Difference between revisions of "GCN Rainbow Road (Caron)"

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Line 37: Line 37:
 
| 2012-12-30
 
| 2012-12-30
 
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* Added starring
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* Added star ring
 
* Added sound triggers
 
* Added sound triggers
 
* Fixed item routes
 
* Fixed item routes
Line 59: Line 59:
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
 
* Completely new checkpoints following the [[quadrilateral model]]; it seems, that all [[Position Jump Bug]]s are gone.
 
* Completely new checkpoints following the [[quadrilateral model]]; it seems, that all [[Position Jump Bug]]s are gone.
* More enemy and no longer stop at the 3 hardest turns and at 2 ramps.
+
* More enemy routes, CPUs no longer stop at the 3 hardest turns and at 2 ramps.
 
* Bullet Bills now use the cannon activator to reach the destination point without slowdown.
 
* Bullet Bills now use the cannon activator to reach the destination point without slowdown.
 
* Respawn bugs fixed.
 
* Respawn bugs fixed.

Revision as of 23:45, 16 May 2016

This article is about CaronHT's port of the retro track GCN Rainbow Road. For other ports of the same name by different authors, see »GCN Rainbow Road«.
GCN Rainbow Road
Creator: CaronHT
Designer: Nintendo
Version: v1.3
Date of latest version: 2013-10-22
Editors used: 3ds Max, bmdview2, BrawlBox, HxD, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
Download:

Overview

This port has proper texture mapping and many added background details not seen in the original version.

Media

File:Gcn-rainbow-road-ckpt.png
Check quadrilaterals and enemy route at the spiral part. The checkpoint positions were calculated by a for-loop of the KMP compiler. The image was made by »wkmpt DRAW«.
v1.3 VS Race
v1 VS Race

Version History

Version Date of release Information
v1.0 2012-09-25 First release
v1.1 2012-12-30
  • Added star ring
  • Added sound triggers
  • Fixed item routes
  • Fixed replay and opening cameras
v1.2 2013-01-09
  • Fixed fatal bug
  • Fixed material glitches
  • Fixed enemy routes
v1.2a 2013-07-10
  • Fixed cannon glitch
  • Fixed some small bugs
v1.3 2013-10-22 Update by Wiimm:
  • Completely new checkpoints following the quadrilateral model; it seems, that all Position Jump Bugs are gone.
  • More enemy routes, CPUs no longer stop at the 3 hardest turns and at 2 ramps.
  • Bullet Bills now use the cannon activator to reach the destination point without slowdown.
  • Respawn bugs fixed.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

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