Difference between revisions of "Pipeline Speedway II"
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|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[Post-Effect Editor]], [[SketchUp]], [[Wiimms SZS Tools]] | |editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[Post-Effect Editor]], [[SketchUp]], [[Wiimms SZS Tools]] | ||
|wbz-id= 89 | |wbz-id= 89 | ||
− | |download 1= https:// | + | |download 1= https://ln.sync.com/dl/8ae8527c0/ig9f4wj6-vth92cww-chhayqku-bvhsnzgk |
}} | }} | ||
== Overview == | == Overview == | ||
− | '''Pipeline Speedway II''' is a [[custom track]] originally designed by [https://www.youtube.com/user/20Aeros20 20Aeros20] and created by [[igorseabra4]]. It is a remake of [[Pipeline Speedway]], which keeps some elements and is still based on the [https://www.youtube.com/watch?v=11CTJK_Jt4w original design]. This track has obstacles such as pipes, oil | + | '''Pipeline Speedway II''' is a [[custom track]] originally designed by [https://www.youtube.com/user/20Aeros20 20Aeros20] and created by [[igorseabra4]]. It is a remake of [[Pipeline Speedway]], which keeps some elements and is still based on the [https://www.youtube.com/watch?v=11CTJK_Jt4w original design]. This track has obstacles, such as pipes, oil slicks and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. Like with its predecessor, it should go over slot [[Slot#8.1|8.1]]. |
=== Credits === | === Credits === | ||
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! align=left| Information | ! align=left| Information | ||
|- | |- | ||
− | | [https:// | + | | [https://ln.sync.com/dl/57ea3a790/7czu528r-wz35bnsb-hsdkw3r2-9t4uzv8a v1.0] |
| 2016-11-17 | | 2016-11-17 | ||
| First release | | First release | ||
|- | |- | ||
− | | [https:// | + | | [https://ln.sync.com/dl/8ae8527c0/ig9f4wj6-vth92cww-chhayqku-bvhsnzgk v1.1] |
| 2016-11-23 | | 2016-11-23 | ||
| | | | ||
* Fixed texture/shader glitch. | * Fixed texture/shader glitch. | ||
* Improved normals. | * Improved normals. | ||
− | * | + | * Fixed [[position jump bug]]. |
− | * Improved | + | * Improved respawn points. |
|} | |} | ||
Revision as of 01:24, 2 November 2018
Creator: | igorseabra4 |
---|---|
Designer: | 20Aeros20, igorseabra4 |
Version: | v1.1 |
Date of latest version: | 2016-11-23 |
Editors used: | 3ds Max, BrawlBox, KMP Cloud, Post-Effect Editor, SketchUp, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Sync |
Overview
Pipeline Speedway II is a custom track originally designed by 20Aeros20 and created by igorseabra4. It is a remake of Pipeline Speedway, which keeps some elements and is still based on the original design. This track has obstacles, such as pipes, oil slicks and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. Like with its predecessor, it should go over slot 8.1.
Credits
- maczkopeti, for pointing out some bugs in v1.0.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2016-11-17 | First release |
v1.1 | 2016-11-23 |
|
Known Bugs
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- MKW Hack Pack (v1.1)
Names in Other Languages
Dutch: | - |
---|---|
French: | - |
German: | - |
Italian: | - |
Japanese: | パイプラインスピードウェイ2 |
Korean: | - |
Portuguese: | Estrada Tubular II |
Russian: | - |
Spanish: | Autopista Tubería II |
Greek: | - |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |
Original Tracks:
Pipeline Speedway II –
Hot Shelter –
Land of the Apes –
Kinoko Cave –
Star Slope
Ports/Remakes:
Twinkle Circuit: 1, 2, 3, 4, 5, 6 –
Grand Metropolis –
F Boats –
Casino Park
Battle Arenas:
Fire Crater –
Turtle Top –
Delfino House –
Galaxy Colosseum
Retro Tracks:
N64 Choco Mountain –
GBA Cheese Land –
GBA Lakeside Park –
SNES Vanilla Lake 2 –
SNES Mario Circuit 4 –
N64 Choco Mountain (old)
Old Tracks:
Stunny City –
Beach Gardens –
Goldwood Forest –
Illusion Canyon –
Thwomp Factory –
Dry Dry Lake –
Pipeline Speedway –
The Hole Cave –
Sky Speedway –
Podoboo Desert