Difference between revisions of "MKW Hack Pack/Track Wishlist"
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Line 933: | Line 933: | ||
| {{no|Rejected}} | | {{no|Rejected}} | ||
| — | | — | ||
− | | | + | | There's more texture glitches in this remake than in it's previous version. |
|- | |- | ||
| [[Bananaland]] | | [[Bananaland]] | ||
Line 1,089: | Line 1,089: | ||
| — | | — | ||
| Reminds me of [[Skylane]]. Although it has a great atmosphere around it, the track isn't much to look at. | | Reminds me of [[Skylane]]. Although it has a great atmosphere around it, the track isn't much to look at. | ||
+ | |- | ||
+ | | [[Dark Mushroom Peaks (Mushroom Peaks Edit)|Dark Mushroom Peaks]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | Mushroom Mountain is preferred over this | ||
|- | |- | ||
| [[Death Chamber 2]] | | [[Death Chamber 2]] | ||
Line 1,094: | Line 1,099: | ||
| — | | — | ||
| Narrow, upscale probably wouldn't do it justice either, feels rather bland too. | | Narrow, upscale probably wouldn't do it justice either, feels rather bland too. | ||
+ | |- | ||
+ | | [[Delfino Island]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | I hate the boardwalk section and years of practicing it hasn't helped in that regard. | ||
|- | |- | ||
| [[Delfino Pier (Race)]] | | [[Delfino Pier (Race)]] | ||
Line 1,099: | Line 1,109: | ||
| — | | — | ||
| Rejecting this because it's a battle track, plain and simple. | | Rejecting this because it's a battle track, plain and simple. | ||
+ | |- | ||
+ | | [[Desert Dash]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | Looks like an alpha version of N64 Kalamari Desert, not really interested in this, even tho it's simple. | ||
|- | |- | ||
| [[Desert of the Two Roads]] | | [[Desert of the Two Roads]] | ||
Line 1,229: | Line 1,244: | ||
| — | | — | ||
| Ridiculously long cannon, and seizure inducing textures. | | Ridiculously long cannon, and seizure inducing textures. | ||
+ | |- | ||
+ | | [[GK2 Rainbow Road]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | N64 Rainbow Road Lunar is preferred over this track | ||
|- | |- | ||
| [[GP Yoshi Park 1]] | | [[GP Yoshi Park 1]] | ||
Line 1,249: | Line 1,269: | ||
| — | | — | ||
| Initially accepted, but after seeing texture glitches on the track, along with a no lap count shortcut and other things, it was rejected | | Initially accepted, but after seeing texture glitches on the track, along with a no lap count shortcut and other things, it was rejected | ||
+ | |- | ||
+ | | [[Italian Way]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | Texture glitches, bean corners. If this is gonna be Italian Way, Mario and Luigi custom objects. Endless Respawn | ||
|- | |- | ||
| [[IuCat03's Road]] | | [[IuCat03's Road]] | ||
Line 1,324: | Line 1,349: | ||
| Update by [[Huili]]. | | Update by [[Huili]]. | ||
| Initially accepted, but it has a disappearing item bug, will accept once that is fixed. | | Initially accepted, but it has a disappearing item bug, will accept once that is fixed. | ||
+ | |- | ||
+ | | [[LCP Floor It 1]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | There's really nothing to this track, could use some custom Spongebob objects or something | ||
|- | |- | ||
| [[Lecce's Factory]] | | [[Lecce's Factory]] | ||
Line 1,343: | Line 1,373: | ||
| {{no|Rejected}} | | {{no|Rejected}} | ||
| — | | — | ||
− | | Feels narrow in some areas, | + | | Feels narrow in some areas, Also unclear offroad near the end, you don't know it's there until you step on it. |
|- | |- | ||
| [[Lost Lake]] | | [[Lost Lake]] | ||
Line 1,378: | Line 1,408: | ||
| {{no|Rejected}} | | {{no|Rejected}} | ||
| — | | — | ||
− | | | + | | Unintutive at the end, and grass in the mddle of the road that you're forced to drive over. |
|- | |- | ||
| [[Mine Shaft]] | | [[Mine Shaft]] | ||
Line 1,459: | Line 1,489: | ||
| — | | — | ||
| Too simple and bland, and I already got enough similarly styled tracks going in. | | Too simple and bland, and I already got enough similarly styled tracks going in. | ||
+ | |- | ||
+ | | [[Powerpuff Funpark]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | It's promising, but the texturing could be so much better. Needs arrows and more objects | ||
|- | |- | ||
| [[Purple Loop]] | | [[Purple Loop]] | ||
Line 1,509: | Line 1,544: | ||
| — | | — | ||
| I prefer [[NinYoda]]'s versions of Green Hill Zone | | I prefer [[NinYoda]]'s versions of Green Hill Zone | ||
+ | |- | ||
+ | | [[Short Trash Circuit]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | Look at the name and take a guess | ||
|- | |- | ||
| [[Sky High Bash]] | | [[Sky High Bash]] | ||
Line 1,579: | Line 1,619: | ||
| — | | — | ||
| There's better options for snow tracks than this one, this feels rather dull. | | There's better options for snow tracks than this one, this feels rather dull. | ||
+ | |- | ||
+ | | [[Space Voyage (SNES Rainbow Road Texture)|Space Voyage]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | I already got 2 variants of SNES Rainbow Road going in, this doesn't hold a candle to either of them | ||
|- | |- | ||
| [[Specular Return]] | | [[Specular Return]] | ||
Line 1,674: | Line 1,719: | ||
| Update by [[Huili]]. | | Update by [[Huili]]. | ||
| Wonky layout, too many mushrooms, weird offroad. Could use a scale down, less enemies. | | Wonky layout, too many mushrooms, weird offroad. Could use a scale down, less enemies. | ||
+ | |- | ||
+ | | [[Tsutomu's River]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | Sketchy texture for out of bounds that doesn't fit, and the turns and jumps are far too awkward | ||
|- | |- | ||
| [[Tunnel Circuit]] | | [[Tunnel Circuit]] | ||
Line 1,745: | Line 1,795: | ||
| Checkpoint issues leading to being disconnect on lap 2 due to how the start line is positioned. | | Checkpoint issues leading to being disconnect on lap 2 due to how the start line is positioned. | ||
|- | |- | ||
+ | | [[Youk Circuit]] | ||
+ | | {{no|Rejected}} | ||
+ | | — | ||
+ | | Although the minimap is interesting, the track itself is nothing really special, quite bland. | ||
|} | |} | ||
Revision as of 18:35, 12 September 2019
For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Please do not make duplicate listings!
Legend
Accepted | The track has been accepted without any issues. |
Updated | The track has been previously accepted, but has been updated since the latest review. |
Rejected | The track has been rejected since the latest review. |
Updated | The track has been previously rejected, but has been updated since the latest review. |
Unreviewed | The track has never been reviewed before. |
Notice!
Add new tracks to the topmost table! If you don't, your course may stay unreviewed!
Notice!
Authors! If you have read the feedback for your rejected track(s), please remove its entry to make way for new ones!
MKW Hack Pack vX Wishlist
Track Name | Status | Track Slot | Music Slot | Laps | Speed | Notes | Track Review/Issues |
---|
Notice!
Please do not add tracks or edit anything in this list below!
The tracks below have already been selected for review!
The tracks below have already been selected for review!
Tracks already reviewed for vX MKW Hack Pack
Accepted Tracks
Track Name | Status | Track Slot | Music Slot | Laps | Speed | Notes |
---|---|---|---|---|---|---|
Abandoned Desert | Accepted | DS Desert Hills | DS Desert Hills | — | — | Update by Toxic Prime |
Acaia's Village | Accepted | Luigi Circuit | Mario Circuit | — | — | — |
Akina Pass | Accepted | Luigi Circuit | Mario Circuit | — | — | — |
Alpine Mountain | Accepted | GCN DK Mountain | GCN DK Mountain | — | — | — |
Alternative N64 Bowser's Castle | Accepted | N64 Bowser's Castle | N64 Bowser's Castle | — | — | — |
Andrychów | Accepted | SNES Ghost Valley 2 | DS Delfino Square | — | — | — |
Aperture Laboratories | Accepted | Coconut Mall | Coconut Mall | — | — | — |
Athletic Raceway | Accepted | N64 Mario Raceway | N64 Mario Raceway | — | — | — |
Bandit Plains | Accepted | DS Desert Hills | DS Desert Hills | — | — | — |
Banshee Boardwalk 2 | Accepted | SNES Ghost Valley 2 | SNES Ghost Valley 2 | — | — | — |
Beagle Plains | Accepted | DS Peach Gardens | DS Peach Gardens | — | — | — |
Big Nature City | Accepted | DS Delfino Square | DS Delfino Square | 2 | — | — |
Block's Castle | Accepted | GBA Bowser Castle 3 | GBA Bowser Castle 3 | — | — | — |
Blue Sky Box | Accepted | GCN Peach Beach | GCN Peach Beach | — | — | — |
Bowser Circuit | Accepted | GBA Bowser Castle 3 | GBA Bowser Castle 3 | — | — | — |
Bowser's Spaceway | Accepted | N64 Bowser Castle | N64 Bowser Castle | — | — | — |
Chomp Valley | Accepted | DS Peach Gardens | DS Peach Gardens | — | — | — |
Cliffside Falls | Accepted | DS Yoshi Falls | DS Yoshi Falls | — | — | — |
Compact Highway | Accepted | SNES Mario Circuit 3 | SNES Battle Course 4 | — | — | — |
Cossland | Accepted | Maple Treeway | Maple Treeway | — | — | — |
Dash Cannon Woods | Accepted | Maple Treeway | Maple Treeway | — | — | — |
Desert Fort | Accepted | Dry Dry Ruins | Dry Dry Ruins | — | — | — |
Desert Mushroom Ruins | Accepted | Dry Dry Ruins | Dry Dry Ruins | — | — | — |
Dim Dungeon | Accepted | N64 Bowser Castle | N64 Bowser CAstle | — | — | — |
DK's Trick Joint | Accepted | Mushroom Gorge | Rainbow Road | — | 0.6× | — |
Drift Brake Circuit | Accepted | Moo Moo Meadows | Moo Moo Meadows | 2 | — | — |
Faraway Land | Accepted | GBA Shy Guy Beach | GBA Shy Guy Beach | — | — | — |
Fireway | Accepted | Grumble Volcano | Grumble Volcano | — | — | — |
Fishdom Island | Accepted | GCN Peach Beach | GCN Peach Beach | — | — | — |
Flooded Grassland | Accepted | DS Peach Gardens | DS Peach Gardens | — | — | — |
Forest Island | Accepted | Maple Treeway | Maple Treeway | 2 | — | — |
Forest of Fairies | Accepted | DS Peach Gardens | DS Peach Gardens | — | — | Update by Huili. |
Forest Plains | Accepted | Maple Treeway | Maple Treeway | — | — | — |
Frigid Waterfalls | Accepted | DK Summit | DK Summit | — | — | — |
Frost Fun Stadium | Accepted | GCN Waluigi Stadium | Chain Chomp Wheel | 2 | — | — |
Galvarny Falls | Accepted | DS Yoshi Falls | DS Yoshi Falls | — | — | — |
GCN Wario Colosseum | Accepted | GCN Waluigi Stadium | GCN Waluigi Stadium | 2 | — | — |
GK7 Baby Circuit | Accepted | SNES Mario Circuit 3 | GCN Cookie Land | — | — | — |
Grand Metropolis | Accepted | Luigi Circuit | Moonview Highway | — | — | — |
Grassy Plains | Accepted | Koopa Cape | Mario Circuit | — | — | Accepting ZPL's version. |
Green Forest | Accepted | DS Peach Gardens | DS Peach Gardens | — | — | — |
Haunted Hill | Accepted | SNES Ghost Valley 2 | DS Twilight House | 1 | — | — |
Heaven & Hell | Accepted | Mario Circuit | Mario Circuit | — | — | — |
Hidden Land | Accepted | SNES Mario Circuit 3 | SNES Mario Circuit 3 | — | — | — |
Horror Valley | Accepted | SNES Ghost Valley 2 | SNES Ghost Valley 2 | 5 | — | — |
Hyrule Castle | Accepted | N64 Bowser Castle | N64 Bowser Castle | — | — | Update by Huili. |
Icy Mountains | Accepted | DK Summit | DK Summit | — | — | — |
King Boo's Area | Accepted | SNES Ghost Valley 2 | SNES Ghost Valley 2 | — | — | — |
King Boo's Area 2 | Accepted | SNES Ghost Valley 2 | SNES Ghost Valley 2 | — | — | — |
Kinoko Garden | Accepted | Mushroom Gorge | DS Peach Gardens | — | — | — |
Lair Land | Accepted | Bowser Castle | Bowser Castle | — | — | — |
Libero Circuit | Accepted | SNES Mario Circuit | Chain Chomp Wheel | — | — | — |
Lon Lon Ranch | Accepted | Moo Moo Meadows | Moo Moo Meadows | — | — | — |
Lonely Desert | Accepted | DS Desert Hills | DS Desert Hills | — | — | — |
Luigi Park | Accepted | Luigi Circuit | Mario Circuit | — | — | — |
Luigi's Island | Accepted | Luigi Circuit | Mario Circuit | — | — | — |
Luigi's Village | Accepted | Luigi Circuit | Mario Circuit | — | — | — |
Magma Chamber | Accepted | Bowser Castle | Bowser Castle | — | — | — |
Mikoopa's Citadel | Accepted | Bowser Castle | Bowser Castle | — | — | — |
Molten Desert | Accepted | DS Desert Hills | DS Desert Hills | — | — | — |
Moonlight Way | Accepted | Luigi Circuit | SNES Battle Course 4 | — | — | — |
Mushroom Mountain | Accepted | Mushroom Gorge | Mushroom Gorge | 2 | — | — |
Mushroom Mountain Oasis | Accepted | Mushroom Gorge | Mushroom Gorge | — | — | — |
Night Factory | Accepted | Toad's Factory | Toad's Factory | 2 | — | — |
Night Fortress | Accepted | N64 Bowser Castle | N64 Bowser Castle | — | — | — |
Peach's Ruined Castle | Accepted | N64 Bowser's Castle | N64 Bowser's Castle | 2 | — | — |
Peak Garden | Accepted | DS Peach Gardens | DS Peach Gardens | — | — | — |
Pipe Circuit | Accepted | SNES Mario Circuit 3 | SNES Mario Circuit 3 | — | — | — |
PMWR King's Kourse | Accepted | Coconut Mall | GBA Battle Course 3 | — | — | — |
Puppy Play Park | Accepted | Moo Moo Meadows | Moo Moo Meadows | — | — | — |
Puzzle Plank Pass | Accepted | GCN Mario Circuit | GCN Mario Circuit | — | — | — |
Rainbow Jungle | Accepted | Rainbow Road | Rainbow Road | — | — | Freeze bug fixed. |
Random Rainbows | Accepted | Rainbow Road | Rainbow Road | — | — | — |
Rainbow Ray Road | Accepted | Rainbow Road | Rainbow Road | — | — | — |
Rainbow Rollercoaster | Accepted | Rainbow Road | GBA Battle Course 3 | — | — | — |
Rainbow Run | Accepted | Rainbow Road | Rainbow Road | — | — | — |
Rainbow Speedway | Accepted | Rainbow Road | Rainbow Road | — | — | — |
Rooftop Raceway | Accepted | Mario Circuit | Mario Circuit | — | — | — |
SADX Twinkle Circuit | Accepted | SNES Mario Circuit 3 | Chain Chomp Wheel | — | — | — |
Scary Cemetery | Accepted | SNES Ghost Valley 2 | SNES Ghost Valley 2 | — | — | — |
Seasonal Circuit | Accepted | Maple Treeway | Maple Treeway | — | — | — |
Shifting Sand Land | Accepted | DS Desert Hills | DS Desert Hills | 1 | — | — |
Sinister Vault | Accepted | SNES Ghost Valley 2 | SNES Ghost Valley 2 | — | — | — |
SMG Star Festival | Accepted | GCN Mario Circuit | GCN Mario Circuit | — | — | — |
SMO RC Car Circuit | Accepted | SNES Mario Circuit 3 | SNES Mario Circuit 3 | 5 | 1.25× | — |
Snowy Thrill Trail | Accepted | DK Summit | DK Summit | — | — | — |
Space City | Accepted | Rainbow Road | Rainbow Road | 2 | — | — |
Space Odyssey | Accepted | Rainbow Road | Rainbow Road | 1 | — | — |
Sphynx Road | Accepted | Dry Dry Ruins | Dry Dry Ruins | — | — | — |
Star Circuit | Accepted | DK Summit | DK Summit | — | — | — |
Stone Route | Accepted | DS Desert Hills | Thwomp Desert | — | 1.5× | — |
Sunset Cliffs | Accepted | GCN Peach Beach | GCN Peach Beach | — | — | — |
Sunshine City | Accepted | GCN Mario Circuit | GCN Mario Circuit | — | — | — |
Suzuka Circuit | Accepted | Daisy Circuit | N64 Mario Raceway | — | — | — |
The Haunted Mansion 2 | Accepted | SNES Ghost Valley 2 | SNES Ghost Valley 2 | — | — | — |
Thwomp Loop | Accepted | Grumble Volcano | Grumble Volcano | — | — | — |
Tim's Weird World | Accepted | Coconut Mall | SNES Battle Course 4 | — | — | — |
Universe Sandsoil | Accepted | Wario's Gold Mine | Wario's Gold Mine | — | — | — |
Unknown Dungeon | Accepted | Dry Dry Ruins | Dry Dry Ruins | 2 | — | — |
Unnamed Desert | Accepted | DS Desert Hills | DS Desert Hills | — | — | — |
Volador Castle | Accepted | Bowser Castle | Bowser Castle | — | — | — |
Volcanic Skyway | Accepted | GCN DK Mountain | GCN DK Mountain | 2 | — | — |
Water Tower | Accepted | Koopa Cape | Koopa Cape | — | — | — |
Yankees' Octagon | Accepted | GCN Waluigi Stadium | GCN Waluigi Stadium | — | — | — |
Rejected Tracks
Track Name | Status | Notes | Track Review/Issues |
---|---|---|---|
3DS Mario Circuit | Rejected | — | Not really interested in this track, already got one in Hack Pack. |
3DS Wuhu Loop | Rejected | — | Initially accepted but because previous versions of this track got rejected, this one is rejected as well. The straightaways make this track very boring. |
Acid Factory | Rejected | — | Unintended shortcut that is OP. Also track seems unpolished and in need of better textures and objects. |
Alaska | Rejected | — | Ramp collision needs to be changed and arrows have to be added in and around the cave section, seems promising tho. |
Aqua Temple | Rejected | — | Too many akward turns, doesn't exactly look fun to drive on. |
Aquadrom Stage 2 | Rejected | — | An even worse version of an outdated Aquadrom Stage. No thanks. |
Arrow Circuit | Rejected | — | I like square tracks, but this one, texture-wise, doesn't look great, and it's quite narrow too. |
Arrow Course | Rejected | Remake by Retrostyle12. | This track is too simple and unengaging. |
Autumn Treeway | Rejected | — | There's more texture glitches in this remake than in it's previous version. |
Bananaland | Rejected | — | Drive everywhere, extremely narrow, bill would be far too over powering. |
Barren Badlands | Rejected | — | Reminds me of Mecha Donut Arena, which was also removed. Very bland and uninteresting. |
Bayou Bay Boardwalk | Rejected | — | Track is bland and appears to have bean corners, potentially. Could use some objects. |
Bendy Raceway | Rejected | — | Interesting skybox, but boring track otherwise. |
Birdo Island | Rejected | — | Rejecting all versions, the tracks is bland in general. |
Black Loop | Rejected | — | The theme doesn't fit the name, and it doesn't look very appealing |
Blue Green Road | Rejected | — | Track is too narrow, upscale will make it bigger. Road is boring, lack of detail. |
Blue Loop | Rejected | — | Rejecting all versions of this track, will wait for Atlas' version, if it ever comes out. |
Bob-omb Factory | Rejected | — | Feels quite empty and lacks the theme appropriate for the track. Could use some bomb cars and other bomb-oriented custom objects and a scale down. |
Bowser Multiverse | Rejected | — | Very basic, boring, and one turn in particular can be tricky. |
Bowser's Castle 1 | Rejected | — | It's narrow, walls are sketchy when you clip the top, and too many Bowser Castle tracks to even think about this one. |
Brain Age Circuit | Rejected | — | Too much white, the bounce pad sections don't look too kart friendly. |
Bridge Canyon | Rejected | — | Feels rather bland and long, nothing really redeeming. |
Bumper's Roundabout | Rejected | — | Got other similarly styled tracks that outshine this. |
Candyland | Rejected | — | Textures seem underwhelming, and track feels cramped and not very engaging in my opinion. Also, better options for similar tracks. |
Cannon City II | Rejected | Update by Huili. | Once released, Cannon City III will ultimately replace this |
Cannon Course | Rejected | — | Even with the fixes, it stills feels quite bland. |
Carefree Crossing | Rejected | — | Trickable tree stumps are glitchy and track in general feel like a wannabee Crossingville. |
Carrera Circuit | Rejected | — | This track has texture glitches and doesn't look very polished in light of the DS version. |
Castle Moat | Rejected | — | There's water on one small area of the track, and the textures could be better, not very engaging. |
Castle of Spades | Rejected | — | It feels like a knockoff of Castle of Darkness. Not very engaging to me, even with the update. |
Cheese Road 1 | Rejected | — | Rejecting all versions, they're rather bland. |
Cheese Road 2 | Rejected | — | Rejecting all versions, they're rather bland. |
Cheese Road 3 | Rejected | — | Rejecting all versions, they're rather bland. |
Cherry Blossom Garden | Rejected | — | Although this looks nice, it could use some objects and maybe even a daytime version |
Chill Hill | Rejected | — | It looks promising, but the track length and lack of objects aren't doing much for this track. |
Choco Island 3 | Rejected | — | Not really liking this track, it's bland to me. |
Colorful Paint | Rejected | — | Feels like a seizure waiting to happen honestly. Not going to take chances with this track unfortunately. |
Containers Raceway | Rejected | — | Sharp turns, there's a ledge that you can get stuck on, the layout is wonky. |
Crazy Chasm | Rejected | — | Trouble with item routes |
Crystal Valley | Rejected | — | Reminds me of Skylane. Although it has a great atmosphere around it, the track isn't much to look at. |
Dark Mushroom Peaks | Rejected | — | Mushroom Mountain is preferred over this |
Death Chamber 2 | Rejected | — | Narrow, upscale probably wouldn't do it justice either, feels rather bland too. |
Delfino Island | Rejected | — | I hate the boardwalk section and years of practicing it hasn't helped in that regard. |
Delfino Pier (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Desert Dash | Rejected | — | Looks like an alpha version of N64 Kalamari Desert, not really interested in this, even tho it's simple. |
Desert of the Two Roads | Rejected | — | One path is faster than the other. Looks rather generic |
Deserted Mountain | Rejected | — | It has potential, but the track is visually lackluster, and unintuitive in a few spots, with questionable kcl variants. |
Donut Steppe 1 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Donut Steppe 2 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Donut Steppe 3 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Dry Island | Rejected | — | Unintended shortcut needs a fall boundary, respawns need to be added, and respawn height adjusted. |
DS Dokan Course | Rejected | — | Warp Pipe Island makes this track obsolete |
DS Twilight House (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Electric Shredder | Rejected | — | I don't like this track has position bugs and predetermined item selections in it. |
Entei Castle 1 | Rejected | — | It's another GBA BC3 ripoff track, not much going on here. |
Entei Castle 2 | Rejected | — | Not a fan of Pokemon tracks, this just feels like another bowser castle ripoff anyways |
Ermelber Circuit 1 | Rejected | — | Standard circuit style track, nothing special. |
Evening Creek | Rejected | — | It looks really bland to play on, and has the potential for unwanted shortcuts. |
F-Zero Mute City 1 | Rejected | — | This track is quite narrow in comparison to the other F-Zero and has the cactus KCL. |
Flooded Cavern | Rejected | — | It's lacking detail, could use more objects and other stuff. |
Forbidden Factory | Rejected | — | Although sight unseen, I'm rejecting this track due to what BillyNoodles told me about the track. It's an old track that just got released and not good. |
Frosty Mountains | Rejected | — | Not really liking the turns, the questionable fall boundaries when you touch so much as the offroad on it. |
Fuego Castle | Rejected | — | Mismatched textures. I feel like there's better options than this one, so I want to keep hack pack diversified. Feels a lot like Bowser's Infernal Fortress. |
Galactic Tube | Rejected | — | Needs respawn points and check points fixed. I was able to have the lap counted by being on the topmost route. |
Garden Path | Rejected | Update by Huili. | There's other tracks that outshine this one, not really anything redeeming about this track. |
GCN Cookie Land (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
GCN Dekoboko | Rejected | — | Probably wouldn't be interested in this since it is an predecessor of GCN Sherbet Land. That, and I'm not really a retro guy anyways. |
Ghost Valley 4 | Rejected | — | Textures are too bright for this track, design is very generic, and I don't like holes in the floor |
Ghost Valley 5 | Rejected | — | Generic track design, bright textures. Promising shortcut tho, but that's about it. |
Ghost Valley 6 | Rejected | — | Questionable dark road, textures bright, same issues as the other 2. |
Giant Highway | Rejected | — | Ridiculously long cannon, and seizure inducing textures. |
GK2 Rainbow Road | Rejected | — | N64 Rainbow Road Lunar is preferred over this track |
GP Yoshi Park 1 | Rejected | — | Doesn't work properly right now, watched a video on it and you respawn endlessly. |
Grass Blast | Rejected | — | I saw a video of it before it went down, it was a rather plain track, nothing redeeming about it. |
Green Loop | Rejected | Remake by Retrostyle12. | Rejecting all versions, as they're quite bland to me. |
Icestone Shaft | Rejected | — | Initially accepted, but after seeing texture glitches on the track, along with a no lap count shortcut and other things, it was rejected |
Italian Way | Rejected | — | Texture glitches, bean corners. If this is gonna be Italian Way, Mario and Luigi custom objects. Endless Respawn |
IuCat03's Road | Rejected | — | Too simple, grass cuts galore, needs fencing, objects, etc. |
Jiyuu Village | Rejected | — | Not enough trick potential, and there's a shortcut, that is intentional, that cuts off a section of the track without a shroom. |
Jiyuu's Test Track | Rejected | — | Better choices for similar tracks, plus this is a test track, probably not the best idea to add this in. |
Kamek's Castle | Rejected | — | The layout doesn't make it look polished. |
Kamek's Crazy Castle | Rejected | — | Feel like there's better candidates out there than this one sadly. |
Koopa Beach 4 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Koopa Beach 5 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Koopa Beach 6 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Koopa Paratroopa Castle | Rejected | — | It's really bland, could use a lot more work. |
Koretato Circuit | Rejected | — | The whole theme of the track is silly, road texture is bland and mismatched, potential for overpowering shortcuts. |
Lakeside Lagoon | Rejected | — | It feels really bland to me, could use some decoration, enemies, and other various objects. |
Lakeside Skyway | Rejected | — | This track reminds me of Skylane in a way, which was removed from the last version of Hack Pack. Although the ramps are neat, it's not redeeming enough. |
Lateral Shift | Rejected | — | I prefer Bulzeeb's edit of Star Circuit over this |
Lava Pit | Rejected | — | Could use a visual overhaul. |
Lavaflow Volcano | Rejected | Update by Huili. | Initially accepted, but it has a disappearing item bug, will accept once that is fixed. |
LCP Floor It 1 | Rejected | — | There's really nothing to this track, could use some custom Spongebob objects or something |
Lecce's Factory | Rejected | — | It feels more like a ripoff of Toad's Factory than a custom track. |
Library of Shitopia | Rejected | — | Initially accepted, but only one route is really viable, whereas the other routes, the cannon in particular, wastes precious time. |
LOL Kichitwi Festival | Rejected | — | Very random and unfitting track for Hack Pack. |
Lonely Island | Rejected | — | Feels narrow in some areas, Also unclear offroad near the end, you don't know it's there until you step on it. |
Lost Lake | Needs Fixe | — | The grass is out of bounds. Some unclear paths, wonky layout. |
Love Circuit | Rejected | Retrostyle12's version. | I prefer FunkyDude15's version. |
Luxville | Rejected | — | I have rejected similarly styled tracks. This track has some boring straights and nothing interesting to offer. |
Mario Circuit 5 | Rejected | — | Even with the update, still don't want it, too many similar tracks that outshine this. |
Mecha Donut Arena | Rejected | — | It's round and boring, even with the objects. |
Melody Motorway | Rejected | Updates by Sniki and Sucht93a | Desynching floor |
Midnight Starway | Rejected | — | Unintutive at the end, and grass in the mddle of the road that you're forced to drive over. |
Mine Shaft | Rejected | — | Could benefit from a night time version, it's a bit bright. |
Minecrafteer3 Oval | Rejected | — | Already got GK7 Baby Circuit going in. This track could use some railings and have that hill nerfed for karts. |
Molten Mountainway | Rejected | — | Compared with previous versions, this one lost it's edge in difficulty, not really a fan. |
Moo Moo Island | Rejected | Update by Huili. | Another bland track, not really interested in this. |
Motocross Circuit | Rejected | — | I prefer Waluigi's Motocross over this track. |
Mushroom Byway | Rejected | — | Although this track looks nice and clean, it looks boring, and long. |
N64 Skyscraper (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Negative Land | Rejected | — | There's this one fall boundary that is like Yellow Loop's fall boundary, it's not there and you have to start a turn all over again. |
New Moon Highway | Rejected | — | Feels really bland, I prefer Moonlight Downtown over this. The track consists mostly of boring straights, needs some objects. |
Nexuz Road | Rejected | — | It looks really bland in it's current state, and it looks like unintended shortcuts maybe on the track. |
Nintendo Raceway | Rejected | — | Has some awkwardly sharp turns and very generic. Also is named Nintendo, probably should be renamed to avoid copyright. |
Nocturnal Coast | Rejected | — | Too long and too boring to be considered. If it was scaled down and had more ojects maybe. |
Northpole Slide | Rejected | — | Not a fan of either the old or new, both have their share of problems. Current one is narrow and is easy to fall off of, and the old one is bland. |
Oceanic Raceway | Rejected | — | Feels a bit bland at this current state. There seem to be better options, Sandy Strait, amongst other tracks. |
Orange Loop | Rejected | — | Rejecting all versions, these aren't very appealing to me |
Petite Town | Rejected | — | Too simple and bland, and I already got enough similarly styled tracks going in. |
Powerpuff Funpark | Rejected | — | It's promising, but the texturing could be so much better. Needs arrows and more objects |
Purple Loop | Rejected | — | Initially accepted, but ultimately rejected, it's quite narrow, and the ending is harsh. |
Riru's Course | Rejected | — | Really boring straightaways and an awkward sharp turn. |
River Plains | Rejected | — | Could use some visual updates, animations, objects, ramp edits. |
Riverside Circuit | Rejected | — | The theme of the track is unclear, which is minor, and I prefer Water Village over this, along with Compact Highway because this track reminds me of that, since it was made by the same designer. |
Rocky Hills | Rejected | — | Feels quite narrow, and based on these ports of Skipper's, it doesn't really offer anything different. |
Rosalina's Purple Fortress | Rejected | — | There is this one turn that makes it mach bike only, and a ramp that sends you way up, which results in you falling off the track if you try to take a turn on it. |
Rubik Circuit | Rejected | — | Quite bland, and standard at that. |
SD1 Green Hill G | Rejected | — | I prefer NinYoda's versions of Green Hill Zone |
SD1 Green Hill R | Rejected | — | I prefer NinYoda's versions of Green Hill Zone |
SD1 Green Hill Y | Rejected | — | I prefer NinYoda's versions of Green Hill Zone |
Short Trash Circuit | Rejected | — | Look at the name and take a guess |
Sky High Bash | Rejected | — | I prefer Frost Fun Stadium over this track. |
Sky Highway | Rejected | — | Much too bland to be considered for Hack Pack. |
Sky Lakeway | Rejected | — | It feels like a very standard track with nothing over the top, not really too interested in this particular circuit track. |
Skyscraper Island | Rejected | — | If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring. |
SMB2 Charming Banana Road | Rejected | — | Very bland layout. |
SMB2 Clock Tower Hill | Rejected | — | Got a few similar tracks going in, don't want to add too many. |
SMB2 Lovely Heart Ring | Rejected | — | Very bland layout. |
SMS Delfino Plaza | Rejected | Update by Huili. | The color scheme is very disorienting, hard to see where to go because of lack of arrows. Could use a major overhaul. |
Snake Circuit | Rejected | — | Currently waiting for fencing to be put on |
SNES Circle | Rejected | — | Another boring round track. |
SNES Ghost Valley 3 | Rejected | — | Not really liking this retro, the holes in the floor are a major turnoff for me. |
SNES Rainbow Road 2 | Rejected | — | Too many rainbow tracks, this isn't very engaging |
Sniki's Test Track | Rejected | — | April Fools Day track, take a guess. |
Snowy Hills | Rejected | — | There's better options for snow tracks than this one, this feels rather dull. |
Space Voyage | Rejected | — | I already got 2 variants of SNES Rainbow Road going in, this doesn't hold a candle to either of them |
Specular Return | Rejected | — | No lap count glitch, spiral is not very friendly, needs wall, the ramps could give off unwanted shortcuts potentially. |
Square Circuit DX | Rejected | — | If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring. |
Stone Circle | Rejected | — | Not much to this track, just a circle |
Storage Unit | Rejected | Will be updated by the author | It's very bland even with changes made it won't make it in. |
Sunset Bridge | Rejected | Upscaled | Used to be interested, but now, not really. Rather bland and no railings |
Sunset Bridge DX | Rejected | — | Some parts of the track are unintuitive. No railing to save you from falling. |
Sunset Circuit 2 | Rejected | — | Although visually pleasing, it feels bland to me. |
Sunset Circuit 3 | Rejected | — | Another track that looks like some unintended grass cuts can be done on. |
Sunset Pass | Rejected | — | Feels like a track made a few years ago. Quite bumpy and feels rather unpolished texture-wise. |
Sunset Rocks | Rejected | Update by Huili. | Various kcl glitches and better textures need to be implementing. |
Surfing Road | Rejected | — | It's quite bland for my tastes, looks like it came out years ago. |
Telamon Heights | Rejected | — | Just another generic Bowser Castle track with nothing different to offer |
The Box | Rejected | — | Codename: BIGBOX is preferred over this one. |
Thwomp Desert (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Thwomp Road | Rejected | — | Better options for similar tracks out there, this one in particular is rather bland and doesn't exactly live up to it's name. |
Torrential Flood Lake | Rejected | — | Although the idea is neat, it's basically the same concept of Aquadrom Stage 2. The layout seems unpolished as well, although I'm guessing that might be intentional. |
Tower Loop | Rejected | — | Pretty bland and narrow, nothing much to see here |
Trek of Shapes | Rejected | — | Incredible glitchy, and too vibrant. Potential seizure hazard. |
Troy Circuit 2013 | Rejected | Update by Huili. | Wonky layout, too many mushrooms, weird offroad. Could use a scale down, less enemies. |
Tsutomu's River | Rejected | — | Sketchy texture for out of bounds that doesn't fit, and the turns and jumps are far too awkward |
Tunnel Circuit | Rejected | — | Not really liking the track, seems like it could have some unintended shortcuts in it. There's other circuit tracks that seem to be better candidates too. |
Twilight Highway | Rejected | Update by Huili. | Initially accepted, but after some consideration, it's quite bland, and has a bullet bug. |
Unexcitebike Arena | Rejected | — | Although it does look like it was incomplete on purpose, doesn't look real good. Textures are quite bright and mismatched and doesn't have as much going for it as Excitebike Adventure, which is being accepted. |
Vanilla Lake 3 | Rejected | — | Not really interested in this track, another copy of the snes tracks |
Vanilla Lake 4 | Rejected | — | It's slow, and it's just another SNES Vanilla Lake 2. |
Village Passthrough | Rejected | — | This feels really bland and could use some objects and other shortcuts |
Wario Stadium | Rejected | Update by Huili. | Still contains some KCL glitches after my fix, some more improvements can be made. |
Water Speedway | Rejected | Update by Huili. | Very glitchy, barrel rolls. |
Wii U Excitebike Arena | Rejected | Update by Huili. | No longer being accepted because of Excitebike Adventure. |
Wild Canyon 1 | Rejected | — | Rather bland layout. |
Wild Canyon 3 | Rejected | — | Not very engaging, textures are boring, could be better |
Windy Whirl | Rejected | — | The jumps are a little bit awkward for my tastes, has good potential though. |
Yellow Loop | Rejected | Remake by Retrostyle12. | This feels quite bland to me, not really a fan of most loop tracks anyways. |
Yoshi's Pyramid | Rejected | Update by Huili. | Checkpoint issues leading to being disconnect on lap 2 due to how the start line is positioned. |
Youk Circuit | Rejected | — | Although the minimap is interesting, the track itself is nothing really special, quite bland. |
Needs Fixes
Track Name | Status | Notes | Track Review/Issues |
---|---|---|---|
Alpine Circuit | Needs Fixes | Update by Huili. | Won't be accepted until the texture glitches are fixed, along with an upscale and other elements being added. |
Alpine Skyway | Needs Fixes | Update by Huili. | Won't be accepted until a fix is made for the opening in the cannon near the end of the track, and other model changes |
Beach Gardens | Needs Fixes | Update by Huili. | Could use better textures and respawns, more enemies too. |
Bowser's Challenge | Needs Fixes | Update by Huili. | Rather plain track, it has potential, but speed mods destory some of the jumps. |
Canyon Pass | Needs Fixes | Update by Huili and KantoEpic. | Textures could use some updating, shortcuts need to be nerfed. |
Casino Park | Needs Fixes | Update by Huili. | Disappearing item bug |
Castle Island | Needs Fixes | Update by Huili. | It's very narrow, has bullet bill issues. Could use an overhaul. |
Christmas Raceway | Needs Fixes | — | Although it has some different objects that I'm not used to seeing, at the same time it looks bland. |
Cold Circuit | Needs Fixes | Update by Huili. | Initially accepted, but there are some things still needed to fix, downscale, change kcl, amongst other things |
Delfino Town | Needs Fixes | Update by Huili. | It's rather plain in it's current state, and the last turn is weird. |
Desert City | Needs Fixes | — | Despite it being the authors first track, feels rather underwhelming, might accept if improved on. |
DK Falls | Needs Fixes | — | Could use some work on becoming intuitive. Some blind turns, and sketchy texturing. Really seems promising though. |
DK Jungle Tour II | Needs Fixes | Update by Huili. | Needs clear fall boundaries and visual improvements |
Dongo Cave | Needs Fixes | — | As much as I like the Death Mountain theme of the track from the Legend of Zelda, this track is rather bland, could use some more decoration to make it worthwhile. |
Dry Dry Temple | Needs Fixes | Update by Huili. | Too many enemies, odd layout. Could use better textures and layout overall. |
DS Tick-Tock Clock: Neo Edition | Needs Fixes | Update by Huili. | Cannon is short and random, could use some KCL fixes and railings throughout the track. |
Festival Track | Needs Fixes | Update by Huili. | Too much offroad, could use some fencing to prevent that. Upscale too. |
Ghostly Mansion | Needs Fixes | Update by Huili. | Texturing could be better, you can skip the mansion part by going offroad, making this track magikruiser friendly, and lack of out of bounds in the offroad sections. |
Glaced Valley | Needs Fixes | Update by Huili. | Weird KCL glitches, road edges could use some work. Better textures, more enemies would also be nice. |
Ibuki Luigi's Mansion | Needs Fixes | Update by Huili. | The staircase section as a whole needs to be remade and the track needs to be upscaled before it's accepted. |
Jungle Park | Needs Fixes | — | One of my gripes with the track are that the "rock walls" are sometimes in the way of this one shortcut. There's also various bugs and the fall boundary is odd. |
Ice Creek | Needs Fixes | — | Although initially accepted, it is now rejected because of being too bland, needs more objects and that first downhill slope needs some realignment. |
Lecce's Classic Road | Needs Fixes | — | Initially accepted, but because of questionable out of bounds and rather dull layout, it got rejected |
Lecce's Desert | Needs Fixes | — | Initially accepted, but it's quite dull and bland, plus there's other desert tracks that show more promise in the pack than this one |
Lecce's Snow Road | Needs Fixes | Update by Huili | Offroad snow is problematic, item routes bugged. |
Mario Speedway | Needs Fixes | Update by Huili. | No lap count bug, too much offroad, you can skip some parts of the track with speed mod. |
Mountain Adventure | Needs Fixes | — | It's a lot like Mountain Town but bigger, it has stretched textures, which is minor but still a concern, KCL could be a problem. I would like to add a speed mod but that will probably add to the problems. |
Mushroom Meadows | Needs Fixes | — | Shortcut is very OP, feels like a very Magikruiser reliant track. Very lacking in objects, it's scaled a little too big for my liking despite the Magikruiser statement. Needs objects. |
Office Rush | Needs Fixes | Update by Huili. | The track is quite narrow in parts and texture glitches need to be fixed. |
Penguin Canyon | Needs Fixes | — | Although intially accepted, it's now rejected because of there being too many ice tracks and this remake doesn't make this track age well, it's rather bland and dull. |
Sand Speedway | Needs Fixes | Remade the model. | The tracks layout and textures could be improved on, it's rather bland. |
Sand Speedway II | Needs Fixes | Remade the model; update by Ptpix1. | The tracks layout and textures could be improved on, it's rather bland. |
Sandcastle Beach | Needs Fixes | Update by Huili. | Bullet routes need reworking, the beginning part of the fort section needs redone, textures updated. |
Sky Courtyard | Needs Fixes | — | Still needs some KCL fixes and invisible walls. Hidden cannon could probably stay though. |
Tree Circuit | Needs Fixes | Update by Huili. | Initially accepted, but the track lacks detail, and is scaled too large, speed mod wouldn't save it either. |
Volcano Canyon | Needs Fixes | Update by Huili. | The fencing on the top of the canyon isn't solid in one area, you can go right through it. Textures need updating too. |
Zelda TP Kakariko Village | Needs Fixes | Update by Huili. | This track could use some arrows, updating textures are a must, block off paths that aren't needed. Basically a big overhaul. |