Difference between revisions of "GCN Rainbow Road (Caron)"

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m (Undo revision 90198 by Rookie (talk))
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|editors used= [[3ds Max]], bmdview2, [[BrawlBox]], HxD, [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], bmdview2, [[BrawlBox]], HxD, [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 6/10
 
|difficulty= 6/10
|download 1= http://wiimm.de/r/d/mkw-tracks
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|download 1= http://download.wiimm.de/mkw-tracks/GCN%20Rainbow%20Road%20v1.3%20(CaronHT,Wiimm).wbz
 
}}
 
}}
 
</div>
 
</div>
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==Media==
 
==Media==
[[File:gcn-rainbow-road-ckpt.png|270px|thumb|[[Check Point|Check quadrilaterals]] and enemy route at the spiral part. The check point positions were calculated by a for-loop of the KMP compiler. The image was made by »[[wkmpt DRAW]]«.]]
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[[File:gcn-rainbow-road-ckpt.png|270px|thumb|[[Check Point|Check quadrilaterals]] and enemy route at the spiral part. The checkpoint positions were calculated by a for-loop of the KMP compiler. The image was made by »[[wkmpt DRAW]]«.]]
 
{{youtube-box||gSq_XfbaPmg|v1.2 VS Race}}
 
{{youtube-box||gSq_XfbaPmg|v1.2 VS Race}}
 
{{youtube-box||S1jNnvTEVPw|v1 VS Race}}
 
{{youtube-box||S1jNnvTEVPw|v1 VS Race}}
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* Fixed fatal bug
 
* Fixed fatal bug
 
* Fixed material glitches
 
* Fixed material glitches
* Fixed Enemy routes
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* Fixed enemy routes
 
|-
 
|-
 
| [http://www.mediafire.com/?dh2at2h4swqvdlj v1.2a]
 
| [http://www.mediafire.com/?dh2at2h4swqvdlj v1.2a]
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* Fixed some small bugs
 
* Fixed some small bugs
 
|-
 
|-
| [http://wiimm.de/r/d/mkw-tracks v1.3]
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| [http://download.wiimm.de/mkw-tracks/GCN%20Rainbow%20Road%20v1.3%20(CaronHT,Wiimm).wbz v1.3]
 
| 2013-10-22
 
| 2013-10-22
| Based on v1.2a, update by [[Wiimm]]:
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| Update by [[Wiimm]]:
* Complete new check points following the [[Check Point|quadrilateral model]]. It seems, that all [[Position Jump Bug]]s are gone.
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* Completely new checkpoints following the [[quadrilateral model]]; it seems, that all [[Position Jump Bug]]s are gone.
* More enemy and item points with optimized height.
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* More enemy and no longer stop at the 3 hardest turns and at 2 ramps.
* Bullet Bills will not stop at the 3 hardest turns and at 2 ramps.
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* Bullet Bills now use the cannon activator to reach the destination point without slowdown.
* Bullet Bills use the cannon activator to reach the destination point without slow down.
 
 
* Respawn bugs fixed.
 
* Respawn bugs fixed.
 
|}
 
|}
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* [[Mario Kart: Double Dash!! Wii]] (v1.3, Various editions)
 
* [[Mario Kart: Double Dash!! Wii]] (v1.3, Various editions)
 
* [[Project Double Dash!!]] (v1)
 
* [[Project Double Dash!!]] (v1)
* [[Wiimms Mario Kart Fun 2013-10]] (v1.3)
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* [[Wiimms Mario Kart Fun 2013-10]] &ndash; [[Wiimms Mario Kart Fun 2015-08|2015-08]] (v1.3)
* [[Wiimms Mario Kart Fun 2014-01]] (v1.3)
 
* [[Wiimms Mario Kart Fun 2014-04]] (v1.3)
 
 
* [[Wiimms Mario Kart Retro 2014-02]] (v1.3)
 
* [[Wiimms Mario Kart Retro 2014-02]] (v1.3)
* [[Wiimms Mario Kart Fun 2014-04]] (v1.3)
+
* [[Wiimms Mario Kart Retro 2015-05]] (v1.3)
* [[Wiimms Mario Kart Fun 2014-11]] (v1.3)
 
* [[Wiimms Mario Kart Fun 2015-03]] (v1.3)
 
 
* [[Wine's CT Pack]] (v1.3)
 
* [[Wine's CT Pack]] (v1.3)
  
 
{{User-CaronHT-Link}}
 
{{User-CaronHT-Link}}
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 13:04, 8 November 2015

This article is about CaronHT's port of the retro track GCN Rainbow Road. For other ports of the same name by different authors, see »GCN Rainbow Road«.
GCN Rainbow Road
Creator: CaronHT
Designer: Nintendo
Version: v1.3
Date of latest version: 2013-10-22
Editors used: 3ds Max, bmdview2, BrawlBox, HxD, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: wiimm.de

Overview

This port has proper texture mapping and many added background details not seen in the original version.

Media

File:Gcn-rainbow-road-ckpt.png
Check quadrilaterals and enemy route at the spiral part. The checkpoint positions were calculated by a for-loop of the KMP compiler. The image was made by »wkmpt DRAW«.
v1.2 VS Race
v1 VS Race

Version History

Version Date of release Information
v1.0 2012-09-25 First release
v1.1 2012-12-30
  • Added starring
  • Added sound triggers
  • Fixed item routes
  • Fixed replay and opening cameras
v1.2 2013-01-09
  • Fixed fatal bug
  • Fixed material glitches
  • Fixed enemy routes
v1.2a 2013-07-10
  • Fixed cannon glitch
  • Fixed some small bugs
v1.3 2013-10-22 Update by Wiimm:
  • Completely new checkpoints following the quadrilateral model; it seems, that all Position Jump Bugs are gone.
  • More enemy and no longer stop at the 3 hardest turns and at 2 ramps.
  • Bullet Bills now use the cannon activator to reach the destination point without slowdown.
  • Respawn bugs fixed.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-CaronHT-Link