Difference between revisions of "Formula Kart Wii"
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|- | |- | ||
! Version: | ! Version: | ||
− | | Gamma 1. | + | | Gamma 1.6 |
|- | |- | ||
! Date of latest version: | ! Date of latest version: | ||
− | | 2021- | + | | 2021-08-02 |
|- | |- | ||
! Download: | ! Download: | ||
Line 17: | Line 17: | ||
|- | |- | ||
! Discord server: | ! Discord server: | ||
− | | [https://discord.gg/FcdmSYH Formula Kart Wii γ1. | + | | [https://discord.gg/FcdmSYH Formula Kart Wii γ1.6] |
|} | |} | ||
Line 25: | Line 25: | ||
=== Credits === | === Credits === | ||
* Every coder mentioned in the tables below, for their great contribution. | * Every coder mentioned in the tables below, for their great contribution. | ||
− | * [[Seeky]] and [[ | + | * [[khacker35000vr]], [[Melg]], [[Seeky]] and [[stebler]], for their huge help. |
* [[_tZ]], for his code loader. | * [[_tZ]], for his code loader. | ||
== Media == | == Media == | ||
+ | {{youtube-box||uy9eG_t9sWk|Gamma 1.6 Online Race}} | ||
{{youtube-box||FkvIYHTZD88|Gamma 1.2 Online Race}} | {{youtube-box||FkvIYHTZD88|Gamma 1.2 Online Race}} | ||
{{youtube-box||FVynhpIPUfk|Gamma 1 Online Race}} | {{youtube-box||FVynhpIPUfk|Gamma 1 Online Race}} | ||
− | |||
== Features == | == Features == | ||
− | {| class="textbox grid | + | === Game Variants === |
− | |+ Game | + | Formula Kart Wii features four variants of the game mode, of which two have been developed so far. |
+ | * To pick a game variant offline, press the corresponding button in the VS Rules menu. | ||
+ | * To do so online, press the corresponding room start button. | ||
+ | |||
+ | {| class="textbox grid alt" | ||
+ | |+ Game Variants | ||
+ | ! Variant | ||
+ | ! Information | ||
+ | |- | ||
+ | | Classic | ||
+ | | A "regular" VS race. No special rules are present. | ||
+ | |- | ||
+ | | Ramp Up | ||
+ | | This variant makes it so the player's speed increases by 1cc every lap, starting at 150cc. On lap 20, Brake Drifting and Fast Falling are enabled. | ||
+ | |} | ||
+ | |||
+ | === Room Options === | ||
+ | The room host can toggle the following options on or off using dedicated messages. | ||
+ | |||
+ | {| class="textbox grid alt" | ||
+ | |+ Room Options | ||
+ | ! Option | ||
+ | ! Author | ||
+ | ! Information | ||
+ | |- | ||
+ | | [https://mkwii.com/showthread.php?tid=775 Always Win Track Vote] | ||
+ | | Star | ||
+ | | The room host always wins the track vote. | ||
+ | |- | ||
+ | | Mirror Mode | ||
+ | | [[Nintendo]] | ||
+ | | Enables mirror mode. | ||
+ | |- | ||
+ | | Teams Mode | ||
+ | | [[Nintendo]] | ||
+ | | Enables teams mode. | ||
+ | |- | ||
+ | | [https://mkwii.com/showthread.php?tid=1838 Vehicle Restriction] | ||
+ | | [[CLF78]] | ||
+ | | Lets the host restrict the type of vehicles that players can use. | ||
+ | |} | ||
+ | |||
+ | === Item Edits === | ||
+ | Almost all the items have been changed to make the racing experience more chaotic. In addition, several brand new items are being introduced. | ||
+ | |||
+ | {| class="textbox grid alt" | ||
+ | |+ Item Edits | ||
+ | ! Item | ||
! Feature | ! Feature | ||
! Author | ! Author | ||
! Information | ! Information | ||
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | rowspan=9|All Items |
+ | | [https://mkwii.com/showthread.php?tid=1720 All Items Can Land] | ||
+ | | [[MrBean35000vr]], [[CLF78]] | ||
+ | | Every item (with the exception of the Thunder Cloud, POW Block and Lightning) can land on the floor when dropped and be activated when a racer drives over it. Item effects are identical to if the user actually fired the item themselves. | ||
+ | |- | ||
+ | | [https://mkwii.com/showthread.php?tid=1716 Disable Item Poof] | ||
+ | | [[CLF78]] | ||
+ | | Prevents items from being removed by the game for being on the track too long. Items will still disappear after a while due to Item Limits being reached. | ||
+ | |- | ||
+ | | Dynamic Item Sizing | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | Projectile items will reflect the status of the player who dropped them. If used while in a Mega Mushroom, they will remain giant, and if used while shocked they will remain tiny. For Bob-ombs and Blue Shells, this also affects their explosion radius. |
+ | |- | ||
+ | | [https://mkwii.com/showthread.php?tid=168 Instant Item Boxes] | ||
+ | | Anarion | ||
+ | | {{obj-ref|0x65|Item boxes}} respawn instantly to allow everyone to get items. | ||
|- | |- | ||
− | | | + | | Max Item Limit Modifier |
− | | [[ | + | | [[CLF78]], [[Ismy]] |
− | + | | Increases the amount of items that can be in play to make for more chaotic racing. The new limits can be found [[#Item Data|here]]. | |
|- | |- | ||
− | | [https:// | + | | Newbie Helper |
− | | [[ | + | | [[CLF78]], [[Seeky]] |
− | | | + | | If a player is lapped by the race leader, they will no longer pull Bananas, Shells, Fake Item Boxes or Bombs. CPUs aren't affected by this code. |
+ | |- | ||
+ | | [https://mkwii.com/showthread.php?tid=909 Remove Mushroom Bug] | ||
+ | | [[Vega]] | ||
+ | | The Mushroom bug is a "feature" implemented in the game to give you a Mushroom for your 16th, 18th, and 20th+ item, regardless of your position. This code removes it. | ||
+ | |- | ||
+ | | Remove Mushroom When No Item Available | ||
+ | | [[CLF78]], [[Ismy]] | ||
+ | | The game no longer replaces an item with a Mushroom if said item's limit has been reached (except for the POW and Lightning, which give Triple Mushrooms instead). | ||
|- | |- | ||
− | | | + | | Ultimate Item Randomizer |
− | | [[ | + | | [[CLF78]], [[Ismy]] |
− | | | + | | Completely randomizes item chances and gives a (weighted) random amount of the chosen item (see [[#Item Data|here]] for more info). It also randomizes the items spawned by objects, such as {{obj-ref|0x176|leaf piles}}, {{obj-ref|0x70|wooden boxes}} and {{obj-ref|0x191|Goombas}}. A few rules remain to make the gameplay more balanced: |
+ | * Blue Shell/Lightning/POW Block timers are still respected. | ||
+ | * CPUs cannot pull Feathers and cannot pull Blue Shells/POW Blocks when in 1st place since they aren't able to use them correctly. | ||
+ | * Lightning, POW Block and Thunder Cloud cannot be pulled from objects. | ||
+ | * Newbie Helper. | ||
|- | |- | ||
− | | | + | | rowspan=2 {{cup-icon||Shell Cup|Green Shell}} |
− | | [ | + | | [https://mkwii.com/showthread.php?tid=243 Green Shell Speed Modifier] |
− | | | + | | davidevgen |
+ | | Green Shells move at 2× speed. | ||
|- | |- | ||
− | | | + | | Shells Never Break |
− | | [[ | + | | [[CLF78]] |
− | | | + | | Green and Red Shells will only break by hitting a player, an object or another item. Red Shells will still break on walls if they are actively chasing a player. |
|- | |- | ||
− | | | + | | {{cup-icon||Red Shell Cup|Red Shell}} |
+ | | Red Shell Targeting Modifier | ||
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | The Red Shells' targeting logic has been altered in the following ways: |
+ | * Shells will only target the player in front of the shooter, rather than targeting players in higher positions indiscriminately. | ||
+ | * Shells will not skip a target even if said target is getting hit by another item. | ||
+ | * Shells thrown from first place will not target anyone. | ||
+ | |- | ||
+ | | {{cup-icon||Banana Cup|Banana}} | ||
+ | | [https://mkwii.com/showthread.php?tid=1638 Banana Damage Modifier] | ||
+ | | Skullface | ||
+ | | Bananas make the player spin for a longer amount of time, slowing them to almost a halt. | ||
+ | |- | ||
+ | | {{cup-icon||Mushroom Cup|Mushroom}} | ||
+ | | rowspan=3|No Item Use Stun | ||
+ | | rowspan=3|[[CLF78]] | ||
+ | | rowspan=3|Running into a Mushroom, Golden Mushroom or Star while getting hit will still apply their effect. | ||
+ | |- | ||
+ | | {{cup-icon||Star Cup|Star}} | ||
|- | |- | ||
− | | | + | | {{cup-icon||CTGP Revolution Golden Mushroom Cup (v1.03.1058)|Golden Mushroom}} |
− | |||
− | | | ||
|- | |- | ||
− | | | + | | {{cup-icon||CTGP Revolution Bob-omb Cup (v1.03.1058)|Bob-omb}} |
− | | | + | | Motion Sensor Bombs |
− | | | + | | Hamster35000vr |
+ | | Bob-ombs only explode when someone gets close to them. | ||
|- | |- | ||
− | | [https:// | + | | rowspan=2 {{cup-icon||CTGP Revolution Blue Shell Cup (v1.03.1058)|Blue Shell}} |
− | | | + | | [https://www.youtube.com/watch?v=lQrd9UoOEao Blue Shell Speed Modifier] |
− | | | + | | mdmwii |
+ | | Blue Shells' traveling speed has been increased to 4×. However, they can still be dodged with Mushrooms. | ||
|- | |- | ||
− | | | + | | [https://mkwii.com/showthread.php?tid=175 Draggable Blue Shells] |
− | | | + | | Luis |
− | | | + | | Blue Shells can be held behind you like Red Shells. They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if the player gets wheelie-bumped while holding a Blue Shell behind, it will fall on the ground. |
|- | |- | ||
− | | | + | | rowspan=2 {{cup-icon||Lightning Cup|Lightning}} |
− | | [[CLF78]], [[Ismy]], | + | | Objects Ignore Lightning Damage |
− | | | + | | [[CLF78]], [[Ismy]] |
+ | | Track objects such as {{obj-ref|0x191|Goombas}}, {{obj-ref|0xd8|Penguins}} and {{obj-ref|0xe5|Sidesteppers}} are no longer affected by the Lightning. | ||
|- | |- | ||
− | | | + | | Shock Squishing |
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | If a shrunk player and a normal player bump into each other, the former will be squished (but will not lose their item and will not experience hit-stun). |
+ | |- | ||
+ | | rowspan=2 {{cup-icon||CTGP Revolution Mega Mushroom Cup (v1.03.1058)|Mega Mushroom}} | ||
+ | | [https://mkwii.com/showthread.php?tid=1370 Mega Flips Everything] | ||
+ | | [[JoshuaMK]] | ||
+ | | {{obj-ref|0xd0|Trucks}} and {{obj-ref|0xe9,0xeb,0x196|Chain Chomps}} will flip over if hit with a Mega Mushroom (instead of stopping the player). | ||
|- | |- | ||
− | | [[ | + | | [https://mkwii.com/showthread.php?tid=1680 Mega Mushroom Size Modifier] |
− | | [[ | + | | [[CLF78]], [[TheLordScruffy]] |
− | | | + | | The player's size when in a Mega Mushroom is 1.5× the original. The camera FOV is slightly increased to adapt to the new size. |
+ | |- | ||
+ | | {{cup-icon||Cosmic Kart Feather Cup|Feather}} | ||
+ | | [[Feather Item]] | ||
+ | | [[CLF78]], [[stebler]] | ||
+ | | The Feather, which replaces the Blooper, lets you trick off the ground and jump high in the air. Additional features include disabling invisible walls and fast falling (both while airborne). | ||
+ | |- | ||
+ | | rowspan=3 {{cup-icon||CTGP Revolution POW Cup (v1.03.1058)|POW Block}} | ||
+ | | Fast POW | ||
+ | | mdmwii | ||
+ | | The POW Block hits at the second strike instead of the third one to catch players by surprise. | ||
+ | |- | ||
+ | | No POW Delay | ||
+ | | [[Ro]] | ||
+ | | If a POW is used while another POW is about to strike, the POW will be reset. This can be used to bamboozle players. | ||
+ | |- | ||
+ | | POW Yourself in 1st | ||
+ | | [[CLF78]] | ||
+ | | If a player uses a POW while in 1st place, they will POW themselves. | ||
|- | |- | ||
− | | | + | | rowspan=2 {{cup-icon||CTGP Revolution Thundercloud Cup (v1.03.1058)|Thunder Cloud}} |
− | | | + | | [https://mkwii.com/showthread.php?tid=1791 Impervious Thunder Cloud] |
− | | | + | | [[CLF78]] |
+ | | Thunder Clouds no longer disappear when using a power item or entering a cannon. | ||
|- | |- | ||
− | | | + | | [https://mkwii.com/showthread.php?tid=1606 Mega Thunder Cloud] |
− | | | + | | [[_tZ]] |
− | | | + | | The Thunder Cloud gives a Mega Mushroom effect, instead of shrinking the player. |
− | |||
− | |||
|- | |- | ||
− | | | + | | rowspan=3 {{cup-icon||CTGP Revolution Bullet Bill Cup (v1.03.1058)|Bullet Bill}} |
+ | | Bullet Bill Cannon Speed Modifier | ||
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
− | | | + | | Players in a Bullet Bill move faster than normal players in cannons. |
− | + | |- | |
− | + | | [https://mkwii.com/showthread.php?tid=1688 Bullet Bill Speed Modifier] | |
− | + | | davidevgen, [[CLF78]] | |
− | + | | Bullet Bills move at 220 km/h, making them the most valuable item in order to catch up to other players. | |
− | * | + | |- |
− | * | + | | [https://mkwii.com/showthread.php?tid=170 No Bullet Bill Icon] |
− | + | | Anarion | |
− | + | | Once you use a Bullet Bill, its icon in the roulette goes away, allowing you to pick up and use another item while in it. | |
+ | |} | ||
+ | |||
+ | === Item Data === | ||
+ | Item amounts are determined separately from item pulls. The chances of pulling a triple item in a distribution is the pulling chance × the amount chance. Object-spawned items will always be single. | ||
+ | {| class="textbox center grid alt" | ||
+ | |+ Item Chances | ||
+ | ! | ||
+ | ! colspan=4|Normal Distribution | ||
+ | ! colspan=4|Newbie Helper Distribution | ||
+ | ! Object Distribution | ||
+ | |- | ||
+ | ! Item | ||
+ | ! Pulling Chance | ||
+ | ! Single Item Chance | ||
+ | ! Double Item Chance | ||
+ | ! Triple Item Chance | ||
+ | ! Pulling Chance | ||
+ | ! Single Item Chance | ||
+ | ! Double Item Chance | ||
+ | ! Triple Item Chance | ||
+ | ! Pulling Chance | ||
+ | |- | ||
+ | | Green Shell | ||
+ | | 2/19* | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Red Shell | ||
+ | | 2/19* | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | 1/12 | ||
|- | |- | ||
− | | | + | | Banana |
− | | | + | | 2/19* |
− | | | + | | 34% |
+ | | 33% | ||
+ | | 33% | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Fake Item Box | ||
+ | | 2/19* | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Mushroom | ||
+ | | 1/19 | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | 1/10 | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Bob-omb | ||
+ | | 1/19 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Blue Shell | ||
+ | | 1/19 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | 1/10 | ||
+ | | 85% | ||
+ | | 10% | ||
+ | | 5% | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Lightning | ||
+ | | 1/19 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | 1/10 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | – | ||
+ | |- | ||
+ | | Star | ||
+ | | 1/19 | ||
+ | | 85% | ||
+ | | 10% | ||
+ | | 5% | ||
+ | | 1/10 | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Golden Mushroom | ||
+ | | 1/19 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | 1/10 | ||
+ | | 85% | ||
+ | | 10% | ||
+ | | 5% | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Mega Mushroom | ||
+ | | 1/19 | ||
+ | | 85% | ||
+ | | 10% | ||
+ | | 5% | ||
+ | | 1/10 | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | Feather | ||
+ | | 1/19 | ||
+ | | 85% | ||
+ | | 10% | ||
+ | | 5% | ||
+ | | 1/10 | ||
+ | | 34% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | 1/12 | ||
+ | |- | ||
+ | | POW Block | ||
+ | | 1/19 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | 1/10 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | – | ||
|- | |- | ||
− | | | + | | Thundercloud |
− | | | + | | 1/19 |
− | | | + | | 100% |
+ | | – | ||
+ | | – | ||
+ | | 1/10 | ||
+ | | 100% | ||
+ | | – | ||
+ | | – | ||
+ | | – | ||
|- | |- | ||
− | | | + | | Bullet Bill |
− | | | + | | 1/19 |
− | | | + | | 95% |
+ | | 4% | ||
+ | | 1% | ||
+ | | 1/10 | ||
+ | | 95% | ||
+ | | 4% | ||
+ | | 1% | ||
+ | | 1/12 | ||
|} | |} | ||
+ | '''<nowiki>*</nowiki>''' Will be reduced to 1/19 when further items are implemented. | ||
{| class="textbox grid sortable alt" | {| class="textbox grid sortable alt" | ||
− | |+ Item | + | |+ Item Limits |
+ | ! Item | ||
+ | ! New | ||
+ | ! Previous | ||
+ | |- | ||
+ | | Banana | ||
+ | | 27 | ||
+ | | 16 | ||
+ | |- | ||
+ | | Fake Item Box | ||
+ | | 27 | ||
+ | | 6 | ||
+ | |- | ||
+ | | Green Shell | ||
+ | | 20 | ||
+ | | 12 | ||
+ | |- | ||
+ | | Red Shell | ||
+ | | 20 | ||
+ | | 8 | ||
+ | |- | ||
+ | | Mushroom | ||
+ | | 12 | ||
+ | | 12 | ||
+ | |- | ||
+ | | Bob-omb | ||
+ | | 7 | ||
+ | | 3 | ||
+ | |- | ||
+ | | Bullet Bill | ||
+ | | 7 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Feather | ||
+ | | 7 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Golden Mushroom | ||
+ | | 7 | ||
+ | | 2 | ||
+ | |- | ||
+ | | Mega Mushroom | ||
+ | | 7 | ||
+ | | 2 | ||
+ | |- | ||
+ | | Star | ||
+ | | 7 | ||
+ | | 3 | ||
+ | |- | ||
+ | | Blue Shell | ||
+ | | 4 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Thunder Cloud | ||
+ | | 4 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Lightning | ||
+ | | 1 | ||
+ | | 1 | ||
+ | |- | ||
+ | | POW Block | ||
+ | | 1 | ||
+ | | 1 | ||
+ | |- | ||
+ | | '''Total''' | ||
+ | | '''158''' | ||
+ | | '''70''' | ||
+ | |} | ||
+ | |||
+ | === Vehicle Changes === | ||
+ | Some vehicle characteristics have been altered to promote more vehicle variety. | ||
+ | |||
+ | {| class="textbox grid alt" | ||
+ | |+ Vehicle Changes | ||
! Feature | ! Feature | ||
! Author | ! Author | ||
! Information | ! Information | ||
|- | |- | ||
− | | [ | + | | Inside Drifting Bikes |
− | | [[ | + | | [[Seeky]] |
− | | | + | | All bikes are inside-drift. |
+ | |- | ||
+ | | Super Miniturbo Threshold and Duration Modifier | ||
+ | | [[CLF78]], [[Ismy]] | ||
+ | | Super Miniturbos take half the time to charge and last 1.5× longer. | ||
+ | |} | ||
+ | |||
+ | === Gameplay Changes === | ||
+ | Several gameplay elements have been altered to provide more entertainment and make gameplay fairer. | ||
+ | |||
+ | {| class="textbox grid alt" | ||
+ | |+ Gameplay Changes | ||
+ | ! Feature | ||
+ | ! Author | ||
+ | ! Information | ||
|- | |- | ||
− | | | + | | [https://mkwii.com/showthread.php?tid=1831 Disable Horizontal Wall Glitch] |
− | | | + | | [[stebler]] |
− | | | + | | Fixes the horizontal wall glitch. |
|- | |- | ||
− | | [https:// | + | | [https://mkwii.com/showthread.php?tid=1830 Disable Wallriding] |
− | | | + | | [[CLF78]] |
− | | | + | | Fixes wallriding to prevent abuse. |
|- | |- | ||
− | | | + | | No Invincibility Frames |
| [[CLF78]], [[Ismy]] | | [[CLF78]], [[Ismy]] | ||
− | | | + | | Removes the brief period of invincibility after being hit by an item, allowing others to hit you again. In addition, players can be hit while landing from a respawn. |
|- | |- | ||
− | | [ | + | | No Team Invincibility |
− | | | + | | Geeh, Nameless, [[CLF78]], [[Ismy]] |
− | + | | Players from the same team can still hit each other in Teams mode. | |
|- | |- | ||
− | | | + | | Points Table Modifier |
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | Every score in friend rooms and VS mode is multiplied by the amount of players in the race. |
+ | |- | ||
+ | | Respawn Helper | ||
+ | | davidevgen, [[CLF78]], [[Ismy]] | ||
+ | | If a player falls off the track while lapped, they will respawn immediately. | ||
+ | |- | ||
+ | | Starting Lap Modifier | ||
+ | | BullyWiiPlaza, [[CLF78]], [[Ismy]], [[Melg]], [[TheLordScruffy]] | ||
+ | | The race lasts 50 laps on every track. The lap counter and Lakitu show the correct current lap and total laps. | ||
|- | |- | ||
− | | [ | + | | [[Ultra UnCut]] |
− | | | + | | [[MrBean35000vr]], [[Chadderz]] |
− | | | + | | Ultra UnCut fixes the Start Line Bug that causes many [[Ultra Shortcut]]s. |
+ | |} | ||
+ | |||
+ | === Online Gameplay Changes === | ||
+ | {| class="textbox grid alt" | ||
+ | |+ Online Changes | ||
+ | ! Feature | ||
+ | ! Author | ||
+ | ! Information | ||
|- | |- | ||
− | | | + | | [https://mkwii.com/showthread.php?tid=1575 30 Seconds Time Limit Modifier] |
− | | | + | | [[CLF78]] |
− | | The | + | | The 30 second rule has been changed to three minutes, to allow players to finish the race. |
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | [https://mkwii.com/showthread.php?tid=1857 Accurate Explosion Damage] |
− | | | + | | [[MrBean35000vr]], [[CLF78]] |
− | | | + | | Prevents the game from applying explosion damage to players that weren't hit. It also swaps the spinout damage with the explosion one. |
|- | |- | ||
− | | | + | | [https://mkwii.com/showthread.php?tid=1887 Accurate Finish Times]/Positions |
| [[CLF78]] | | [[CLF78]] | ||
− | | | + | | The finish times of players that don't reach the finish line is more realistic (this also affects CPUs offline). Additionally, the order of disconnected players is maintained. |
|- | |- | ||
− | | [https:// | + | | [https://youtube.com/watch?v=asH2uPN1pGA Change Character Between Wi-Fi Races] |
− | | | + | | [[MrBean35000vr]] |
− | | | + | | When in online play, the player's character, vehicle, and drift mode choice may be changed between races by pressing + on the Wii Remote (or Start on the GCN Controller) when on the VR screen. This simply takes the player back to the character select menu and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken. |
+ | |- | ||
+ | | [[Wiimmfi Project|Custom Server Support]] | ||
+ | | [[Wiimm]], [[Leseratte]] | ||
+ | | Support to play on Wiimmfi has been added as a replacement to Nintendo WFC. This comes with a custom region so that regional/continental races work. | ||
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | [https://mkwii.com/showthread.php?tid=109 Force CC] |
− | | | + | | XeR |
− | | | + | | Forces 150cc in online races (or Mirror, if the relevant room option is enabled). |
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | [https://mkwii.com/showthread.php?tid=1611 Friend Room Race Count Modifier] |
− | | | + | | [[MrBean35000vr]] |
− | | | + | | Changes the amount of VS races in friend rooms to two. |
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | [https://mkwii.com/showthread.php?tid=1578 Instant Disconnect] and [https://mkwii.com/showthread.php?tid=57 Don't Lose VR When Disconnecting] |
− | | [[CLF78]] | + | | [[CLF78]], BullyWiiPlaza |
− | | The | + | | You can disconnect from rooms at anytime without losing VR. The button combinations to do so are as follows: |
+ | * Wii Wheel/Nunchuk: B, 1, 2, + | ||
+ | * GCN Controller: L, R, A, Start | ||
+ | * Classic Controller: L, R, A, + | ||
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | [https://mkwii.com/showthread.php?tid=994 Remove Worldwide Button] |
− | | [[ | + | | [[Chadderz]] |
− | | | + | | Removes the Worldwide button in the online menu completely. |
|- | |- | ||
− | | | + | | Time Limit Modifier |
− | | | + | | [[CLF78]] |
− | | | + | | The five minute time limit has been extended to 60 minutes to accommodate for the longer races. |
+ | |} | ||
+ | |||
+ | === Track-Specific Changes === | ||
+ | The following features target track-specific gameplay elements in order to enhance gameplay. These are implemented in the form of [[Cheat Code]]s and file patches, so My Stuff support is retained (to an extent). | ||
+ | |||
+ | {| class="textbox grid alt" | ||
+ | |+ Track-Specific Changes | ||
+ | ! Cup | ||
+ | ! Track | ||
+ | ! Changes | ||
|- | |- | ||
− | | | + | | {{cup-icon||Mushroom Cup|Mushroom Cup}} |
− | | [ | + | | Toad's Factory |
− | + | | | |
+ | * {{obj-ref|0x70|Wooden boxes}} will always give items. | ||
+ | * [https://mkwii.com/showthread.php?tid=1667 Conveyors keep switching after three laps.] | ||
+ | * [https://mkwii.com/showthread.php?tid=1810 The music reset at the factory exit is disabled.] | ||
+ | * Bullet Bills go through the mud section at the end of the track. | ||
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | rowspan=2 {{cup-icon||Flower Cup|Flower Cup}} |
− | + | | Coconut Mall | |
− | + | | | |
+ | * [https://mkwii.com/showthread.php?tid=1676 Escalators keep switching after three laps.] | ||
+ | * Bullet Bills take the bottom path by default at the end of the mall. | ||
|- | |- | ||
− | | | + | | DK Summit |
− | | | + | | Bullet Bills go through the thick snow at the end. |
− | |||
|- | |- | ||
− | | | + | | rowspan=2 {{cup-icon||Star Cup|Star Cup}} |
− | | | + | | Maple Treeway |
− | | | + | | All {{obj-ref|0x176|bushes}} have a 33% chance of spitting an item. |
|- | |- | ||
− | | | + | | Grumble Volcano |
− | | | + | | |
− | | The | + | * {{obj-ref|0x1fc|Sinking rocks}} and {{obj-ref|0x212|geysers}} are adjusted to track pace. |
+ | * The Ultra Shortcut and Rock Hop rocks sink instantly to prevent bugs/excessive cutting. | ||
|- | |- | ||
− | | | + | | {{cup-icon||Special Cup|Special Cup}} |
− | | | + | | Dry Dry Ruins |
− | | | + | | {{obj-ref|0x208|Pillar}} and {{obj-ref|0x209|sand pile}} delays are adjusted to track pace. |
|- | |- | ||
− | | | + | | rowspan=2 {{cup-icon||Shell Cup|Shell Cup}} |
− | | | + | | <small>DS</small> Yoshi Falls |
− | | | + | | Bullet Bills take the waterfall route by default. |
|- | |- | ||
− | | | + | | <small>SNES</small> Ghost Valley 2 |
− | + | | Block delays are adjusted to track pace. | |
− | | | ||
|- | |- | ||
− | | | + | | {{cup-icon||Banana Cup|Banana Cup}} |
− | | | + | | <small>DS</small> Delfino Square |
− | | | + | | [https://mkwii.com/showthread.php?tid=1642 Wooden boxes respawn faster.] |
− | |||
− | |||
− | |||
|} | |} | ||
− | {| class="textbox grid | + | === Other Features === |
+ | Addiditonal quality of life and graphical enhancements are present to further polish the game mode. | ||
+ | |||
+ | {| class="textbox grid alt" | ||
|+ Other Features | |+ Other Features | ||
! Feature | ! Feature | ||
Line 247: | Line 661: | ||
! Information | ! Information | ||
|- | |- | ||
− | | | + | | Auto Skip Strap Screen |
− | + | | [[TheLordScruffy]] | |
− | |||
− | |||
− | |||
− | | | ||
| Automatically skips the strap screen (and the ESRB screen for NTSC-U users). | | Automatically skips the strap screen (and the ESRB screen for NTSC-U users). | ||
|- | |- | ||
| [https://youtube.com/watch?v=y2tOmsdoBjw Automatic BRSAR Patching] | | [https://youtube.com/watch?v=y2tOmsdoBjw Automatic BRSAR Patching] | ||
| Elias_ | | Elias_ | ||
− | | The [[revo_kart.brsar]] file | + | | The [[revo_kart.brsar]] file is automatically patched to prevent music from cutting off mid-race. |
|- | |- | ||
− | | | + | | Credits Button |
− | | [[ | + | | [[CLF78]] |
− | | | + | | Replaces the Mario Kart Channel with the Credits. |
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | [https://mkwii.com/showthread.php?tid=1828 Default Drift Type Modifier] |
− | | [[ | + | | [[CLF78]] |
− | | | + | | Makes the game always set the drift choice to Manual when booted. If you change your drift choice mid-session, it will be still saved correctly. |
|- | |- | ||
| Disable Character Voices | | Disable Character Voices | ||
− | | | + | | [[Melg]] |
− | | Completely mutes characters. This feature can be enabled/disabled at will | + | | Completely mutes characters. This feature can be enabled/disabled at will. |
+ | |- | ||
+ | | [https://mkwii.com/showthread.php?tid=1845 Disable Multi Channel BRSTMs] | ||
+ | | [[CLF78]] | ||
+ | | Prevents music from cutting off if the relevant BRSTM channel is missing. | ||
+ | |- | ||
+ | | Disable Staff Ghosts Lookup | ||
+ | | [[CLF78]] | ||
+ | | Prevents the game from looking up staff ghosts to reduce loading times. | ||
|- | |- | ||
− | | | + | | [https://mkwii.com/showthread.php?tid=1635 Don't Hide Position After Race] |
− | | [[ | + | | [[MrBean35000vr]] |
− | | | + | | Prevents the game from hiding the player's position once the race is over. |
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=389 Faster Menu Navigation] | | [https://mkwii.com/showthread.php?tid=389 Faster Menu Navigation] | ||
| east | | east | ||
− | | Menus are much faster to navigate through. This feature can be enabled/disabled at will | + | | Menus are much faster to navigate through. This feature can be enabled/disabled at will. |
+ | |- | ||
+ | | Final Lap Music Trigger Modifier | ||
+ | | [[CLF78]] | ||
+ | | Final lap music triggers on lap 45. For the final lap, the jingle plays again and then the music is slightly faster. | ||
|- | |- | ||
− | | | + | | Force 30 FPS |
− | | | + | | [[CLF78]] |
| Locks the game at 30 FPS. This feature is optional and only available in the ISO builder, as it is meant for Dolphin users. | | Locks the game at 30 FPS. This feature is optional and only available in the ISO builder, as it is meant for Dolphin users. | ||
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=112 Force Battle Glitch] | | [https://mkwii.com/showthread.php?tid=112 Force Battle Glitch] | ||
| XeR | | XeR | ||
− | | This code extends the view of character tags without the need to play on Battle Mode. This feature can be enabled/disabled at will | + | | This code extends the view of character tags without the need to play on Battle Mode. This feature can be enabled/disabled at will. |
|- | |- | ||
− | | [ | + | | Force VS Menu |
− | + | | [[TheLordScruffy]], [[CLF78]] | |
− | | | + | | Forces the offline menus to VS Race. |
− | |||
− | |||
− | |||
|- | |- | ||
− | | License Unlocker | + | | [https://mkwii.com/showthread.php?tid=1736 License Unlocker] |
| [[_tZ]] | | [[_tZ]] | ||
| Unlocks every character and cup without affecting the savegame. | | Unlocks every character and cup without affecting the savegame. | ||
Line 300: | Line 719: | ||
| [https://mkwii.com/showthread.php?tid=1515 Mii Heads on Minimap] | | [https://mkwii.com/showthread.php?tid=1515 Mii Heads on Minimap] | ||
| [[JoshuaMK]] | | [[JoshuaMK]] | ||
− | | When playing online, character minimap icons will be replaced by the players' Mii head. This feature can be enabled/disabled at will | + | | When playing online, character minimap icons will be replaced by the players' Mii head. This feature can be enabled/disabled at will. |
|- | |- | ||
− | | My Stuff Folder | + | | [[My Stuff Folder]] |
| – | | – | ||
| Allows users to replace certain files with their own, allowing for custom textures, among other things. You can choose between the CTGP and the FKW folder, and you can also choose to replace Music only or everything. | | Allows users to replace certain files with their own, allowing for custom textures, among other things. You can choose between the CTGP and the FKW folder, and you can also choose to replace Music only or everything. | ||
Line 309: | Line 728: | ||
| [https://mkwii.com/showthread.php?tid=504 No Background Music] | | [https://mkwii.com/showthread.php?tid=504 No Background Music] | ||
| CosmoCortney | | CosmoCortney | ||
− | | Mutes all .brstm audio. This feature can be enabled/disabled at will | + | | Mutes all .brstm audio. This feature can be enabled/disabled at will. |
|- | |- | ||
− | | [ | + | | Offline Race Count Modifier |
− | + | | [[JoshuaMK]], [[CLF78]] | |
− | | | + | | Lets you pick an amount of races between 1 and 16 (included). |
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | Score Screen Improvements |
− | + | | [[CLF78]], [[Melg]] | |
− | + | | Various improvements were applied to the score screen: | |
+ | * [https://cdn.discordapp.com/attachments/707114353048027197/886287969286242364/unknown.png The player names are replaced by their finishing times, in a timesheet style.] | ||
+ | * [https://mkwii.com/showthread.php?tid=1858 The scores increase faster both offline and online.] | ||
+ | * The score screen doesn't progress automatically offline. | ||
|- | |- | ||
− | | [https://mkwii.com/showthread.php?tid= | + | | [https://mkwii.com/showthread.php?tid=1884 Show Quit Confirmation Screen Everywhere] |
− | | [[ | + | | [[CLF78]] |
− | | | + | | Adds the quit confirmation screen from GP mode to single player VS Races. |
|- | |- | ||
| Show Time Difference | | Show Time Difference | ||
| [[Melg]] | | [[Melg]] | ||
− | | Makes the game show how far ahead or behind you are from other players (like in Time Trials). This feature can be enabled/disabled at will | + | | Makes the game show how far ahead or behind you are from other players (like in Time Trials). This feature can be enabled/disabled at will, and it can be set to the player in front or to the player in 1st. If you cross the line in first place, it will show you how far ahead you are from second place once they cross the line. |
'''Note: This feature does not work in splitscreen; therefore, it is disabled when using it.''' | '''Note: This feature does not work in splitscreen; therefore, it is disabled when using it.''' | ||
+ | |- | ||
+ | | Show Voting Timer | ||
+ | | [[CLF78]] | ||
+ | | The countdown timer on the Wi-Fi voting screen is always shown. | ||
|- | |- | ||
| [https://mkwii.com/showthread.php?tid=164 Silent Controller Changing] | | [https://mkwii.com/showthread.php?tid=164 Silent Controller Changing] | ||
| BullyWiiPlaza | | BullyWiiPlaza | ||
− | | Removes the controller change box | + | | Removes the controller change box, allowing you to change controllers anytime. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | [https://mkwii.com/showthread.php?tid=1730 Speedometer] |
− | | | + | | [[stebler]], [[CLF78]] |
− | + | | Adds a speedometer in the lower right-hand corner of the screen. | |
− | + | '''Note: This feature does not work in splitscreen; therefore, it is disabled when using it.''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Version Check |
− | | | + | | [[CLF78]], [[Seeky]] |
− | | | + | | Prevents players with a different mod version than the host's from joining their room. |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 522: | Line 906: | ||
|} | |} | ||
</spoiler> | </spoiler> | ||
− | + | === Gamma 1 – Gamma 1.6 === | |
− | === Gamma 1 – Gamma 1. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Version | ! Version | ||
Line 584: | Line 967: | ||
* Fixed splitscreen crash. | * Fixed splitscreen crash. | ||
* Adjusted CPU finishing time calculation. | * Adjusted CPU finishing time calculation. | ||
+ | |- | ||
+ | | Gamma 1.6 | ||
+ | | 2021-08-02 | ||
+ | | | ||
+ | <spoiler text="Game Variants/Room Options"> | ||
+ | * Added Ramp Up. | ||
+ | * Added Room Message Options. | ||
+ | * Team mode now retains team colors in the interface. | ||
+ | </spoiler> | ||
+ | <spoiler text="Item Changes"> | ||
+ | * Added Dynamic Item Sizing. | ||
+ | * Added Feather Item. | ||
+ | * Added Impervious TC. | ||
+ | * Added No Item Use Stun. | ||
+ | * Added No POW Delay. | ||
+ | * Added POW Yourself in 1st. | ||
+ | * Added Red Shell Targeting Modifier. | ||
+ | * Added Shock Squishing. | ||
+ | * Allow teammates to pass TCs to each other. | ||
+ | * Disable Newbie Helper for CPUs. | ||
+ | * Fixed Blue Shell Speed Modifier on [[NTSC-U]]. | ||
+ | * Make shells actually last forever. | ||
+ | * Reduce chances to get Fake Mushrooms. | ||
+ | * Remove Bombs from Newbie Helper. | ||
+ | * Removed Ground Golden Mod. | ||
+ | * Revamped item randomizer. | ||
+ | * Show double/triple icons for all items. | ||
+ | * Tweak items for CPUs. | ||
+ | * Updated item limits. | ||
+ | </spoiler> | ||
+ | <spoiler text="Vehicle/Gameplay Changes"> | ||
+ | * Added Accurate Bomb Explosions. | ||
+ | * Added fixes for Horizontal Wall and Wallriding. | ||
+ | * Added Respawn Helper. | ||
+ | * Added Super MT Multiplier. | ||
+ | * Added Super MT Threshold Modifier. | ||
+ | * Fixed circling/trailing items online. | ||
+ | * Retain position of disconnected players. | ||
+ | </spoiler> | ||
+ | <spoiler text="Track-Specific Changes"> | ||
+ | * Fixed Geyser and Mole collision. | ||
+ | * Fixed track patches not loading on splitscreen multiplayer. | ||
+ | * Removed Woodbox Respawn Height Modifier. | ||
+ | * Updated Track Patches. | ||
+ | </spoiler> | ||
+ | <spoiler text="Other Changes"> | ||
+ | * Added Credits Button. | ||
+ | * Added Default Drift Type Modifier. | ||
+ | * Added Disable Multi Channel BRSTMs. | ||
+ | * Added Force VS Menu. | ||
+ | * Added Offline Race Count Modifier. | ||
+ | * Added Show Quit Confirmation Screen Everywhere. | ||
+ | * Added Show Voting Timer. | ||
+ | * Added Speedometer. | ||
+ | * Added Version Check. | ||
+ | * Added translations. | ||
+ | * Disable Mii Heads on Minimap offline. | ||
+ | * Disable lookup of staff ghosts to reduce loading times. | ||
+ | * Fixed Time Difference setting in ISO Builder. | ||
+ | * Fixed Time Difference with player in front. | ||
+ | * Fixed item alert not appearing. | ||
+ | * Fixed lap counter positioning on splitscreen multiplayer. | ||
+ | * Fixed track name disappearing on voting screen. | ||
+ | * Improved 30FPS code. | ||
+ | * Improved lakitu board graphics. | ||
+ | * Improved score screen. | ||
+ | * Many code and asset optimizations. | ||
+ | * Removed Disable Battle Mode Button. | ||
+ | * Removed leading zero on laps < 10. | ||
+ | * Revamped loading method. | ||
+ | * Revamped result screen. | ||
+ | * Show game mode name during course intro. | ||
+ | * Store more laptimes to prevent bugs with Time Difference. | ||
+ | * Updated Auto Strap Screen Skip. | ||
+ | </spoiler> | ||
|} | |} | ||
== Known Bugs == | == Known Bugs == | ||
− | * | + | * Although officially supported, split-screen multiplayer compatibility is poor and prone to bugs/crashing. |
− | * | + | * Bombs generated by objects offline won't blow up unless hit. They will also slide on slanted surfaces, although very slowly. |
+ | * Currently, the [[NTSC-J]] version crashes upon track load. | ||
+ | * Due to a conflict with the [[Wiimmfi]] payload, [[Ultra UnCut]] will fail after going online. | ||
+ | * If a player has multiple Thunder Clouds, and a cloud's mega effect ends while another has yet to strike, offroad invincibility will be deactivated. | ||
+ | * In the [[NTSC-U]] version, the score screen during an online race is accidentally skipped. | ||
+ | * Memory-intensive courses may cause items and course objects to lose their collision or disappear altogether. | ||
+ | * Players who skip key checkpoints online using the Feather will cause their position to desync. | ||
+ | * Shock Squishing sometimes still activates despite being already squished. | ||
+ | * Show Time Difference tends to break quite easily and therefore show an incorrect time. This is especially common with the "Player in Front" option. | ||
+ | * The game may enter an infinite loop and crash when too many items are on track. This only seems to occur offline. | ||
+ | * The regular boost speed is slightly off the original values until the player uses a Bullet Bill or enters a cannon. The bug can be restored by respawning. | ||
+ | * The resized explosion hitbox does not match the resized visual 100% of the time. | ||
{{User-CLF78-Link}} | {{User-CLF78-Link}} | ||
{{User-Ismy-Link}} | {{User-Ismy-Link}} | ||
[[Category:Game Mode]] | [[Category:Game Mode]] |
Revision as of 09:47, 17 September 2021
Logo: | |
---|---|
Author: | CLF78, Ismy |
Version: | Gamma 1.6 |
Date of latest version: | 2021-08-02 |
Download: | Google Drive |
Discord server: | Formula Kart Wii γ1.6 |
Overview
Formula Kart Wii is a custom game mode created by CLF78 and Ismy. It consists of racing for 50 laps around the same track with random items and other miscellaneous changes. The mod is inspired by Formula One, a car racing championship.
Credits
- Every coder mentioned in the tables below, for their great contribution.
- khacker35000vr, Melg, Seeky and stebler, for their huge help.
- _tZ, for his code loader.
Media
Features
Game Variants
Formula Kart Wii features four variants of the game mode, of which two have been developed so far.
- To pick a game variant offline, press the corresponding button in the VS Rules menu.
- To do so online, press the corresponding room start button.
Variant | Information |
---|---|
Classic | A "regular" VS race. No special rules are present. |
Ramp Up | This variant makes it so the player's speed increases by 1cc every lap, starting at 150cc. On lap 20, Brake Drifting and Fast Falling are enabled. |
Room Options
The room host can toggle the following options on or off using dedicated messages.
Option | Author | Information |
---|---|---|
Always Win Track Vote | Star | The room host always wins the track vote. |
Mirror Mode | Nintendo | Enables mirror mode. |
Teams Mode | Nintendo | Enables teams mode. |
Vehicle Restriction | CLF78 | Lets the host restrict the type of vehicles that players can use. |
Item Edits
Almost all the items have been changed to make the racing experience more chaotic. In addition, several brand new items are being introduced.
Item | Feature | Author | Information |
---|---|---|---|
All Items | All Items Can Land | MrBean35000vr, CLF78 | Every item (with the exception of the Thunder Cloud, POW Block and Lightning) can land on the floor when dropped and be activated when a racer drives over it. Item effects are identical to if the user actually fired the item themselves. |
Disable Item Poof | CLF78 | Prevents items from being removed by the game for being on the track too long. Items will still disappear after a while due to Item Limits being reached. | |
Dynamic Item Sizing | CLF78 | Projectile items will reflect the status of the player who dropped them. If used while in a Mega Mushroom, they will remain giant, and if used while shocked they will remain tiny. For Bob-ombs and Blue Shells, this also affects their explosion radius. | |
Instant Item Boxes | Anarion | Item boxes respawn instantly to allow everyone to get items. | |
Max Item Limit Modifier | CLF78, Ismy | Increases the amount of items that can be in play to make for more chaotic racing. The new limits can be found here. | |
Newbie Helper | CLF78, Seeky | If a player is lapped by the race leader, they will no longer pull Bananas, Shells, Fake Item Boxes or Bombs. CPUs aren't affected by this code. | |
Remove Mushroom Bug | Vega | The Mushroom bug is a "feature" implemented in the game to give you a Mushroom for your 16th, 18th, and 20th+ item, regardless of your position. This code removes it. | |
Remove Mushroom When No Item Available | CLF78, Ismy | The game no longer replaces an item with a Mushroom if said item's limit has been reached (except for the POW and Lightning, which give Triple Mushrooms instead). | |
Ultimate Item Randomizer | CLF78, Ismy | Completely randomizes item chances and gives a (weighted) random amount of the chosen item (see here for more info). It also randomizes the items spawned by objects, such as leaf piles, wooden boxes and Goombas. A few rules remain to make the gameplay more balanced:
| |
Green Shell |
Green Shell Speed Modifier | davidevgen | Green Shells move at 2× speed. |
Shells Never Break | CLF78 | Green and Red Shells will only break by hitting a player, an object or another item. Red Shells will still break on walls if they are actively chasing a player. | |
Red Shell |
Red Shell Targeting Modifier | CLF78 | The Red Shells' targeting logic has been altered in the following ways:
|
Banana |
Banana Damage Modifier | Skullface | Bananas make the player spin for a longer amount of time, slowing them to almost a halt. |
Mushroom |
No Item Use Stun | CLF78 | Running into a Mushroom, Golden Mushroom or Star while getting hit will still apply their effect. |
Star | |||
Golden Mushroom | |||
Bob-omb |
Motion Sensor Bombs | Hamster35000vr | Bob-ombs only explode when someone gets close to them. |
Blue Shell |
Blue Shell Speed Modifier | mdmwii | Blue Shells' traveling speed has been increased to 4×. However, they can still be dodged with Mushrooms. |
Draggable Blue Shells | Luis | Blue Shells can be held behind you like Red Shells. They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if the player gets wheelie-bumped while holding a Blue Shell behind, it will fall on the ground. | |
Lightning |
Objects Ignore Lightning Damage | CLF78, Ismy | Track objects such as Goombas, Penguins and Sidesteppers are no longer affected by the Lightning. |
Shock Squishing | CLF78 | If a shrunk player and a normal player bump into each other, the former will be squished (but will not lose their item and will not experience hit-stun). | |
Mega Mushroom |
Mega Flips Everything | JoshuaMK | Trucks and Chain Chomps will flip over if hit with a Mega Mushroom (instead of stopping the player). |
Mega Mushroom Size Modifier | CLF78, TheLordScruffy | The player's size when in a Mega Mushroom is 1.5× the original. The camera FOV is slightly increased to adapt to the new size. | |
Feather |
Feather Item | CLF78, stebler | The Feather, which replaces the Blooper, lets you trick off the ground and jump high in the air. Additional features include disabling invisible walls and fast falling (both while airborne). |
File:CTGP Revolution POW Cup (v1.03.1058).png POW Block |
Fast POW | mdmwii | The POW Block hits at the second strike instead of the third one to catch players by surprise. |
No POW Delay | Ro | If a POW is used while another POW is about to strike, the POW will be reset. This can be used to bamboozle players. | |
POW Yourself in 1st | CLF78 | If a player uses a POW while in 1st place, they will POW themselves. | |
File:CTGP Revolution Thundercloud Cup (v1.03.1058).png Thunder Cloud |
Impervious Thunder Cloud | CLF78 | Thunder Clouds no longer disappear when using a power item or entering a cannon. |
Mega Thunder Cloud | _tZ | The Thunder Cloud gives a Mega Mushroom effect, instead of shrinking the player. | |
Bullet Bill |
Bullet Bill Cannon Speed Modifier | CLF78, Ismy | Players in a Bullet Bill move faster than normal players in cannons. |
Bullet Bill Speed Modifier | davidevgen, CLF78 | Bullet Bills move at 220 km/h, making them the most valuable item in order to catch up to other players. | |
No Bullet Bill Icon | Anarion | Once you use a Bullet Bill, its icon in the roulette goes away, allowing you to pick up and use another item while in it. |
Item Data
Item amounts are determined separately from item pulls. The chances of pulling a triple item in a distribution is the pulling chance × the amount chance. Object-spawned items will always be single.
Normal Distribution | Newbie Helper Distribution | Object Distribution | |||||||
---|---|---|---|---|---|---|---|---|---|
Item | Pulling Chance | Single Item Chance | Double Item Chance | Triple Item Chance | Pulling Chance | Single Item Chance | Double Item Chance | Triple Item Chance | Pulling Chance |
Green Shell | 2/19* | 34% | 33% | 33% | – | – | – | – | 1/12 |
Red Shell | 2/19* | 34% | 33% | 33% | – | – | – | – | 1/12 |
Banana | 2/19* | 34% | 33% | 33% | – | – | – | – | 1/12 |
Fake Item Box | 2/19* | 34% | 33% | 33% | – | – | – | – | 1/12 |
Mushroom | 1/19 | 34% | 33% | 33% | 1/10 | 34% | 33% | 33% | 1/12 |
Bob-omb | 1/19 | 95% | 4% | 1% | – | – | – | – | 1/12 |
Blue Shell | 1/19 | 95% | 4% | 1% | 1/10 | 85% | 10% | 5% | 1/12 |
Lightning | 1/19 | 95% | 4% | 1% | 1/10 | 95% | 4% | 1% | – |
Star | 1/19 | 85% | 10% | 5% | 1/10 | 34% | 33% | 33% | 1/12 |
Golden Mushroom | 1/19 | 95% | 4% | 1% | 1/10 | 85% | 10% | 5% | 1/12 |
Mega Mushroom | 1/19 | 85% | 10% | 5% | 1/10 | 34% | 33% | 33% | 1/12 |
Feather | 1/19 | 85% | 10% | 5% | 1/10 | 34% | 33% | 33% | 1/12 |
POW Block | 1/19 | 95% | 4% | 1% | 1/10 | 95% | 4% | 1% | – |
Thundercloud | 1/19 | 100% | – | – | 1/10 | 100% | – | – | – |
Bullet Bill | 1/19 | 95% | 4% | 1% | 1/10 | 95% | 4% | 1% | 1/12 |
* Will be reduced to 1/19 when further items are implemented.
Item | New | Previous |
---|---|---|
Banana | 27 | 16 |
Fake Item Box | 27 | 6 |
Green Shell | 20 | 12 |
Red Shell | 20 | 8 |
Mushroom | 12 | 12 |
Bob-omb | 7 | 3 |
Bullet Bill | 7 | 1 |
Feather | 7 | 1 |
Golden Mushroom | 7 | 2 |
Mega Mushroom | 7 | 2 |
Star | 7 | 3 |
Blue Shell | 4 | 1 |
Thunder Cloud | 4 | 1 |
Lightning | 1 | 1 |
POW Block | 1 | 1 |
Total | 158 | 70 |
Vehicle Changes
Some vehicle characteristics have been altered to promote more vehicle variety.
Feature | Author | Information |
---|---|---|
Inside Drifting Bikes | Seeky | All bikes are inside-drift. |
Super Miniturbo Threshold and Duration Modifier | CLF78, Ismy | Super Miniturbos take half the time to charge and last 1.5× longer. |
Gameplay Changes
Several gameplay elements have been altered to provide more entertainment and make gameplay fairer.
Feature | Author | Information |
---|---|---|
Disable Horizontal Wall Glitch | stebler | Fixes the horizontal wall glitch. |
Disable Wallriding | CLF78 | Fixes wallriding to prevent abuse. |
No Invincibility Frames | CLF78, Ismy | Removes the brief period of invincibility after being hit by an item, allowing others to hit you again. In addition, players can be hit while landing from a respawn. |
No Team Invincibility | Geeh, Nameless, CLF78, Ismy | Players from the same team can still hit each other in Teams mode. |
Points Table Modifier | CLF78 | Every score in friend rooms and VS mode is multiplied by the amount of players in the race. |
Respawn Helper | davidevgen, CLF78, Ismy | If a player falls off the track while lapped, they will respawn immediately. |
Starting Lap Modifier | BullyWiiPlaza, CLF78, Ismy, Melg, TheLordScruffy | The race lasts 50 laps on every track. The lap counter and Lakitu show the correct current lap and total laps. |
Ultra UnCut | MrBean35000vr, Chadderz | Ultra UnCut fixes the Start Line Bug that causes many Ultra Shortcuts. |
Online Gameplay Changes
Feature | Author | Information |
---|---|---|
30 Seconds Time Limit Modifier | CLF78 | The 30 second rule has been changed to three minutes, to allow players to finish the race. |
Accurate Explosion Damage | MrBean35000vr, CLF78 | Prevents the game from applying explosion damage to players that weren't hit. It also swaps the spinout damage with the explosion one. |
Accurate Finish Times/Positions | CLF78 | The finish times of players that don't reach the finish line is more realistic (this also affects CPUs offline). Additionally, the order of disconnected players is maintained. |
Change Character Between Wi-Fi Races | MrBean35000vr | When in online play, the player's character, vehicle, and drift mode choice may be changed between races by pressing + on the Wii Remote (or Start on the GCN Controller) when on the VR screen. This simply takes the player back to the character select menu and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken. |
Custom Server Support | Wiimm, Leseratte | Support to play on Wiimmfi has been added as a replacement to Nintendo WFC. This comes with a custom region so that regional/continental races work. |
Force CC | XeR | Forces 150cc in online races (or Mirror, if the relevant room option is enabled). |
Friend Room Race Count Modifier | MrBean35000vr | Changes the amount of VS races in friend rooms to two. |
Instant Disconnect and Don't Lose VR When Disconnecting | CLF78, BullyWiiPlaza | You can disconnect from rooms at anytime without losing VR. The button combinations to do so are as follows:
|
Remove Worldwide Button | Chadderz | Removes the Worldwide button in the online menu completely. |
Time Limit Modifier | CLF78 | The five minute time limit has been extended to 60 minutes to accommodate for the longer races. |
Track-Specific Changes
The following features target track-specific gameplay elements in order to enhance gameplay. These are implemented in the form of Cheat Codes and file patches, so My Stuff support is retained (to an extent).
Cup | Track | Changes |
---|---|---|
Mushroom Cup |
Toad's Factory |
|
Flower Cup |
Coconut Mall |
|
DK Summit | Bullet Bills go through the thick snow at the end. | |
Star Cup |
Maple Treeway | All bushes have a 33% chance of spitting an item. |
Grumble Volcano |
| |
Special Cup |
Dry Dry Ruins | Pillar and sand pile delays are adjusted to track pace. |
Shell Cup |
DS Yoshi Falls | Bullet Bills take the waterfall route by default. |
SNES Ghost Valley 2 | Block delays are adjusted to track pace. | |
Banana Cup |
DS Delfino Square | Wooden boxes respawn faster. |
Other Features
Addiditonal quality of life and graphical enhancements are present to further polish the game mode.
Feature | Author | Information |
---|---|---|
Auto Skip Strap Screen | TheLordScruffy | Automatically skips the strap screen (and the ESRB screen for NTSC-U users). |
Automatic BRSAR Patching | Elias_ | The revo_kart.brsar file is automatically patched to prevent music from cutting off mid-race. |
Credits Button | CLF78 | Replaces the Mario Kart Channel with the Credits. |
Default Drift Type Modifier | CLF78 | Makes the game always set the drift choice to Manual when booted. If you change your drift choice mid-session, it will be still saved correctly. |
Disable Character Voices | Melg | Completely mutes characters. This feature can be enabled/disabled at will. |
Disable Multi Channel BRSTMs | CLF78 | Prevents music from cutting off if the relevant BRSTM channel is missing. |
Disable Staff Ghosts Lookup | CLF78 | Prevents the game from looking up staff ghosts to reduce loading times. |
Don't Hide Position After Race | MrBean35000vr | Prevents the game from hiding the player's position once the race is over. |
Faster Menu Navigation | east | Menus are much faster to navigate through. This feature can be enabled/disabled at will. |
Final Lap Music Trigger Modifier | CLF78 | Final lap music triggers on lap 45. For the final lap, the jingle plays again and then the music is slightly faster. |
Force 30 FPS | CLF78 | Locks the game at 30 FPS. This feature is optional and only available in the ISO builder, as it is meant for Dolphin users. |
Force Battle Glitch | XeR | This code extends the view of character tags without the need to play on Battle Mode. This feature can be enabled/disabled at will. |
Force VS Menu | TheLordScruffy, CLF78 | Forces the offline menus to VS Race. |
License Unlocker | _tZ | Unlocks every character and cup without affecting the savegame. |
Mii Heads on Minimap | JoshuaMK | When playing online, character minimap icons will be replaced by the players' Mii head. This feature can be enabled/disabled at will. |
My Stuff Folder | – | Allows users to replace certain files with their own, allowing for custom textures, among other things. You can choose between the CTGP and the FKW folder, and you can also choose to replace Music only or everything.
NOTE: Do not replace 'Race_X.szs' or 'Common_X.szs' or the game will crash. |
No Background Music | CosmoCortney | Mutes all .brstm audio. This feature can be enabled/disabled at will. |
Offline Race Count Modifier | JoshuaMK, CLF78 | Lets you pick an amount of races between 1 and 16 (included). |
Score Screen Improvements | CLF78, Melg | Various improvements were applied to the score screen:
|
Show Quit Confirmation Screen Everywhere | CLF78 | Adds the quit confirmation screen from GP mode to single player VS Races. |
Show Time Difference | Melg | Makes the game show how far ahead or behind you are from other players (like in Time Trials). This feature can be enabled/disabled at will, and it can be set to the player in front or to the player in 1st. If you cross the line in first place, it will show you how far ahead you are from second place once they cross the line.
Note: This feature does not work in splitscreen; therefore, it is disabled when using it. |
Show Voting Timer | CLF78 | The countdown timer on the Wi-Fi voting screen is always shown. |
Silent Controller Changing | BullyWiiPlaza | Removes the controller change box, allowing you to change controllers anytime. |
Speedometer | stebler, CLF78 | Adds a speedometer in the lower right-hand corner of the screen.
Note: This feature does not work in splitscreen; therefore, it is disabled when using it. |
Version Check | CLF78, Seeky | Prevents players with a different mod version than the host's from joining their room. |
Version History
Beta 1.0.1 – Beta 1.10
Gamma 1 – Gamma 1.6
Version | Date of release | Information |
---|---|---|
Gamma 1 | 2020-11-20 |
|
Gamma 1.1 | 2020-12-18 |
|
Gamma 1.2 | 2020-12-30 |
|
Gamma 1.3 | 2021-01-12 |
|
Gamma 1.3.1 | 2021-01-14 |
|
Gamma 1.6 | 2021-08-02 |
Known Bugs
- Although officially supported, split-screen multiplayer compatibility is poor and prone to bugs/crashing.
- Bombs generated by objects offline won't blow up unless hit. They will also slide on slanted surfaces, although very slowly.
- Currently, the NTSC-J version crashes upon track load.
- Due to a conflict with the Wiimmfi payload, Ultra UnCut will fail after going online.
- If a player has multiple Thunder Clouds, and a cloud's mega effect ends while another has yet to strike, offroad invincibility will be deactivated.
- In the NTSC-U version, the score screen during an online race is accidentally skipped.
- Memory-intensive courses may cause items and course objects to lose their collision or disappear altogether.
- Players who skip key checkpoints online using the Feather will cause their position to desync.
- Shock Squishing sometimes still activates despite being already squished.
- Show Time Difference tends to break quite easily and therefore show an incorrect time. This is especially common with the "Player in Front" option.
- The game may enter an infinite loop and crash when too many items are on track. This only seems to occur offline.
- The regular boost speed is slightly off the original values until the player uses a Bullet Bill or enters a cannon. The bug can be restored by respawning.
- The resized explosion hitbox does not match the resized visual 100% of the time.
Custom Game Modes:
Formula Kart Wii –
Hide and Seek
Cheat Codes:
Feather Item
Texture Hacks:
Jungle Circuit –
Cloud Cloud Meadows –
GBA Bowser Island 2 –
Luigi's Desert –
Sonic's Seaside Circuit
Track Edits:
Snow Capped Meadows
Game Mode:
Formula Kart Wii
Custom Track:
Fishe
Texture Hack:
SNES Mario Circuit π
Other Mods:
Buffed Sprinter Mod –
Hybrid Drift