Difference between revisions of "Rush City Run"

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(Maintenance, add missing download links from Wiimm's archive)
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|version= Beta 5
 
|version= Beta 5
 
|date of release= 2018-11-23
 
|date of release= 2018-11-23
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], Maya 2010, Photoshop CS, [[SZS Modifier]], [[Wiimms SZS Tools]]
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|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [https://autodesk.com/products/maya/overview Maya], [https://adobe.com/products/photoshop Photoshop], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 1010
 
|wbz-id= 1010
 
|download= https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs
 
|download= https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs
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== Overview ==
 
== Overview ==
'''Rush City Run''' is a [[custom track]] created by [[GredMega]]. The look and gameplay was inspired by the game [[wikipedia:San Francisco Rush: Extreme Racing|San Francisco Rush: Extreme Racing]]. The track itself is a new design by the author, but it uses textures from the [[Nintendo 64]] version along with higher resolution textures made in the same style as the original.
+
'''Rush City Run''' is a [[custom track]] created by [[GredMega]]. The look and gameplay was inspired by the game, ''[[wikipedia:San Francisco Rush: Extreme Racing|San Francisco Rush: Extreme Racing]]''. The track itself is a new design by the author, but it uses textures from the [[Nintendo 64]] version along with higher resolution textures made in the same style as the original.
  
 
== Media ==
 
== Media ==
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{{youtube-box||VKmO6wCZJ7g|Beta 2 VS Race}}
 
{{youtube-box||VKmO6wCZJ7g|Beta 2 VS Race}}
 
<gallery>
 
<gallery>
File:RushCityRun-Shot01.jpg
+
Rush City Run Beta 2 In-Game Preview 1.jpg
File:RushCityRun-Shot02.jpg
+
Rush City Run Beta 2 In-Game Preview 2.jpg
File:RushCityRun-Shot03.jpg
+
Rush City Run Beta 2 In-Game Preview 3.jpg
 
</gallery>
 
</gallery>
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
! align=left| Version
+
! Version
! align=left| Date of release
+
! Date of release
! align=left| Information
+
! Information
 
|-
 
|-
 
| Beta 1
 
| Beta 1
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| [https://icedrive.net/0/67KQNXqdrR Beta 2]
 
| [https://icedrive.net/0/67KQNXqdrR Beta 2]
 
| 2013-01-07
 
| 2013-01-07
|  
+
|
 
* New textures.
 
* New textures.
 
* Graphical fixes.
 
* Graphical fixes.
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| 2013-04-10
 
| 2013-04-10
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
* Cleaned KCL (removed unused triangles) and recreated octree.
+
* Cleaned KCL.
* Removed unused files.
+
* Removed unused files, [[AREA]]s and routes.
* Removed unused [[KMP]] areas and routes.
 
 
* Added some more enemy points.
 
* Added some more enemy points.
* Placed new respawn points before mandatory check points.
+
* Placed new respawn points before key checkpoints.
* 6 instead of 9 items rows at new places.
+
* Changed {{obj-ref|0x65|item box}} sets.
Item and enemy routes need more attention.
 
 
|-
 
|-
 
| [https://icedrive.net/0/a03oAvHXSI Beta 4]
 
| [https://icedrive.net/0/a03oAvHXSI Beta 4]
 
| 2016-01-31
 
| 2016-01-31
| Update by [[User:Maczkopeti|maczkopeti]]:
+
| Update by [[maczkopeti]]:
* Rotated 90°.
+
* Rotated 90&deg;.
* Completely remade KCL.
+
* Remade KCL.
 
* Adjusted lap counter and start position.
 
* Adjusted lap counter and start position.
 
* Improved opening cameras.
 
* Improved opening cameras.
* Added mipmaps.
+
* Added [[mipmap]]s.
 
* Slowed down boost animation.
 
* Slowed down boost animation.
 
* Adjusted and cleaned minimap.
 
* Adjusted and cleaned minimap.
* Improved post-effects.
+
* Improved [[post-effects]].
 
|-
 
|-
 
| [https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs Beta 5]
 
| [https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs Beta 5]
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* [[Cam, Tom and Troy's CTGP Pack]] (Beta 3)
 
* [[Cam, Tom and Troy's CTGP Pack]] (Beta 3)
 
* {{Distrib-ref|CTGP Revolution|1010|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|1010|ctgp-r}}
 +
* [[Cuberluigi CT Pack]] (Beta 5)
 
* [[Luma's CT Pack]] (Beta 3)
 
* [[Luma's CT Pack]] (Beta 3)
 
* [[Mario Kart Adventures]] (Beta 3)
 
* [[Mario Kart Adventures]] (Beta 3)
 
* {{Distrib-ref|Mario Kart Cris 3.500 CT|1010|mk-cris}}
 
* {{Distrib-ref|Mario Kart Cris 3.500 CT|1010|mk-cris}}
* {{Distrib-ref|Mario Kart Wii: The Top 100|1010}}
+
* {{Distrib-ref|Mario Kart Wii: The Top 100|1010|148}}
 
* {{Distrib-ref|MKW Hack Pack|1010|hackpack}}
 
* {{Distrib-ref|MKW Hack Pack|1010|hackpack}}
* {{Distrib-ref|OptPack Custom Track Pack|1010}}
+
* {{Distrib-ref|OptPack Custom Track Pack|1010|34}}
 
* [[Pro CT Pack]] (Beta 3)
 
* [[Pro CT Pack]] (Beta 3)
 
* [[Soarin's CT Pack X]] (Beta 3)
 
* [[Soarin's CT Pack X]] (Beta 3)

Revision as of 00:57, 26 November 2020

Rush City Run
Author: GredMega
Version: Beta 5
Date of latest version: 2018-11-23
Editors used: BrawlBox, CTools, KMP Cloud, Maya, Photoshop, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Rush City Run is a custom track created by GredMega. The look and gameplay was inspired by the game, San Francisco Rush: Extreme Racing. The track itself is a new design by the author, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 5 VS Race
Beta 4 VS Race
Beta 2 VS Race

Version History

Version Date of release Information
Beta 1 2012-12-25 First release
Beta 2 2013-01-07
  • New textures.
  • Graphical fixes.
  • Improved KCL.
Beta 3 2013-04-10 Update by Wiimm:
  • Cleaned KCL.
  • Removed unused files, AREAs and routes.
  • Added some more enemy points.
  • Placed new respawn points before key checkpoints.
  • Changed item box sets.
Beta 4 2016-01-31 Update by maczkopeti:
  • Rotated 90°.
  • Remade KCL.
  • Adjusted lap counter and start position.
  • Improved opening cameras.
  • Added mipmaps.
  • Slowed down boost animation.
  • Adjusted and cleaned minimap.
  • Improved post-effects.
Beta 5 2018-11-23 Update by Cotni and Tock:
  • Remade item routes.
  • Fixed Position Jump Bug.
  • Mostly fixed a bug that prevented players using a Mega Mushroom from taking the major shortcut.
  • Fixed a couple respawn points.
  • Changed mandatory off-road collision by the first ramp to normal road.
  • Fixed the major shortcut's item routes.
  • Fixed replay cameras.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Rush City Rit
French: Rush City
German: Rush City
Italian: Rush City
Japanese: ラッシュシティーラン
Korean: 러쉬 시티 런
Portuguese: Rush City Run
Russian: Раш-Сити
Spanish: Rush City Run
Greek: Βιαστική Πόλη
Polish: Rush City Run
Finnish: Rush City Run
Swedish: Rush City Run
Czech: Rush City Run
Danish: Rush City Run
By the same author: GredMega

Custom Tracks:
Canyon RunRush City Run