Difference between revisions of "Slot"

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(distinction between slot effect and special slot effect should be bigger, because ctgp extra slots. also there may be more stuff to test)
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==Overview==
+
=Overview=
 
'''Slots''' are the places that [[Nintendo]] tracks or [[Custom Track]]s run. [[Mario Kart Wii]] has 32 track Slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
 
'''Slots''' are the places that [[Nintendo]] tracks or [[Custom Track]]s run. [[Mario Kart Wii]] has 32 track Slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
  
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| Slot 3.4||Grumble Volcano
 
| Slot 3.4||Grumble Volcano
 
|-
 
|-
| Slot 4.1||Dry Dry Ruins
+
| [[#Slot 4.1 (Dry Dry Ruins)|Slot 4.1]]||Dry Dry Ruins
 
|-
 
|-
 
| [[#Slot 4.2 (Moonview Highway)|Slot 4.2]]||Moonview Highway
 
| [[#Slot 4.2 (Moonview Highway)|Slot 4.2]]||Moonview Highway
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| Slot 5.1||GCN Peach Beach
 
| Slot 5.1||GCN Peach Beach
 
|-
 
|-
| Slot 5.2||DS Yoshi Falls
+
| [[#Slot 5.2 (DS Yoshi Falls)|Slot 5.2]]||DS Yoshi Falls
 
|-
 
|-
 
| [[#Slot 5.3 (SNES Ghost Valley 2)|Slot 5.3]]||SNES Ghost Valley 2
 
| [[#Slot 5.3 (SNES Ghost Valley 2)|Slot 5.3]]||SNES Ghost Valley 2
 
|-
 
|-
| Slot 5.4||N64 Mario Raceway
+
| [[#Slot 5.4 (N64 Mario Raceway)|Slot 5.4]]||N64 Mario Raceway
 
|-
 
|-
 
| [[#Slot 6.1 (N64 Sherbet Land)|Slot 6.1]]||N64 Sherbet Land
 
| [[#Slot 6.1 (N64 Sherbet Land)|Slot 6.1]]||N64 Sherbet Land
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| [[#Slot 6.2 (GBA Shy Guy Beach)|Slot 6.2]]||GBA Shy Guy Beach
 
| [[#Slot 6.2 (GBA Shy Guy Beach)|Slot 6.2]]||GBA Shy Guy Beach
 
|-
 
|-
| Slot 6.3||DS Delfino Square
+
| [[#Slot 6.3 (DS Delfino Square)|Slot 6.3]]||DS Delfino Square
 
|-
 
|-
 
| [[#Slot 6.4 (GCN Waluigi Stadium)|Slot 6.4]]||GCN Waluigi Stadium
 
| [[#Slot 6.4 (GCN Waluigi Stadium)|Slot 6.4]]||GCN Waluigi Stadium
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| [[#Slot 7.1 (DS Desert Hills)|Slot 7.1]]||DS Desert Hills
 
| [[#Slot 7.1 (DS Desert Hills)|Slot 7.1]]||DS Desert Hills
 
|-
 
|-
| Slot 7.2||GBA Bowser Castle 3
+
| [[#Slot 7.2 (GBA Bowser Castle 3)|Slot 7.2]]||GBA Bowser Castle 3
 
|-
 
|-
| Slot 7.3||N64 DK's Jungle Parkway
+
| [[#Slot 7.3 (N64 DK's Jungle Parkway)|Slot 7.3]]||N64 DK's Jungle Parkway
 
|-
 
|-
 
| [[#Slot 7.4 (GCN Mario Circuit)|Slot 7.4]]||GCN Mario Circuit
 
| [[#Slot 7.4 (GCN Mario Circuit)|Slot 7.4]]||GCN Mario Circuit
 
|-
 
|-
| Slot 8.1||SNES Mario Circuit 3
+
| [[#Slot 8.1 (SNES Mario Circuit 3)|Slot 8.1]]||SNES Mario Circuit 3
 
|-
 
|-
| Slot 8.2||DS Peach Gardens
+
| [[#Slot 8.2 (DS Peach Gardens)|Slot 8.2]]||DS Peach Gardens
 
|-
 
|-
| Slot 8.3||GCN DK Mountain
+
| [[#Slot 8.3 (GCN DK Mountain)|Slot 8.3]]||GCN DK Mountain
 
|-
 
|-
 
| [[#Slot 8.4 (N64 Bowser's Castle)|Slot 8.4]]||N64 Bowser's Castle
 
| [[#Slot 8.4 (N64 Bowser's Castle)|Slot 8.4]]||N64 Bowser's Castle
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|}
 
|}
  
==Special Slots==
+
=Special Slots=
 
Most tracks will run on all Slots, with exceptions of '''Slots [[#Slot 4.2 (Moonview Highway)|4.2]]''', '''[[#Slot 6.1 (N64 Sherbet Land)|6.1]]''' and '''[[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]'''. Additionally, some tracks will only run at '''Slots [[#Slot 3.1 (Daisy Circuit)|3.1]]''' and '''[[#Slot 7.1 (DS Desert Hills)|7.1]]'''. Here are the rules for these Special Slots:
 
Most tracks will run on all Slots, with exceptions of '''Slots [[#Slot 4.2 (Moonview Highway)|4.2]]''', '''[[#Slot 6.1 (N64 Sherbet Land)|6.1]]''' and '''[[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]'''. Additionally, some tracks will only run at '''Slots [[#Slot 3.1 (Daisy Circuit)|3.1]]''' and '''[[#Slot 7.1 (DS Desert Hills)|7.1]]'''. Here are the rules for these Special Slots:
  
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* Tracks using Objects [http://szs.wiimm.de/cgi/mkw/object?query=0x72#res sunDS] or [http://szs.wiimm.de/cgi/mkw/object?query=0x144#res pylon01] will only run on '''Slot 3.1''' and '''7.1'''.
 
* Tracks using Objects [http://szs.wiimm.de/cgi/mkw/object?query=0x72#res sunDS] or [http://szs.wiimm.de/cgi/mkw/object?query=0x144#res pylon01] will only run on '''Slot 3.1''' and '''7.1'''.
 
* Some tracks using object [http://szs.wiimm.de/cgi/mkw/track-ref/object/poihana#info poihana] (Cataquacks from GCN Peach Beach), cannot run on '''Slot 5.1'''. Curiously, the object is used on this Slot by Nintendo.
 
* Some tracks using object [http://szs.wiimm.de/cgi/mkw/track-ref/object/poihana#info poihana] (Cataquacks from GCN Peach Beach), cannot run on '''Slot 5.1'''. Curiously, the object is used on this Slot by Nintendo.
* All other Slots are different for [[KCL flag#Sound Trigger (0x18)|KCL Sound Triggers]], particular sounds for [[KCL flag]]s or effects what they give tracks.
+
* All other Slots are different for [[KCL flag#Sound Trigger (0x18)|KCL Sound Triggers]], particular sounds or GFX for [[KCL flag]]s, or what effects they give to tracks.
  
==Slot Features==
+
===Slot Expansion===
===Slot 1.1 (Luigi Circuit)===
+
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no normal slot features, but can use special slot effects and music slots.
* There is an audience sound playing in the background if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. This could possibly apply to other tracks as well.
+
 
 +
=Normal and Special Slot Features=
 +
==Slot 1.1 (Luigi Circuit)==
 +
===Normal===
 +
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 +
===Music===
 
* Slots 1.1 and 2.1 use the same background music files.
 
* Slots 1.1 and 2.1 use the same background music files.
  
===Slot 1.2 (Moo Moo Meadows)===
+
==Slot 1.2 (Moo Moo Meadows)==
 +
===Normal===
 
* During the intro camera pans, sounds of cows and bells can be heard.
 
* During the intro camera pans, sounds of cows and bells can be heard.
  
===Slot 1.3 (Mushroom Gorge)===
+
==Slot 1.3 (Mushroom Gorge)==
* There is always a white fog in the middle of the screen and other random clouds of fog throughout the course.
+
===Normal===
 +
* Wind ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 +
===Special===
 +
* There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an [[AREA]] that uses spores.
 +
* [[KCL_flag#Off-road_.280x03.29|Sand off-road]] will be dark gray.
  
 
'''Recommended tracks:'''
 
'''Recommended tracks:'''
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* [[Pipeline Skyway]]
 
* [[Pipeline Skyway]]
  
=== Slot 1.4 (Toad's Factory) ===
+
==Slot 1.4 (Toad's Factory)==
* There is an audience sound playing in the background if the [[KCL flag#Sound Trigger (0x18)|Sound Trigger KCL]] is not used.
+
===Normal===
 +
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Slot 2.1 (Mario Circuit)===
+
==Slot 2.1 (Mario Circuit)==
* During the intro camera pans, sounds of a Chain Chomp can be heard, similar to GCN Mario Circuit.
+
===Special===
 +
* [[KCL_flag#Off-road_.280x03.29|Sand off-road]] will be a lighter color.
 +
===Music===
 
* Slots 1.1 and 2.1 use the same background music files.
 
* Slots 1.1 and 2.1 use the same background music files.
  
===Slot 2.3 (DK Summit)===
+
==Slot 2.3 (DK Summit)==
 +
===Normal===
 +
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 +
===Special===
 
* It's always snowing.
 
* It's always snowing.
 
* The Cannon Sound and Little Wooden Gate sounds can be heard when you encounter them.
 
* The Cannon Sound and Little Wooden Gate sounds can be heard when you encounter them.
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* [[Helado Mountain]]
 
* [[Helado Mountain]]
  
===Slot 3.1 (Daisy Circuit)===
+
==Slot 3.1 (Daisy Circuit)==
 +
===Special===
 
* Tracks including cruiserR.brres will only work properly on this Slot. They might work in other Slots, but they only work the way they're supposed to with no bugs or crashes if they are on Slot 3.1.
 
* Tracks including cruiserR.brres will only work properly on this Slot. They might work in other Slots, but they only work the way they're supposed to with no bugs or crashes if they are on Slot 3.1.
 
* There are also some tracks that don't work on this Slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
 
* There are also some tracks that don't work on this Slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
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* [[Hillside Circuit]]
 
* [[Hillside Circuit]]
  
===Slot 3.3 (Maple Treeway)===
+
==Slot 3.3 (Maple Treeway)==
 +
===Special===
 
* Sounds of the Cannon can be heard.
 
* Sounds of the Cannon can be heard.
  
===Slot 4.2 (Moonview Highway)===
+
==Slot 4.1 (Dry Dry Ruins)==
 +
===Special===
 +
* [[KCL_flag#Off-road_.280x03.29|Sand off-road]] will be a darker color.
 +
 
 +
==Slot 4.2 (Moonview Highway)==
 +
===Special===
 
* Tracks will only work if there is at least one car of each kind following their set route '''AND''' the course_model must be the original Moonview Highway one.
 
* Tracks will only work if there is at least one car of each kind following their set route '''AND''' the course_model must be the original Moonview Highway one.
 
* Getting hit by anything on this Slot will grant the driver invincibility to cars and trucks for a short duration of time.
 
* Getting hit by anything on this Slot will grant the driver invincibility to cars and trucks for a short duration of time.
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* [[Space Road]]
 
* [[Space Road]]
  
===Slot 4.3 (Bowser's Castle)===  
+
==Slot 4.3 (Bowser's Castle)==
 +
===Special===
 
* Sounds of the Cannon can be heard, although the character will not speak.
 
* Sounds of the Cannon can be heard, although the character will not speak.
 +
* [[KCL_flag#Off-road_.280x03.29|Grass off-road]] will be brown.
 +
* [[KCL_flag#Off-road_.280x03.29|Sand off-road]] will be black.
  
===Slot 4.4 (Rainbow Road)===  
+
==Slot 4.4 (Rainbow Road)==
 +
===Special===
 
* Sounds of the Cannon can be heard.
 
* Sounds of the Cannon can be heard.
 
* KCL value 40C0 (Road 0x00 with variant 206) and KCL value 00B6 (Sticky Road 0x16 with variant 5) have a special sound when drifting.
 
* KCL value 40C0 (Road 0x00 with variant 206) and KCL value 00B6 (Sticky Road 0x16 with variant 5) have a special sound when drifting.
  
===Slot 5.3 (SNES Ghost Valley 2)===
+
==Slot 5.2 (DS Yoshi Falls)==
 +
===Normal===
 +
* A bird ambience plays in the background indefinitely.
 +
 
 +
==Slot 5.3 (SNES Ghost Valley 2)==
 +
===Special===
 
* Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other Slots. For example, item boxes are invisible and can only used once. However, this Slot accepts any track.
 
* Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other Slots. For example, item boxes are invisible and can only used once. However, this Slot accepts any track.
 
* The group [http://szs.wiimm.de/cgi/mkw/track-ref/group/obakeblocksfc#info obakeblockSFC] and the sub file ''obakeblockSFC.brres'' work only on this Slot.
 
* The group [http://szs.wiimm.de/cgi/mkw/track-ref/group/obakeblocksfc#info obakeblockSFC] and the sub file ''obakeblockSFC.brres'' work only on this Slot.
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* SNES Ghost Valley 2 (original Wii track)
 
* SNES Ghost Valley 2 (original Wii track)
  
===Slot 5.4 (N64 Mario Raceway)===
+
==Slot 5.4 (N64 Mario Raceway)==
* There is an audience sound playing in the background, if the [[KCL flag#Sound Trigger (0x18)|Sound Trigger KCL]] is not used. This could possibly apply to other tracks as well.
+
===Normal===
 +
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 +
===Special===
 +
* [[KCL_flag#Off-road_.280x03.29|Sand off-road]] will be a lighter color (lighter than Mario Circuit's).
  
 
'''Recommended tracks:'''
 
'''Recommended tracks:'''
 
* [[N64 Luigi Raceway]]
 
* [[N64 Luigi Raceway]]
  
===Slot 6.1 (N64 Sherbet Land)===
+
==Slot 6.1 (N64 Sherbet Land)==
 +
===Normal===
 +
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to play an icy cave ambience.
 +
===Special===
 
* Only courses including ''ice.brres'' file (from original "N64 Sherbet Land") run at this Slot.
 
* Only courses including ''ice.brres'' file (from original "N64 Sherbet Land") run at this Slot.
* An interesting note is that this is the only course that can't be replaced by any, but can replace any.
 
  
 
'''Recommended tracks:'''
 
'''Recommended tracks:'''
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* [[GCN Sherbet Land]] (Tock)
 
* [[GCN Sherbet Land]] (Tock)
  
===Slot 6.2 (GBA Shy Guy Beach)===
+
==Slot 6.2 (GBA Shy Guy Beach)==
 +
===Special===
 
* Only courses including pirate ship (Object [http://szs.wiimm.de/cgi/mkw/object?query=heyhoshipgba#res HeyhoShipGBA]), like the original "GBA Shy Guy Beach", run at this Slot. Those tracks also don't work on other Slots.
 
* Only courses including pirate ship (Object [http://szs.wiimm.de/cgi/mkw/object?query=heyhoshipgba#res HeyhoShipGBA]), like the original "GBA Shy Guy Beach", run at this Slot. Those tracks also don't work on other Slots.
  
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* [[GCN Yoshi Circuit (Teknik Kart Wii Team)]] (mod by Tock)
 
* [[GCN Yoshi Circuit (Teknik Kart Wii Team)]] (mod by Tock)
  
===Slot 6.4 (GCN Waluigi Stadium)===
+
==Slot 6.3 (DS Delfino Square)==
 +
===Normal===
 +
* A Pianta audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 +
 
 +
==Slot 6.4 (GCN Waluigi Stadium)==
 +
===Normal===
 +
* An audience ambience plays in the background right away, but only for a few seconds.
 +
===Special===
 
* You can hear applause for each trick.  
 
* You can hear applause for each trick.  
  
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* [[Wario's Lair]]
 
* [[Wario's Lair]]
  
===Slot 7.1 (DS Desert Hills)===
+
==Slot 7.1 (DS Desert Hills)==
 +
===Special===
 
* Tracks using the [[Object]] [http://szs.wiimm.de/cgi/mkw/object?query=0x72#res 0x72 (sunDS)] or [http://szs.wiimm.de/cgi/mkw/object?query=0x144#res 0x144 (pylon01)] will only run at Slots 3.1 and 7.1.
 
* Tracks using the [[Object]] [http://szs.wiimm.de/cgi/mkw/object?query=0x72#res 0x72 (sunDS)] or [http://szs.wiimm.de/cgi/mkw/object?query=0x144#res 0x144 (pylon01)] will only run at Slots 3.1 and 7.1.
  
 
'''Recommended tracks:'''
 
'''Recommended tracks:'''
 
* [[GCN Dry Dry Desert (sup3rsmash8)]]
 
* [[GCN Dry Dry Desert (sup3rsmash8)]]
* [[SNES Bowser Castle 3 (DasFragezeichen & Tock)]]  
+
* [[SNES Bowser Castle 3 (DasFragezeichen & Tock)]]
 +
 
 +
==Slot 7.2 (GBA Bowser Castle 3)==
 +
===Special===
 +
* A thunderstorm ambience plays in the background right away, but only for a few seconds.
 +
* [[KCL_flag#Off-road_.280x03.29|Sand off-road]] will be red.
 +
 
 +
==Slot 7.3 (N64 DK's Jungle Parkway)==
 +
===Normal===
 +
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 +
===Special===
 +
* [[KCL_flag#Road_.280x00.29|Variant 1 of the normal road KCL (flag 0)]] will have dirt GFX.
 +
 
 +
==Slot 7.4 (GCN Mario Circuit)==
 +
===Normal===
 +
* During the intro camera pans, sounds of a Chain Chomp can be heard.
 +
 
 +
==Slot 8.1 (SNES Mario Circuit 3)==
 +
===Special===
 +
* [[KCL_flag#Off-road_.280x03.29|Sand off-road]] will be a lighter color (darker than Mario Circuit's).
 +
 
 +
==Slot 8.2 (DS Peach Gardens)==
 +
===Normal===
 +
* During the intro camera pans, sounds of Chain Chomps can be heard.
 +
* A bird ambience plays in the background indefinitely.
 +
===Special===
 +
* [[KCL_flag#Slippery_Road_1_.280x01.29|Variant 1 of slippery road 1 KCL (flag 1)]] will be a lighter color.
  
===Slot 7.4 (GCN Mario Circuit)===
+
==Slot 8.3 (GCN DK Mountain)==
* During the intro camera pans, sounds of a Chain Chomp can be heard, similar to Mario Circuit.
+
===Normal===
 +
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 +
===Special===
 +
* [[KCL_flag#Road_.280x00.29|Variant 1 of normal road KCL (flag 0)]] will have dirt GFX.
  
===Slot 8.4 (N64 Bowser's Castle)===
+
==Slot 8.4 (N64 Bowser's Castle)==
 +
===Normal===
 
* Random coughs of the Bowser Howl and fire can be heard.
 
* Random coughs of the Bowser Howl and fire can be heard.
 
* This Slot has [[KCL flag#N64 Bowser's Castle|Sound Trigger KCL]] for the Bowser Howl.
 
* This Slot has [[KCL flag#N64 Bowser's Castle|Sound Trigger KCL]] for the Bowser Howl.

Revision as of 08:03, 6 April 2015

Overview

Slots are the places that Nintendo tracks or Custom Tracks run. Mario Kart Wii has 32 track Slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.

Race Slot Track Name
Slot 1.1 Luigi Circuit
Slot 1.2 Moo Moo Meadows
Slot 1.3 Mushroom Gorge
Slot 1.4 Toad's Factory
Slot 2.1 Mario Circuit
Slot 2.2 Coconut Mall
Slot 2.3 DK Summit[1]
Slot 2.4 Wario's Gold Mine
Slot 3.1 Daisy Circuit
Slot 3.2 Koopa Cape
Slot 3.3 Maple Treeway
Slot 3.4 Grumble Volcano
Slot 4.1 Dry Dry Ruins
Slot 4.2 Moonview Highway
Slot 4.3 Bowser's Castle
Slot 4.4 Rainbow Road
Slot 5.1 GCN Peach Beach
Slot 5.2 DS Yoshi Falls
Slot 5.3 SNES Ghost Valley 2
Slot 5.4 N64 Mario Raceway
Slot 6.1 N64 Sherbet Land
Slot 6.2 GBA Shy Guy Beach
Slot 6.3 DS Delfino Square
Slot 6.4 GCN Waluigi Stadium
Slot 7.1 DS Desert Hills
Slot 7.2 GBA Bowser Castle 3
Slot 7.3 N64 DK's Jungle Parkway
Slot 7.4 GCN Mario Circuit
Slot 8.1 SNES Mario Circuit 3
Slot 8.2 DS Peach Gardens
Slot 8.3 GCN DK Mountain
Slot 8.4 N64 Bowser's Castle
  1. DK's Snowboard Cross in Europe

The arena Slots are arranged into 2 cups with 5 arenas each.

Battle Slot Arena Name
Slot 1.1 Block Plaza
Slot 1.2 Delfino Pier
Slot 1.3 Funky Stadium
Slot 1.4 Chain Chomp Wheel
Slot 1.5 Thwomp Desert
Slot 2.1 SNES Battle Course 4
Slot 2.2 GBA Battle Course 3
Slot 2.3 N64 Skyscraper
Slot 2.4 GCN Cookie Land
Slot 2.5 DS Twilight House

Special Slots

Most tracks will run on all Slots, with exceptions of Slots 4.2, 6.1 and 6.2. Additionally, some tracks will only run at Slots 3.1 and 7.1. Here are the rules for these Special Slots:

  • Tracks can run on Slot 4.2 only if they have at least one truck, car, or bomb car and have the special MDL0 from the original track containing polygon11 and polygon60.
  • Tracks will run on Slot 6.1 only if the sub file ice.brres is inserted. Furthermore, this sub file is necessary to activate the KCL flag 0x10 with variant 003 (0x70), or the game will freeze.
  • Tracks using Objects HeyhoShipGBA or HeyhoBallGBA will only run on Slot 6.2 and they must use HeyhoShipGBA with a valid route to run.
  • Tracks using Objects sunDS or pylon01 will only run on Slot 3.1 and 7.1.
  • Some tracks using object poihana (Cataquacks from GCN Peach Beach), cannot run on Slot 5.1. Curiously, the object is used on this Slot by Nintendo.
  • All other Slots are different for KCL Sound Triggers, particular sounds or GFX for KCL flags, or what effects they give to tracks.

Slot Expansion

It is possible to expand the track selection list to include more slots. It should be noted that new slots have no normal slot features, but can use special slot effects and music slots.

Normal and Special Slot Features

Slot 1.1 (Luigi Circuit)

Normal

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Music

  • Slots 1.1 and 2.1 use the same background music files.

Slot 1.2 (Moo Moo Meadows)

Normal

  • During the intro camera pans, sounds of cows and bells can be heard.

Slot 1.3 (Mushroom Gorge)

Normal

  • Wind ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an AREA that uses spores.
  • Sand off-road will be dark gray.

Recommended tracks:

Slot 1.4 (Toad's Factory)

Normal

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Slot 2.1 (Mario Circuit)

Special

Music

  • Slots 1.1 and 2.1 use the same background music files.

Slot 2.3 (DK Summit)

Normal

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • It's always snowing.
  • The Cannon Sound and Little Wooden Gate sounds can be heard when you encounter them.

Recommended tracks:

Slot 3.1 (Daisy Circuit)

Special

  • Tracks including cruiserR.brres will only work properly on this Slot. They might work in other Slots, but they only work the way they're supposed to with no bugs or crashes if they are on Slot 3.1.
  • There are also some tracks that don't work on this Slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
  • Tracks using the Object 0x72 (sunDS) or 0x144 (pylon01) will only run at Slots 3.1 and 7.1.

Recommended tracks:

Slot 3.3 (Maple Treeway)

Special

  • Sounds of the Cannon can be heard.

Slot 4.1 (Dry Dry Ruins)

Special

Slot 4.2 (Moonview Highway)

Special

  • Tracks will only work if there is at least one car of each kind following their set route AND the course_model must be the original Moonview Highway one.
  • Getting hit by anything on this Slot will grant the driver invincibility to cars and trucks for a short duration of time.
  • The wheels of traffic hazards will only animate on this Slot.

Known running custom tracks are:

Slot 4.3 (Bowser's Castle)

Special

Slot 4.4 (Rainbow Road)

Special

  • Sounds of the Cannon can be heard.
  • KCL value 40C0 (Road 0x00 with variant 206) and KCL value 00B6 (Sticky Road 0x16 with variant 5) have a special sound when drifting.

Slot 5.2 (DS Yoshi Falls)

Normal

  • A bird ambience plays in the background indefinitely.

Slot 5.3 (SNES Ghost Valley 2)

Special

  • Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other Slots. For example, item boxes are invisible and can only used once. However, this Slot accepts any track.
  • The group obakeblockSFC and the sub file obakeblockSFC.brres work only on this Slot.

Known tracks with glitches on other Slots:

Slot 5.4 (N64 Mario Raceway)

Normal

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • Sand off-road will be a lighter color (lighter than Mario Circuit's).

Recommended tracks:

Slot 6.1 (N64 Sherbet Land)

Normal

Special

  • Only courses including ice.brres file (from original "N64 Sherbet Land") run at this Slot.

Recommended tracks:

Slot 6.2 (GBA Shy Guy Beach)

Special

  • Only courses including pirate ship (Object HeyhoShipGBA), like the original "GBA Shy Guy Beach", run at this Slot. Those tracks also don't work on other Slots.

Recommended tracks:

Slot 6.3 (DS Delfino Square)

Normal

  • A Pianta audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Slot 6.4 (GCN Waluigi Stadium)

Normal

  • An audience ambience plays in the background right away, but only for a few seconds.

Special

  • You can hear applause for each trick.

Recommended tracks:

Slot 7.1 (DS Desert Hills)

Special

Recommended tracks:

Slot 7.2 (GBA Bowser Castle 3)

Special

  • A thunderstorm ambience plays in the background right away, but only for a few seconds.
  • Sand off-road will be red.

Slot 7.3 (N64 DK's Jungle Parkway)

Normal

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 7.4 (GCN Mario Circuit)

Normal

  • During the intro camera pans, sounds of a Chain Chomp can be heard.

Slot 8.1 (SNES Mario Circuit 3)

Special

  • Sand off-road will be a lighter color (darker than Mario Circuit's).

Slot 8.2 (DS Peach Gardens)

Normal

  • During the intro camera pans, sounds of Chain Chomps can be heard.
  • A bird ambience plays in the background indefinitely.

Special

Slot 8.3 (GCN DK Mountain)

Normal

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 8.4 (N64 Bowser's Castle)

Normal

  • Random coughs of the Bowser Howl and fire can be heard.
  • This Slot has Sound Trigger KCL for the Bowser Howl.

Recommended tracks: