Difference between revisions of "Wii U Sunshine Airport (Diego Vapy)"

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| 2021-12-24
 
| 2021-12-24
 
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*Add out of bounds to both sides of the road
+
* Added out of bounds areas.
*Optimized course model
+
* Added a {{obj-ref|0xd2|blimp}}.
*Fixed first plane texture corruption on console
+
* Added [[SRT0]] animations to boost panels and sea.
*Add an {{obj-ref|0xd2|airplane}}
+
* Fixed textures of first plane.
*Added [[SRT0]] animations to boost panels and sea
+
* Removed {{obj-ref|0x217|ramp}}.
*Removed {{obj-ref|0x217|ramp}}
+
* Optimized course model.
*Changed intro cameras
+
* Changed intro cameras.
 
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Revision as of 14:53, 24 December 2021

This article is about Diego Vapy's port. For other versions, see Wii U Sunshine Airport.
Wii U Sunshine Airport
Creator: Diego Vapy
Designer: Nintendo
Version: v1.0
Date of latest version: 2021-12-24
Editors used: 3ds Max, BrawlCrate, CTools, Lorenzi's KMP Editor, SketchUp, Wiimms SZS Tools, KMP Cloud
WBZ files: ct.wiimm.de
Download: Discord

Overview

This port is created by Diego Vapy. It uses the original model from Mario Kart 8.

Media

v1.0 VS Race (Dolphin)
Beta 1 VS Race (Dolphin)
Alpha 1 VS Race (Dolphin)

Version History

Version Date of release Information
Alpha 1 2021-09-14 First release
Beta 1 2021-10-06
  • Improved KCL.
  • Optimized course model.
  • Fixed some object positions.
Beta 2 2021-10-08 Update by OrangeYoshi:
  • Remade checkpoints.
  • Fixed cannon exit rotation.
v1.0 2021-12-24
  • Added out of bounds areas.
  • Added a blimp.
  • Added SRT0 animations to boost panels and sea.
  • Fixed textures of first plane.
  • Removed ramp.
  • Optimized course model.
  • Changed intro cameras.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)