Difference between revisions of "3DS Cheep Cheep Lagoon (Tock)"

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== Overview ==
 
== Overview ==
This is a port created by [[Tock]]. This features a ported [[KMP]], [[KCL]], [[shadow map]], and animated objects. It also features a colored minimap for [[distribution]]s that support them. This is likely to be the first track that uses [[AREA]] 0x8 and 0x9 to unload the light rays above water. There is a definitive [[LE-CODE]] version and online/offline versions for this port. Starting with version 1.1 there is only one version anymore.
+
This is a port created by [[Tock]]. This features a ported [[KMP]], [[KCL]], [[shadow map]], and animated objects. It also features a colored minimap for [[distribution]]s that support them. This is likely to be the first track that uses [[AREA]] 0x8 and 0x9 to unload the light rays above water. There used to be a definitive [[LE-CODE]] version and online/offline versions for this port, but starting in v1.1, there is only one version.
  
 
== Media ==
 
== Media ==
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! Information
 
! Information
 
|-
 
|-
| v1.0
+
| [https://tock.es/downloads/3DS%20Cheep%20Cheep%20Lagoon%20v1.0%20%28Tock%29.zip v1.0]
 
| 2021-03-13
 
| 2021-03-13
 
| First release
 
| First release
 
|-
 
|-
| v1.1
+
| [https://tock.es/downloads/3DS%20Cheep%20Cheep%20Lagoon%20v1.1%20%28Tock%29.zip v1.1]
 
| 2021-03-28
 
| 2021-03-28
|  
+
|
 
* Fixed corrupted boost panel material.
 
* Fixed corrupted boost panel material.
* Updated the clams.
+
* Updated clams.
 
|}
 
|}
  

Revision as of 15:45, 28 March 2021

This article is about Tock's port. For other versions, see 3DS Cheep Cheep Lagoon.
3DS Cheep Cheep Lagoon
Creator: Tock
Designer: Nintendo
Version: v1.1
Date of latest version: 2021-03-28
Editors used: BrawlBox, KMP Cloud, KMP2Excel, Wexos's Toolbox, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: tock.es

Overview

This is a port created by Tock. This features a ported KMP, KCL, shadow map, and animated objects. It also features a colored minimap for distributions that support them. This is likely to be the first track that uses AREA 0x8 and 0x9 to unload the light rays above water. There used to be a definitive LE-CODE version and online/offline versions for this port, but starting in v1.1, there is only one version.

Media

v1.0 VS Race

Version History

Version Date of release Information
v1.0 2021-03-13 First release
v1.1 2021-03-28
  • Fixed corrupted boost panel material.
  • Updated clams.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)