Talk:Mario Kart Wii but No Sound Triggers

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Toad's Factory Music

Hi Sergio Gimenez Alcaraz. Could you please make a version where the sound doesn’t trigger, but with the Toad’s Factory textureAurora Facility’? Thanks in advance! Enjoy Funky Kong dancing and peace! (talk) 23:36, 26 January 2021 (UTC)

Yes, but I'm going to have to take the texture hack and pass it on to Toad's Factory without sound triggers. It will take a few days.Sergio Gimenez Alcaraz (talk) 15:15, 27 January 2021 (UTC)
Thanks! Enjoy Funky Kong dancing and peace! (talk) 01:51, 28 January 2021 (UTC)
How much longer will it take? I have exactly 10 days or less until the release date for my distribution. Enjoy Funky Kong dancing and peace! (talk) 00:00, 5 March 2021 (UTC)
I think you should have a backup track if Sergio does not respond. --KantoEpic (talk) 00:57, 5 March 2021 (UTC)
The track works fine. The music doesn’t. I’ll have to use the track that’s part of this distribution if he doesn’t. Enjoy Funky Kong dancing and peace! (talk) 12:49, 5 March 2021 (UTC)
Sergio, please respond soon! Enjoy Funky Kong dancing and peace! (talk) 12:14, 13 March 2021 (UTC)
Can you please also make the music not start 5 seconds late? Enjoy Funky Kong dancing and peace! (talk) 07:47, 14 March 2021 (UTC)
Don't get your hopes up on actually getting this before your planned release date. 🏁_____🌲______🚗_____🌳 Krummers (talk) 08:43, 14 March 2021 (UTC)
I know and I have a backup plan. I just need it ASAP. Enjoy Funky Kong dancing and peace! (talk) 09:00, 14 March 2021 (UTC)
Here https://www.mediafire.com/file/n3auc8oi0jo3kcm/Aurora_Facility_but_No_sound_triggers.rar/file Sergio Gimenez Alcaraz ( talk) 15:05, 30 March 2021 (UTC)
Thanks! Finally! Enjoy Funky Kong dancing and peace! (talk) 23:21, 30 March 2021 (UTC)
Is there a way to not make the music start 5 seconds late on lap one and ~3 seconds late on lap 3? Enjoy Funky Kong dancing and peace! 06:37, 13 September 2021 (UTC)

Remove sound triggers with SZS Tools and a KCL script

I found this topic today. You can use the following script to remove sound triggers:

###############################
###  (c) Wiimm, 2021-09-24  ###
###############################

# Setup
@def start	= mSec()	# start time, for the status line
@def rm_count	= 0		# remove counter

# Define a function to test the KCL flag for sound trigger
@function isSound # flag
    @pdef t = $1 & 0x1f
    @return t == 0x18
@endfunction

# Main loop: Iterate through all triangles
@for t=0;tri$n()-1
    @if isSound(tri$flag(t))
	@def status = tri$remove(t)
	@def rm_count = rm_count+1
    @endif
@endfor

# Print a little status line
@echo "  - " rm_count " of " tri$n() " triangles removed in " (mSec()-start) " msec."

Use the following command:

wszst patch SOURCE.szs -od no-sound.szs --kcl-script remove-sound-triggers.txt

-- Wiimm (talk) 15:09, 24 September 2021 (UTC)

How do you do this?

I have always planned to remove the sound trigger for Coke Factory on a secret distribution I'm making so the song will not repeat everytime you exit on the final section. --Unsigned comment by Jim Fitzgerald (talk).

Sound Triggers

Are sound triggers part of KMP, KCL, something else or nothing? Enjoy Funky Kong dancing and peace! 04:29, 6 November 2021 (UTC)

They are part of the KCL. - Bruh de la Boi (talk) 04:38, 6 November 2021 (UTC)