Pipeline Skyway II

From Custom Mario Kart
Revision as of 12:17, 30 July 2020 by Cotni (talk | contribs) (Split from Pipeline Skyway.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Pipeline Skyway II
Author: Cotni
Version: v3.0
Date of latest version: 2017-07-01
Editors used: BrawlBox, CTools, GIMP, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Sync

Overview

Pipeline Skyway II is a custom track created by Cotni to succeed Pipeline Skyway.

It introduces the author's first attempt at texture mapping, a 3D skyway section as opposed to paper-thin roads, use of Koopa Cape's Sound Trigger KCL, and an underwater half-pipe replacing the second island (as was the author's original vision for the track).

This version marks the first custom track to utilize AREA type 0x02 and multiple BFG entries to change the fog effect during gameplay.

Credits

Media

v3.0 Online Race

Version History

Version Date of release Information
v3.0 2017-07-01 First release.

Known Bugs

Corrupted material data causes the water surface to look extremely glitchy for the second player only in splitscreen multiplayer.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Aérodrôme de Tuyauterie II
German: -
Italian: Aerodromo delle Tubature II
Japanese: パイプラインスカイウェイ2
Korean: 관로 항공로2
Portuguese: -
Russian: Трубы в облаках II
Spanish: Cañerías Celestes
Greek: Ουρανοπίστα Πετρελαιαγωγών II
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -

Template:User-Cloud Cotni-Link