Talk:Nostalgic Bowser's Castle

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Flickering Thwomps

The thwomps are flickering on a real Wii because there's no color node assigned to the model

Here's a fixed version of it:
--maczkopeti (talk) 16:45, 14 August 2014 (UTC)

I can't download it
-- Omonimo747 (talk) 11:21, 16 August 2014 (UTC)
Try Right Clicking and "Save as..."
--maczkopeti (talk) 11:33, 16 August 2014 (UTC)
It worked, thank you so much! Just out of curiosity, could you show me a picture of how Thwomps appear in a Wii? When I imported them with BrawlBox I had to darken the textures because in Dolphin they appeared too much bright.
-- Omonimo747 (talk) 11:50, 16 August 2014 (UTC)
Instead of darkening the textures you should go to the first stage of the shader and set "ColorScale" from "MultiplyBy4" to "MultiplyBy1"
--maczkopeti (talk) 12:33, 16 August 2014 (UTC)
It worked, thank you so much again. Have a nice day!
-- Omonimo747 (talk) 13:14, 16 August 2014 (UTC)

Flickering Model and Shadowmap

I'm working for the v2.0 and for a better texture mapping I exported the model as OBJ from Sketchup, I imported it in 3ds max and I re-exported it as DAE, then I imported it in Brawlbox (I made the same thing with N64 Thwomps). I tested it on Dolphin and it was great, but on Wii there is a flickering green color (the course appears like if there is a flickering yellow/green filter). How can I fix it?

At last, the track needs a shadowmap. How can I create it? -- Omonimo747 (talk) 15:17, 2 September 2014 (UTC)

It's the same problem as it was with the thwomps, there's no color node assigned to the model.
If you're importing a model without vertex coloring then you should check "Add color nodes, if none" then after you've imported it set the only color node to "R: 255 B: 255 G: 255 A: 254"
--maczkopeti (talk) 17:27, 2 September 2014 (UTC)
It worked, thank you, you helped me once again :D I'll write this note on the creation tutorial.
For the shadowmap what could be done? -- Omonimo747 (talk) 19:17, 2 September 2014 (UTC)
I'm trying to do shadow maps too. --NewSuperMoiWii (talk) 13:46, 11 September 2014 (UTC)

Other Slots?

I understand that this track was made for N64 Bowser's Castle with Slot 8.4, but could it be possible to use this track on other slots? Like Wii Bowser's Castle? --Luigiman0640 (talk) 22:17, 11 September 2014 (UTC)

No. It has the Bowser Howl, which is triggered by a Sound Trigger KCL. It only works on Slot 8.4.. --Quajeek99 (a.k.a. ezioma3) (talk) 11:20, 12 September 2014 (UTC)
Well, is there a way someone could edit the flag to work for at least Wii Bowser's Castle? --Luigiman0640 (talk) 19:12, 14 September 2014 (UTC)
If your problem is only the background theme you can replace the original using the folder "Channel Music" on CTGP, I think -- Omonimo747 (talk) 20:43, 14 September 2014 (UTC)
It's the MyStuff Folder. -Dswii3ds (talk) 13:43, 15 September 2014 (UTC)
No, I mean set up the KCL Sound Trigger to work for different slots, like Slot 4.3 --Luigiman0640 (talk) 04:54, 20 September 2014 (UTC)
Sincerely I don't know, but I think no. You should change the KCL Flag and set it to work in that Slot.
This is what I know, you should try to ask CT Creators with more experience, like Wiimm, Zilla or maczkopeti. -- Omonimo747 (talk) 19:54, 20 September 2014 (UTC)

About the Track V 2.0

I think i was the first one CT Fan who is say: The Track is really fantastic. I like it very much. Do continue so ct`s in future. Well done.--Snake 11:31, 13 September 2014 (UTC)

Thank you so much! :D -- Omonimo747 (talk) 13:37, 13 September 2014 (UTC)

Nice Ya :-) --Mkwjason (talk) 18:31, 15 September 2014 (UTC)

That's not fair and not cool. That's bullying in my eyes.
Und noch einmal in der Muttersprache. Die Art und Weise wie du das rüberbringst find ich uncool und unfair gegenüber dem Author. Für mich geht dass schon in Richtung Schadensfreude. --Snake 19:17, 15 September 2014 (UTC)
Reel it back a few steps. First of all, would you please keep it to English on this wiki, as it's a language shared by the majority of its users. Secondly, I don't think any offense was intended by that image, so calm down. I don't know what ignited such an aggressive exchange, and frankly I don't much care, but if we could keep the hostilities to a minimum and let this community stay a nice place to be I think that would be best for everyone. Also, please remember to sign all posts on talk pages with four ~ symbols, since that last comment is anonymous. Thanks. -- WorldsBoss (talk) 15:44, 18 September 2014 (UTC)
@ Worldsboss. I understand you. Sorry. I am really sorry. My english is bad, i know. I try it now in english. Look please. My name is Obiwan. I am a white good men from germany. The picture is one thing. Thats right. But if anyone have no respect, so i have no respect too. I can`t accept that. And i forget this today. I wish you and all a good time. Thank you. --Snake 16:11, 18 September 2014 (UTC)
As WorldsBoss said, please speak English, mi capiresti se ti scrivessi in Italiano, for example? Maybe no.
Second, for Mkwjason, what's the problem about the picture? You fell in a solid fall zone, so you should have been respawned. Moreover you should'n see those back faces, becase are in a NOT drivable area. I can't resolve this problem. A nice day to both. -- Omonimo747 (talk) 19:48, 18 September 2014 (UTC)
You have understand one thing wrong. Not the respect about the picture, but the respect about a person. About me. That was my problem. But it`s over now. Have a good time. --Snake 07:51, 19 September 2014 (UTC)
I understand perfectly, he mustn't be disrespectful, and I'm sorry for this situation, so I propose to close this story. Have a good day. -- Omonimo747 (talk) 12:27, 19 September 2014 (UTC)
I agree with you. I think too its the best you can do. Thank you. And don`t worry about the situation. It`s my fould too. --Snake 13:39, 19 September 2014 (UTC) :-) --Mkwjason (talk) 10:24, 20 September 2014 (UTC)

I thought this story was closed. Anyway, the problem there is because the wall's solidity corresponding the end of the wall (near the ramp) is absent because the road above the wall is drivable and trickable, so I had to delete the solidity. Satisy my curiosity: your intents is complicate my life finding microscopic bugs or imperfections? Don't show me screenshots without explain the problem, this page there is to WRITE and EXPLAIN them. -- Omonimo747 (talk) 19:54, 20 September 2014 (UTC)
Instead of removing the walls you should try lowering them. You can do that by lowering the wall objects in 3ds Max by 50 units or using this script in Wiimms SZS Tools.
Also, if you're doing an update, you should edit color of the lava falls to match the lava's.
--maczkopeti (talk) 20:28, 20 September 2014 (UTC)
Actually I'm not going to do a big update like the v2.0 or an update in general, because the school is killing me already from the beginning (-.-"), but as soon as I'm found a while I'll do it surely.
For the lava fall's color I also noted the difference, what could be done? -- Omonimo747 (talk) 21:21, 20 September 2014 (UTC)
This color problem also appears on Wii Bowser's Castle, the track you imported the lava from. Try taking the CLR0 animations from Grumble Volcano instead.
--maczkopeti (talk) 20:05, 21 September 2014 (UTC)
Yes these screenshots show bugs, what should I explain? xd the pictures say more 100 words --Mkwjason (talk) 18:52, 21 September 2014 (UTC)

Edited version

Notice: For my next distribution, MKW-Fun 2014-11, Tock and I have modified the model and the KCL to remove the heavy slow motion effect on split-screen. In detail we have removed the 60 bushes in the grass areas. Is it ok to place the update here?

Wiimm (talk) 19:19, 3 November 2014 (UTC)

No, there are no problems, but I wish you placed it as a separate update, for example like a v2.1a. -- Omonimo747 (talk) 20:40, 3 November 2014 (UTC)
"v2.1a" is ok. I will upload the track after our final online tests this week.
Wiimm (talk) 21:45, 3 November 2014 (UTC)
Thank you :-) -- Omonimo747 (talk) 22:10, 3 November 2014 (UTC)
Update released. Feel free to replace my WBZ download by an other. -- Wiimm (talk) 21:55, 5 November 2014 (UTC)