Difference between revisions of "SNES Ghost Valley 1 (zilly)"
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== Overview == | == Overview == | ||
− | This remake features proper texture mapping and more objects. It is important to note that dark-colored wood is off-road. v1.0 featured a darker version, but it was merged with the normal version in v1.01. | + | This remake features proper texture mapping and more objects. It is important to note that dark-colored wood in versions older than v2.0 is off-road. v1.0 featured a darker version, but it was merged with the normal version in v1.01. |
=== Slot Information === | === Slot Information === |
Revision as of 21:28, 17 July 2021
This article is about zilly's remake. For other versions, see SNES Ghost Valley 1.
Creator: | zilly |
---|---|
Designer: | Nintendo, zilly |
Version: | v2.0 |
Date of latest version: | 2021-05-17 |
Editors used: | 3ds Max, BrawlBox, CTools |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
This remake features proper texture mapping and more objects. It is important to note that dark-colored wood in versions older than v2.0 is off-road. v1.0 featured a darker version, but it was merged with the normal version in v1.01.
Slot Information
This track will only work properly on slot 5.3 due to the amount of obakeblockSFCc objects used.
Credits
- Snuffles, for ripping the 3D Boo models.
Media
Version History
Version | Date of release | Information |
---|---|---|
2012-12-22 | Start of development | |
v1.0 | 2013-01-21 | First release |
v1.01 | 2014-07-17 |
|
v2.0 | 2021-05-17 | Update by zilly and Jasperr: |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- CTGP Revolution (Details)
- CTGP Revolution Classic (v1.0 and v1.01)
- Cuberluigi CT Pack (v1.01)
- Luma's CT Pack (v1.01)
- Mario Kart Fusion (Details)
- Mario Kart Wii Deluxe (Details)
- Nitro CT Pack (v1.01)
- OptPack (Details)
- Skipper's 200kmh Distribution (Details)
- Variety Pack (Details)
- Wiimms Mario Kart Fun (Details)
Trivia
This track is one of the first to use the objects obakeblockSFCc, obakeblock2SFCc and obakeblock3SFCc correctly on purpose, as every interactable block is solid.