F-Zero White Land I (Jefe)

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This article is about Jefe's remake. For other versions, see F-Zero White Land I.
F-Zero White Land I
WhiteLandJefe1.jpg
Creator: Jefe
Designer: Nin­tendo EAD
Version: v2.1
Release date: 2015-10-25
Editors used: CTools, KMP Modifier, Photoshop CS, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This remake features intro and replay cameras, as well as shadows. The SketchUp files for v1.0 and v2.0 can be found here and here.

Differences from the original

Since karts are slower than F-Zero Machines, the energy recharge area has been converted to a boost pad and four additional boost pads have been placed on the track. The blue "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. The icy areas aren't super slippery as in the original.

Media

v2.1 VS Race
v2.0 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2011-10-21 First release
v2.0 2011-12-26
  • Added new buildings.
  • Added opening camera pans.
  • Remade some textures.
  • Fixed some KMP bugs.
  • Improved KCL.
v2.1 2015-10-25 Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall collision to regular fall boundary.
  • Improved ramp collision.
  • Adjusted lap counter and start position.
  • Mirrored starting line.
  • Added water animation.
  • Adjusted minimap.
  • Slightly lowered skybox.
v2.1.boost 2016-08-29 Update by Huili:
  • Changed most collision to boost.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Jefe

Custom Tracks:
Slot CircuitPsyduck CliffsRezway IIF-Zero Big BlueF-Zero White Land IRooster Island