Difference between revisions of "Sacred Woods"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
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|date of release= 2017-07-09
 
|date of release= 2017-07-09
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
|difficulty= 6/10
 
 
|wbz-id= 1282
 
|wbz-id= 1282
 
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/539248549833998356/treehouse_course.szs
 
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/539248549833998356/treehouse_course.szs
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
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=== Credits ===
 
=== Credits ===
* [[Nintendo]] for a texture used from ''The Legend of Zelda: Skyward Sword''
+
* [[Nintendo]], for a texture used from ''The Legend of Zelda: Skyward Sword''.
  
 
== Media ==
 
== Media ==
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== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
|-
+
! Version
! align=left| Version
+
! Date of release
! align=left| Date of release
+
! Information
! align=left| Information
 
 
|-
 
|-
 
|
 
|
 
| 2013-07-17
 
| 2013-07-17
| Start of development
+
| Start of development.
 
|-
 
|-
 
| Beta
 
| Beta
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| 2013-09-07
 
| 2013-09-07
 
|  
 
|  
* Boost and river animations
+
* Added boost and river animations.
* More objects and types of trees
+
* Added more objects and types of trees.
* Texture mapping and new textures added
+
* Added texture mapping and new textures.
* Better [[KCL]], course_model and vrcorn_model
+
* Better [[KCL]], course model and skybox.
* Checkpoint, respawn and item route issues fixed
+
* Fixed check point, respawn point and item route issues.
* Better minimap
+
* Better minimap.
 
|-
 
|-
 
| v1.1
 
| v1.1
 
| 2013-09-25
 
| 2013-09-25
 
|  
 
|  
* The ramp before the mushroom is better now
+
* The ramp before the mushroom is better now.
* KCL bugs fixed
+
* Fixed KCL bugs.
* Very little texture improvements (fences)
+
* Very little texture improvements (fences).
 
|-
 
|-
 
| v2.0
 
| v2.0
 
| 2014-01-17
 
| 2014-01-17
 
|  
 
|  
* Resized and better textures
+
* Resized and better textures.
* Animation improvements (better boosts and river)
+
* Improved boost and river animations.
* More details, better model
+
* Added more details, better model.
* Some too tight parts of the track are scaled up
+
* Scaled up some too tight parts of the track.
* posteffect edited
+
* Edited [[post-effects]].
* KCL improved (trees are solid) and more
+
* Improved KCL (trees are solid and more).
 
|-
 
|-
 
| v2.1
 
| v2.1
 
| 2017-07-09
 
| 2017-07-09
| Update by Sucht93a
+
| Update by Sucht93a.
 
|-
 
|-
 
| v3.0
 
| v3.0
 
| 2019-??-??
 
| 2019-??-??
| Complete remake from scratch
+
| Complete remake from scratch.
 
|}
 
|}
  

Revision as of 03:44, 13 June 2019

Sacred Woods
Creator: xBlue98, FunkyDude15
Designer: xBlue98
Version: v2.1
Date of latest version: 2017-07-09
Editors used: BrawlBox, CTools, KMP Cloud, KMP Modifier, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Sacred Woods is a custom track set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.

Credits

  • Nintendo, for a texture used from The Legend of Zelda: Skyward Sword.

Media

v2.0 VS Race
v1.1 VS Race

Version History

Version Date of release Information
2013-07-17 Start of development.
Beta 2013-08-06 First release
v1.0 2013-09-07
  • Added boost and river animations.
  • Added more objects and types of trees.
  • Added texture mapping and new textures.
  • Better KCL, course model and skybox.
  • Fixed check point, respawn point and item route issues.
  • Better minimap.
v1.1 2013-09-25
  • The ramp before the mushroom is better now.
  • Fixed KCL bugs.
  • Very little texture improvements (fences).
v2.0 2014-01-17
  • Resized and better textures.
  • Improved boost and river animations.
  • Added more details, better model.
  • Scaled up some too tight parts of the track.
  • Edited post-effects.
  • Improved KCL (trees are solid and more).
v2.1 2017-07-09 Update by Sucht93a.
v3.0 2019-??-?? Complete remake from scratch.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Heilig Woud
French: Bois Sacrés
German: Heilige Wälder
Italian: Bosco Sacro
Japanese: セイクリッドウッド
Korean: 신성한 숲
Portuguese: Bosque Sagrado
Russian: Священные леса
Spanish: Bosque Sagrado
Greek: Ιερά Δάση
Polish: Święty Las
Finnish: Pyhä metsä
Swedish: Heliga Skogar
Czech: Posvátný Les
Danish: Hellig Lund