F-Zero Big Blue

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F-Zero Big Blue
Image from the BRRES Editor
Author: Jefe
Version: v1.4
Release date: 2015-12-29
Editors used: CTools, KMP Modifier, Photoshop CS, SketchUp, SZS Modifier
Download: wiimm.de

Overview

Big Blue is a track from the SNES game F-Zero. It is the second course of the game, and is famous for its distinctive theme song. Much like Mario Circuit or Bowser's Castle, Big Blue is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including Super Smash Bros. Melee and Brawl, and most recently, Mario Kart 8 as part of the Animal Crossing × Mario Kart 8 downloadable content pack. A detailed map of the original SNES track from snesmaps.com was traced in SketchUp to ensure an accurate track layout.

Features

Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer.

Differences from the original

Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. In the speed-modified version found in CTGP Revolution, some of the boost panels are difficult to use without hitting the edges of the track. The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.

Media

v1.4 VS Race
v1.0 VS Race (CTGP-R v1.03 Speed-Modified Version)
Original Version

Version History

Version Date of release Information
v1.0 2011-11-20 Began modeling on 2011-11-06. The SketchUp file is available here.
v1.1 Unreleased Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall to regular fall boundary.
  • Changed outer wall collision to regular wall.
  • Adjusted lap counter and start position.
  • Adjusted third opening camera.
  • Raised water.
  • Added water animation.
  • Adjusted minimap.
  • Added new vrcorn.
v1.2 2015-10-25 Update by Jefe and maczkopeti:
  • Removed a boost panel.
v1.3 2015-11-14 Update by maczkopeti:
  • Dropped invalid KCL triangle.
v1.4 2015-12-29 Update by maczkopeti:
  • Rebuilt KCL from v1.1 to fix an unusual glitch.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: F-ZERO Big Blue
French: F-Zero Big Blue (NTSC)
F-ZERO Big Blue (PAL)
German: F-ZERO Big Blue
Italian: F-ZERO Big Blue
Japanese: F-ZERO ビッグブルー
Korean: F-ZERO 빅 블루
Portuguese: F-Zero Big Blue (NTSC)
F-ZERO Big Blue (PAL)
Russian: F-ZERO Синеморь
Spanish: F-Zero Big Blue (NTSC)
F-ZERO Big Blue (PAL)
Greek: F-ZERO Μπιγκ Μπλου
Polish: F-ZERO Big Blue
Finnish: F-ZERO Big Blue
Swedish: F-ZERO Big Blue
Czech: F-ZERO Big Blue
Danish: F-ZERO Big Blue
[en] - Known as F-ZERO Big Blue in Europe and Australia
By the same author: Jefe

Custom Tracks:
Slot CircuitPsyduck CliffsRezway IIF-Zero Big BlueF-Zero White Land IRooster Island