Difference between revisions of "GCN Rainbow Road (Caron)"

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* [[CTGP Revolution v1.03]] (v1.3)
 
* [[CTGP Revolution v1.03]] (v1.3)
* [[HD's Retro Pack]] (v1.2a)
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* [[HD's Retro Pack]] (v1.3)
 
* [[Mario Kart: Double Dash!! Wii]] (v1.3, Various editions)
 
* [[Mario Kart: Double Dash!! Wii]] (v1.3, Various editions)
 
* [[Project Double Dash!!]] (v1)
 
* [[Project Double Dash!!]] (v1)

Revision as of 17:25, 12 August 2015

This article is about CaronHT's port of the retro track GCN Rainbow Road. For other ports of the same name by different authors, see »GCN Rainbow Road«.
GCN Rainbow Road
Creator: CaronHT
Designer: Nintendo
Version: v1.3
Date of latest version: 2013-10-22
Editors used: 3ds Max, bmdview2, BrawlBox, HxD, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: wiimm.de

Overview

This port has proper texture mapping and many added background details not seen in the original version.

Media

File:Gcn-rainbow-road-ckpt.png
Check quadrilaterals and enemy route at the spiral part. The check point positions were calculated by a for-loop of the KMP compiler. The image was made by »wkmpt DRAW«.
v1.2 VS Race
v1 VS Race

Version History

Version Date of release Information
v1.0 2012-09-25 First release
v1.1 2012-12-30
  • Added starring
  • Added sound triggers
  • Fixed item routes
  • Fixed replay and opening cameras
v1.2 2013-01-09
  • Fixed fatal bug
  • Fixed material glitches
  • Fixed Enemy routes
v1.2a 2013-07-10
  • Fixed cannon glitch
  • Fixed some small bugs
v1.3 2013-10-22 Based on v1.2a, update by Wiimm:
  • Complete new check points following the quadrilateral model. It seems, that all Position Jump Bugs are gone.
  • More enemy and item points with optimized height.
  • Bullet Bills will not stop at the 3 hardest turns and at 2 ramps.
  • Bullet Bills use the cannon activator to reach the destination point without slow down.
  • Respawn bugs fixed.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-CaronHT-Link