Difference between revisions of "3DS DK Jungle (ZPL)"

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This port features the [[Mario Kart 7]] model with some edits to fit [[Mario Kart Wii]]'s style of gameplay. As well, it uses [[Wexos]]'s [[3DS DK Jungle (Wexos)|version]] as a base.
 
This port features the [[Mario Kart 7]] model with some edits to fit [[Mario Kart Wii]]'s style of gameplay. As well, it uses [[Wexos]]'s [[3DS DK Jungle (Wexos)|version]] as a base.
  
== Credits ==
+
=== Credits ===
*[[IEF◇Spyro]], for helping with the [[KCL]]
+
* [[IEF◇Spyro]], for helping with the [[KCL]].
*[[Wexos]], for objects from his [[3DS DK Jungle (Wexos)|version]].
+
* [[Wexos]], for objects from his version.
  
 
== Media ==
 
== Media ==
Line 23: Line 23:
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://cdn.discordapp.com/attachments/526819195573239845/558432274488754188/old_donkey_64.szs v1.0]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| v1.0
 
 
| 2019-03-22
 
| 2019-03-22
 
| First release
 
| First release
 
|-
 
|-
| v1.1
+
| [https://cdn.discordapp.com/attachments/558109633101692938/581943439323693088/old_donkey_64.szs v1.1]
 
| 2019-05-25
 
| 2019-05-25
 
|
 
|
* KCL:
+
* Boost ramps before the temple are trickable now.
** Boost ramps before the temple are trickable now.
+
* The long road and ramp don't send you as high.
** Long road and ramp doesn't send you as high.
+
* Made the road smoother.
** Made the road smoother. (Hotfix coming later to fix the character floating on some parts)
+
* Changed trick collision at the end.
** Tricks at the end are just normal tracks now.
+
* Added mipmaps on most textures.
* Model:
+
* Darkened [[shadow]]s.
** Mipmaps on most textures.
+
* Different water animation.
** Darkened shadows.
+
* Made the water transparent.
** Different water (solid) animation.
+
* Added trees, statues, and {{obj-ref|sound_water_fall|waterfall sound effect}}.
** Made the water XLU transparent.
+
* Fixed a respawn point.
* KMP:
+
* Fixed item routes.
** Added trees, statues, and waterfall sound effect.
+
* Moved {{obj-ref|pocha|water splash}}.
** Fixed a respawn point.
 
** Fixed item routes.
 
** Moved {{obj-ref|pocha|water splash}}.
 
 
|}
 
|}
  

Revision as of 21:54, 25 May 2019

This article is about ZPL Gaming's port. For other versions, see 3DS DK Jungle.
3DS DK Jungle
Creator: ZPL Gaming
Designer: Nintendo
Version: v1.1
Date of latest version: 2019-05-25
Editors used: BeFunky, Blender, BrawlBox, CTools, KMP Cloud, KMP Expander, Lorenzi's KMP Editor, Photoshop, Pixlr, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This port features the Mario Kart 7 model with some edits to fit Mario Kart Wii's style of gameplay. As well, it uses Wexos's version as a base.

Credits

Media

v1.0 Online Race

Version History

Version Date of release Information
v1.0 2019-03-22 First release
v1.1 2019-05-25
  • Boost ramps before the temple are trickable now.
  • The long road and ramp don't send you as high.
  • Made the road smoother.
  • Changed trick collision at the end.
  • Added mipmaps on most textures.
  • Darkened shadows.
  • Different water animation.
  • Made the water transparent.
  • Added trees, statues, and waterfall sound effect.
  • Fixed a respawn point.
  • Fixed item routes.
  • Moved water splash.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Template:User-ZPL Gaming-Link