Difference between revisions of "Pipeline Speedway II"

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|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[Post-Effect Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[Post-Effect Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|wbz-id= 89
 
|wbz-id= 89
|download 1= https://drive.google.com/open?id=1xUrGRxIno9uqCSmptbiR3nF2X8SgXDJW
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|download 1= https://ln.sync.com/dl/8ae8527c0/ig9f4wj6-vth92cww-chhayqku-bvhsnzgk
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Pipeline Speedway II''' is a [[custom track]] originally designed by [https://www.youtube.com/user/20Aeros20 20Aeros20] and created by [[igorseabra4]]. It is a remake of [[Pipeline Speedway]], which keeps some elements and is still based on the [https://www.youtube.com/watch?v=11CTJK_Jt4w original design]. This track has obstacles such as pipes, oil puddles and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. Like with its predecessor, it should go over slot [[Slot#8.1|8.1]].
+
'''Pipeline Speedway II''' is a [[custom track]] originally designed by [https://www.youtube.com/user/20Aeros20 20Aeros20] and created by [[igorseabra4]]. It is a remake of [[Pipeline Speedway]], which keeps some elements and is still based on the [https://www.youtube.com/watch?v=11CTJK_Jt4w original design]. This track has obstacles, such as pipes, oil slicks and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. Like with its predecessor, it should go over slot [[Slot#8.1|8.1]].
  
 
=== Credits ===
 
=== Credits ===
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! align=left| Information
 
! align=left| Information
 
|-
 
|-
| [https://drive.google.com/open?id=1sKeU5iu9xQNrsrfWR9rppYITTWoa40RL v1.0]
+
| [https://ln.sync.com/dl/57ea3a790/7czu528r-wz35bnsb-hsdkw3r2-9t4uzv8a v1.0]
 
| 2016-11-17
 
| 2016-11-17
 
| First release
 
| First release
 
|-
 
|-
| [https://drive.google.com/open?id=1xUrGRxIno9uqCSmptbiR3nF2X8SgXDJW v1.1]
+
| [https://ln.sync.com/dl/8ae8527c0/ig9f4wj6-vth92cww-chhayqku-bvhsnzgk v1.1]
 
| 2016-11-23
 
| 2016-11-23
 
|  
 
|  
 
* Fixed texture/shader glitch.
 
* Fixed texture/shader glitch.
 
* Improved normals.
 
* Improved normals.
* Improved checkpoints to fix the [[Position Jump Bug|position jump bug]].
+
* Fixed [[position jump bug]].
* Improved respawns.
+
* Improved respawn points.
 
|}
 
|}
  

Revision as of 01:24, 2 November 2018

For the older version of this custom track, see Pipeline Speedway.
Pipeline Speedway II
Creator: igorseabra4
Designer: 20Aeros20, igorseabra4
Version: v1.1
Date of latest version: 2016-11-23
Editors used: 3ds Max, BrawlBox, KMP Cloud, Post-Effect Editor, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Sync

Overview

Pipeline Speedway II is a custom track originally designed by 20Aeros20 and created by igorseabra4. It is a remake of Pipeline Speedway, which keeps some elements and is still based on the original design. This track has obstacles, such as pipes, oil slicks and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. Like with its predecessor, it should go over slot 8.1.

Credits

Media

v1.1 VS Race

Version History

Version Date of release Information
v1.0 2016-11-17 First release
v1.1 2016-11-23
  • Fixed texture/shader glitch.
  • Improved normals.
  • Fixed position jump bug.
  • Improved respawn points.

Known Bugs

v1.1 Bullet Bill route bug (0:04)
and small KCL bug (0:35)

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: -
German: -
Italian: -
Japanese: パイプラインスピードウェイ2
Korean: -
Portuguese: Estrada Tubular II
Russian: -
Spanish: Autopista Tubería II
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -