Difference between revisions of "F-Zero Big Blue (Jefe)"
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− | {{about|[[Jefe]]'s | + | {{about|[[Jefe]]'s remake||F-Zero Big Blue}} |
{{Misc-Info | {{Misc-Info | ||
|name= {{Extract-Title|{{PAGENAME}}}} | |name= {{Extract-Title|{{PAGENAME}}}} | ||
|image= [[File:F-Zero Big Blue (Jefe) BRRES Preview.jpg|256px|center|Image from the BRRES Editor]] | |image= [[File:F-Zero Big Blue (Jefe) BRRES Preview.jpg|256px|center|Image from the BRRES Editor]] | ||
|creator= [[Jefe]] | |creator= [[Jefe]] | ||
− | |designer= [ | + | |designer= [[wikipedia:Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Jefe]] |
|version= v1.4 | |version= v1.4 | ||
|date of release= 2015-12-29 | |date of release= 2015-12-29 | ||
− | |editors used= [[CTools]], [[KMP Modifier]], Photoshop | + | |editors used= [[CTools]], [[KMP Modifier]], [https://adobe.com/products/photoshop Photoshop], [[SketchUp]], [[SZS Modifier]] |
|wbz-id= 455 | |wbz-id= 455 | ||
− | |download | + | |download= https://cdn.discordapp.com/attachments/518873687408115722/554794314333421570/old_mario_64.szs |
}} | }} | ||
== Overview == | == Overview == | ||
− | This is a | + | This is a remake created by [[Jefe]]. It is a fairly simple track with a wide-open ocean setting. This features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. The [[SketchUp]] model can be found [https://3dwarehouse.sketchup.com/model.html?id=26b5de4d04e817e9a0ffdb048cdaf89c here]. |
+ | |||
+ | === Differences from the original === | ||
+ | Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I (Jefe)|White Land I]]. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''[[wikipedia:F-Zero X|F-Zero X]]''. This version has futuristic bio domes and buildings, inspired by the ''[[wikipedia:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' [https://ssbwiki.com/Big_Blue stage]. | ||
== Media == | == Media == | ||
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}} | {{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}} | ||
+ | {{youtube-box||caWgym4ZOlM|v1.0 VS Race}} | ||
== Version History == | == Version History == | ||
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! Information | ! Information | ||
|- | |- | ||
− | | [http:// | + | | [http://vgmp3.org/DLs/MKWii/MKWii-F-ZERO_BigBlue_v1_0.zip v1.0] |
| 2011-11-20 | | 2011-11-20 | ||
− | | | + | | First release |
|- | |- | ||
− | | v1.1 | + | | [https://icedrive.net/0/35ESZnMQCL v1.0.boost] |
+ | | 2016-08-29 | ||
+ | | Update by [[Huili]]: | ||
+ | * Changed road collision to boost. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/a8RQDfUaXQ v1.0.mkwfun] | ||
+ | | 2013-12-14 | ||
+ | | Update by [[Wiimm]]: | ||
+ | * Downscaled to 70%. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/10qWoTWPjE v1.1] | ||
| 2015-10-23 | | 2015-10-23 | ||
| Update by [[maczkopeti]]: | | Update by [[maczkopeti]]: | ||
− | * Rotated | + | * Rotated 90°. |
* Added fall boundary just below the road. | * Added fall boundary just below the road. | ||
* Changed solid fall to regular fall boundary. | * Changed solid fall to regular fall boundary. | ||
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* Added water animation. | * Added water animation. | ||
* Adjusted minimap. | * Adjusted minimap. | ||
− | * Added new | + | * Added new skybox. |
|- | |- | ||
− | | v1.2 | + | | [https://icedrive.net/0/60PyUlhcLt v1.1.mkwfun] |
− | | 2015-10- | + | | 2015-10-26 |
+ | | Update by [[Wiimm]]: | ||
+ | * Downscaled to 70%. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/ffu2k5SFpp v1.2] | ||
+ | | 2015-10-26 | ||
| Update by [[Jefe]] and [[maczkopeti]]: | | Update by [[Jefe]] and [[maczkopeti]]: | ||
* Removed a boost panel. | * Removed a boost panel. | ||
|- | |- | ||
− | | v1.3 | + | | [https://icedrive.net/0/566J1a813h v1.3] |
| 2015-11-14 | | 2015-11-14 | ||
| Update by [[maczkopeti]]: | | Update by [[maczkopeti]]: | ||
* Dropped an invalid [[KCL]] triangle. | * Dropped an invalid [[KCL]] triangle. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/01mWqy6Y8t v1.3.mkwfun] | ||
+ | | 2015-11-17 | ||
+ | | Update by [[Wiimm]]: | ||
+ | * Downscaled to 70%. | ||
|- | |- | ||
| [https://cdn.discordapp.com/attachments/518873687408115722/554794314333421570/old_mario_64.szs v1.4] | | [https://cdn.discordapp.com/attachments/518873687408115722/554794314333421570/old_mario_64.szs v1.4] | ||
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{{User-Jefe-Link}} | {{User-Jefe-Link}} | ||
+ | [[Category:Track/Import]] |
Revision as of 23:38, 25 November 2020
Creator: | Jefe |
---|---|
Designer: | Nintendo EAD, Jefe |
Version: | v1.4 |
Date of latest version: | 2015-12-29 |
Editors used: | CTools, KMP Modifier, Photoshop, SketchUp, SZS Modifier |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
This is a remake created by Jefe. It is a fairly simple track with a wide-open ocean setting. This features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. The SketchUp model can be found here.
Differences from the original
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2011-11-20 | First release |
v1.0.boost | 2016-08-29 | Update by Huili:
|
v1.0.mkwfun | 2013-12-14 | Update by Wiimm:
|
v1.1 | 2015-10-23 | Update by maczkopeti:
|
v1.1.mkwfun | 2015-10-26 | Update by Wiimm:
|
v1.2 | 2015-10-26 | Update by Jefe and maczkopeti:
|
v1.3 | 2015-11-14 | Update by maczkopeti:
|
v1.3.mkwfun | 2015-11-17 | Update by Wiimm:
|
v1.4 | 2015-12-29 | Update by maczkopeti:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- CTGP Revolution (Details)
- Cuberluigi CT Pack (Details)
- Mario Kart Adventures (v1.0)
- Wiimms Mario Kart Fun (Details)
Custom Tracks:
Slot Circuit –
Psyduck Cliffs –
Rezway II –
F-Zero Big Blue –
F-Zero White Land I –
Rooster Island