SB Rainbow Road

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Revision as of 18:22, 19 February 2022 by SpartaYoshi (talk | contribs) (Released new track + includes all previous uunreleased versions and tests for archival purposes)
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SB Rainbow Road
Creator: SpartaYoshi
Designer: BK-TN, SpartaYoshi
Version: v1.0c
Date of latest version: 2022-02-19
Editors used: Blender, BrawlCrate, CTools, KMP Cloud, Lorenzi's KMP Editor, Paint.NET, Wiimms SZS Tools
Download: Google Drive

Overview

An inspired version of Rainbow Road is featured as a racing track in the Game Jolt indie game Sanicball, created by Thomas Nielsen (also known as BK-TN). It was made into a Mario Kart Wii custom track by SpartaYoshi, making it his fourth custom track overall.

This custom track is not a direct port of the original version from the indie game, as the models that compose the track are stored separately. Moreover, game-mechanical objects like start lines and checkpoint rings were also stored in-game as ASCII-encoded models, with no possibility of conversion into a compatible model to work with. Therefore, the position of objects like the big star or the start line banner don't stay true to their original location. In addition, the start line model has been remade from scratch.

The custom track also has cannons to adapt the X-axis 180º turn present in the original, to make it easier for the player to continue driving on a straight line and rotating automatically.

Credits

  • BK-TN for the design of the track and creation of the Sanicball game.
  • TL for helping with the cannon turn adaptation.

Media

Original Version


Version History

Version Date of release Information
Test 1 2022-02-18 First release (only playable in Time-Trials)
Test 2 2022-02-18
  • Upscaled track.
  • Added new minimap.
  • Added star model.
  • Recreated start line banner and poles.
  • Implemented KMP routes, checkpoints and respawns.
v1.0 2022-02-19
  • Implemented itemboxes.
  • Added starbits as decoration in star turn section.
  • Added fall boundaries (both air fall and burning).
  • Added two cannons to adapt X-axis 180º loop section with auto-rotation.
  • Removed unused objects and BRRES.
v1.0b 2022-02-19
  • Added more starbits.
  • Patched respawn Ultra Shortcut at star turn section.
  • Fixed cannon drop-off placement to avoid no-clipping floor.
  • Fixed unlinked item routes.
  • Minor checkpoint fixes.
v1.0c 2022-02-19

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Known Bugs

  • Start line pole on the left is misplaced right on the road border, when it should be inside.

Names in Other Languages

Dutch: -
French: -
German: -
Italian: -
Japanese: -
Korean: -
Portuguese: -
Russian: -
Spanish: SB Senda Arco Iris
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -

References


By the same author: SpartaYoshi