Talk:Big Nature City

From Custom Mario Kart
Jump to: navigation, search


this is really, really a great track. Thanks for your great work. We just tested your track and found some issues and we would really appreciate it, if you could fix those:

- Add a lot more arrows to the track (you can use the arrows from Waluigi Stadium), as it is very hard to orientate.
- There are several missing item routes (for example inside the amiibo hall and in the wide park area after that)
- Fix your checkpoints. We discovered one permanent position tracker bug and a lot of small position tracker will see that some of them are not correct when you use wszst check.
Thanks a lot --Sucht93a (talk) 18:43, 21 March 2016 (UTC)

Nice track and nice update. But no goombas or other characters on the nature way?? It looks a bit empty without them.--Snake (talk) 14:18, 15 April 2016 (UTC)

Second KTPT to fix finish line position at minimap

The starting position of this track is far away from the finish line. So the finish line at the mininmap is drawn at the wrong position. LE-CODE can fix it: If a second KTPT point is defined, it is used as draw position. So I plan to edit the track and to add an additional KTPT to fix this bug in the next 2 weeks for the coming MKW-Fun. After testing, I will release it.

Is this ok? Which version number shall I use?

Same questions for Big Express City. -- Wiimm (talk) 13:00, 20 May 2019 (UTC)

Ok, I see. Please use the latest version of both Big Nature City and Big Exoress City. Big Nature City may change its layout in the future, but there is no direct impact on the starting point. sorry for my late reply--lgmb (talk) 05:32, 22 May 2019 (UTC)
I already edited all versions. You can test it if you create the current IntermezzoWHB (a German thread). It contains 15 tracks where I added a second KTPT.
If you update your tracks, please follow the instructions of LE-CODE/Track_FAQ#Second_KTPT.
-- Wiimm (talk)