Difference between revisions of "Sacred Woods"

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|designer= [[xBlue98]]
 
|designer= [[xBlue98]]
 
|type= Forest
 
|type= Forest
|version= v2.0
+
|version= v2.1
|date of release= 2014-01-17
+
|date of release= 2017-07-09
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 6/10
 
|difficulty= 6/10
|download 1= http://www.mediafire.com/?n1ous6k1k0o17o7
+
|wbz-id= 1282
 +
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/539248549833998356/treehouse_course.szs
 
}}
 
}}
 
</div>
 
</div>
  
==Overview==
+
== Overview ==
This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.  
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'''Sacred Woods''' is a [[custom track]] set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.  
  
===Credits===
+
=== Credits ===
* [[Nintendo]]: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).
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* [[Nintendo]] for a texture used from ''The Legend of Zelda: Skyward Sword''
  
==Media==
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== Media ==
{{youtube-box||K_LUj8CtYoA|v2.0 VS Race}}
+
{{youtube-box||FHSoRxjMRuA|v2.0 VS Race}}
 
{{youtube-box||PmL2jbkc4I4|v1.1 VS Race}}
 
{{youtube-box||PmL2jbkc4I4|v1.1 VS Race}}
  
==Version History==
+
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Beta
 
| Beta
 
| 2013-08-06
 
| 2013-08-06
| First realase
+
| First release
 
|-
 
|-
 
| v1.0
 
| v1.0
Line 44: Line 45:
 
* More objects and types of trees
 
* More objects and types of trees
 
* Texture mapping and new textures added
 
* Texture mapping and new textures added
* Better KCL, course_model, and vrcorn_model
+
* Better [[KCL]], course_model and vrcorn_model
* Checkpoint, respawns and item routes issues fixed
+
* Checkpoint, respawn and item route issues fixed
 
* Better minimap
 
* Better minimap
 
|-
 
|-
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* Animation improvements (better boosts and river)
 
* Animation improvements (better boosts and river)
 
* More details, better model
 
* More details, better model
* Some too-tight parts of the track are scaled up
+
* Some too tight parts of the track are scaled up
 
* posteffect edited
 
* posteffect edited
 
* KCL improved (trees are solid) and more
 
* KCL improved (trees are solid) and more
 +
|-
 +
| v2.1
 +
| 2017-07-09
 +
| Update by Sucht93a
 +
|-
 +
| v3.0
 +
| 2019-??-??
 +
| Complete remake from scratch
 
|}
 
|}
  
==Custom Track Distributions==
+
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
<!-- please insert distributions in alphabetic order -->
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* [[CTGP Revolution v1.03|CTGP Revolution v1.03.0012 &ndash; v1.03.0072]] (v1.1)
* [[CTGP Revolution v1.03]] (v1.1)
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* [[MKW Hack Pack]]
 +
* [[Pro CT Pack]] (v2)
  
==Names in Other Languages==
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== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
|name=Translations
 
 
|nl=Heilig Woud
 
|nl=Heilig Woud
 
|fr=Bois Sacrés
 
|fr=Bois Sacrés
Line 80: Line 89:
 
|ja=セイクリッドウッド
 
|ja=セイクリッドウッド
 
|ko={{maybe|신성한 숲}}
 
|ko={{maybe|신성한 숲}}
 +
|pt=Bosque Sagrado
 +
|ru=Священные леса
 
|es=Bosque Sagrado
 
|es=Bosque Sagrado
 
|el=Ιερά Δάση
 
|el=Ιερά Δάση
|pt=Bosque Sagrado
 
 
|pl=Święty Las
 
|pl=Święty Las
 
|fi=Pyhä metsä
 
|fi=Pyhä metsä
 
|sv=Heliga Skogar
 
|sv=Heliga Skogar
 
|cs={{maybe|Posvátný Les}}
 
|cs={{maybe|Posvátný Les}}
|sq={{maybe|Pyje të Shenjta}}
 
 
|da={{maybe|Hellig Lund}}
 
|da={{maybe|Hellig Lund}}
 
}}
 
}}

Revision as of 18:54, 28 January 2019

Sacred Woods
Creator: xBlue98, FunkyDude15
Designer: xBlue98
Version: v2.1
Date of latest version: 2017-07-09
Editors used: BrawlBox, CTools, KMP Cloud, KMP Modifier, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Sacred Woods is a custom track set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.

Credits

  • Nintendo for a texture used from The Legend of Zelda: Skyward Sword

Media

v2.0 VS Race
v1.1 VS Race

Version History

Version Date of release Information
2013-07-17 Start of development
Beta 2013-08-06 First release
v1.0 2013-09-07
  • Boost and river animations
  • More objects and types of trees
  • Texture mapping and new textures added
  • Better KCL, course_model and vrcorn_model
  • Checkpoint, respawn and item route issues fixed
  • Better minimap
v1.1 2013-09-25
  • The ramp before the mushroom is better now
  • KCL bugs fixed
  • Very little texture improvements (fences)
v2.0 2014-01-17
  • Resized and better textures
  • Animation improvements (better boosts and river)
  • More details, better model
  • Some too tight parts of the track are scaled up
  • posteffect edited
  • KCL improved (trees are solid) and more
v2.1 2017-07-09 Update by Sucht93a
v3.0 2019-??-?? Complete remake from scratch

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Heilig Woud
French: Bois Sacrés
German: Heilige Wälder
Italian: Bosco Sacro
Japanese: セイクリッドウッド
Korean: 신성한 숲
Portuguese: Bosque Sagrado
Russian: Священные леса
Spanish: Bosque Sagrado
Greek: Ιερά Δάση
Polish: Święty Las
Finnish: Pyhä metsä
Swedish: Heliga Skogar
Czech: Posvátný Les
Danish: Hellig Lund