Difference between revisions of "Slot"
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==Special Slots== | ==Special Slots== | ||
− | In general, all tracks will run on all slots with exception of slots 4.2 (Moonview), 6.1 (Sherbet) and 6.2 (Shy Guy). And here are the rules for these special slots: | + | In general, all tracks will run on all slots with exception of slots 4.2 (Moonview), 6.1 (Sherbet) and 6.2 (Shy Guy). Additionally, some tracks will only run at slots 3.1 (Daisy Circuit) and 7.1 (Desert Hills). And here are the rules for these special slots: |
− | * A track can only run on slot 4.2, if it have at least one [http://szs.wiimm.de/cgi/mkw/object?query=0xd0+0xd1+0xde#res truck, car or bomb car] and have the special [[MDL0]] from the original Moonview track. Such tracks will run on the other tracks. | + | * A track can only run on '''slot 4.2''', if it have at least one [http://szs.wiimm.de/cgi/mkw/object?query=0xd0+0xd1+0xde#res truck, car or bomb car] and have the special [[MDL0]] from the original Moonview track containing 'polygon11' and 'polygon60'. Such tracks will run on the other tracks. |
− | * To enable a track for slot 6.1, just insert the sub file ''ice.brres''. | + | * To enable a track for '''slot 6.1''', just insert the sub file ''ice.brres''. |
* If the track contains [[KCL flag]] 0x70 (fall down with sherbet effect), sub file ''ice.brres'' is needed and the track will only run at slot 6.1. It will freeze on all other slots, if the KCL flag 0x70 becomes active. | * If the track contains [[KCL flag]] 0x70 (fall down with sherbet effect), sub file ''ice.brres'' is needed and the track will only run at slot 6.1. It will freeze on all other slots, if the KCL flag 0x70 becomes active. | ||
− | * If the [[KMP]] contains [[Object]] [http://szs.wiimm.de/cgi/mkw/object?query=heyhoshipgba#res HeyhoShipGBA], it will able to run at slot 6.2, and it will only run at slot 6.2. Slot 6.2 has curious camera effects, if driving on roads with y<1000. | + | * If the [[KMP]] contains [[Object]] [http://szs.wiimm.de/cgi/mkw/object?query=heyhoshipgba#res HeyhoShipGBA], it will able to run at '''slot 6.2''', and it will only run at slot 6.2. Slot 6.2 has curious camera effects, if driving on roads with y<1000. |
− | * Tracks using the [[Object]] [http://szs.wiimm.de/cgi/mkw/object?query=0x72#res 0x72 (sunDS)] or [http://szs.wiimm.de/cgi/mkw/object?query=0x144#res 0x144 (pylon01)] will only run at slots 3.1 and 7.1. | + | * Tracks using the [[Object]] [http://szs.wiimm.de/cgi/mkw/object?query=0x72#res 0x72 (sunDS)] or [http://szs.wiimm.de/cgi/mkw/object?query=0x144#res 0x144 (pylon01)] will only run at '''slots 3.1 and 7.1'''. |
* All other slots are different in sound and other effects. | * All other slots are different in sound and other effects. | ||
Revision as of 13:46, 8 April 2013
Overview
Slots are the places, where the custom tracks run. MKWii has 32 slots organized into 8 cups with each 4 tracks. So the slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
Race Slot | Track Name |
---|---|
Slot 1.1 | Luigi Circuit |
Slot 1.2 | Moo Moo Meadows |
Slot 1.3 | Mushroom Gorge |
Slot 1.4 | Toad's Factory |
Slot 2.1 | Mario Circuit |
Slot 2.2 | Coconut Mall |
Slot 2.3 | DK Summit[1] |
Slot 2.4 | Wario's Gold Mine |
Slot 3.1 | Daisy Circuit |
Slot 3.2 | Koopa Cape |
Slot 3.3 | Maple Treeway |
Slot 3.4 | Grumble Volcano |
Slot 4.1 | Dry Dry Ruins |
Slot 4.2 | Moonview Highway |
Slot 4.3 | Bowser's Castle |
Slot 4.4 | Rainbow Road |
Slot 5.1 | GCN Peach Beach |
Slot 5.2 | DS Yoshi Falls |
Slot 5.3 | SNES Ghost Valley 2 |
Slot 5.4 | N64 Mario Raceway |
Slot 6.1 | N64 Sherbet Land |
Slot 6.2 | GBA Shy Guy Beach |
Slot 6.3 | DS Delfino Square |
Slot 6.4 | GCN Waluigi Stadium |
Slot 7.1 | DS Desert Hills |
Slot 7.2 | GBA Bowser Castle 3 |
Slot 7.3 | N64 DK's Jungle Parkway |
Slot 7.4 | GCN Mario Circuit |
Slot 8.1 | SNES Mario Circuit 3 |
Slot 8.2 | DS Peach Gardens |
Slot 8.3 | GCN DK Mountain |
Slot 8.4 | N64 Bowser's Castle |
- ↑ (DK's Snowboard Cross in Europe)
Battle Slot | Arena Name |
---|---|
Slot 1.1 | Block Plaza |
Slot 1.2 | Delfino Pier |
Slot 1.3 | Funky Stadium |
Slot 1.4 | Chain Chomp Wheel |
Slot 1.5 | Thwomp Desert |
Slot 2.1 | SNES Battle Course 4 |
Slot 2.2 | GBA Battle Course 3 |
Slot 2.3 | N64 Skyscraper |
Slot 2.4 | GCN Cookie Land |
Slot 2.5 | DS Twilight House |
Special Slots
In general, all tracks will run on all slots with exception of slots 4.2 (Moonview), 6.1 (Sherbet) and 6.2 (Shy Guy). Additionally, some tracks will only run at slots 3.1 (Daisy Circuit) and 7.1 (Desert Hills). And here are the rules for these special slots:
- A track can only run on slot 4.2, if it have at least one truck, car or bomb car and have the special MDL0 from the original Moonview track containing 'polygon11' and 'polygon60'. Such tracks will run on the other tracks.
- To enable a track for slot 6.1, just insert the sub file ice.brres.
- If the track contains KCL flag 0x70 (fall down with sherbet effect), sub file ice.brres is needed and the track will only run at slot 6.1. It will freeze on all other slots, if the KCL flag 0x70 becomes active.
- If the KMP contains Object HeyhoShipGBA, it will able to run at slot 6.2, and it will only run at slot 6.2. Slot 6.2 has curious camera effects, if driving on roads with y<1000.
- Tracks using the Object 0x72 (sunDS) or 0x144 (pylon01) will only run at slots 3.1 and 7.1.
- All other slots are different in sound and other effects.
Slot Features
Slot 1.1 (Luigi Circuit)
- There is an audience sound playing in the background, if the Sound Trigger KCL is not used. This could possibly apply to other tracks as well.
- Slots 1.1 and 2.1 are using the same background music files.
Slot 1.2 (Moo Moo Meadows)
- During the intro camera pans, sounds of cows and bells can be heard.
Slot 1.3 (Mushroom Gorge)
- There is always a white fog in the middle of the screen and other random clouds of fog throughout the course.
Recommended tracks:
- Bouncy Farm
- Daisy's Palace
- DS Airship Fortress (metaknight2550 & MKDasher)
- DS Luigi's Mansion (4TLPati)
- Mushroom Peaks
- N64 Yoshi Valley (MKDasher)
- Putt Putt Raceway
- Sacred Fogcoast
- SNES Rainbow Road (MrBean35000vr & Chadderz)
- Sunset Ridge
Slot 2.1 (Mario Circuit)
- During the intro camera pans, sounds of a Chain Chomp can be heard, similar to GCN Mario Circuit.
- Slots 1.1 and 2.1 are using the same background music files.
Slot 2.3 (DK Summit)
- It's always snowing.
- The Cannon Sound and Little Wooden Gate sounds can be heard when you encounter them.
Recommended tracks:
Slot 3.1 (Daisy Circuit)
- Tracks including cruiserR.brres will only work properly on this slot. They might work in other slots, but they only work the way they're supposed to with no bugs or crashes if they are on slot 3.1.
- There are also some tracks that don't work on this slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
- Tracks using the Object 0x72 (sunDS) or 0x144 (pylon01) will only run at slots 3.1 and 7.1.
Known tracks that only runs here:
Slot 3.3 (Maple Treeway)
- Sounds of the Cannon can be heard.
Slot 4.2 (Moonview Highway)
- Tracks will only work if there is at least one car of each kind following their set route AND the course_model must be the original Moonview Highway one.
- Getting hit by anything on this slot will grant the driver invincibility to cars and trucks for a short duration of time.
- The wheels of traffic hazards will only animate on this slot.
Known running custom tracks are:
- Cannon City
- GCN Bowser Castle RC2.4 (Cagnouto, mod by Tock)
- GCN Mushroom Bridge
- GCN Mushroom City
- N64 Rainbow Road (Guilmon35249vr)
- N64 Toad's Turnpike
- Space Road
Slot 4.4 (Rainbow Road)
- Sounds of the Cannon can be heard.
- KCL value 40C0 (Road 0x00 with variant 206) and KCL value 00B6 (Sticky Road 0x16 with variant 5) have a special sound when drifting.
Slot 5.3 (SNES Ghost Valley 2)
- Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other slots. For example, item boxes are invisible and can only used once. However, this slot accepts any track.
Known tracks with glitches on other slots:
- SNES Ghost Valley 1 (metaknight2550 & WPBully)
- SNES Ghost Valley 1 (Zilla)
- SNES Vanilla Lake 2 (NiAlBlack)
- SNES Ghost Valley 2 (original Wii track)
Slot 5.4 (N64 Mario Raceway)
- There is an audience sound playing in the background, if the Sound Trigger KCL is not used. This could possibly apply to other tracks as well.
Recommended tracks:
Slot 6.1 (N64 Sherbet Land)
- Only courses including "ice.brres" file (from original "N64 Sherbet Land") run at this slot.
- An interesting note is that this is the only course that can't be replaced by any, but can replace any.
Known running custom tracks are:
- N64 Yoshi Valley (MKDasher) (mod by Tock)
- Northpole Slide
- Penguin Canyon
- SNES Vanilla Lake 2 (igorseabra4)
Slot 6.2 (GBA Shy Guy Beach)
- Only courses including pirate ship (Object HeyhoShipGBA) like the original "GBA Shy Guy Beach" run at this slot. Those tracks also don't work on other slots.
Known running custom tracks are:
- Faraway Land
- GBA Cheep Cheep Island (ARM1)
- GBA Cheep Cheep Island (MRbuttCHINSx11T7)
- GBA Lakeside Park
- GCN Yoshi Circuit (Teknik Kart Wii Team) (mod by Tock)
Slot 6.4 (GCN Waluigi Stadium)
- You can hear applause for each trick.
Recommended tracks:
- Bowser Jr.'s Fort
- N64 Wario Stadium (Thondam)
- N64 Wario Stadium (Captain Kwark)
- Thwomp Factory
- Wario's Lair
Slot 7.1 (DS Desert Hills)
- Tracks using the Object 0x72 (sunDS) or 0x144 (pylon01) will only run at slots 3.1 and 7.1.
Slot 7.4 (GCN Mario Circuit)
- During the intro camera pans, sounds of a Chain Chomp can be heard, similar to Mario Circuit.