Difference between revisions of "F-Zero Big Blue (Jefe)"

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{{about|[[Jefe]]'s port||F-Zero Big Blue}}
+
{{about|[[Jefe]]'s remake||F-Zero Big Blue}}
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
|image= [[File:MKWII-BigBluebyJefe1.jpg|256px|center|Image from the BRRES Editor]]
 
 
|creator= [[Jefe]]
 
|creator= [[Jefe]]
|designer= [http://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_and_Development Nintendo EAD]
+
|designer= [[wikipedia:Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Jefe]]
 
|version= v1.4
 
|version= v1.4
 
|date of release= 2015-12-29
 
|date of release= 2015-12-29
|editors used= [[CTools]], [[KMP Modifier]], Photoshop CS, [[SketchUp]], [[SZS Modifier]]
+
|editors used= [[CTools]], [[KMP Modifier]], [https://adobe.com/products/photoshop Photoshop], [[SketchUp]], [[SZS Modifier]]
 
|wbz-id= 455
 
|wbz-id= 455
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/554794314333421570/old_mario_64.szs
+
|download= https://wiiki-content.acaruso.xyz/518873687408115722/554794314333421570/old_mario_64.szs
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
This is a port created by [[Jefe]], it is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer.
+
This is a remake created by [[Jefe]]. It is a fairly simple track with a wide-open ocean setting. The track features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. A detailed map of the original [[SNES]] track from [https://snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in [[SketchUp]] to ensure an accurate track layout. The SketchUp model can be found [https://3dwarehouse.sketchup.com/model.html?id=26b5de4d04e817e9a0ffdb048cdaf89c here].
 +
 
 +
=== Differences from the Original ===
 +
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I (Jefe)|White Land I]]. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''[[wikipedia:F-Zero X|F-Zero X]]''. This version has futuristic bio domes and buildings, inspired by the ''[[wikipedia:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' [https://ssbwiki.com/Big_Blue stage].
  
 
== Media ==
 
== Media ==
 
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}}
 
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}}
 +
{{youtube-box||caWgym4ZOlM|v1.0 VS Race}}
 +
[[File:F-Zero Big Blue (Jefe) BRRES Preview.jpg|256px|thumb|none|Image from the BRRES Editor]]
  
 
== Version History ==
 
== Version History ==
Line 24: Line 28:
 
! Information
 
! Information
 
|-
 
|-
| [http://www.vgmp3.org/DLs/MKWii/MKWii-F-ZERO_BigBlue_v1_0.zip v1.0]
+
| [http://vgmp3.org/DLs/MKWii/MKWii-F-ZERO_BigBlue_v1_0.zip v1.0]
 
| 2011-11-20
 
| 2011-11-20
| Began modeling on 2011-11-06. The [[SketchUp]] file is available [https://3dwarehouse.sketchup.com/model.html?id=26b5de4d04e817e9a0ffdb048cdaf89c here].
+
| First release
 +
|-
 +
| [https://icedrive.net/0/27wcIhwHxn v1.0.boost1]
 +
| ≤ 2014-11-11
 +
| Update by an unknown author:
 +
* Changed road collision to boost.
 +
|-
 +
| [https://icedrive.net/0/35ESZnMQCL v1.0.boost2]
 +
| 2016-08-29
 +
| Update by [[PhillyG]]:
 +
* Changed road collision to boost.
 +
|-
 +
| [https://icedrive.net/0/a8RQDfUaXQ v1.0.mkwfun]
 +
| 2013-12-14
 +
| Update by [[Wiimm]]:
 +
* Downscaled to 70%.
 
|-
 
|-
| v1.1
+
| [https://icedrive.net/0/10qWoTWPjE v1.1]
 
| 2015-10-23
 
| 2015-10-23
 
| Update by [[maczkopeti]]:
 
| Update by [[maczkopeti]]:
* Rotated 90°.
+
* Rotated 90°.
 
* Added fall boundary just below the road.
 
* Added fall boundary just below the road.
 
* Changed solid fall to regular fall boundary.
 
* Changed solid fall to regular fall boundary.
 
* Changed outer wall collision to regular wall.
 
* Changed outer wall collision to regular wall.
 
* Adjusted lap counter and start position.
 
* Adjusted lap counter and start position.
* Adjusted third opening camera.
+
* Adjusted third intro camera.
 
* Raised water.
 
* Raised water.
 
* Added water animation.
 
* Added water animation.
 
* Adjusted minimap.
 
* Adjusted minimap.
* Added new vrcorn.
+
* Added new skybox.
 
|-
 
|-
| v1.2
+
| [https://icedrive.net/0/60PyUlhcLt v1.1.mkwfun]
| 2015-10-25
+
| 2015-10-26
 +
| Update by [[Wiimm]]:
 +
* Downscaled to 70%.
 +
|-
 +
| [https://icedrive.net/0/ffu2k5SFpp v1.2]
 +
| 2015-10-26
 
| Update by [[Jefe]] and [[maczkopeti]]:
 
| Update by [[Jefe]] and [[maczkopeti]]:
 
* Removed a boost panel.
 
* Removed a boost panel.
 
|-
 
|-
| v1.3
+
| [https://icedrive.net/0/566J1a813h v1.3]
 
| 2015-11-14
 
| 2015-11-14
 
| Update by [[maczkopeti]]:
 
| Update by [[maczkopeti]]:
 
* Dropped an invalid [[KCL]] triangle.
 
* Dropped an invalid [[KCL]] triangle.
 
|-
 
|-
| [https://cdn.discordapp.com/attachments/518873687408115722/554794314333421570/old_mario_64.szs v1.4]
+
| [https://icedrive.net/0/01mWqy6Y8t v1.3.mkwfun]
 +
| 2015-11-17
 +
| Update by [[Wiimm]]:
 +
* Downscaled to 70%.
 +
|-
 +
| [https://wiiki-content.acaruso.xyz/518873687408115722/554794314333421570/old_mario_64.szs v1.4]
 
| 2015-12-29
 
| 2015-12-29
 
| Update by [[maczkopeti]]:
 
| Update by [[maczkopeti]]:
Line 58: Line 87:
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 +
* {{Distrib-ref|Boshi Kart GP|455|boshi-gp}}
 +
* [[CTGP Classic Pack]] (v1.0)
 
* {{Distrib-ref|CTGP Revolution|455|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|455|ctgp-r}}
* {{Distrib-ref|Cuberluigi CT Pack|455|152}}
+
* {{Distrib-ref|CTGP Revolution Classic|455|ctgprc}}
* [[Mario Kart Adventures]] (v1.0)
+
* {{Distrib-ref|CTGP Revolution Legacy|455|ctgp-r-legacy}}
 +
* {{Distrib-ref|Cuberluigi CT Pack|455|cuberluigi-ct}}
 +
* {{Distrib-ref|Mario Kart Adventures|455|mk-adventures}}
 +
* {{Distrib-ref|Mario Kart Fusion|455|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Infinite|455|mk-infinite}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|455|faraphel}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}}
  
 
{{User-Jefe-Link}}
 
{{User-Jefe-Link}}
 +
[[Category:Track/Import]]

Latest revision as of 08:41, 4 March 2024

This article is about Jefe's remake. For other versions, see F-Zero Big Blue.
F-Zero Big Blue
Creator: Jefe
Designer: Nintendo EAD, Jefe
Version: v1.4
Date of latest version: 2015-12-29
Editors used: CTools, KMP Modifier, Photoshop, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: acaruso's Archive

Overview

This is a remake created by Jefe. It is a fairly simple track with a wide-open ocean setting. The track features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. A detailed map of the original SNES track from snesmaps.com was traced in SketchUp to ensure an accurate track layout. The SketchUp model can be found here.

Differences from the Original

Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.

Media

v1.4 VS Race
v1.0 VS Race
Image from the BRRES Editor

Version History

Version Date of release Information
v1.0 2011-11-20 First release
v1.0.boost1 ≤ 2014-11-11 Update by an unknown author:
  • Changed road collision to boost.
v1.0.boost2 2016-08-29 Update by PhillyG:
  • Changed road collision to boost.
v1.0.mkwfun 2013-12-14 Update by Wiimm:
  • Downscaled to 70%.
v1.1 2015-10-23 Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall to regular fall boundary.
  • Changed outer wall collision to regular wall.
  • Adjusted lap counter and start position.
  • Adjusted third intro camera.
  • Raised water.
  • Added water animation.
  • Adjusted minimap.
  • Added new skybox.
v1.1.mkwfun 2015-10-26 Update by Wiimm:
  • Downscaled to 70%.
v1.2 2015-10-26 Update by Jefe and maczkopeti:
  • Removed a boost panel.
v1.3 2015-11-14 Update by maczkopeti:
  • Dropped an invalid KCL triangle.
v1.3.mkwfun 2015-11-17 Update by Wiimm:
  • Downscaled to 70%.
v1.4 2015-12-29 Update by maczkopeti:
  • Rebuilt KCL from v1.1 to fix an unusual glitch.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Jefe