Difference between revisions of "Formula Kart Wii"
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== Overview == | == Overview == | ||
− | '''Formula Kart Wii''' is a custom game mode created by [[CLF78]] and [[Ismy]]. It | + | '''Formula Kart Wii''' is a custom game mode created by [[CLF78]] and [[Ismy]]. It changes the lap count to 50, adding random items and a plethora of other changes to make the racing more lively and chaotic. The mod is inspired by [[wikipedia:Formula One|Formula One]], a car racing championship. |
=== Credits === | === Credits === | ||
− | * Every | + | * Every modder whose work has been included in the project, for their great contribution. |
− | * [[kHacker35000vr]], [[Melg]], [[Seeky]], and [[stebler]], for | + | * [[Krummers]], for helping with the track patches. |
+ | * [[kHacker35000vr]], [[Melg]], [[Seeky]], and [[stebler]], for help and documentation. | ||
* [[_tZ]], for his code loader. | * [[_tZ]], for his code loader. | ||
Line 41: | Line 42: | ||
== Features == | == Features == | ||
=== Game Variants === | === Game Variants === | ||
− | Formula Kart Wii features | + | Formula Kart Wii currently features two variants of the game mode. |
− | * To pick a game variant offline, | + | * To pick a game variant offline, select the corresponding option in the VS Rules menu. |
* To do so online, press the corresponding room start button. | * To do so online, press the corresponding room start button. | ||
{| class="textbox grid sortable" | {| class="textbox grid sortable" | ||
Line 50: | Line 51: | ||
|- | |- | ||
| Classic | | Classic | ||
− | | A | + | | A regular Formula Kart Wii race. No additional rules are present. |
|- class=alt | |- class=alt | ||
| Ramp Up | | Ramp Up | ||
− | | | + | | The player's speed increases by 1cc every lap, starting at 150cc. On lap 20, Brake Drifting and Fast Falling are enabled. |
|} | |} | ||
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| Enables Mirror Mode. | | Enables Mirror Mode. | ||
|- | |- | ||
+ | | Random Combination | ||
+ | | [[CLF78]] | ||
+ | | Gives every player in the room a random character and vehicle combination. The player cannot see the chosen combination until the race begins. | ||
+ | |- class=alt | ||
| Teams Mode | | Teams Mode | ||
| [[Nintendo]] | | [[Nintendo]] | ||
| Enables teams mode. | | Enables teams mode. | ||
− | |- | + | |- |
| [https://mkwii.com/showthread.php?tid=1838 Vehicle Restriction] | | [https://mkwii.com/showthread.php?tid=1838 Vehicle Restriction] | ||
| [[CLF78]] | | [[CLF78]] | ||
| Lets the host restrict the type of vehicles that players can use. | | Lets the host restrict the type of vehicles that players can use. | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | === Item | + | === Item Changes === |
− | Almost all the items have been | + | Almost all the items have been edited to make the racing experience more chaotic. In addition, several brand new items have been introduced. |
{| class="textbox grid sortable" | {| class="textbox grid sortable" | ||
|+ Item Edits | |+ Item Edits | ||
Line 96: | Line 97: | ||
| align=center rowspan=9| All Items | | align=center rowspan=9| All Items | ||
| [https://mkwii.com/showthread.php?tid=1720 All Items Can Land] | | [https://mkwii.com/showthread.php?tid=1720 All Items Can Land] | ||
− | | [[ | + | | [[CLF78]], [[MrBean35000vr]] |
− | | Every item (with the exception of the Thunder Cloud, POW Block and Lightning) can land on the floor when dropped and be activated when a racer drives over it. | + | | Every item (with the exception of the Thunder Cloud, POW Block and Lightning) can land on the floor when dropped and be activated when a racer drives over it. Effects are identical to using the item itself. |
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=1716 Disable Item Poof] | | [https://mkwii.com/showthread.php?tid=1716 Disable Item Poof] | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | Stops the game from removing items that have been on track for too long, unless their total amount reaches the set limit. |
|- | |- | ||
| Dynamic Item Sizing | | Dynamic Item Sizing | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | Items will reflect the status of the player who dropped/fired them. If used while in a Mega Mushroom, they will remain giant, and if used while shocked they will remain tiny. For Bob-ombs and Blue Shells, this also affects their explosion radius. This does not affect the Thunder Cloud. |
|- | |- | ||
− | | | + | | Instant Item Boxes |
− | | Anarion | + | | Anarion, [[CLF78]] |
| {{obj-ref|0x65|Item boxes}} respawn instantly to allow everyone to get items. | | {{obj-ref|0x65|Item boxes}} respawn instantly to allow everyone to get items. | ||
|- | |- | ||
| Max Item Limit Modifier | | Max Item Limit Modifier | ||
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
− | | Increases the amount of items that can be in play | + | | Increases the amount of items that can be in play. The new limits can be found [[#Item Data|here]]. |
|- | |- | ||
| Newbie Helper | | Newbie Helper | ||
| [[CLF78]], [[Seeky]] | | [[CLF78]], [[Seeky]] | ||
− | | If a player is lapped by first place, they will no longer pull Bananas, Shells, Fake Item Boxes or Bob-ombs. CPUs are | + | | If a player is lapped by first place, they will no longer pull Bananas, Shells, Fake Item Boxes or Bob-ombs. CPUs are unaffected. |
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=909 Remove Mushroom Bug] | | [https://mkwii.com/showthread.php?tid=909 Remove Mushroom Bug] | ||
| [[Vega]] | | [[Vega]] | ||
− | | The Mushroom bug is | + | | The Mushroom bug is an intentional game behaviour that results in the player receiving a Mushroom as their 16th, 18th and 20th+ item, regardless of position. This code removes said behaviour. |
|- | |- | ||
− | | Remove Mushroom | + | | Remove Mushroom Item Fallback |
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
− | | | + | | If too many of an item are in play, the game will try to give the player another item instead of defaulting to a Mushroom. This does not apply to the POW Block and Lightning, though this will grant the player Triple Mushrooms instead of a single one. |
|- | |- | ||
| Ultimate Item Randomizer | | Ultimate Item Randomizer | ||
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
− | | Completely randomizes item chances and gives a (weighted) random amount of the chosen item (see [[#Item Data|here]] for more info). It also randomizes the items spawned by objects, such as {{obj-ref|0x176|leaf piles}}, {{obj-ref|0x70|wooden boxes}} and {{obj-ref|0x191|Goombas}}. A few rules remain to | + | | Completely randomizes item chances and gives a (weighted) random amount of the chosen item (see [[#Item Data|here]] for more info). It also randomizes the items spawned by objects, such as {{obj-ref|0x176|leaf piles}}, {{obj-ref|0x70|wooden boxes}} and {{obj-ref|0x191|Goombas}}. A few rules remain to maintain gameplay balance: |
* Blue Shell, Lightning and POW Block timers are still respected. | * Blue Shell, Lightning and POW Block timers are still respected. | ||
* CPUs cannot pull Feathers and cannot pull Blue Shells and POW Blocks when in first place since they are not able to use them correctly. | * CPUs cannot pull Feathers and cannot pull Blue Shells and POW Blocks when in first place since they are not able to use them correctly. | ||
− | * Lightnings, POW Blocks and Thunder Clouds cannot be | + | * Lightnings, POW Blocks and Thunder Clouds cannot be dropped by objects. |
|- class=alt | |- class=alt | ||
| align=center rowspan=2| [[File:Green Shell.png]]<br>Green Shell | | align=center rowspan=2| [[File:Green Shell.png]]<br>Green Shell | ||
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| Shells Never Break | | Shells Never Break | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | Green and Red Shells will | + | | Green and Red Shells will not break until they hit a player, an object or another item. Red Shells will still break on walls if actively chasing a player. |
|- | |- | ||
| align=center| [[File:Red Shell.png]]<br>Red Shell | | align=center| [[File:Red Shell.png]]<br>Red Shell | ||
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| [[CLF78]] | | [[CLF78]] | ||
| The Red Shells' targeting logic has been altered in the following ways: | | The Red Shells' targeting logic has been altered in the following ways: | ||
− | * Shells will only target the player | + | * Shells will only target the player one position ahead of the shooter, rather than targeting players in higher positions indiscriminately. |
− | * Shells will not skip a | + | * Shells will not skip a player if they're getting hit by another item. |
* Shells thrown from first place will not target anyone. | * Shells thrown from first place will not target anyone. | ||
|- class=alt | |- class=alt | ||
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|- | |- | ||
| [https://mkwii.com/showthread.php?tid=1680 Mega Mushroom Size Modifier] | | [https://mkwii.com/showthread.php?tid=1680 Mega Mushroom Size Modifier] | ||
− | | [[CLF78]], [[TheLordScruffy]] | + | | [[CLF78]], [[Ismy]], [[TheLordScruffy]] |
− | | The player's size when in a Mega Mushroom is 1.5× the original. The camera FOV is slightly increased to | + | | The player's size when in a Mega Mushroom is 1.5× the original (and capped to allow bigger vehicles to fit certain areas). The camera FOV is slightly increased to maintain visibility. |
|- class=alt | |- class=alt | ||
| align=center| [[File:Feather.png]]<br>Feather | | align=center| [[File:Feather.png]]<br>Feather | ||
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| Fast POW | | Fast POW | ||
| mdmwii | | mdmwii | ||
− | | The POW Block hits at the second strike instead of the third one to | + | | The POW Block hits at the second strike instead of the third one to keep players on their toes. |
|- | |- | ||
| No POW Delay | | No POW Delay | ||
| [[Ro]] | | [[Ro]] | ||
− | | If a POW is used while another | + | | If a POW Block is used while another is about to strike, the strikes will be reset. This can be used to confuse players. |
|- | |- | ||
| POW Yourself in 1st | | POW Yourself in 1st | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | If a player uses a POW while in first place, they will | + | | If a player uses a POW Block while in first place, they will hit themselves. |
|- class=alt | |- class=alt | ||
| align=center rowspan=3| [[File:Thunder Cloud.png]]<br>Thunder Cloud | | align=center rowspan=3| [[File:Thunder Cloud.png]]<br>Thunder Cloud | ||
+ | | [https://mkwii.com/showthread.php?tid=1941 Fix Thunder Cloud Glitch] | ||
+ | | [[CLF78]] | ||
+ | | The bug that causes the Thunder Cloud effect to remain if the cloud disappears is fixed. | ||
+ | |- class=alt | ||
| [https://mkwii.com/showthread.php?tid=1791 Impervious Thunder Cloud] | | [https://mkwii.com/showthread.php?tid=1791 Impervious Thunder Cloud] | ||
| [[CLF78]] | | [[CLF78]] | ||
| Thunder Clouds no longer disappear when using a power item or entering a cannon. | | Thunder Clouds no longer disappear when using a power item or entering a cannon. | ||
|- class=alt | |- class=alt | ||
− | | | + | | Mega/Bullet Thunder Cloud |
− | | [[_tZ]] | + | | [[_tZ]], [[CLF78]] |
− | + | | Instead of shrinking the player, the Thunder Cloud gives a Mega Mushroom effect (or a Bullet Bill effect if the player is lapped). | |
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
| align=center rowspan=4| [[File:Bullet Bill.png]]<br>Bullet Bill | | align=center rowspan=4| [[File:Bullet Bill.png]]<br>Bullet Bill | ||
| Bullet Bill Cannon Speed Modifier | | Bullet Bill Cannon Speed Modifier | ||
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
− | | Players in a Bullet Bill move faster than | + | | Players in a Bullet Bill move faster in cannons than regular players. |
+ | |- | ||
+ | | Bullet Bill Duration Modifier | ||
+ | | [[CLF78]] | ||
+ | | Overtaking too many players with a Bullet Bill no longer causes it to end early. This does not apply to first place. | ||
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=1688 Bullet Bill Speed Modifier] | | [https://mkwii.com/showthread.php?tid=1688 Bullet Bill Speed Modifier] | ||
− | | | + | | [[CLF78]], davidevgen |
| Bullet Bills move at 220 km/h, making them the most valuable item in order to catch up to other players. | | Bullet Bills move at 220 km/h, making them the most valuable item in order to catch up to other players. | ||
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=170 No Bullet Bill Icon] | | [https://mkwii.com/showthread.php?tid=170 No Bullet Bill Icon] | ||
| Anarion | | Anarion | ||
− | | | + | | Makes the Bullet Bill icon in the roulette disappear after using the item, allowing players to pick up and use other items during the Bullet Bill's effect. |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | === Item Data === | + | ==== Item Data ==== |
− | Item amounts are determined separately from item pulls. The chances of pulling a triple item in a distribution is the pulling chance × the amount chance. | + | Item amounts are determined separately from item pulls. The chances of pulling a triple item in a distribution is the pulling chance × the amount chance. Objects will always spawn a single item. |
{| class="textbox grid sortable center" | {| class="textbox grid sortable center" | ||
|+ Item Chances | |+ Item Chances | ||
Line 430: | Line 431: | ||
| 1/12 | | 1/12 | ||
|} | |} | ||
− | |||
− | |||
{| class="textbox grid sortable center" | {| class="textbox grid sortable center" | ||
Line 437: | Line 436: | ||
! Item | ! Item | ||
! New | ! New | ||
− | ! | + | ! Original |
|- | |- | ||
| Banana | | Banana | ||
Line 459: | Line 458: | ||
| 12 | | 12 | ||
|- class=alt | |- class=alt | ||
+ | | Blue Shell | ||
+ | | 7 | ||
+ | | 1 | ||
+ | |- | ||
| Bob-omb | | Bob-omb | ||
| 7 | | 7 | ||
| 3 | | 3 | ||
− | |- | + | |- class=alt |
| Bullet Bill | | Bullet Bill | ||
| 7 | | 7 | ||
| 1 | | 1 | ||
− | |- | + | |- |
| Feather | | Feather | ||
| 7 | | 7 | ||
| 1 | | 1 | ||
− | |- | + | |- class=alt |
| Golden Mushroom | | Golden Mushroom | ||
| 7 | | 7 | ||
| 2 | | 2 | ||
− | |- | + | |- |
| Mega Mushroom | | Mega Mushroom | ||
| 7 | | 7 | ||
| 2 | | 2 | ||
− | |- | + | |- class=alt |
| Star | | Star | ||
| 7 | | 7 | ||
| 3 | | 3 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Thunder Cloud | | Thunder Cloud | ||
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! Information | ! Information | ||
|- | |- | ||
+ | | [[Hybrid Drift]] | ||
+ | | [[Ismy]] | ||
+ | | Replaces the Automatic Drift option with Hybrid Drift, which combines automatic and manual drift. | ||
+ | |- class=alt | ||
| Inside Drifting Bikes | | Inside Drifting Bikes | ||
| [[Seeky]] | | [[Seeky]] | ||
| All bikes are inside drift. | | All bikes are inside drift. | ||
− | |- | + | |- |
− | | Super Miniturbo Threshold | + | | Super Miniturbo Threshold/Duration Modifier |
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
| Super mini-turbos take half the time to charge and last 1.5× longer. | | Super mini-turbos take half the time to charge and last 1.5× longer. | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
=== Gameplay Changes === | === Gameplay Changes === | ||
− | Several gameplay elements have been altered to provide more entertainment and make gameplay fairer. | + | Several gameplay elements have been altered to provide more entertainment and/or make gameplay fairer. |
{| class="textbox grid sortable" | {| class="textbox grid sortable" | ||
|+ Gameplay Changes | |+ Gameplay Changes | ||
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| No Invincibility Frames | | No Invincibility Frames | ||
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
− | | Removes the brief period of invincibility after being hit by an item, allowing | + | | Removes the brief period of invincibility after being hit by an item or landing from a respawn, allowing players to be hit again. |
|- class=alt | |- class=alt | ||
| No Team Invincibility | | No Team Invincibility | ||
− | | | + | | [[CLF78]], Geeh, [[Ismy]], Nameless |
− | | | + | | Enables friendly fire in teams mode. |
|- | |- | ||
| Points Table Modifier | | Points Table Modifier | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | Finishing points are multiplied by the amount of players in the race. |
|- class=alt | |- class=alt | ||
| Respawn Helper | | Respawn Helper | ||
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|- class=alt | |- class=alt | ||
| [[Ultra UnCut]] | | [[Ultra UnCut]] | ||
− | | [[ | + | | [[Chadderz]], [[MrBean35000vr]] |
− | | | + | | Fixes the Start Line Bug that causes many [[Ultra Shortcut]]s. |
|} | |} | ||
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| [https://mkwii.com/showthread.php?tid=1575 30 Seconds Time Limit Modifier] | | [https://mkwii.com/showthread.php?tid=1575 30 Seconds Time Limit Modifier] | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | The 30 second rule has been changed to three minutes, to allow players to finish the race. | + | | The 30 second rule has been changed to three minutes, to allow more players to finish the race. |
|- class=alt | |- class=alt | ||
| [https://mkwii.com/showthread.php?tid=1857 Accurate Explosion Damage] | | [https://mkwii.com/showthread.php?tid=1857 Accurate Explosion Damage] | ||
− | | [[ | + | | [[CLF78]], [[MrBean35000vr]] |
| Prevents the game from applying explosion damage to players that were not hit. It also swaps the spin-out damage with the explosion one. | | Prevents the game from applying explosion damage to players that were not hit. It also swaps the spin-out damage with the explosion one. | ||
|- | |- | ||
Line 590: | Line 589: | ||
|- | |- | ||
| [[Wiimmfi Project|Custom Server Support]] | | [[Wiimmfi Project|Custom Server Support]] | ||
− | | [[ | + | | [[Leseratte]], [[Wiimm]] |
| Support to play on Wiimmfi has been added as a replacement to Nintendo WFC. This comes with a custom region so that regional/continental races work. | | Support to play on Wiimmfi has been added as a replacement to Nintendo WFC. This comes with a custom region so that regional/continental races work. | ||
|- class=alt | |- class=alt | ||
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|- class=alt | |- class=alt | ||
| [https://mkwii.com/showthread.php?tid=1578 Instant Disconnect] and [https://mkwii.com/showthread.php?tid=57 Don't Lose VR When Disconnecting] | | [https://mkwii.com/showthread.php?tid=1578 Instant Disconnect] and [https://mkwii.com/showthread.php?tid=57 Don't Lose VR When Disconnecting] | ||
− | | [[CLF78]] | + | | BullyWiiPlaza, [[CLF78]] |
− | | | + | | Allows the player to disconnect from a room at any time without losing VR. The button combinations to do so are as follows: |
* Wii Wheel/Nunchuk: B, 1, 2, + | * Wii Wheel/Nunchuk: B, 1, 2, + | ||
* GCN Controller: L, R, A, START | * GCN Controller: L, R, A, START | ||
Line 613: | Line 612: | ||
|- class=alt | |- class=alt | ||
| Time Limit Modifier | | Time Limit Modifier | ||
− | | [[CLF78]] | + | | [[Chadderz]], [[CLF78]] |
| The five minute time limit has been extended to 60 minutes to accommodate for the longer races. | | The five minute time limit has been extended to 60 minutes to accommodate for the longer races. | ||
|} | |} | ||
Line 629: | Line 628: | ||
| A full list of changes can be found [https://docs.google.com/document/d/1uOfBsd9LX4i5joa6PXHDrnK9ncLtpHyh here]. | | A full list of changes can be found [https://docs.google.com/document/d/1uOfBsd9LX4i5joa6PXHDrnK9ncLtpHyh here]. | ||
* Added additional respawn points where necessary. | * Added additional respawn points where necessary. | ||
− | * Added out of bounds areas to prevent players missing key checkpoints. | + | * Added out of bounds areas to prevent players missing key checkpoints with the Feather. |
* Fixed finish line respawns. | * Fixed finish line respawns. | ||
− | * | + | * Modified Bullet Bill drop-offs to accommodate the faster Bullet Bill speed. |
|- class=alt | |- class=alt | ||
| {{cup-icon||Mushroom Cup}} | | {{cup-icon||Mushroom Cup}} | ||
| [[Wii Toad's Factory|Toad's Factory]] | | [[Wii Toad's Factory|Toad's Factory]] | ||
| | | | ||
− | |||
* [https://mkwii.com/showthread.php?tid=1667 Conveyors keep switching after three laps.] | * [https://mkwii.com/showthread.php?tid=1667 Conveyors keep switching after three laps.] | ||
* [https://mkwii.com/showthread.php?tid=1810 The music reset at the factory exit is disabled.] | * [https://mkwii.com/showthread.php?tid=1810 The music reset at the factory exit is disabled.] | ||
+ | * {{obj-ref|0x70|Wooden boxes}} always give items. | ||
|- | |- | ||
| rowspan=2 {{cup-icon||Flower Cup}} | | rowspan=2 {{cup-icon||Flower Cup}} | ||
| [[Wii Coconut Mall|Coconut Mall]] | | [[Wii Coconut Mall|Coconut Mall]] | ||
| | | | ||
+ | * Bullet Bills take the bottom path at the end of the mall by default. | ||
* [https://mkwii.com/showthread.php?tid=1676 Escalators keep switching after three laps.] | * [https://mkwii.com/showthread.php?tid=1676 Escalators keep switching after three laps.] | ||
− | |||
|- | |- | ||
| [[Wii DK Summit|DK Summit]] | | [[Wii DK Summit|DK Summit]] | ||
Line 655: | Line 654: | ||
| [[Wii Grumble Volcano|Grumble Volcano]] | | [[Wii Grumble Volcano|Grumble Volcano]] | ||
| | | | ||
− | * {{obj-ref|0x1fc|Sinking rocks}} and {{obj-ref|0x212|geysers}} are adjusted to | + | * Bullet Bills take the right path in the cave by default. |
+ | * {{obj-ref|0x1fc|Sinking rocks}} and {{obj-ref|0x212|geysers}} are adjusted to the lap count. | ||
* The Ultra Shortcut and Rock Hop rocks sink instantly to prevent bugs/excessive cutting. | * The Ultra Shortcut and Rock Hop rocks sink instantly to prevent bugs/excessive cutting. | ||
− | |||
|- | |- | ||
| {{cup-icon||Special Cup}} | | {{cup-icon||Special Cup}} | ||
| [[Wii Dry Dry Ruins|Dry Dry Ruins]] | | [[Wii Dry Dry Ruins|Dry Dry Ruins]] | ||
| | | | ||
− | * {{obj-ref|0x208|Pillar}} and {{obj-ref|0x209|sand pile}} timings are adjusted to | + | * {{obj-ref|0x208|Pillar}} and {{obj-ref|0x209|sand pile}} timings are adjusted to the lap count. |
− | * Split item route | + | * Split item route at the ruins exit into three. |
|- class=alt | |- class=alt | ||
| rowspan=3 {{cup-icon||Shell Cup}} | | rowspan=3 {{cup-icon||Shell Cup}} | ||
Line 673: | Line 672: | ||
|- class=alt | |- class=alt | ||
| [[SNES Ghost Valley 2]] | | [[SNES Ghost Valley 2]] | ||
− | | | + | | Falling block timings are adjusted to the lap count. |
|- | |- | ||
| rowspan=2 {{cup-icon||Banana Cup}} | | rowspan=2 {{cup-icon||Banana Cup}} | ||
Line 697: | Line 696: | ||
| 30 FPS | | 30 FPS | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | Locks the game at 30 frames per second. This feature | + | | Locks the game at 30 frames per second. This feature can be enabled/disabled at will, as it is meant for Dolphin users. |
|- class=alt | |- class=alt | ||
| [https://youtu.be/y2tOmsdoBjw Automatic BRSAR Patching] | | [https://youtu.be/y2tOmsdoBjw Automatic BRSAR Patching] | ||
Line 709: | Line 708: | ||
| [https://mkwii.com/showthread.php?tid=1828 Default Drift Type Modifier] | | [https://mkwii.com/showthread.php?tid=1828 Default Drift Type Modifier] | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | Makes the game always set the drift choice to Manual when booted. If | + | | Makes the game always set the drift choice to Manual when booted. If the player changes their drift choice mid-session, it will still be saved correctly. |
|- | |- | ||
| Disable Character Voices | | Disable Character Voices | ||
Line 732: | Line 731: | ||
|- class=alt | |- class=alt | ||
| Final Lap Music Trigger Modifier | | Final Lap Music Trigger Modifier | ||
− | | [[CLF78]] | + | | [[_tZ]], [[CLF78]] |
| Final lap music triggers on lap 45. For the final lap, the jingle plays again and then the music is slightly faster. | | Final lap music triggers on lap 45. For the final lap, the jingle plays again and then the music is slightly faster. | ||
|- | |- | ||
Line 740: | Line 739: | ||
|- class=alt | |- class=alt | ||
| Force VS Menu | | Force VS Menu | ||
− | | [[ | + | | [[CLF78]], [[TheLordScruffy]] |
| Forces the offline menus to VS Race. | | Forces the offline menus to VS Race. | ||
|- | |- | ||
Line 753: | Line 752: | ||
| [[My Stuff Folder]] | | [[My Stuff Folder]] | ||
| – | | – | ||
− | | Allows users to replace certain files with their own, allowing for custom textures, among other things. | + | | Allows users to replace certain files with their own, allowing for custom textures, among other things. Players can choose between the CTGP and the FKW folder, and can also choose to replace Music only or everything. |
− | '''NOTE: Do not replace | + | '''NOTE: Do not replace 'Common_X.szs' or the game will crash.''' |
|- class=alt | |- class=alt | ||
| [https://mkwii.com/showthread.php?tid=504 No Background Music] | | [https://mkwii.com/showthread.php?tid=504 No Background Music] | ||
Line 761: | Line 760: | ||
|- | |- | ||
| Offline Race Count Modifier | | Offline Race Count Modifier | ||
− | | [[ | + | | [[CLF78]], [[JoshuaMK]] |
− | | Lets | + | | Lets the player pick an amount of races between one and 16. |
|- class=alt | |- class=alt | ||
| Score Screen Improvements | | Score Screen Improvements | ||
Line 777: | Line 776: | ||
| Show Time Difference | | Show Time Difference | ||
| [[Melg]] | | [[Melg]] | ||
− | | Makes the game show how far ahead or behind | + | | Makes the game show how far ahead or behind the player is from others (like in Time Trials). This feature can be enabled/disabled at will, and it can be set to the player ahead or to the one in first. If the player crosses the line in first place, it will show their distance from second once they cross the line. |
'''Note: This feature does not work in split-screen; therefore, it is disabled when using it.''' | '''Note: This feature does not work in split-screen; therefore, it is disabled when using it.''' | ||
|- | |- | ||
Line 786: | Line 785: | ||
| [https://mkwii.com/showthread.php?tid=164 Silent Controller Changing] | | [https://mkwii.com/showthread.php?tid=164 Silent Controller Changing] | ||
| BullyWiiPlaza | | BullyWiiPlaza | ||
− | | Removes the controller change box, allowing | + | | Removes the controller change box, allowing the player to change controllers anytime. |
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=1730 Speedometer] | | [https://mkwii.com/showthread.php?tid=1730 Speedometer] | ||
− | | [[ | + | | [[CLF78]], [[stebler]] |
| Adds a speedometer in the lower right-hand corner of the screen. | | Adds a speedometer in the lower right-hand corner of the screen. | ||
'''Note: This feature does not work in split-screen; therefore, it is disabled when using it.''' | '''Note: This feature does not work in split-screen; therefore, it is disabled when using it.''' | ||
Line 808: | Line 807: | ||
| ≤ Alpha 0.7 | | ≤ Alpha 0.7 | ||
| ≤ 2020-04-28 | | ≤ 2020-04-28 | ||
− | | First release | + | | First public release. |
|- | |- | ||
| [https://drive.google.com/drive/folders/12MZc9mINeY4o0bYDfZwqWylYHlX3e3CJ Alpha 0.7] | | [https://drive.google.com/drive/folders/12MZc9mINeY4o0bYDfZwqWylYHlX3e3CJ Alpha 0.7] | ||
Line 835: | Line 834: | ||
| 2020-05-19 | | 2020-05-19 | ||
| | | | ||
+ | * Added Fake Item Box Color Modifier. | ||
* Added Green Shell Speed Modifier. | * Added Green Shell Speed Modifier. | ||
+ | * Added Triple Fake Item Boxes. | ||
* Added Triple Rotating Bananas. | * Added Triple Rotating Bananas. | ||
− | |||
− | |||
* Edited some codes. | * Edited some codes. | ||
|- | |- | ||
Line 851: | Line 850: | ||
* Added Show Everyone's Times After Race. | * Added Show Everyone's Times After Race. | ||
* Added [[Ultra UnCut]]. | * Added [[Ultra UnCut]]. | ||
− | * Moved Triple | + | * Moved Triple Fake Item Boxes over Blooper and removed Blooper-related codes. |
+ | * Removed Fake Item Box Color Modifier. | ||
* Removed Triple Rotating Bananas. | * Removed Triple Rotating Bananas. | ||
− | |||
* Edited some codes. | * Edited some codes. | ||
|- | |- | ||
Line 873: | Line 872: | ||
* Fixed a positioning bug caused by disconnections. | * Fixed a positioning bug caused by disconnections. | ||
* Fixed some Blooper-related bugs. | * Fixed some Blooper-related bugs. | ||
+ | * Removed No Disconnect. | ||
* Removed Remove VR Search. | * Removed Remove VR Search. | ||
− | |||
|- | |- | ||
| [https://drive.google.com/drive/folders/1uvmDrXZvzpMWZ1H4VH0r5Zx5oMoVjs61 Beta 1.0.1] | | [https://drive.google.com/drive/folders/1uvmDrXZvzpMWZ1H4VH0r5Zx5oMoVjs61 Beta 1.0.1] | ||
Line 885: | Line 884: | ||
| 2020-06-18 | | 2020-06-18 | ||
| | | | ||
− | * Added | + | * Added Auto Press A at Strap Screen. |
− | |||
− | |||
− | |||
− | |||
* Added Change Character Between Races. | * Added Change Character Between Races. | ||
* Added Don't Lose VR When Disconnecting. | * Added Don't Lose VR When Disconnecting. | ||
+ | * Added Faster Menu Navigation option. | ||
+ | * Added Increase Visual Distance. | ||
* Added Instant Disconnect. | * Added Instant Disconnect. | ||
− | * Added | + | * Added Mii Heads on Minimap option. |
+ | * Added No Background Music option. | ||
* Added No Ghost Saving. | * Added No Ghost Saving. | ||
+ | * Added several antifreeze codes. | ||
* Added Shroomless TTs. | * Added Shroomless TTs. | ||
− | * Added | + | * Added Silent Controller Changing |
− | * Added | + | * Added Wooden Box Respawn Modifier. |
− | * | + | * Changed loading method. |
− | * | + | * Modified Starting Lap Modifier to be disabled in Time Trials. |
|- | |- | ||
| [https://drive.google.com/drive/folders/1vD9dEHiqJjvyoQIZfERSaAKG3C1KsgIq Beta 1.2] | | [https://drive.google.com/drive/folders/1vD9dEHiqJjvyoQIZfERSaAKG3C1KsgIq Beta 1.2] | ||
| 2020-07-14 | | 2020-07-14 | ||
| | | | ||
+ | * Added Force 30 FPS option (ISO Builder only). | ||
* Added Force Battle Glitch option. | * Added Force Battle Glitch option. | ||
− | |||
* Re-added No Disconnect. | * Re-added No Disconnect. | ||
* Replaced Triple Fake Item Boxes icon. | * Replaced Triple Fake Item Boxes icon. | ||
Line 934: | Line 933: | ||
| 2020-08-05 | | 2020-08-05 | ||
| | | | ||
− | |||
* Added Always Win Track Vote option. | * Added Always Win Track Vote option. | ||
* Added License Unlocker option. | * Added License Unlocker option. | ||
+ | * Added POW Yourself in 1st. | ||
* Updated Lakitu lap signs. | * Updated Lakitu lap signs. | ||
* Updated Triple Fake Item Boxes icon. | * Updated Triple Fake Item Boxes icon. | ||
Line 1,035: | Line 1,034: | ||
| 2020-12-18 | | 2020-12-18 | ||
| | | | ||
− | |||
* Added Codehandler Annihilator. | * Added Codehandler Annihilator. | ||
+ | * Added Duplicated Item Auto-Trail. | ||
* Improved final lap music. | * Improved final lap music. | ||
* Updated some bugged item-object interactions. | * Updated some bugged item-object interactions. | ||
Line 1,067: | Line 1,066: | ||
* Improved Disable Item Poof. | * Improved Disable Item Poof. | ||
* Improved Ground Golden Mushroom Mod. | * Improved Ground Golden Mushroom Mod. | ||
− | * Changed {{obj-ref|0x176|leaf piles}} item probability to 33. | + | * Changed {{obj-ref|0x176|leaf piles}} item probability to 33%. |
* Other minor improvements. | * Other minor improvements. | ||
|- | |- | ||
Line 1,106: | Line 1,105: | ||
| 2021-08-02 | | 2021-08-02 | ||
| <spoiler> | | <spoiler> | ||
− | * | + | * Room Options: |
− | |||
** Added Room Message Options. | ** Added Room Message Options. | ||
** Team mode now retains team colors in the interface. | ** Team mode now retains team colors in the interface. |
Revision as of 22:13, 31 October 2022
Logo: | |
---|---|
Author: | CLF78, Ismy |
Type: | ISO Patcher, Riivolution |
Version: | Gamma 1.7.2 |
Date of latest version: | 2022-10-06 |
Download: | Google Drive |
Source code: | GitHub |
Discord server: | Formula Kart Wii γ1.7.2 - Autumn 2022 |
Overview
Formula Kart Wii is a custom game mode created by CLF78 and Ismy. It changes the lap count to 50, adding random items and a plethora of other changes to make the racing more lively and chaotic. The mod is inspired by Formula One, a car racing championship.
Credits
- Every modder whose work has been included in the project, for their great contribution.
- Krummers, for helping with the track patches.
- kHacker35000vr, Melg, Seeky, and stebler, for help and documentation.
- _tZ, for his code loader.
Media
Features
Game Variants
Formula Kart Wii currently features two variants of the game mode.
- To pick a game variant offline, select the corresponding option in the VS Rules menu.
- To do so online, press the corresponding room start button.
Variant | Information |
---|---|
Classic | A regular Formula Kart Wii race. No additional rules are present. |
Ramp Up | The player's speed increases by 1cc every lap, starting at 150cc. On lap 20, Brake Drifting and Fast Falling are enabled. |
Room Options
The room host can toggle the following options on or off using dedicated messages.
Option | Author | Information |
---|---|---|
Always Win Track Vote | Star | The room host always wins the track vote. |
Mirror Mode | Nintendo | Enables Mirror Mode. |
Random Combination | CLF78 | Gives every player in the room a random character and vehicle combination. The player cannot see the chosen combination until the race begins. |
Teams Mode | Nintendo | Enables teams mode. |
Vehicle Restriction | CLF78 | Lets the host restrict the type of vehicles that players can use. |
Item Changes
Almost all the items have been edited to make the racing experience more chaotic. In addition, several brand new items have been introduced.
Item | Feature | Author | Information |
---|---|---|---|
All Items | All Items Can Land | CLF78, MrBean35000vr | Every item (with the exception of the Thunder Cloud, POW Block and Lightning) can land on the floor when dropped and be activated when a racer drives over it. Effects are identical to using the item itself. |
Disable Item Poof | CLF78 | Stops the game from removing items that have been on track for too long, unless their total amount reaches the set limit. | |
Dynamic Item Sizing | CLF78 | Items will reflect the status of the player who dropped/fired them. If used while in a Mega Mushroom, they will remain giant, and if used while shocked they will remain tiny. For Bob-ombs and Blue Shells, this also affects their explosion radius. This does not affect the Thunder Cloud. | |
Instant Item Boxes | Anarion, CLF78 | Item boxes respawn instantly to allow everyone to get items. | |
Max Item Limit Modifier | CLF78, Ismy | Increases the amount of items that can be in play. The new limits can be found here. | |
Newbie Helper | CLF78, Seeky | If a player is lapped by first place, they will no longer pull Bananas, Shells, Fake Item Boxes or Bob-ombs. CPUs are unaffected. | |
Remove Mushroom Bug | Vega | The Mushroom bug is an intentional game behaviour that results in the player receiving a Mushroom as their 16th, 18th and 20th+ item, regardless of position. This code removes said behaviour. | |
Remove Mushroom Item Fallback | CLF78, Ismy | If too many of an item are in play, the game will try to give the player another item instead of defaulting to a Mushroom. This does not apply to the POW Block and Lightning, though this will grant the player Triple Mushrooms instead of a single one. | |
Ultimate Item Randomizer | CLF78, Ismy | Completely randomizes item chances and gives a (weighted) random amount of the chosen item (see here for more info). It also randomizes the items spawned by objects, such as leaf piles, wooden boxes and Goombas. A few rules remain to maintain gameplay balance:
| |
Green Shell |
Green Shell Speed Modifier | davidevgen | Green Shells move at 2× speed. |
Shells Never Break | CLF78 | Green and Red Shells will not break until they hit a player, an object or another item. Red Shells will still break on walls if actively chasing a player. | |
Red Shell |
Red Shell Targeting Modifier | CLF78 | The Red Shells' targeting logic has been altered in the following ways:
|
Banana |
Banana Damage Modifier | Skullface | Bananas make the player spin for a longer amount of time, slowing them to almost a halt. |
Mushroom |
No Item Use Stun | CLF78 | Running into a Mushroom, Golden Mushroom or Star while getting hit will still apply their effect. |
Star | |||
Golden Mushroom | |||
Bob-omb |
Motion Sensor Bombs | Hamster35000vr | Bob-ombs only explode when someone gets close to them. |
Blue Shell |
Blue Shell Speed Modifier | mdmwii | Blue Shells' traveling speed has been increased to 4×. However, they can still be dodged with Mushrooms. |
Draggable Blue Shells | Luis | Blue Shells can be held behind you like Red Shells. They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if the player gets wheelie-bumped while holding a Blue Shell behind, it will fall on the ground. | |
Lightning |
Objects Ignore Lightning Damage | CLF78, Ismy | Track objects such as Goombas, penguins and crabs are no longer affected by Lightning. |
Shock Squishing | CLF78 | If a shrunk player and a normal player bump into each other, the former will be squished (but will not lose their item and will not experience hit-stun). | |
Mega Mushroom |
Mega Flips Everything | JoshuaMK | Trucks and Chain Chomps will flip over if hit with a Mega Mushroom (instead of stopping the player). |
Mega Mushroom Size Modifier | CLF78, Ismy, TheLordScruffy | The player's size when in a Mega Mushroom is 1.5× the original (and capped to allow bigger vehicles to fit certain areas). The camera FOV is slightly increased to maintain visibility. | |
Feather |
Feather Item | CLF78, stebler | The Feather, which replaces the Blooper, lets you trick off the ground and jump high in the air. Additional features include disabling invisible walls and fast falling (both while airborne). |
POW Block |
Fast POW | mdmwii | The POW Block hits at the second strike instead of the third one to keep players on their toes. |
No POW Delay | Ro | If a POW Block is used while another is about to strike, the strikes will be reset. This can be used to confuse players. | |
POW Yourself in 1st | CLF78 | If a player uses a POW Block while in first place, they will hit themselves. | |
Thunder Cloud |
Fix Thunder Cloud Glitch | CLF78 | The bug that causes the Thunder Cloud effect to remain if the cloud disappears is fixed. |
Impervious Thunder Cloud | CLF78 | Thunder Clouds no longer disappear when using a power item or entering a cannon. | |
Mega/Bullet Thunder Cloud | _tZ, CLF78 | Instead of shrinking the player, the Thunder Cloud gives a Mega Mushroom effect (or a Bullet Bill effect if the player is lapped). | |
Bullet Bill |
Bullet Bill Cannon Speed Modifier | CLF78, Ismy | Players in a Bullet Bill move faster in cannons than regular players. |
Bullet Bill Duration Modifier | CLF78 | Overtaking too many players with a Bullet Bill no longer causes it to end early. This does not apply to first place. | |
Bullet Bill Speed Modifier | CLF78, davidevgen | Bullet Bills move at 220 km/h, making them the most valuable item in order to catch up to other players. | |
No Bullet Bill Icon | Anarion | Makes the Bullet Bill icon in the roulette disappear after using the item, allowing players to pick up and use other items during the Bullet Bill's effect. |
Item Data
Item amounts are determined separately from item pulls. The chances of pulling a triple item in a distribution is the pulling chance × the amount chance. Objects will always spawn a single item.
Item | Normal Distribution | Newbie Helper Distribution | Object Distribution | ||||||
---|---|---|---|---|---|---|---|---|---|
Pulling Chance | Single Item Chance | Double Item Chance | Triple Item Chance | Pulling Chance | Single Item Chance | Double Item Chance | Triple Item Chance | Pulling Chance | |
Green Shell | 2/19 [1] | 34% | 33% | 33% | – | – | – | – | 1/12 |
Red Shell | 2/19 [1] | 34% | 33% | 33% | – | – | – | – | 1/12 |
Banana | 2/19 [1] | 34% | 33% | 33% | – | – | – | – | 1/12 |
Fake Item Box | 2/19 [1] | 34% | 33% | 33% | – | – | – | – | 1/12 |
Mushroom | 1/19 | 34% | 33% | 33% | 1/9 | 34% | 33% | 33% | 1/12 |
Bob-omb | 1/19 | 95% | 4% | 1% | – | – | – | – | 1/12 |
Blue Shell | 1/19 | 95% | 4% | 1% | 1/9 | 85% | 10% | 5% | 1/12 |
Lightning | 1/19 | 95% | 4% | 1% | 1/9 | 95% | 4% | 1% | – |
Star | 1/19 | 85% | 10% | 5% | 1/9 | 34% | 33% | 33% | 1/12 |
Golden Mushroom | 1/19 | 95% | 4% | 1% | 1/9 | 85% | 10% | 5% | 1/12 |
Mega Mushroom | 1/19 | 85% | 10% | 5% | 1/9 | 34% | 33% | 33% | 1/12 |
Feather | 1/19 | 34% | 33% | 33% | – | – | – | – | 1/12 |
POW Block | 1/19 | 95% | 4% | 1% | 1/9 | 95% | 4% | 1% | – |
Thunder Cloud | 1/19 | 100% | – | – | 1/9 | 100% | – | – | – |
Bullet Bill | 1/19 | 95% | 4% | 1% | 1/9 | 95% | 4% | 1% | 1/12 |
Item | New | Original |
---|---|---|
Banana | 27 | 16 |
Fake Item Box | 27 | 6 |
Green Shell | 20 | 12 |
Red Shell | 20 | 8 |
Mushroom | 12 | 12 |
Blue Shell | 7 | 1 |
Bob-omb | 7 | 3 |
Bullet Bill | 7 | 1 |
Feather | 7 | 1 |
Golden Mushroom | 7 | 2 |
Mega Mushroom | 7 | 2 |
Star | 7 | 3 |
Thunder Cloud | 7 | 1 |
Lightning | 1 | 1 |
POW Block | 1 | 1 |
Total | 164 | 70 |
Vehicle Changes
Some vehicle characteristics have been altered to promote more vehicle variety.
Feature | Author | Information |
---|---|---|
Hybrid Drift | Ismy | Replaces the Automatic Drift option with Hybrid Drift, which combines automatic and manual drift. |
Inside Drifting Bikes | Seeky | All bikes are inside drift. |
Super Miniturbo Threshold/Duration Modifier | CLF78, Ismy | Super mini-turbos take half the time to charge and last 1.5× longer. |
Gameplay Changes
Several gameplay elements have been altered to provide more entertainment and/or make gameplay fairer.
Feature | Author | Information |
---|---|---|
Disable Horizontal Wall Glitch | stebler | Fixes the horizontal wall glitch. |
Disable Wallriding | CLF78 | Fixes wallriding to prevent abuse. |
No Invincibility Frames | CLF78, Ismy | Removes the brief period of invincibility after being hit by an item or landing from a respawn, allowing players to be hit again. |
No Team Invincibility | CLF78, Geeh, Ismy, Nameless | Enables friendly fire in teams mode. |
Points Table Modifier | CLF78 | Finishing points are multiplied by the amount of players in the race. |
Respawn Helper | davidevgen, CLF78, Ismy | If a player falls off the track while lapped, they will respawn immediately. |
Starting Lap Modifier | BullyWiiPlaza, CLF78, Ismy, Melg, TheLordScruffy | The race lasts 50 laps on every track. The lap counter and Lakitu show the correct current lap and total laps. |
Ultra UnCut | Chadderz, MrBean35000vr | Fixes the Start Line Bug that causes many Ultra Shortcuts. |
Online Gameplay Changes
Feature | Author | Information |
---|---|---|
30 Seconds Time Limit Modifier | CLF78 | The 30 second rule has been changed to three minutes, to allow more players to finish the race. |
Accurate Explosion Damage | CLF78, MrBean35000vr | Prevents the game from applying explosion damage to players that were not hit. It also swaps the spin-out damage with the explosion one. |
Accurate Finish Times/Positions | CLF78 | The finish times of players that do not reach the finish line is more realistic (this also affects CPUs offline). Additionally, the order of disconnected players is maintained. |
Change Character Between Wi-Fi Races | MrBean35000vr | When in online play, the player's character, vehicle, and drift mode choice may be changed between races by pressing + on the Wii Remote (or Start on the GCN Controller) when on the VR screen. This simply takes the player back to the character select menu and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken. |
Custom Server Support | Leseratte, Wiimm | Support to play on Wiimmfi has been added as a replacement to Nintendo WFC. This comes with a custom region so that regional/continental races work. |
Force CC | XeR | Forces 150cc in online races (or Mirror, if the relevant room option is enabled). |
Friend Room Race Count Modifier | MrBean35000vr | Changes the amount of VS races in friend rooms to one. |
Instant Disconnect and Don't Lose VR When Disconnecting | BullyWiiPlaza, CLF78 | Allows the player to disconnect from a room at any time without losing VR. The button combinations to do so are as follows:
|
Remove Worldwide Button | Chadderz | Removes the Worldwide button in the online menu completely. |
Time Limit Modifier | Chadderz, CLF78 | The five minute time limit has been extended to 60 minutes to accommodate for the longer races. |
Track-Specific Changes
The following features target track-specific gameplay elements in order to enhance gameplay. These are implemented in the form of cheat codes and file patches, so My Stuff support is retained (to an extent).
Cup | Track | Changes |
---|---|---|
— | All | A full list of changes can be found here.
|
Mushroom Cup |
Toad's Factory | |
Flower Cup |
Coconut Mall |
|
DK Summit | Changed key checkpoint five to four. | |
Star Cup |
Maple Treeway | All leaf piles have a 33% chance of spitting an item. |
Grumble Volcano |
| |
Special Cup |
Dry Dry Ruins | |
Shell Cup |
GCN Peach Beach | Made item routes less bumpy. |
DS Yoshi Falls | Bullet Bills take the waterfall route by default. | |
SNES Ghost Valley 2 | Falling block timings are adjusted to the lap count. | |
Banana Cup |
GBA Shy Guy Beach | Edited item routes near the tiny islands. |
DS Delfino Square | Wooden boxes respawn faster. | |
Lightning Cup |
N64 Bowser's Castle | Removed split checkpoints at the end. |
Other Features
Addiditonal quality of life and graphical enhancements are present to further polish the game mode.
Feature | Author | Information |
---|---|---|
30 FPS | CLF78 | Locks the game at 30 frames per second. This feature can be enabled/disabled at will, as it is meant for Dolphin users. |
Automatic BRSAR Patching | Elias_ | The revo_kart.brsar file is automatically patched to prevent music from cutting off mid-race. |
Credits Button | CLF78 | Replaces the Mario Kart Channel with the credits. |
Default Drift Type Modifier | CLF78 | Makes the game always set the drift choice to Manual when booted. If the player changes their drift choice mid-session, it will still be saved correctly. |
Disable Character Voices | Melg | Completely mutes characters. This feature can be enabled/disabled at will. |
Disable Multi Channel BRSTMs | CLF78 | Prevents music from cutting off if the relevant BRSTM channel is missing. |
Disable Staff Ghosts Lookup | CLF78 | Prevents the game from looking up staff ghosts to reduce loading times. |
Don't Hide Position After Race | MrBean35000vr | Prevents the game from hiding the player's position once the race is over. |
Faster Menu Navigation | east | Menus are much faster to navigate through. This feature can be enabled/disabled at will. |
Final Lap Music Trigger Modifier | _tZ, CLF78 | Final lap music triggers on lap 45. For the final lap, the jingle plays again and then the music is slightly faster. |
Force Battle Glitch | XeR | This code extends the view of character tags without the need to play on Battle Mode. This feature can be enabled/disabled at will. |
Force VS Menu | CLF78, TheLordScruffy | Forces the offline menus to VS Race. |
License Unlocker | _tZ | Unlocks every character and cup without affecting the savegame. |
Mii Heads on Minimap | JoshuaMK | When playing online, character minimap icons will be replaced by the players' Mii head. This feature can be enabled/disabled at will. |
My Stuff Folder | – | Allows users to replace certain files with their own, allowing for custom textures, among other things. Players can choose between the CTGP and the FKW folder, and can also choose to replace Music only or everything.
NOTE: Do not replace 'Common_X.szs' or the game will crash. |
No Background Music | CosmoCortney | Mutes all BRSTMs. This feature can be enabled/disabled at will. |
Offline Race Count Modifier | CLF78, JoshuaMK | Lets the player pick an amount of races between one and 16. |
Score Screen Improvements | CLF78, Melg | Various improvements were applied to the score screen:
|
Show Quit Confirmation Screen Everywhere | CLF78 | Adds the quit confirmation screen from GP mode to single player VS races. |
Show Time Difference | Melg | Makes the game show how far ahead or behind the player is from others (like in Time Trials). This feature can be enabled/disabled at will, and it can be set to the player ahead or to the one in first. If the player crosses the line in first place, it will show their distance from second once they cross the line.
Note: This feature does not work in split-screen; therefore, it is disabled when using it. |
Show Voting Timer | CLF78 | The countdown timer on the Wi-Fi voting screen is always shown. |
Silent Controller Changing | BullyWiiPlaza | Removes the controller change box, allowing the player to change controllers anytime. |
Speedometer | CLF78, stebler | Adds a speedometer in the lower right-hand corner of the screen.
Note: This feature does not work in split-screen; therefore, it is disabled when using it. |
Version Check | CLF78, Seeky | Prevents players with a different mod version than the host's from joining their room. |
Version History
Alpha 0.7 – Beta 1.10
Gamma 1 – Gamma 1.7.2
Version | Date of release | Information |
---|---|---|
Gamma 1 | 2020-11-20 |
|
Gamma 1.0.1 | 2020-12-05 |
|
Gamma 1.1 | 2020-12-18 |
|
Gamma 1.2 | 2020-12-30 |
|
Gamma 1.3 | 2021-01-12 |
|
Gamma 1.3.1 | 2021-01-14 |
|
Gamma 1.4 | 2021-02-25 |
|
Gamma 1.5 | 2021-03-18 |
|
Gamma 1.6 | 2021-08-02 | Show text |
Gamma 1.7 | 2022-09-02 | Update by CLF78, Ismy and Krummers:
|
Gamma 1.7.1 | 2022-09-21 | Fixed Miis causing bugs and crashes. |
Gamma 1.7.2 | 2022-10-06 |
|
Known Bugs
- Although officially supported, split-screen mode compatibility is poor and prone to bugs/crashing.
- Random Combination crashes when used in split-screen mode.
- Bob-ombs generated by objects offline will not blow up unless hit. They will also slide on slanted surfaces, although very slowly.
- Memory-intensive tracks may cause items and objects to lose their collision or disappear altogether.
- Players who skip key checkpoints online using the Feather will cause their position to desync.
- The game may enter an infinite loop and crash when too many items are on track. This only seems to occur offline.
- Two players can hold the Lightning and POW Block item at the same time.
Custom Game Modes:
Formula Kart Wii –
Hide and Seek
Cheat Codes:
Feather Item
Texture Hacks:
Jungle Circuit –
Cloud Cloud Meadows –
GBA Bowser Island 2 –
Luigi's Desert –
Sonic's Seaside Circuit
Track Edits:
Snow Capped Meadows
Game Mode:
Formula Kart Wii
Custom Track:
Fishe
Texture Hack:
SNES Mario Circuit π
Other Mods:
Buffed Sprinter Mod –
Hybrid Drift