MKW Hack Pack/Track Wishlist

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Track Wishlist
This is the track wishlist for MKW Hack Pack.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!

Legend

Accepted The track has been accepted without any issues.
Updated The track has been previously accepted, but has been updated since the latest review.
Rejected The track has been rejected since the latest review.
Updated The track has been previously rejected, but has been updated since the latest review.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course may stay unreviewed!
Notice!
Authors! If you have read the feedback for your rejected track(s), please remove its entry to make way for new ones!

MKW Hack Pack vX Wishlist

Track Name Status Track Slot Music Slot Laps Speed Notes Track Review/Issues
Notice!
Please do not add tracks or edit anything in this list below!
The tracks below have already been selected for review!

Tracks already reviewed for vX MKW Hack Pack

Accepted Tracks

Track Name Status Track Slot Music Slot Laps Speed Notes
Acaia's Village Accepted Luigi Circuit Mario Circuit
Alpine Mountain Accepted GCN DK Mountain GCN DK Mountain
Alternative N64 Bowser's Castle Accepted N64 Bowser's Castle N64 Bowser's Castle
Andrychów Accepted SNES Ghost Valley 2 DS Delfino Square
Aperture Laboratories Accepted Coconut Mall Coconut Mall
Athletic Raceway Accepted N64 Mario Raceway N64 Mario Raceway
Beagle Plains Accepted DS Peach Gardens DS Peach Gardens
Big Nature City Accepted DS Delfino Square DS Delfino Square 2
Block's Castle Accepted GBA Bowser Castle 3 GBA Bowser Castle 3
Bowser's Spaceway Accepted N64 Bowser Castle N64 Bowser Castle
Compact Highway Accepted SNES Mario Circuit 3 SNES Battle Course 4
Dash Cannon Woods Accepted Maple Treeway Maple Treeway
Desert Fort Accepted Dry Dry Ruins Dry Dry Ruins
Desert Mushroom Ruins Accepted Dry Dry Ruins Dry Dry Ruins
Dim Dungeon Accepted N64 Bowser Castle N64 Bowser CAstle
Drift Brake Circuit Accepted Moo Moo Meadows Moo Moo Meadows 2
Faraway Land Accepted GBA Shy Guy Beach GBA Shy Guy Beach
Fishdom Island Accepted GCN Peach Beach GCN Peach Beach
Forest Island Accepted Maple Treeway Maple Treeway 2
Forest Plains Accepted Maple Treeway Maple Treeway
Frigid Waterfalls Accepted DK Summit DK Summit
Frost Fun Stadium Accepted GCN Waluigi Stadium Chain Chomp Wheel 2
Galvarny Falls Accepted DS Yoshi Falls DS Yoshi Falls
GK7 Baby Circuit Accepted SNES Mario Circuit 3 GCN Cookie Land
Grassy Plains Accepted Koopa Cape Mario Circuit Accepting ZPL's version.
Green Forest Accepted DS Peach Gardens DS Peach Gardens
Haunted Hill Accepted SNES Ghost Valley 2 DS Twilight House 1
Heaven & Hell Accepted Mario Circuit Mario Circuit
Icy Mountains Accepted DK Summit DK Summit
King Boo's Area Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
King Boo's Area 2 Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
Kinoko Garden Accepted Mushroom Gorge DS Peach Gardens
Lair Land Accepted Bowser Castle Bowser Castle
Lakeside Grove Accepted Bowser Castle Bowser Castle
Libero Circuit Accepted SNES Mario Circuit Chain Chomp Wheel
Lonely Desert Accepted DS Desert Hills DS Desert Hills
Luigi Park Accepted Luigi Circuit Mario Circuit
Luigi's Island Accepted Luigi Circuit Mario Circuit
Luigi's Village Accepted Luigi Circuit Mario Circuit
Magma Chamber Accepted Bowser Castle Bowser Castle
Molten Desert Accepted DS Desert Hills DS Desert Hills
Mushroom Mountain Accepted Mushroom Gorge Mushroom Gorge 2
Mushroom Mountain Oasis Accepted Mushroom Gorge Mushroom Gorge
Night Factory Accepted Toad's Factory Toad's Factory 2
Night Fortress Accepted N64 Bowser Castle N64 Bowser Castle
Peach's Ruined Castle Accepted N64 Bowser's Castle N64 Bowser's Castle 2
Peak Garden Accepted DS Peach Gardens DS Peach Gardens
PMWR King's Kourse Accepted Coconut Mall GBA Battle Course 3
Puppy Play Park Accepted Moo Moo Meadows Moo Moo Meadows
Puzzle Plank Pass Accepted GCN Mario Circuit GCN Mario Circuit
Rainbow Jungle Accepted Rainbow Road Rainbow Road Freeze bug fixed.
Rainbow Ray Road Accepted Rainbow Road Rainbow Road
Rainbow Rollercoaster Accepted Rainbow Road GBA Battle Course 3
Rainbow Speedway Accepted Rainbow Road Rainbow Road
Random Rainbows Accepted Rainbow Road Rainbow Road
Rooftop Raceway Accepted Mario Circuit Mario Circuit
SADX Twinkle Circuit Accepted SNES Mario Circuit 3 Chain Chomp Wheel
SADX Twinkle Circuit 2 Accepted SNES Mario Circuit 3 Chain Chomp Wheel
SADX Twinkle Circuit 3 Accepted SNES Mario Circuit 3 Chain Chomp Wheel
SADX Twinkle Circuit 4 Accepted SNES Mario Circuit 3 Chain Chomp Wheel
SADX Twinkle Circuit 5 Accepted SNES Mario Circuit 3 Chain Chomp Wheel
SADX Twinkle Circuit 6 Accepted SNES Mario Circuit 3 Chain Chomp Wheel
Seasonal Circuit Accepted Maple Treeway Maple Treeway
Sinister Vault Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
SMO RC Car Circuit Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 5 1.25×
Snowy Thrill Trail Accepted DK Summit DK Summit
Space City Accepted Rainbow Road Rainbow Road 2
Space Odyssey Accepted Rainbow Road Rainbow Road 1
Sphynx Road Accepted Dry Dry Ruins Dry Dry Ruins
Star Circuit Accepted DK Summit DK Summit
Stone Route Accepted DS Desert Hills Thwomp Desert 1.5×
Sunset Cliffs Accepted GCN Peach Beach GCN Peach Beach
Sunshine City Accepted GCN Mario Circuit GCN Mario Circuit
The Haunted Mansion 2 Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
Tim's Weird World Accepted Coconut Mall SNES Battle Course 4
Universe Sandsoil Accepted Wario's Gold Mine Wario's Gold Mine
Unknown Dungeon Accepted Dry Dry Ruins Dry Dry Ruins 2
Unnamed Desert Accepted DS Desert Hills DS Desert Hills
Volador Castle Accepted Bowser Castle Bowser Castle
Volcanic Skyway Accepted GCN DK Mountain GCN DK Mountain 2
Water Tower Accepted Koopa Cape Koopa Cape
Yankees' Octagon Accepted GCN Waluigi Stadium GCN Waluigi Stadium

Rejected Tracks

Track Name Status Notes Track Review/Issues
3DS Wuhu Loop Rejected Cannons lead to fall boundaries, various kcl problems.
79T Space Road Rejected Too many rainbow road styled tracks to consider this one
Aqua Temple Rejected Too many akward turns, doesn't exactly look fun to drive on.
Aquadrom Stage 2 Rejected An even worse version of an outdated Aquadrom Stage. No thanks.
Arrow Circuit Rejected I like square tracks, but this one, texture-wise, doesn't look great, and it's quite narrow too.
Arrow Course Rejected Remake by Retrostyle12. This track is too simple and unengaging.
ASDF_Course Rejected Remake by Retrostyle12. Not accepting anyone's version, they're all bland.
Autumn Treeway Rejected There's more texture glitches in this remake than in it's previous version.
Bananaland Rejected Drive everywhere, extremely narrow, bill would be far too over powering.
Barren Badlands Rejected Reminds me of Mecha Donut Arena, which was also removed. Very bland and uninteresting.
Bayou Bay Boardwalk Rejected Track is bland and appears to have bean corners, potentially. Could use some objects.
Bendy Raceway Rejected Interesting skybox, but boring track otherwise.
Birdo Island Rejected Rejecting all versions, the tracks is bland in general.
Black Loop Rejected The theme doesn't fit the name, and it doesn't look very appealing
Blue Green Road Rejected Track is too narrow, upscale will make it bigger. Road is boring, lack of detail.
Blue Loop Rejected Rejecting all versions of this track, will wait for Atlas' version, if it ever comes out.
Bob-omb Factory Rejected Feels quite empty and lacks the theme appropriate for the track. Could use some bomb cars and other bomb-oriented custom objects and a scale down.
Bowser Multiverse Rejected Very basic, boring, and one turn in particular can be tricky.
Bowser's Castle 1 Rejected It's narrow, walls are sketchy when you clip the top, and too many Bowser Castle tracks to even think about this one.
Bridge Canyon Rejected Feels rather bland and long, nothing really redeeming.
Bumper's Roundabout Rejected Got other similarly styled tracks that outshine this.
Candyland Rejected Textures seem underwhelming, and track feels cramped and not very engaging in my opinion. Also, better options for similar tracks.
Cannon City II Rejected Update by Huili. Once released, Cannon City III will ultimately replace this
Cannon Course Rejected Even with the fixes, it stills feels quite bland.
Carefree Crossing Rejected Trickable tree stumps are glitchy and track in general feel like a wannabee Crossingville.
Carrera Circuit Rejected This track has texture glitches and doesn't look very polished in light of the DS version.
Castle Moat Rejected There's water on one small area of the track, and the textures could be better, not very engaging.
Castle of Spades Rejected It feels like a knockoff of Castle of Darkness. Not very engaging to me, even with the update.
Cheese Road 1 Rejected Rejecting all versions, they're rather bland.
Cheese Road 2 Rejected Rejecting all versions, they're rather bland.
Cheese Road 3 Rejected Rejecting all versions, they're rather bland.
Cherry Blossom Garden Rejected Although this looks nice, it could use some objects and maybe even a daytime version
Chill Hill Rejected It looks promising, but the track length and lack of objects aren't doing much for this track.
Choco Island 3 Rejected Not really liking this track, it's bland to me.
Colorful Paint Rejected Feels like a seizure waiting to happen honestly. Not going to take chances with this track unfortunately.
Containers Raceway Rejected Sharp turns, there's a ledge that you can get stuck on, the layout is wonky.
Crystal Valley Rejected Reminds me of Skylane. Although it has a great atmosphere around it, the track isn't much to look at.
Dark Mushroom Peaks Rejected Mushroom Mountain is preferred over this
Death Chamber 2 Rejected Narrow, upscale probably wouldn't do it justice either, feels rather bland too.
Delfino Island Rejected I hate the boardwalk section and years of practicing it hasn't helped in that regard.
Delfino Pier (Race) Rejected Rejecting this because it's a battle track, plain and simple.
Desert Dash Rejected Looks like an alpha version of N64 Kalamari Desert, not really interested in this, even tho it's simple.
Desert of the Two Roads Rejected One path is faster than the other. Looks rather generic
Desert Run 1 Reected Lack of fall boundaries, and it's quite bland
Desert Run 2 Reected Lack of fall boundaries, and it's quite bland
Deserted Mountain Rejected It has potential, but the track is visually lackluster, and unintuitive in a few spots, with questionable kcl variants.
Donut Steppe 1 Rejected Not really anything bad to say, just not really feeling this track
Donut Steppe 2 Rejected Not really anything bad to say, just not really feeling this track
Donut Steppe 3 Rejected Not really anything bad to say, just not really feeling this track
Dry Island Rejected Unintended shortcut needs a fall boundary, respawns need to be added, and respawn height adjusted.
DS Dokan Course Rejected Warp Pipe Island makes this track obsolete
DS Twilight House (Race) Rejected Rejecting this because it's a battle track, plain and simple.
Eclipse Cove Rejected Some jumps are unintutive, and it lags in one area. I tried to fix it, but it wouldn't save.
Electric Shredder Rejected I don't like this track has position bugs and predetermined item selections in it.
Entei Castle 1 Rejected It's another GBA BC3 ripoff track, not much going on here.
Entei Castle 2 Rejected Not a fan of Pokemon tracks, this just feels like another bowser castle ripoff anyways
Ermelber Circuit 1 Rejected Not accepting anyones version, they're bkland.
Evening Creek Rejected It looks really bland to play on, and has the potential for unwanted shortcuts.
F-Zero Mute City 1 Rejected This track is quite narrow in comparison to the other F-Zero and has the cactus KCL.
Flooded Cavern Rejected It's lacking detail, could use more objects and other stuff.
Forbidden Factory Rejected Although sight unseen, I'm rejecting this track due to what BillyNoodles told me about the track. It's an old track that just got released and not good.
Frosty Mountains Rejected Not really liking the turns, the questionable fall boundaries when you touch so much as the offroad on it.
Fuego Castle Rejected Mismatched textures. I feel like there's better options than this one, so I want to keep hack pack diversified. Feels a lot like Bowser's Infernal Fortress.
Galactic Tube Rejected Needs respawn points and check points fixed. I was able to have the lap counted by being on the topmost route.
Garden Path Rejected Update by Huili. There's other tracks that outshine this one, not really anything redeeming about this track.
GCN Cookie Land (Race) Rejected Rejecting this because it's a battle track, plain and simple.
GCN Dekoboko Rejected Probably wouldn't be interested in this since it is an predecessor of GCN Sherbet Land. That, and I'm not really a retro guy anyways.
Ghost Valley 4 Rejected Textures are too bright for this track, design is very generic, and I don't like holes in the floor
Ghost Valley 5 Rejected Generic track design, bright textures. Promising shortcut tho, but that's about it.
Ghost Valley 6 Rejected Questionable dark road, textures bright, same issues as the other 2.
Giant Highway Rejected Ridiculously long cannon, and seizure inducing textures.
GK2 Rainbow Road Rejected N64 Rainbow Road Lunar is preferred over this track
GP Yoshi Park 1 Rejected Doesn't work properly right now, watched a video on it and you respawn endlessly.
Grass Blast Rejected I saw a video of it before it went down, it was a rather plain track, nothing redeeming about it.
Green Loop Rejected Remake by Retrostyle12. Rejecting all versions, as they're quite bland to me.
Italian Way Rejected Texture glitches, bean corners. If this is gonna be Italian Way, Mario and Luigi custom objects. Endless Respawn
IuCat03's Road Rejected Too simple, grass cuts galore, needs fencing, objects, etc.
Jiyuu's Test Track Rejected Better choices for similar tracks, plus this is a test track, probably not the best idea to add this in.
Kamek's Castle Rejected The layout doesn't make it look polished.
Koopa Beach 4 Rejected Not really anything bad to say, just not really feeling this track
Koopa Beach 5 Rejected Not really anything bad to say, just not really feeling this track
Koopa Beach 6 Rejected Not really anything bad to say, just not really feeling this track
Koopa Paratroopa Castle Rejected It's really bland, could use a lot more work.
Koretato Circuit Rejected The whole theme of the track is silly, road texture is bland and mismatched, potential for overpowering shortcuts.
Lakeside Lagoon‎ Rejected It feels really bland to me, could use some decoration, enemies, and other various objects.
Lakeside Skyway Rejected This track reminds me of Skylane in a way, which was removed from the last version of Hack Pack. Although the ramps are neat, it's not redeeming enough.
Lateral Shift Rejected I prefer Bulzeeb's edit of Star Circuit over this
Lava Pit Rejected Could use a visual overhaul.
Lavaflow Volcano Rejected Update by Huili. Initially accepted, but it has a disappearing item bug, will accept once that is fixed.
SBSPLCP Floor It 1 Rejected There's really nothing to this track, could use some custom Spongebob objects or something
Lecce's Factory Rejected It feels more like a ripoff of Toad's Factory than a custom track.
Library of Shitopia Rejected Initially accepted, but only one route is really viable, whereas the other routes, the cannon in particular, wastes precious time.
Lizard Maze Rejected Needs a lot of work to even be remotely considered.
LOL Kichitwi Festival Rejected Very random and unfitting track for Hack Pack.
Lost Lake Needs Fixe The grass is out of bounds. Some unclear paths, wonky layout.
Love Circuit Rejected Retrostyle12's version. I prefer FunkyDude15's version.
Luxville Rejected I have rejected similarly styled tracks. This track has some boring straights and nothing interesting to offer.
Mario Circuit 5 Rejected Even with the update, still don't want it, too many similar tracks that outshine this.
Mecha Donut Arena Rejected It's round and boring, even with the objects.
Midnight Starway Rejected Unintutive at the end, and grass in the mddle of the road that you're forced to drive over.
Minecrafteer3 Oval Rejected Already got GK7 Baby Circuit going in. This track could use some railings and have that hill nerfed for karts.
Molten Mountainway Rejected Compared with previous versions, this one lost it's edge in difficulty, not really a fan.
Moo Moo Island Rejected Update by Huili. Another bland track, not really interested in this.
Mountain Road Rejected The track has mismatched textures and boring straightaways.
Mushroom Byway Rejected Although this track looks nice and clean, it looks boring, and long.
N64 Skyscraper (Race) Rejected Rejecting this because it's a battle track, plain and simple.
Negative Land Rejected There's this one fall boundary that is like Yellow Loop's fall boundary, it's not there and you have to start a turn all over again.
Nexuz Road Rejected It looks really bland in it's current state, and it looks like unintended shortcuts maybe on the track.
Nintendo Raceway Rejected Has some awkwardly sharp turns and very generic. Also is named Nintendo, probably should be renamed to avoid copyright.
Nocturnal Coast Rejected Too long and too boring to be considered. If it was scaled down and had more objects maybe.
Oceanic Raceway Rejected Feels a bit bland at this current state. There seem to be better options, Sandy Strait, amongst other tracks.
Orange Loop Rejected Rejecting all versions, these aren't very appealing to me
Petite Town Rejected Too simple and bland, and I already got enough similarly styled tracks going in.
Pokémon: Let's Trade! Rejected The layout is very odd, ramps in the pipe section is random.
Powerpuff Funpark Rejected It's promising, but the texturing could be so much better. Needs arrows and more objects
Purple Loop Rejected Initially accepted, but ultimately rejected, it's quite narrow, and the ending is harsh.
Quadrate Circuit Rejected Mushrooms are wonky, boring square
Rainbow Track 1 Rejected Too many rainbow road styled tracks to consider this one
Riru's Course Rejected Really boring straightaways and an awkward sharp turn.
River Plains Rejected Could use some visual updates, animations, objects, ramp edits.
Riverside Circuit Rejected The theme of the track is unclear, which is minor, and I prefer Water Village over this, along with Compact Highway because this track reminds me of that, since it was made by the same designer.
Rocky Hills Rejected Feels quite narrow, and based on these ports of Skipper's, it doesn't really offer anything different.
Rosalina's Purple Fortress Rejected There is this one turn that makes it mach bike only, and a ramp that sends you way up, which results in you falling off the track if you try to take a turn on it.
Rubik Circuit Rejected Quite bland, and standard at that.
SD1 Green Hill G Rejected I prefer NinYoda's versions of Green Hill Zone
SD1 Green Hill R Rejected I prefer NinYoda's versions of Green Hill Zone
SD1 Green Hill Y Rejected I prefer NinYoda's versions of Green Hill Zone
Short Trash Circuit Rejected Look at the name and take a guess
Sky High Bash Rejected I prefer Frost Fun Stadium over this track.
Sky Highway‎ Rejected Much too bland to be considered for Hack Pack.
Skyscraper Island Rejected If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
Skylane Rejected Very bland, would need a complete visual overhaul to be considered
SMB2 Charming Banana Road Rejected Very bland layout.
SMB2 Clock Tower Hill Rejected Got a few similar tracks going in, don't want to add too many.
SMB2 Lovely Heart Ring Rejected Very bland layout.
SMS Delfino Plaza Rejected Update by Huili. The color scheme is very disorienting, hard to see where to go because of lack of arrows. Could use a major overhaul.
Snake Circuit Rejected Currently waiting for fencing to be put on
SNES Circle Rejected Another boring round track.
SNES Ghost Valley 3 Rejected Not really liking this retro, the holes in the floor are a major turnoff for me.
SNES Rainbow Road 2‎ Rejected Too many rainbow tracks, this isn't very engaging
Sniki's Test Track Rejected April Fools Day track, take a guess.
Space Voyage Rejected I already got 2 variants of SNES Rainbow Road going in, this doesn't hold a candle to either of them
Specular Return Rejected No lap count glitch, spiral is not very friendly, needs wall, the ramps could give off unwanted shortcuts potentially.
Square Circuit DX Rejected If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
Stone Circle Rejected Not much to this track, just a circle
Storage Unit Rejected Will be updated by the author It's very bland even with changes made it won't make it in.
Sunset Bridge Rejected Upscaled Used to be interested, but now, not really. Rather bland and no railings
Sunset Bridge DX Rejected Some parts of the track are unintuitive. No railing to save you from falling.
Sunset Circuit 2 Rejected Although visually pleasing, it feels bland to me.
Sunset Circuit 3 Rejected Another track that looks like some unintended grass cuts can be done on.
Sunset Rocks Rejected Update by Huili. Various kcl glitches and better textures need to be implementing.
Surfing Road Rejected It's quite bland for my tastes, looks like it came out years ago.
Telamon Heights Rejected Just another generic Bowser Castle track with nothing different to offer
The Box Rejected Codename: BIGBOX is preferred over this one.
Thwomp Desert (Race) Rejected Rejecting this because it's a battle track, plain and simple.
Thwomp Road Rejected Better options for similar tracks out there, this one in particular is rather bland and doesn't exactly live up to it's name.
Tower Loop Rejected Pretty bland and narrow, nothing much to see here
Trek of Shapes Rejected Incredible glitchy, and too vibrant. Potential seizure hazard.
Troy Circuit 2013 Rejected Update by Huili. Wonky layout, too many mushrooms, weird offroad. Could use a scale down, less enemies.
Tsutomu's River Rejected Sketchy texture for out of bounds that doesn't fit, and the turns and jumps are far too awkward
Tunnel Circuit Rejected Not really liking the track, seems like it could have some unintended shortcuts in it. There's other circuit tracks that seem to be better candidates too.
Twilight Highway Rejected Update by Huili. Initially accepted, but after some consideration, it's quite bland, and has a bullet bug.
Unexcitebike Arena Rejected Although it does look like it was incomplete on purpose, doesn't look real good. Textures are quite bright and mismatched and doesn't have as much going for it as Excitebike Adventure, which is being accepted.
Vanilla Lake 3 Rejected Not really interested in this track, another copy of the snes tracks
Vanilla Lake 4 Rejected It's slow, and it's just another SNES Vanilla Lake 2.
Wario Stadium Rejected Update by Huili. Still contains some KCL glitches after my fix, some more improvements can be made.
Water Speedway Rejected Update by Huili. Very glitchy, barrel rolls.
Wii U Excitebike Arena Rejected Update by Huili. No longer being accepted because of Excitebike Adventure.
Wild Canyon 1 Rejected Rather bland layout.
Wild Canyon 3 Rejected Not very engaging, textures are boring, could be better
Withered Fortress Rejected Heavy lag due to textures, an update is pending right now.
Yellow Loop Rejected Remake by Retrostyle12. This feels quite bland to me, not really a fan of most loop tracks anyways.
Yoshi's Pyramid Rejected Update by Huili. Checkpoint issues leading to being disconnect on lap 2 due to how the start line is positioned.
Youk Circuit Rejected Although the minimap is interesting, the track itself is nothing really special, quite bland.

Needs Fixes

Track Name Status Notes Track Review/Issues
Alpine Circuit Needs Fixes Update by Huili. Won't be accepted until the texture glitches are fixed, along with an upscale and other elements being added.
Alpine Skyway Needs Fixes Update by Huili. Won't be accepted until a fix is made for the opening in the cannon near the end of the track, and other model changes
Canyon Pass Needs Fixes Update by Huili and KantoEpic. Textures could use some updating, shortcuts need to be nerfed.
Casino Park Needs Fixes Update by Huili. Disappearing item bug
Castle Island Needs Fixes Update by Huili. It's very narrow, has bullet bill issues. Could use an overhaul.
Christmas Raceway Needs Fixes Although it has some different objects that I'm not used to seeing, at the same time it looks bland.
Cold Circuit Needs Fixes Update by Huili. Initially accepted, but there are some things still needed to fix, downscale, change kcl, amongst other things
Delfino Town Needs Fixes Update by Huili. It's rather plain in it's current state, and the last turn is weird.
Desert City Needs Fixes Despite it being the authors first track, feels rather underwhelming, might accept if improved on.
DK Falls Needs Fixes Could use some work on becoming intuitive. Some blind turns, and sketchy texturing. Really seems promising though.
DK Jungle Tour II Needs Fixes Update by Huili. Needs clear fall boundaries and visual improvements
Dry Dry Temple Needs Fixes Update by Huili. Too many enemies, odd layout. Could use better textures and layout overall.
DS Tick-Tock Clock: Neo Edition Needs Fixes Update by Huili. Cannon is short and random, could use some KCL fixes and railings throughout the track.
Festival Track Needs Fixes Update by Huili. Too much offroad, could use some fencing to prevent that. Upscale too.
Ghostly Mansion Needs Fixes Update by Huili. Texturing could be better, you can skip the mansion part by going offroad, making this track magikruiser friendly, and lack of out of bounds in the offroad sections.
Glaced Valley Needs Fixes Update by Huili. Weird KCL glitches, road edges could use some work. Better textures, more enemies would also be nice.
Ibuki Luigi's Mansion Needs Fixes Update by Huili. The staircase section as a whole needs to be remade and the track needs to be upscaled before it's accepted.
Jungle Park Needs Fixes One of my gripes with the track are that the "rock walls" are sometimes in the way of this one shortcut. There's also various bugs and the fall boundary is odd.
Ice Creek Needs Fixes Although initially accepted, it is now rejected because of being too bland, needs more objects and that first downhill slope needs some realignment.
Lecce's Classic Road Needs Fixes Initially accepted, but because of questionable out of bounds and rather dull layout, it got rejected
Lecce's Desert Needs Fixes Initially accepted, but it's quite dull and bland, plus there's other desert tracks that show more promise in the pack than this one
Lecce's Snow Road Needs Fixes Update by Huili Offroad snow is problematic, item routes bugged.
Mario Speedway Needs Fixes Update by Huili. No lap count bug, too much offroad, you can skip some parts of the track with speed mod.
Mountain Adventure Needs Fixes It's a lot like Mountain Town but bigger, it has stretched textures, which is minor but still a concern, KCL could be a problem. I would like to add a speed mod but that will probably add to the problems.
Mushroom Meadows Needs Fixes Shortcut is very OP, feels like a very Magikruiser reliant track. Very lacking in objects, it's scaled a little too big for my liking despite the Magikruiser statement. Needs objects.
Office Rush Needs Fixes Update by Huili. The track is quite narrow in parts and texture glitches need to be fixed.
Penguin Canyon Needs Fixes Although intially accepted, it's now rejected because of there being too many ice tracks and this remake doesn't make this track age well, it's rather bland and dull.
Sand Speedway Needs Fixes Remade the model. The tracks layout and textures could be improved on, it's rather bland.
Sand Speedway II Needs Fixes Remade the model; update by Ptpix1. The tracks layout and textures could be improved on, it's rather bland.
Tree Circuit Needs Fixes Update by Huili. Initially accepted, but the track lacks detail, and is scaled too large, speed mod wouldn't save it either.
Volcano Canyon Needs Fixes Update by Huili. The fencing on the top of the canyon isn't solid in one area, you can go right through it. Textures need updating too.
Zelda TP Kakariko Village Needs Fixes Update by Huili. This track could use some arrows, updating textures are a must, block off paths that aren't needed. Basically a big overhaul.