Difference between revisions of "GCN Rainbow Road (Caron)"

From Custom Mario Kart
Jump to navigation Jump to search
m (→‎Version History: 先が未定のため)
Line 57: Line 57:
 
| 2013-10-22
 
| 2013-10-22
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
* Completely new checkpoints following the [[quadrilateral model]]; it seems, that all [[Position Jump Bug]]s are gone.
+
* Completely new checkpoints following the [[quadrilateral model]] all [[Position Jump Bug]]s gone.
* More enemy routes, CPUs no longer stop at the 3 hardest turns and at 2 ramps.
+
* More enemy routes; CPUs no longer stop at the 3 hardest turns and at 2 ramps.
 
* Bullet Bills now use the cannon activator to reach the destination point without slowdown.
 
* Bullet Bills now use the cannon activator to reach the destination point without slowdown.
 
* Respawn bugs fixed.
 
* Respawn bugs fixed.

Revision as of 19:38, 3 March 2019

This article is about Caron's port. For other versions, see GCN Rainbow Road.
GCN Rainbow Road
Creator: Caron
Designer: Nintendo
Version: v1.3
Date of latest version: 2013-10-22
Editors used: 3ds Max, bmdview2, BrawlBox, HxD, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: wiimm.de (WBZ)

Overview

This port has proper texture mapping and many added background details not seen in the original version.

Media

File:Gcn-rainbow-road-ckpt.png
Check quadrilaterals and enemy route at the spiral part. The checkpoint positions were calculated by a for-loop of the KMP compiler. The image was made by »wkmpt DRAW«.
v1.3 VS Race

Version History

Version Date of release Information
v1.0 2012-09-25 First release
v1.1 2012-12-30
  • Added star ring.
  • Added sound triggers.
  • Fixed item routes.
  • Fixed replay and opening cameras.
v1.2 2013-01-09
  • Fixed fatal bug.
  • Fixed material glitches.
  • Fixed enemy routes.
v1.2a 2013-07-10
  • Fixed cannon glitch.
  • Fixed some small bugs.
v1.3 2013-10-22 Update by Wiimm:
  • Completely new checkpoints following the quadrilateral model ⇒ all Position Jump Bugs gone.
  • More enemy routes; CPUs no longer stop at the 3 hardest turns and at 2 ramps.
  • Bullet Bills now use the cannon activator to reach the destination point without slowdown.
  • Respawn bugs fixed.
v1.4 20??-??-?? In progress

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-CaronHT-Link