pKl5 v2.0.boost]
Line 56: Line 54:
 
| 2013-10-13
 
| 2013-10-13
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
* Added invisible wall to fix unintended short cut.
+
* Added invisible wall to fix an unintended shortcut.
 
|-
 
|-
 
| [https://icedrive.net/0/e4Ha1ziGtr v2.1+]
 
| [https://icedrive.net/0/e4Ha1ziGtr v2.1+]
 
| 2013-11-02
 
| 2013-11-02
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
* Edited [[KCL]].
+
* Edited KCL.
 
|-
 
|-
 
| [https://icedrive.net/0/f1cmDkmACh v2.1+.boost]
 
| [https://icedrive.net/0/f1cmDkmACh v2.1+.boost]
Line 72: Line 70:
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
 
* Added cameras.
 
* Added cameras.
* Added an invisible wall to fix unintended shortcut.
+
* Added invisible wall to fix an unintended shortcut.
 
* Improved enemy and item routes.
 
* Improved enemy and item routes.
* Removed 2 sets of Item Boxes.
+
* Removed two sets of {{obj-ref|0x65|item boxes}}.
 
|-
 
|-
 
| [https://icedrive.net/0/c3OyCexSpT v2.2.boost]
 
| [https://icedrive.net/0/c3OyCexSpT v2.2.boost]

Revision as of 08:39, 16 March 2021

Thwomp Factory (igorseabra4)
Author: igorseabra4
Version: v2.2
Date of latest version: 2013-11-11
Editors used: SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

Thwomp Factory is a custom track created by igorseabra4. It is a medium-sized and medium-difficult custom track that requires lots of quick thinking, because of the strategically placed Thwomps and enormous oil puddles.

Quote from the author:

"In a Saturday morning, I was bored and opened SketchUp. I drew some basic straight lines around, and decided to make a custom track with then. After some tweaking and modeling, I imported the model in SZS Modifier and textured it. After the map and the KCL, I did some tests with the KMP, about decreasing the number of points and also merging sections in the CPU / item routes, and also making then. Thwomps and oil puddles were placed. This all took a total of 4 hours. The result was the almost-rushed Thwomp Factory."

Media

RC1 VS Race

Version History

Version Date of release Information
RC1 2010-10-20 First release
RC1+ 2010-11-02 Update by Wiimm:
  • Edited key checkpoints.
RC1.boost 2011-08-19 Update by Wiimm:
  • Changed road collision to boost.
v2.0 2012-03-11 Update by Wiimm:
  • Removed unneeded files and routes.
  • Changed key checkpoints to avoid a shortcut before the finish.
  • Added more enemy and item route points.
v2.0.boost 2012-03-11 Update by Wiimm:
  • Changed road collision to boost.
v2.1 2013-10-13 Update by Wiimm:
  • Added invisible wall to fix an unintended shortcut.
v2.1+ 2013-11-02 Update by Wiimm:
  • Edited KCL.
v2.1+.boost 2013-11-02 Update by Wiimm:
  • Changed road collision to boost.
v2.2 2013-11-11 Update by Wiimm:
  • Added cameras.
  • Added invisible wall to fix an unintended shortcut.
  • Improved enemy and item routes.
  • Removed two sets of item boxes.
v2.2.boost 2013-11-13 Update by Wiimm:
  • Changed road collision to boost.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Thwomp Fabriek
French: Usine Thwomp
German: Steinblock-Fabrik
Italian: Fabbrica Thwomp
Japanese: ドッスンファクトリー
Korean: 쿵쿵 팩토리
Portuguese: Fábrica Thwomp
Russian: Фабрика бамсов
Spanish: Fábrica Thwomp (NTSC)
Fábrica Roca Picuda (PAL)
Greek: Εργοστάσιο Μπαμτωμάτων
Polish: Fabryka Thwompów
Finnish: Thwomp-tehdas
Swedish: Thwompfabriken
Czech: Továrna na Thwompy
Danish: Thwomp-fabrikken