Pipeline Skyway II

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This article is about the newer version. For the older version of this custom track, see Pipeline Skyway.
Pipeline Skyway II
Author: Cotni
Version: v3.0
Date of latest version: 2017-07-01
Editors used: BrawlBox, CTools, GIMP, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: GitHub

Overview

Pipeline Skyway II is a custom track created by Cotni. It succeeds Pipeline Skyway, where it introduces the author's first attempt at texture mapping, a 3D skyway section as opposed to paper-thin roads, use of Koopa Cape's sound trigger collision, and an underwater half-pipe replacing the second island (as was the author's original vision for the track).

This version marks the first custom track to utilize AREA type 0x02 and multiple BFG entries to change the fog effect during gameplay.

Credits

Media

v3.0 Presentation

Version History

Version Date of release Information
v3.0 2017-07-01 First release

Known Bugs

Corrupted material data causes the water surface to look extremely glitchy for the second player only in split-screen mode.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Pijplijnluchtweg II
French: Aérodrôme de Tuyauterie II
German: -
Italian: Aerodromo delle Tubature II
Japanese: パイプラインスカイウェイII
Korean: 관로 항공로II
Portuguese: -
Russian: Трубы в облаках II
Spanish: Cañerías Celestes II
Greek: Ουρανοπίστα Πετρελαιαγωγών II
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -