Difference between revisions of "Rush City Run"

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|sv=Rush City Run
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|sv=Snabba Stadskörningen
 
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Revision as of 14:01, 16 July 2015

Rush City Run
Author: GredMega
Version: Beta 3
Date of latest version: 2013-04-10
Editors used: BrawlBox, CTools, KMP Cloud, Maya 2010, Photoshop CS, SZS Modifier, Wiimms SZS Tools
Download: MediaFire

Overview

The look and gameplay of this track was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by GredMega, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 3 VS Race
San Francisco Rush Gameplay

Version History

Version Date of release Information
Beta 1 2012-12-25 Initial release
Beta 2 2013-01-07 New textures and graphical fixes along with improved KCL.
Beta 3 2013-04-10 Updates by Wiimm:
  • KCL cleaned (unused triangles removed) and octree recreated.
  • Unused files removed.
  • Unused KMP areas and routes removed.
  • Some more enemy points.
  • New respawn points placed before mandatory check points.
  • 6 instead of 9 items rows at new places.

Item and enemy routes need more attention.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Rush City Run
French: Tour de Rushopolis
German: Hastiger Stadtlauf
Italian: Corsa Assalto alla Città
Japanese: ラッシュシティーラン
Korean: 러쉬 시티 런
Portuguese: Cidade Rush
Russian: Пробег Раш-Сити
Spanish: Ciudad Rushópolis
Greek: Βιαστική Πόλη Αγώνα
Polish: Tournee po Rushopolis
Finnish: Levoton kaupunkikierros
Swedish: Snabba Stadskörningen
Czech: -
Danish: Rush City Run
By the same author: GredMega

Custom Tracks:
Canyon RunRush City Run