Difference between revisions of "Anthro Valley"

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(I never meant to hit that save page button the first time, whoops.)
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| [https://cdn.discordapp.com/attachments/167117539078307840/528450818714894336/Anthro_Valley_Beta_3.szs Beta 3]
 
| [https://cdn.discordapp.com/attachments/167117539078307840/528450818714894336/Anthro_Valley_Beta_3.szs Beta 3]
 
| 2018-12-29
 
| 2018-12-29
 +
| Update by [[Huili]]:
 +
* Removed unused Luigi Circuit files
 +
* Removed an invalid kcl triangle
 +
* Reduced texture sizes
 
|}
 
|}
  

Revision as of 05:57, 29 December 2018

Anthro Valley
Creator: BillyNoodles
Designer: j8bit-forager
Version: Beta 3
Date of latest version: 2018-12-29
Editors used: BrawlBox, CTools, KMP Cloud, Photoshop, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Sync

Overview

Anthro Valley is a custom track designed by j8bit-forager and created by BillyNoodles. It features a river section, a mountain section and a village section. j8bit-forager created the original concept/design and the textures, and BillyNoodles did the modeling, collision, KMP, and texture animations.

Media

Beta 2 VS Race

Version History

Version Date of release Information
Beta 2018-02-25 First release
Beta 2 2018-03-04 Update by Wiimm:
  • Optimized check points.
  • Fixed position jump bugs.
  • Remade item routes with 3 route splits.
  • Remade enemy routes with 2 route splits.
  • Remade respawn points.
  • Fixed item box height values.
Beta 3 2018-12-29 Update by Huili:
  • Removed unused Luigi Circuit files
  • Removed an invalid kcl triangle
  • Reduced texture sizes

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Valée Anthro
German: -
Italian: Valle Anthro
Japanese: アンソロけいこく
Korean: -
Portuguese: -
Russian: -
Spanish: Valle Antro
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -