Formula Kart Wii
|Type:||ISO Patcher, Riivolution|
|Date of latest version:||2023-07-01|
|Discord server:||Formula Kart Wii γ1.7.4 - Autumn 2023|
Formula Kart Wii is a custom game mode created by CLF78 and Ismy. It changes the lap count to 50, adding random items and a plethora of other changes to make the racing more lively and chaotic. The mod is inspired by Formula One, a car racing championship.
- Every modder whose work has been included in the project, for their great contribution.
- Krummers, for helping with the track patches.
- kHacker35000vr, Melg, Seeky, and stebler, for help and documentation.
- _tZ, for his code loader.
Formula Kart Wii currently features two variants of the game mode.
- To pick a game variant offline, select the corresponding option in the VS Rules menu.
- To do so online, press the corresponding room start button.
|Classic||A regular Formula Kart Wii race. No additional rules are present.|
|Ramp Up||The player's speed increases by 1cc every lap, starting at 150cc. On lap 20, Brake Drifting and Fast Falling are enabled.|
The room host can toggle the following options on or off using dedicated messages.
|Always Win Track Vote||Star||The room host always wins the track vote.|
|Mirror Mode||Nintendo||Enables Mirror Mode.|
|Random Combination||CLF78||Gives every player in the room a random character and vehicle combination. The player cannot see the chosen combination until the race begins.|
|Teams Mode||Nintendo||Enables teams mode.|
|Vehicle Restriction||CLF78||Lets the host restrict the type of vehicles that players can use.|
Almost all the items have been edited to make the racing experience more chaotic. In addition, several brand new items have been introduced.
|All Items||All Items Can Land||CLF78, MrBean35000vr||Every item (with the exception of the Thunder Cloud, POW Block and Lightning) can land on the floor when dropped and be activated when a racer drives over it. Effects are identical to using the item itself.|
|Disable Item Poof||CLF78||Stops the game from removing items that have been on track for too long, unless their total amount reaches the set limit.|
|Dynamic Item Sizing||CLF78||Items will reflect the status of the player who dropped/fired them. If used while in a Mega Mushroom, they will remain giant, and if used while shocked they will remain tiny. For Bob-ombs and Blue Shells, this also affects their explosion radius. This does not affect the Thunder Cloud.|
|Instant Item Boxes||Anarion, CLF78||respawn instantly to allow everyone to get items.|
|Max Item Limit Modifier||CLF78, Ismy||Increases the amount of items that can be in play. The new limits can be found here.|
|Newbie Helper||CLF78, Seeky||If a player is lapped by first place, they will no longer pull Bananas, Shells, Fake Item Boxes or Bob-ombs. CPUs are unaffected.|
|Remove Mushroom Bug||Vega||The Mushroom bug is an intentional game behavior that results in the player receiving a Mushroom as their 16th, 18th and 20th+ item, regardless of position. This code removes said behavior.|
|Remove Mushroom Item Fallback||CLF78, Ismy||If too many of an item are in play, the game will try to give the player another item instead of defaulting to a Mushroom. This does not apply to the POW Block and Lightning, though this will grant the player Triple Mushrooms instead of a single one.|
|Ultimate Item Randomizer||CLF78, Ismy||Completely randomizes item chances and gives a (weighted) random amount of the chosen item (see here for more info). It also randomizes the items spawned by objects, such as , and . A few rules remain to maintain gameplay balance:
|Green Shell Speed Modifier||davidevgen||Green Shells move at 2× speed.|
|Shells Never Break||CLF78||Green and Red Shells will not break until they hit a player, an object or another item. Red Shells will still break on walls if actively chasing a player.|
|Red Shell Targeting Modifier||CLF78||The Red Shells' targeting logic has been altered in the following ways:
|Banana Damage Modifier||Skullface||Bananas make the player spin for a longer amount of time, slowing them to almost a halt.|
|No Item Use Stun||CLF78||Running into a Mushroom, Golden Mushroom or Star while getting hit will still apply their effect.|
|Motion Sensor Bombs||Hamster35000vr||Bob-ombs only explode when someone gets close to them.|
|Blue Shell Speed Modifier||mdmwii||Blue Shells' traveling speed has been increased to 4×. However, they can still be dodged with Mushrooms.|
|Draggable Blue Shells||Luis||Blue Shells can be held behind you like Red Shells. They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if the player gets wheelie-bumped while holding a Blue Shell behind, it will fall on the ground.|
|Objects Ignore Lightning Damage||CLF78, Ismy||Track objects such as, and are no longer affected by Lightning.|
|Shock Squishing||CLF78||If a shrunk player and a normal player bump into each other, the former will be squished (but will not lose their item and will not experience hit-stun).|
|Mega Flips Everything||JoshuaMK||and will flip over if hit with a Mega Mushroom (instead of stopping the player).|
|Mega Mushroom Size Modifier||CLF78, Ismy, Palapeli||The player's size when in a Mega Mushroom is 1.5× the original (and capped to allow bigger vehicles to fit certain areas). The camera FOV is slightly increased to maintain visibility.|
|Feather Item||CLF78, stebler||The Feather, which replaces the Blooper, lets you trick off the ground and jump high in the air. Additional features include disabling invisible walls and fast falling (both while airborne).|
|Fast POW||mdmwii||The POW Block hits at the second strike instead of the third one to keep players on their toes.|
|No POW Delay||Ro||If a POW Block is used while another is about to strike, the strikes will be reset. This can be used to confuse players.|
|POW Yourself in 1st||CLF78||If a player uses a POW Block while in first place, they will hit themselves.|
|Fix Thunder Cloud Glitch||CLF78||The bug that causes the Thunder Cloud effect to remain if the cloud disappears is fixed.|
|Impervious Thunder Cloud||CLF78||Thunder Clouds no longer disappear when using a power item or entering a cannon.|
|Mega/Bullet Thunder Cloud||_tZ, CLF78||Instead of shrinking the player, the Thunder Cloud gives a Mega Mushroom effect (or a Bullet Bill effect if the player is lapped).|
|Bullet Bill Cannon Speed Modifier||CLF78, Ismy||Players in a Bullet Bill move faster in cannons than regular players.|
|Bullet Bill Duration Modifier||CLF78||Overtaking too many players with a Bullet Bill no longer causes it to end early. This does not apply to first place.|
|Bullet Bill Speed Modifier||CLF78, davidevgen||Bullet Bills move at 220 km/h, making them the most valuable item in order to catch up to other players.|
|No Bullet Bill Icon||Anarion||Makes the Bullet Bill icon in the roulette disappear after using the item, allowing players to pick up and use other items during the Bullet Bill's effect.|
Item amounts are determined separately from item pulls. The chances of pulling a triple item in a distribution is the pulling chance × the amount chance. Objects will always spawn a single item.
|Item||Normal Distribution||Newbie Helper Distribution||Object Distribution|
|Pulling Chance||Single Item Chance||Double Item Chance||Triple Item Chance||Pulling Chance||Single Item Chance||Double Item Chance||Triple Item Chance||Pulling Chance|
|Green Shell||2/19 ||34%||33%||33%||–||–||–||–||1/12|
|Red Shell||2/19 ||34%||33%||33%||–||–||–||–||1/12|
|Fake Item Box||2/19 ||34%||33%||33%||–||–||–||–||1/12|
|Fake Item Box||27||6|
Some vehicle characteristics have been altered to promote more vehicle variety.
|Hybrid Drift||Ismy||Replaces the Automatic Drift option with Hybrid Drift, which combines automatic and manual drift.|
|Inside Drifting Bikes||Seeky||All bikes are inside drift.|
|Super Miniturbo Threshold/Duration Modifier||CLF78, Ismy||Super mini-turbos take half the time to charge and last 1.5× longer.|
Several gameplay elements have been altered to provide more entertainment and/or make gameplay fairer.
|Disable Horizontal Wall Glitch||stebler||Fixes the horizontal wall glitch.|
|Disable Wallriding||CLF78||Fixes wallriding to prevent abuse.|
|No Invincibility Frames||CLF78, Ismy||Removes the brief period of invincibility after being hit by an item or landing from a respawn, allowing players to be hit again.|
|No Team Invincibility||CLF78, Geeh, Ismy, Nameless||Enables friendly fire in teams mode.|
|Points Table Modifier||CLF78||Finishing points are multiplied by the amount of players in the race.|
|Respawn Helper||davidevgen, CLF78, Ismy||If a player falls off the track while lapped, they will respawn immediately.|
|Starting Lap Modifier||BullyWiiPlaza, CLF78, Ismy, Melg, Palapeli||The race lasts 50 laps on every track. The lap counter and Lakitu show the correct current lap and total laps.|
|Ultra UnCut||Chadderz, MrBean35000vr||Fixes the Start Line Bug that causes many Ultra Shortcuts.|
Online Gameplay Changes
|30 Seconds Time Limit Modifier||CLF78||The 30 second rule has been changed to three minutes, to allow more players to finish the race.|
|Accurate Explosion Damage||CLF78, MrBean35000vr||Prevents the game from applying explosion damage to players that were not hit. It also swaps the spin-out damage with the explosion one.|
|Accurate Finish Times/Positions||CLF78||The finish times of players that do not reach the finish line is more realistic (this also affects CPUs offline). Additionally, the order of disconnected players is maintained.|
|Change Character Between Wi-Fi Races||MrBean35000vr||When in online play, the player's character, vehicle, and drift mode choice may be changed between races by pressing + on the Wii Remote (or Start on the GCN Controller) when on the VR screen. This simply takes the player back to the character select menu and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken.|
|Custom Server Support||Leseratte, Wiimm||Support to play on Wiimmfi has been added as a replacement to Nintendo WFC. This comes with a custom region so that regional/continental races work.|
|Force CC||XeR||Forces 150cc in online races (or Mirror, if the relevant room option is enabled).|
|Friend Room Race Count Modifier||MrBean35000vr||Changes the amount of VS races in friend rooms to one.|
|Instant Disconnect and Don't Lose VR When Disconnecting||BullyWiiPlaza, CLF78||Allows the player to disconnect from a room at any time without losing VR. The button combinations to do so are as follows:
|Remove Worldwide Button||Chadderz||Removes the Worldwide button in the online menu completely.|
|Time Limit Modifier||Chadderz, CLF78||The five minute time limit has been extended to 60 minutes to accommodate for the longer races.|
The following features target track-specific gameplay elements in order to enhance gameplay. These are implemented in the form of cheat codes and file patches, so My Stuff support is retained (to an extent).
|—||All||A full list of changes can be found here.
|DK Summit||Changed key checkpoint five to four.|
|Maple Treeway||Allhave a 33% chance of spitting an item.|
|Dry Dry Ruins||
|GCN Peach Beach||Made item routes less bumpy.|
|DS Yoshi Falls||Bullet Bills take the waterfall route by default.|
|SNES Ghost Valley 2||Falling block timings are adjusted to the lap count.|
|GBA Shy Guy Beach||Edited item routes near the tiny islands.|
|DS Delfino Square||Wooden boxes respawn faster.|
|N64 Bowser's Castle||Removed split checkpoints at the end.|
Addiditonal quality of life and graphical enhancements are present to further polish the game mode.
|30 FPS||CLF78||Locks the game at 30 frames per second. This feature can be enabled/disabled at will, as it is meant for Dolphin users.|
|Automatic BRSAR Patching||Elias_||The revo_kart.brsar file is automatically patched to prevent music from cutting off mid-race.|
|Credits Button||CLF78||Replaces the Mario Kart Channel with the credits.|
|Default Drift Type Modifier||CLF78||Makes the game always set the drift choice to Manual when booted. If the player changes their drift choice mid-session, it will still be saved correctly.|
|Disable Character Voices||Melg||Completely mutes characters. This feature can be enabled/disabled at will.|
|Disable Multi Channel BRSTMs||CLF78||Prevents music from cutting off if the relevant BRSTM channel is missing.|
|Disable Staff Ghosts Lookup||CLF78||Prevents the game from looking up staff ghosts to reduce loading times.|
|Don't Hide Position After Race||MrBean35000vr||Prevents the game from hiding the player's position once the race is over.|
|Faster Menu Navigation||east||Menus are much faster to navigate through. This feature can be enabled/disabled at will.|
|Final Lap Music Trigger Modifier||_tZ, CLF78||Final lap music triggers on lap 45. For the final lap, the jingle plays again and then the music is slightly faster.|
|Force Battle Glitch||XeR||This code extends the view of character tags without the need to play on Battle Mode. This feature can be enabled/disabled at will.|
|Force VS Menu||CLF78, Palapeli||Forces the offline menus to VS Race.|
|License Unlocker||_tZ||Unlocks every character and cup without affecting the savegame.|
|Mii Heads on Minimap||JoshuaMK||When playing online, character minimap icons will be replaced by the players' Mii head. This feature can be enabled/disabled at will.|
|My Stuff Folder||–||Allows users to replace certain files with their own, allowing for custom textures, among other things. Players can choose between the CTGP and the FKW folder, and can also choose to replace Music only or everything.
NOTE: Do not replace 'Common_X.szs' or the game will crash.
|No Background Music||CosmoCortney||Mutes all BRSTMs. This feature can be enabled/disabled at will.|
|Offline Race Count Modifier||CLF78, JoshuaMK||Lets the player pick an amount of races between one and 16.|
|Score Screen Improvements||CLF78, Melg||Various improvements were applied to the score screen:
|Show Quit Confirmation Screen Everywhere||CLF78||Adds the quit confirmation screen from GP mode to single player VS races.|
|Show Time Difference||Melg||Makes the game show how far ahead or behind the player is from others (like in Time Trials). This feature can be enabled/disabled at will, and it can be set to the player ahead or to the one in first. If the player crosses the line in first place, it will show their distance from second once they cross the line.
Note: This feature does not work in split-screen; therefore, it is disabled when using it.
|Show Voting Timer||CLF78||The countdown timer on the Wi-Fi voting screen is always shown.|
|Silent Controller Changing||BullyWiiPlaza||Removes the controller change box, allowing the player to change controllers anytime.|
|Speedometer||CLF78, stebler||Adds a speedometer in the lower right-hand corner of the screen.
Note: This feature does not work in split-screen; therefore, it is disabled when using it.
|Version Check||CLF78, Seeky||Prevents players with a different mod version than the host's from joining their room.|
Alpha 0.7 – Beta 1.10
|Version||Date of release||Information|
|≤ Alpha 0.7||≤ 2020-04-28||First release|
|Alpha 0.10.1||2020-05-20||Fixed a crash.|
|Beta 1.2.1||2020-07-17||Fixed All Items Can Land for NTSC-U.|
|Beta 1.4.1||2020-08-06||Fixed POW Yourself in 1st.|
|Beta 1.6.1||2020-08-26||Added Newbie Helper.|
Gamma 1 – Gamma 1.7.4
|Version||Date of release||Information|
|Gamma 1.6||2021-08-02||Show text
|Gamma 1.7||2022-09-02||Update by CLF78, Ismy and Krummers:
|Gamma 1.7.1||2022-09-21||Fixed Miis causing bugs and crashes.|
- Although officially supported, split-screen mode compatibility is poor and prone to bugs/crashing.
- Random Combination crashes when used in split-screen mode.
- Bob-ombs generated by objects offline will not blow up unless hit. They will also slide on slanted surfaces, although very slowly.
- Memory-intensive tracks may cause items and objects to lose their collision or disappear altogether.
- Players who skip key checkpoints online using the Feather will cause their position to desync.
- The game may enter an infinite loop and crash when too many items are on track. This only seems to occur offline.
- Two players can hold the Lightning and POW Block item at the same time.
- Will be reduced to 1/19 when further items are implemented.