Difference between revisions of "Six King Labyrinth"

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* Remade checkpoints.
 
* Remade checkpoints.
 
* Added more respawn points.
 
* Added more respawn points.
* Removed unused item boxes ({{obj-ref|0x65|itembox}} and {{obj-ref|0x76|s_itembox}}).
+
* Removed unused {{obj-ref|0x65,0x76|item boxes}}.
 
* Added two {{obj-ref|0x155|flags}} to indicate where the finish line is.
 
* Added two {{obj-ref|0x155|flags}} to indicate where the finish line is.
 
* Added [[LE-CODE/Track FAQ#ktpt2|secondary start position]] to display the finish line correctly ([[LE-CODE]] only).
 
* Added [[LE-CODE/Track FAQ#ktpt2|secondary start position]] to display the finish line correctly ([[LE-CODE]] only).
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== Known Bugs ==
 
== Known Bugs ==
There is a heavy [[Slow Motion Bug]] when playing in 2-player split screen offline with CPUs. This can also occur in online races when racers are in Stars or Mega Mushrooms. [https://youtu.be/x7auiQJ6QtI Video]
+
There is a heavy [[Slow Motion Bug]] when playing in two player mode offline with CPUs. This can also occur in online races when racers are in Stars or Mega Mushrooms. [https://youtu.be/x7auiQJ6QtI Video]
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
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* {{Distrib-ref|CTGP Revolution|189|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|189|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution Classic|189|186,206}}
 
* {{Distrib-ref|CTGP Revolution Classic|189|186,206}}
 +
* [[CTGP-R v1.02 HNS Pack]] (v1.3)
 
* {{Distrib-ref|Cuberluigi CT Pack|189|152}}
 
* {{Distrib-ref|Cuberluigi CT Pack|189|152}}
 
* [[CtocKartWii 3.0]] (Beta 2)
 
* [[CtocKartWii 3.0]] (Beta 2)
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* [[Mario Kart Cris 4]] (v1.2)
 
* [[Mario Kart Cris 4]] (v1.2)
 
* [[Mario Kart Cris Deluxe 3.0 Final]] (v1.2)
 
* [[Mario Kart Cris Deluxe 3.0 Final]] (v1.2)
* {{Distrib-ref|Mario Kart Wii Faraphel|189|205,224}}
+
* {{Distrib-ref|Mario Kart Wii Faraphel|189|faraphel}}
 
* {{Distrib-ref|MKWii CT Origins|189|154}}
 
* {{Distrib-ref|MKWii CT Origins|189|154}}
 
* {{Distrib-ref|OptPack|189|161,191}}
 
* {{Distrib-ref|OptPack|189|161,191}}

Revision as of 04:39, 4 August 2021

Six King Labyrinth
Author: MrBean35000vr, Chadderz
Version: v1.3
Date of latest version: 2020-11-28
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Six King Labyrinth is a custom track created by MrBean35000vr and Chadderz. There are many different routes to take, but they all end outside the castle and then loop back to the entrance.

Media

Beta Time Trial

Version History

Version Date of release Information
Beta 2011-03-01 First release
Beta.ctgp 2014-01-12 Improved a few checkpoints.
Beta-b 2011-03-05
  • Edited course model.
  • Adjusted a few objects.
Beta 2 2011-04-08 Edited course model.
v1.0 2011-06-14 Update by AndyK:
  • Minor fixes.
v1.1 2012-05-18 Improved item routes.
v1.2 2012-06-04 Update by Wiimm:
  • Improved item routes.
v1.3 2020-11-28 Update by Krummers:
  • Remade enemy and item routes.
  • Remade checkpoints.
  • Added more respawn points.
  • Removed unused item boxes.
  • Added two flags to indicate where the finish line is.
  • Added secondary start position to display the finish line correctly (LE-CODE only).

Known Bugs

There is a heavy Slow Motion Bug when playing in two player mode offline with CPUs. This can also occur in online races when racers are in Stars or Mega Mushrooms. Video

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Labyrint der Zes Koningen
French: Labyrinthe des Six Rois
German: Sechs-Königs-Labyrinth
Italian: Labirinto dei Sei Re
Japanese: シックスキングラビリンス
Korean: 여섯 왕의 미로
Portuguese: Labirinto dos Seis Reis
Russian: Лабиринт Шести Королей
Spanish: Laberinto de los Seis Reyes
Greek: Λαβύρνθος Έξι Βασιλιάδων
Polish: Labitynt Sześciu Króli
Finnish: Kuuden kuninkaan labyrintti
Swedish: Sex Kungarnas Labyrint
Czech: Labyrint Šesti Králů
Danish: Seks Kongernes Labyrint