Talk:SNES Rainbow Road (Wexos & Maximiliano)
Wow! If everything is ready, then I really can't wait for it :D --Dance4life628 (talk) 17:03, 9 May 2015 (UTC)Dance4life628
Is the 2nd turn a blind turn?
--Have a nice day, from ZillaSpaz 17:26, 9 May 2015 (UTC)
- Sorry. But i have never saw a Snes Rainbow Road like this. Very awful and bad. Thats nearly a joke. --Snake (talk) 20:57, 1 August 2015 (UTC)
- Well, there's no need to be harsh over it. Maxi is a relatively new CT creator and Yoshi74's models are for everyone's use. I am, with Maxi's permission, working on an update to this, which will look better, but there's no need for people to rip other people's CTs to shreds. JoeeyTheDino (talk) 10:31, 2 August 2015 (UTC)
No need to be harsh here, the creator knows what his track is so don't remark how bad it can be. Sadly I have to say I'm kind of disappointed for what the screenshoots could tell. Also, can anyone please make a proper video for it?--Gilc (talk) 04:24, 3 August 2015 (UTC)
- Well. The track is now good. It is ok if you make a another version of a snes rainbow road. But there are now 5 versions. is it really need?? A new snes vanilla lake 1 and 2 , snes ghost valley 3 ( because the moire effects ) or a new snes koopa beach 1 is in my eyes urgent. But it is ok.--Snake (talk) 09:49, 19 September 2015 (UTC)
Slot
Did you think about to exploit proprieties of Slot 4.4 like SFXs and KCL Sound Triggers? -- Omonimo747 (talk) 14:52, 25 August 2015 (UTC)
v3 will not function at a real Wii
v3 will not function at a real Wii, because there exists a KCL bug that acts like a tight barrier. So I know, that you never tested it at the Wii. But tests at the Wii are mandatory, because Dolphin and Wii are different.
-- Wiimm (talk) 22:50, 22 October 2016 (UTC)
- I tested it on a Wii everytime I changed something, I never tested it on Dolphin and I didn't even know that that KCL bug existed…
- MaximilianoMK (talk) 06:36, 23 October 2016 (UTC)
- How could you not notice that? Nearly all CPUs get stuck there. Other issues I found while playing 1 lap:
-Fall boundaries are too low
-When you trick on the ramps that are small and round you fly really high, and they're hard to low-trick.
-Huge Moiré pattern
--Wexos (Talk | Contribs) 07:15, 23 October 2016 (UTC)
- How could you not notice that? Nearly all CPUs get stuck there. Other issues I found while playing 1 lap: