Talk:Mario Kart Wii but No Sound Triggers
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Toad's Factory Music
Hi Sergio Gimenez Alcaraz. Could you please make a version where the sound doesn’t trigger, but with the Toad’s Factory texture ‘Aurora Facility’? Thanks in advance! Enjoy Funky Kong dancing and peace! (talk) 23:36, 26 January 2021 (UTC)
- Yes, but I'm going to have to take the texture hack and pass it on to Toad's Factory without sound triggers. It will take a few days.Sergio Gimenez Alcaraz (talk) 15:15, 27 January 2021 (UTC)
- Thanks! Enjoy Funky Kong dancing and peace! (talk) 01:51, 28 January 2021 (UTC)
- How much longer will it take? I have exactly 10 days or less until the release date for my distribution. Enjoy Funky Kong dancing and peace! (talk) 00:00, 5 March 2021 (UTC)
- The track works fine. The music doesn’t. I’ll have to use the track that’s part of this distribution if he doesn’t. Enjoy Funky Kong dancing and peace! (talk) 12:49, 5 March 2021 (UTC)
- Sergio, please respond soon! Enjoy Funky Kong dancing and peace! (talk) 12:14, 13 March 2021 (UTC)
- Can you please also make the music not start 5 seconds late? Enjoy Funky Kong dancing and peace! (talk) 07:47, 14 March 2021 (UTC)
- Don't get your hopes up on actually getting this before your planned release date. 🏁_____🌲______🚗_____🌳 Krummers (talk) 08:43, 14 March 2021 (UTC)
- I know and I have a backup plan. I just need it ASAP. Enjoy Funky Kong dancing and peace! (talk) 09:00, 14 March 2021 (UTC)
- Here https://www.mediafire.com/file/n3auc8oi0jo3kcm/Aurora_Facility_but_No_sound_triggers.rar/file Sergio Gimenez Alcaraz ( talk) 15:05, 30 March 2021 (UTC)
- Thanks! Finally! Enjoy Funky Kong dancing and peace! (talk) 23:21, 30 March 2021 (UTC)
- Is there a way to not make the music start 5 seconds late on lap one and ~3 seconds late on lap 3? Enjoy Funky Kong dancing and peace! 06:37, 13 September 2021 (UTC)
Remove sound triggers with SZS Tools and a KCL script
I found this topic today. You can use the following script to remove sound triggers:
############################### ### (c) Wiimm, 2021-09-24 ### ############################### # Setup @def start = mSec() # start time, for the status line @def rm_count = 0 # remove counter # Define a function to test the KCL flag for sound trigger @function isSound # flag @pdef t = $1 & 0x1f @return t == 0x18 @endfunction # Main loop: Iterate through all triangles @for t=0;tri$n()-1 @if isSound(tri$flag(t)) @def status = tri$remove(t) @def rm_count = rm_count+1 @endif @endfor # Print a little status line @echo " - " rm_count " of " tri$n() " triangles removed in " (mSec()-start) " msec."
Use the following command:
wszst patch SOURCE.szs -od no-sound.szs --kcl-script remove-sound-triggers.txt
-- Wiimm (talk) 15:09, 24 September 2021 (UTC)
How do you do this?
I have always planned to remove the sound trigger for Coke Factory on a secret distribution I'm making so the song will not repeat everytime you exit on the final section. --Unsigned comment by Jim Fitzgerald (talk).
Sound Triggers
Are sound triggers part of KMP, KCL, something else or nothing? Enjoy Funky Kong dancing and peace! 04:29, 6 November 2021 (UTC)
- They are part of the KCL. - Bruh de la Boi (talk) 04:38, 6 November 2021 (UTC)