Talk:Anthro Valley

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KMP updates

Hello! Yesterday we tested this track online and I want to put it into Wiimms Mario Kart Fun (planned for end of march). But we found different KMP issues. So I want to edit the KMP to improve mainly checkpoints and the item route and to release it as update (Beta2 for example) in the next days. Is this ok for you?

-- Wiimm (talk) 14:11, 2 March 2018 (UTC)

Go ahead :3
-- j8bit-forager (talk) 11:11, 3 March 2018 (EST)
I did my job: Itembox height and checkpoints fixed, complete new enemy and item routes with route splits, auto-respawn points by my tools. We will test it online at this weekend.
There are at least 3 issues that aren't fixed by me:
  1. Suggestion for the start position: Move it completely to the plain or to the slope to fix the height problems.
  2. Bridge at end, right side: There is a hole before the road. Make the road behind the bridge larger.
  3. Before the village you can drive left near. If you following the way, the lap doean't count. Solution: Enlarge the falldown until the house.
-- Wiimm (talk) 13:08, 3 March 2018 (UTC)
Alrighty. Send Billy or me the new file.
-- j8bit-forager (talk) 13:08, 3 March 2018 (EST)