Difference between revisions of "GCN Luigi Circuit (Torran)"

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(Edited overview.)
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== Overview ==
 
== Overview ==
This port was originally created as a proof of concept (sort of) and currently lacks a bit in the aesthetics department.
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This port is created by [[Torran]]. It was originally created as a proof of concept (sort of) and currently lacks a bit in the aesthetics department.
  
 
== Media ==
 
== Media ==
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| Update by [[Larry98]]:
 
| Update by [[Larry98]]:
 
* Changed main road collision to boost.
 
* Changed main road collision to boost.
* Added a version with a ×0.8 speed modifier and AIParam.
+
* Added a version with a 0.8× speed modifier and AIParam.
 
|}
 
|}
  

Revision as of 21:09, 16 February 2023

This article is about Torran's port. For other versions, see GCN Luigi Circuit.
GCN Luigi Circuit
Creator: Torran
Designer: Nintendo
Version: RC2
Date of latest version: 2011-08-14
Editors used: 3ds Max, CTools, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

This port is created by Torran. It was originally created as a proof of concept (sort of) and currently lacks a bit in the aesthetics department.

Media

RC2 VS Race
RC1 VS Race

Version History

Version Date of release Information
RC1 2011-06-27 First release
RC2 2011-08-14
  • Added boost animation.
  • Added placeholder cameras.
  • Green/Red Shells can now traverse over low walls.
  • Added trickable road.
  • Repaired course model defects.
  • Applied 180° rotation.
RC2.boost 2012-03-10 Update by Wiimm:
  • Changed road collision to boost.
RC2-mkddw ≤ 2014-06-18 Update by Yoshidude4:
RC2-mkddw.boost ≤ 2014-06-18 Update by Larry98:
  • Changed main road collision to boost.
  • Added a version with a 0.8× speed modifier and AIParam.

Custom Track Distributions

This track is part of the following Custom Track Distributions: