SNES Ghost Valley 1 (zilly)

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This article is about zilly's remake. For other versions, see SNES Ghost Valley 1.
SNES Ghost Valley 1
Author: zilly
Designer: Nintendo, zilly
Version: v2.0
Date of latest version: 2021-05-17
Editors used: 3ds Max, BrawlBox, CTools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This remake features proper texture mapping and more objects. It is important to note that dark-colored wood in versions older than v2.0 is off-road. v1.0 featured a darker version, but it was merged with the normal version in v1.01.

Slot Information

This track will only work properly on slot 5.3 due to the amount of obakeblockSFCc objects used.

Credits

  • Snuffles, for ripping the 3D Boo models.

Media

v2.0 VS Race
v1.01 VS Race
v1.0 Online Race (Dark)
Beta preview

Version History

Version Date of release Information
2012-12-22 Start of development
v1.0 2013-01-21 First release
v1.01 2014-07-17
  • Improved lighting.
  • Added a light mask.
  • Added vertex colors.
  • Downscaled minimap to 75%.
  • Adjusted respawn point heights.
v2.0 2021-05-17 Update by zilly and Jasperr:
  • Remade course model.
  • Texture overhaul.
  • Rebalanced ending shortcut.
  • Nerfed off-road after the first turn.
  • Improved item routes.
  • Optimized KCL.
  • Added 3D Boo objects (penguin_l, cruiserR and DKship64).
  • Extended Boo AREA.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Trivia

This track is one of the first to use the objects obakeblockSFCc, obakeblock2SFCc and obakeblock3SFCc correctly on purpose, as every interactable block is solid.