User talk:NewSuperMoiWii

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Welcome to the Custom Mario Kart Wiiki!


Thank you for joining the Custom Mario Kart Wiiki!

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Keep the following in mind as you contribute to the site:

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Thank you! -- TorranBOT (talk) 20:45, 25 June 2013 (UTC)

Wiiki Rules / Moderator Messages

In the future, if you change the name of a track, move it instead of blanking the page and creating a new one. Also, image file names must have descriptive names (Rule 2.) --Jefe (talk) 12:50, 7 September 2013 (UTC)

Delete Bot Message

Can I delete the bot Welcome message? -- NewSuperMoiWii, 21:56, 2 August 2014 (UTC)

Why would you want to? It's not allowed, either way. --Quajeek99 (a.k.a. ezioma3) (talk) 21:53, 2 August 2014 (UTC)
The Welcome message takes a lot of space in the talk page. -- NewSuperMoiWii, 9:31, 3 August 2014 (UTC)

.cia files

MK Girlism said that we need a 3DS for the extraction of .cia files.--CustomArio (talk) 10:12, 30 November 2014 (UTC)

You don't need a 3DS, I extracted the files without one. I'll send you a download link to the extracted files via Gmail. --NewSuperMoiWii (talk) 15:16, 4 December 2014 (UTC)
Ok thanks :)--CustomArio (talk) 03:01, 7 December 2014 (UTC)

Sorry to be problematic, but I had problems opening/extracting the szs files within the extracted rom.--CustomArio (talk) 03:59, 7 December 2014 (UTC)

Open them with Every File Explorer. SZS Modifer/Explorer can't open them. --NewSuperMoiWii (talk) 13:55, 7 December 2014 (UTC)
Well, none of the files exported are non-binary files. I expect the ability to export the models as .obj files.--CustomArio (talk) 14:50, 7 December 2014 (UTC)
What I mean is that EFE can't export the files with their file formats as they are seen within the interface.--CustomArio (talk) 10:29, 15 December 2014 (UTC)
It can do it. Double click that file (eg: models) and go to File>Save, select a file type in the bar below and save it wherever you want.--NewSuperMoiWii (talk) 17:10, 15 December 2014 (UTC)
I tried that several times, but it keep crashing :(--CustomArio (talk) 09:52, 16 December 2014 (UTC)
Hmm...What model are you trying to open? Also, try to use the latest build.--NewSuperMoiWii (talk) 19:06, 16 December 2014 (UTC)
Some .bcmdl files and .kmp files. However, it can open .kcl files.--CustomArio (talk) 05:09, 17 December 2014 (UTC)
Tell me which .bcmdl files specifically (I mean what model is that: the garage, a course, etc). For some reason, EFE can't open some bcmdl files--NewSuperMoiWii (talk) 16:21, 17 December 2014 (UTC)
This applies to most course models. Never tried other models.--CustomArio (talk) 05:13, 18 December 2014 (UTC) Gericom, the creator of EFE.--NewSuperMoiWii (talk) 15:20, 19 December 2014 (UTC)
OK--CustomArio (talk) 06:01, 20 December 2014 (UTC)


I see your custom tracks (are fantastic) and I need help with Y points. Can you help me? --DiddyKong (talk) 01:18, 24 January 2015 (UTC)

Thank you so much! Take a look to the Automated height correction page. --NewSuperMoiWii (talk) 20:22, 24 January 2015 (UTC)
This page I've looked several times, but MagicY doesn't automated height correction, I've installed Python 2.7.3 and not working. Why? (Do you have skype or a social network for chat?) --DiddyKong (talk) 21:02, 24 January 2015 (UTC)
Use KMP Modifier. Click any enemy or item routes points, the program will automatically set the Y-value.--NewSuperMoiWii (talk) 17:19, 26 January 2015 (UTC)