Difference between revisions of "GBA Rainbow Road (NiAlBlack)"

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|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[NiAlBlack]]
 
|creator= [[NiAlBlack]]
|designer= [[Nintendo]]
+
|designer= [[Nintendo]], [[NiAlBlack]]
 
|version= v1.2
 
|version= v1.2
 
|date of release= 2016-06-27
 
|date of release= 2016-06-27
Line 12: Line 12:
  
 
== Overview ==
 
== Overview ==
This remake mimics the quality of the other Nintendo remakes. It is also available for [[Mario Kart DS]] in Mario Kart Zero.
+
This remake mimics the quality of the other Nintendo remakes.
  
 
== Media ==
 
== Media ==
Line 21: Line 21:
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
|-
 
 
! Version
 
! Version
 
! Date of release
 
! Date of release
Line 35: Line 34:
 
* Added minimap.
 
* Added minimap.
 
* Fixed boost panels.
 
* Fixed boost panels.
* Road uses [[Slot#4.4|slot 4.4]] sound effects now.
+
* The road now uses [[slot]] [[Slot#4.4|4.4]] SFX.
 
|-
 
|-
 
| [https://icedrive.net/0/fc7RhBecJu Beta 3]
 
| [https://icedrive.net/0/fc7RhBecJu Beta 3]
Line 41: Line 40:
 
|
 
|
 
* Fixed culling.
 
* Fixed culling.
* Added transparency to the road (it fails a bit somehow).
+
* Added road transparency.
 
* Improved and cleaned [[KCL]].
 
* Improved and cleaned [[KCL]].
 
* Slightly changed [[KMP]].
 
* Slightly changed [[KMP]].
Line 48: Line 47:
 
| 2012-11-03
 
| 2012-11-03
 
|
 
|
* KMP fixed by [[Caron]]; modified by [[NiAlBlack]] for lap count.
+
* Fixed KMP (courtesy of [[Caron]]).
 
* Improved KCL to fit the new KMP.
 
* Improved KCL to fit the new KMP.
 
|-
 
|-
 
| [https://icedrive.net/0/5bvRKwvWpy RC1b]
 
| [https://icedrive.net/0/5bvRKwvWpy RC1b]
 
| 2012-11-03
 
| 2012-11-03
| Pre-RC2 release, due to a late fix:
+
|
* Moved misplaced item boxes to their correct locations.
+
* Moved misplaced {{obj-ref|0x65|item boxes}} to their correct locations.
* Block texture is now the same as seen in [[Nintendo]]'s GBA remakes.
+
* The block texture is now the same as seen in Nintendo's GBA remakes.
 
* Fixed slightly misplaced finish line.
 
* Fixed slightly misplaced finish line.
 
|-
 
|-
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| 2012-11-24
 
| 2012-11-24
 
|
 
|
* Alpha fixed by [[Guilmon]].
+
* Fixed alpha (courtesy of [[Guilmon]]).
* Cleaned [[SZS]].
+
* Cleaned track file.
 
|-
 
|-
 
| [https://icedrive.net/0/4co5K3Ddbv RC3]
 
| [https://icedrive.net/0/4co5K3Ddbv RC3]
 
| 2013-01-05
 
| 2013-01-05
 
|
 
|
* Added Bowser's flying fortress.
+
* Added Bowser's flying fortress ({{obj-ref|0x71|KmoonZ}}).
* Added clouds (they may be changed to non-rotating depending on what other users think).
+
* Added clouds ({{obj-ref|0x2e6|Crescent64}}).
* Sky is bluish now.
+
* The sky is now blue.
 
* Removed galaxy.
 
* Removed galaxy.
 
* Added a moon that looks like the original.
 
* Added a moon that looks like the original.
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|-
 
|-
 
| [https://icedrive.net/0/707HI53Oqe RC3.ctgp]
 
| [https://icedrive.net/0/707HI53Oqe RC3.ctgp]
| 2014-01-02
+
| 2014-01-12
| Changed location of key checkpoints.
+
| Update by [[MrBean35000vr]]:
 +
* Changed key checkpoint locations.
 
|-
 
|-
 
| [https://icedrive.net/0/besBf66osX v1.0]
 
| [https://icedrive.net/0/besBf66osX v1.0]
 
| 2013-02-17
 
| 2013-02-17
 
|
 
|
* Animated boost panels.
+
* Added boost animation.
* Fixed bad respawn.
+
* Fixed a respawn point.
 
|-
 
|-
| [https://icedrive.net/0/bfZTtOoggv v1.0.ctock]
+
| [https://icedrive.net/0/bfZTtOoggv v1.0.ctt]
| 2013-08-12
+
| 2013-07-16
| Changed location of key checkpoints.
+
| Update by [[Torran]]:
 +
* Changed key checkpoint locations.
 
|-
 
|-
 
| [https://icedrive.net/0/eaMrBTVyBS v1.1]
 
| [https://icedrive.net/0/eaMrBTVyBS v1.1]
 
| 2013-10-10
 
| 2013-10-10
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
* Fixed ''no lap count'' bug.
+
* Fixed no lap count.
 
* Fixed [[Position Jump Bug]].
 
* Fixed [[Position Jump Bug]].
 
|-
 
|-
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| 2016-06-27
 
| 2016-06-27
 
| Update by [[maczkopeti]]:
 
| Update by [[maczkopeti]]:
* Scaled up by 11.25%.
+
* Upscaled to 111.25%.
* Rotated 90°.
+
* Rotated 90°.
 
* Remade fall boundaries.
 
* Remade fall boundaries.
 
* Stabilized last two jumps.
 
* Stabilized last two jumps.
* Enemies less likely take the hard route now.
+
* The CPUs are now less likely to take the hard route.
 
* Added one more item box to each item box row.
 
* Added one more item box to each item box row.
 
* Adjusted cameras.
 
* Adjusted cameras.
* Added mipmaps.
+
* Added [[mipmap]]s.
 
* Cleaned and darkened road texture.
 
* Cleaned and darkened road texture.
 
* Sped up boost animation.
 
* Sped up boost animation.
Line 112: Line 113:
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[Cam, Tom and Troy's CTGP Pack]] (v1)
+
* [[Cam, Tom and Troy's CTGP Pack]] (v1.0.ctt)
 
* {{Distrib-ref|CTGP Revolution|939|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|939|ctgp-r}}
* [[JHFR CT Pack]]
+
* [[CTGP Revolution Classic]] (RC3.ctgp)
 
* [[Luma's CT Pack]] (v1.1)
 
* [[Luma's CT Pack]] (v1.1)
 
* {{Distrib-ref|MKW Hack Pack|939|hackpack}}
 
* {{Distrib-ref|MKW Hack Pack|939|hackpack}}
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* [[Pro CT Pack]] (v1.1)
 
* [[Pro CT Pack]] (v1.1)
 
* {{Distrib-ref|Wiimms Mario Kart Fun|939|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|939|mkwfun}}
 +
 +
== Trivia ==
 +
This remake is available for [[Mario Kart DS]] in ''Mario Kart Zero''.
  
 
{{User-NiAlBlack-Link}}
 
{{User-NiAlBlack-Link}}
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 03:36, 19 January 2021

This article is about NiAlBlack's remake. For other versions, see GBA Rainbow Road.
GBA Rainbow Road
Creator: NiAlBlack
Designer: Nintendo, NiAlBlack
Version: v1.2
Date of latest version: 2016-06-27
Editors used: BrawlBox, CTools, iPhotoPlus 4, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This remake mimics the quality of the other Nintendo remakes.

Media

v1.2 VS Race
v1.0 VS Race
Beta VS Race

Version History

Version Date of release Information
Beta 1 2012-10-30 First release
Beta 2 2012-10-31
  • Added minimap.
  • Fixed boost panels.
  • The road now uses slot 4.4 SFX.
Beta 3 2012-11-02
  • Fixed culling.
  • Added road transparency.
  • Improved and cleaned KCL.
  • Slightly changed KMP.
RC1 2012-11-03
  • Fixed KMP (courtesy of Caron).
  • Improved KCL to fit the new KMP.
RC1b 2012-11-03
  • Moved misplaced item boxes to their correct locations.
  • The block texture is now the same as seen in Nintendo's GBA remakes.
  • Fixed slightly misplaced finish line.
RC2 2012-11-24
  • Fixed alpha (courtesy of Guilmon).
  • Cleaned track file.
RC3 2013-01-05
  • Added Bowser's flying fortress (KmoonZ).
  • Added clouds (Crescent64).
  • The sky is now blue.
  • Removed galaxy.
  • Added a moon that looks like the original.
  • Fixed item routes.
RC3.ctgp 2014-01-12 Update by MrBean35000vr:
  • Changed key checkpoint locations.
v1.0 2013-02-17
  • Added boost animation.
  • Fixed a respawn point.
v1.0.ctt 2013-07-16 Update by Torran:
  • Changed key checkpoint locations.
v1.1 2013-10-10 Update by Wiimm:
v1.2 2016-06-27 Update by maczkopeti:
  • Upscaled to 111.25%.
  • Rotated 90°.
  • Remade fall boundaries.
  • Stabilized last two jumps.
  • The CPUs are now less likely to take the hard route.
  • Added one more item box to each item box row.
  • Adjusted cameras.
  • Added mipmaps.
  • Cleaned and darkened road texture.
  • Sped up boost animation.
  • Downscaled minimap.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Trivia

This remake is available for Mario Kart DS in Mario Kart Zero.