Difference between revisions of "WF Wuhu Island (JimmyKaz)"

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|editors used= [[Blender]], [[BrawlCrate]], [[CTools]], [[KMP Modifier]], [[Lorenzi's KMP Editor]], [http://meshlab.net MeshLab], [[wikipedia:Paint 3D|Paint 3D]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[Blender]], [[BrawlCrate]], [[CTools]], [[KMP Modifier]], [[Lorenzi's KMP Editor]], [http://meshlab.net MeshLab], [[wikipedia:Paint 3D|Paint 3D]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
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|wbz-id= 8175
|download= https://cdn.discordapp.com/attachments/718290082242494524/774432305892294656/old_mario_gc.szs
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|download= https://wiiki-content.acaruso.xyz/718290082242494524/774432305892294656/old_mario_gc.szs
 
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}}
  
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This is a port created by [[JimmyKaz]]. It was ported for use in a video project by the author involving ported models into [[Mario Kart Wii]] and other games that used the [[BRRES]] file format over their original models.
 
This is a port created by [[JimmyKaz]]. It was ported for use in a video project by the author involving ported models into [[Mario Kart Wii]] and other games that used the [[BRRES]] file format over their original models.
  
The author always used a method of porting that involved [[SketchUp]]. But upon importing the new models into Mario Kart Wii, a lot of important geometry data was lost and texture animations did not work properly. He eventually tried another method involving bone scaling of the original [[MDL0]] that he wanted to port the model from, so the scale would be consistent with the model he was replacing. Everything but the collision worked properly. Eventually, he tried to remake the collision 412 times with four different 3D modeling programs; even after these numerous attempts, there are still some collision issues. As well, laps do not count.
+
The author always used a method of porting that involved [[SketchUp]]. But upon importing the new models into Mario Kart Wii, a lot of important geometry data was lost and texture animations did not work properly. He eventually tried another method involving bone scaling of the original [[MDL0]] that he wanted to port the model from, so the scale would be consistent with the model he was replacing. Everything but the collision worked properly. Eventually, he tried to remake the collision 412 times with four different 3D modeling programs; even after these numerous attempts, there are still some collision issues. Laps do not count as well.
  
 
== Media ==
 
== Media ==
{{nomedia}}
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{{youtube-box||a4158KHl4J4|v1.0 VS Race|4950|5105}}
  
 
== Version History ==
 
== Version History ==
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|}
 
|}
  
== Custom Track Distributions ==
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== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
* (none)
 
* (none)
  
 
== Trivia ==
 
== Trivia ==
This is the most time the author has spent working on a track in one sitting. He tried constantly for over 13 hours straight to get all parts of the collision model working.
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Until the creation of [[Maple Treeway: Route 2]], this track was the most time the author spent working on a track in one sitting. He tried constantly for over 13 hours straight to get all parts of the collision model working.
  
 
{{User-JimmyKaz-Link}}
 
{{User-JimmyKaz-Link}}
 
[[Category:Track/Import]]
 
[[Category:Track/Import]]

Latest revision as of 02:51, 4 January 2024

This article is about JimmyKaz's port. For other versions, see WF Wuhu Island.
WF Wuhu Island
Creator: JimmyKaz
Designer: Nintendo
Version: v1.0
Date of latest version: 2020-11-07
Editors used: Blender, BrawlCrate, CTools, KMP Modifier, Lorenzi's KMP Editor, MeshLab, Paint 3D, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: acaruso's Archive

Overview

This is a port created by JimmyKaz. It was ported for use in a video project by the author involving ported models into Mario Kart Wii and other games that used the BRRES file format over their original models.

The author always used a method of porting that involved SketchUp. But upon importing the new models into Mario Kart Wii, a lot of important geometry data was lost and texture animations did not work properly. He eventually tried another method involving bone scaling of the original MDL0 that he wanted to port the model from, so the scale would be consistent with the model he was replacing. Everything but the collision worked properly. Eventually, he tried to remake the collision 412 times with four different 3D modeling programs; even after these numerous attempts, there are still some collision issues. Laps do not count as well.

Media

v1.0 VS Race

Version History

Version Date of release Information
v1.0 2020-11-07 First release

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Trivia

Until the creation of Maple Treeway: Route 2, this track was the most time the author spent working on a track in one sitting. He tried constantly for over 13 hours straight to get all parts of the collision model working.