Difference between revisions of "GCN Mushroom Bridge (Tock)"

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(Updated distribution list)
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* {{Distrib-ref|Chester Kart Wii|4090|chester-kw}}
 
* {{Distrib-ref|Chester Kart Wii|4090|chester-kw}}
 
* {{Distrib-ref|Chis Kart Wii|4090|chis-kart-wii}}
 
* {{Distrib-ref|Chis Kart Wii|4090|chis-kart-wii}}
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* [[CTGP Dolphin]] (v1.4)
 
* {{Distrib-ref|CTGP Revolution|4090|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|4090|ctgp-r}}
 
* [[Cuberluigi CT Pack]] (v1.5)
 
* [[Cuberluigi CT Pack]] (v1.5)

Revision as of 10:43, 17 March 2024

This article is about Tock's port. For other versions, see GCN Mushroom Bridge.
GCN Mushroom Bridge
Creator: Tock
Designer: Nintendo
Version: v1.5
Date of latest version: 2019-03-08
Editors used:
Scale: 140%
WBZ files: ct.wiimm.de
Download: tock.es

Overview

This is a port created by Tock. It features shadow mapping, proper shaders and the Wiggler bus (hanachan).

Credits

  • Riidefi, for helping the author with shadows and shaders.

Media

v1.5 Grand Prix (Dolphin)
v1.4 Presentation
Beta 1 VS Race

Version History

Version Date of release Information
Beta 1 2018-03-24 First release
v1.0 2018-05-06
v1.1 2018-05-14 Removed old force recalculation wall that acted as road.
v1.2 2018-06-03 Changed a respawn point.
v1.3 2018-06-16
  • Removed force recalculation wall.
  • Improved bridge collision.
v1.3.1 2018-06-18 Unofficial update by Sucht93a:
  • Fixed item route on the bridge.
  • Lowered item position after the cannon.
v1.4 2018-08-04 Update by Riidefi and Tock based on v1.3:
  • Added an invisible wall behind the fall boundary.
  • Fixed item route on the bridge.
  • Improved cannon.
  • Added star animation to the tunnels.
  • Added a version that removes access to the cannon.
v1.5 2019-03-08
  • Changed RGGA vertex colors to the correct RGBA vertex colors.
  • Changed whitewater shader so it is white and not black.

Custom Track Distributions

This track is part of the following Custom Track Distributions: