|Release date:||≤ 2013-12-05|
|Editors used:||Paint, SZS Modifier|
|Editors used:||CTools, SketchUp|
Penguin Canyon is an old custom track made by Sealseal. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in Paint. He tried importing the PNG into SZS Modifier, but the model was too complex; this required him to make many changes to the model. The edited PNG design became the course as it is today.
At that point, the author thought Wario's Gold Mine was not a good choice for it, and thought using penguins would be more interesting than mine carts, so he transferred all his ideas from Wario's Gold Mine to N64 Sherbet Land. He didn't know how to import different models into different courses via hex editing, so that is why this track switched slots. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people − one of which was MrBean35000vr. Of course, there were still many glitches he had to fix. After many changes, he released RC1. It was eventually accepted into CTGP Revolution at RC4.
This track was remade by NinYoda1 as a tribute during Christmas 2013. It was later remade again in March 2018.
As the author made this course, many people and programs helped him get through this project from the simple sketch to RC6. He would like to give a big thanks for the people and programs that helped him complete his project.
- Chadderz, for creating the SZS Modifier. None of this would have happened without him.
- MrBean35000vr, for giving tips along the way, and for Beta testing.
- Matt Hanley, for helping with beta testing
- Ryuka/Chris, for helping with beta testing
- A bunch of really smart guys, for creating Paint.
|Version||Date of release||Information|
|RC2||????-??-??||Fixed a Bullet Bill glitch.|
|RC2.5||????-??-??||Fixed another Bullet Bill glitch.|
|RC3||????-??-??||Fixed yet another item route glitch.|
|v1.0||2013-12-25||Remake by NinYoda1.|
|v2.0||2018-03-23||Remake by NinYoda1.|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Names in Other Languages
Blackdown Hold – Bowser's Gravity Road – Canary Bay – Castle Island – Crazy Road – Delfino Park – Wii U Excitebike Arena – Fireworks Race – Glacial Bay
Glacial Pics – Green Hill Zone II – Green Hill Zone III – Jungle Bay – Jungle Park – King Boo's Area – King Boo's Area 2 – Kinoko Valley – Lava Castle Road – Little Villa
Lost Forest – Lost Island – Mario Speedway – Moomoo Island – Narshe Circuit – Obsidian Lair – Paradize Canyon – Penguin Canyon – F-Zero Port Town I – Rapid Street
Refresh Road – Rempart Road – Ruin Factory – Sand Speedway – Sand Speedway II – Seaside Drome – Sphynx Road – Temple Bay – Tobys Road
Tower Mansion – Volcano Bay – Volcano's Mine – Vulcan Mine – Weegee Race – Ziggurat Bay