User talk:NewSuperMoiWii

From Custom Mario Kart
Jump to: navigation, search

Welcome to the Custom Mario Kart Wiiki!

Wiiki.png

Thank you for joining the Custom Mario Kart Wiiki!

Before you get started, Click here to read the Rules page.

Keep the following in mind as you contribute to the site:

  • Make good edits. Always use the SHOW PREVIEW button to check your changes before you use the SAVE button. If you make a mistake, wait 15 minutes before saving the same page a third or fourth time in a row.
  • Saving lots of edits without PREVIEWING will get the moderators on your case, and can get you banned from the Wiiki.
  • Write articles in third person (using words like he, she and they) instead of first person (I, me and we.) User pages and talk pages are the exceptions to this rule.
  • Use correct grammar, spelling and capitalization.
  • If someone posts on your talk page, please post a reply.
  • Sign all of your posts on talk pages with four tildes (~~~~). This will turn into your name and the time you wrote the comment.
  • Don't delete anything from your talk page.
  • Use the Templates on the Main Page when making new articles for content such as Custom Tracks, Texture Hacks, Characters and other releases.
  • We encourage all content makers to create a User Link to put on their release pages and to add it to the Author List.

Thank you! -- TorranBOT (talk) 20:45, 25 June 2013 (UTC)

Wiiki Rules / Moderator Messages

In the future, if you change the name of a track, move it instead of blanking the page and creating a new one. Also, image file names must have descriptive names (Rule 2.) --Jefe (talk) 12:50, 7 September 2013 (UTC)

Delete Bot Message

Can I delete the bot Welcome message? -- NewSuperMoiWii, 21:56, 2 August 2014 (UTC)

Why would you want to? It's not allowed, either way. --Quajeek99 (a.k.a. ezioma3) (talk) 21:53, 2 August 2014 (UTC)
The Welcome message takes a lot of space in the talk page. -- NewSuperMoiWii, 9:31, 3 August 2014 (UTC)

.cia files

MK Girlism said that we need a 3DS for the extraction of .cia files.--CustomArio (talk) 10:12, 30 November 2014 (UTC)

You don't need a 3DS, I extracted the files without one. I'll send you a download link to the extracted files via Gmail. --NewSuperMoiWii (talk) 15:16, 4 December 2014 (UTC)
Ok thanks :)--CustomArio (talk) 03:01, 7 December 2014 (UTC)

Sorry to be problematic, but I had problems opening/extracting the szs files within the extracted rom.--CustomArio (talk) 03:59, 7 December 2014 (UTC)

Open them with Every File Explorer. SZS Modifer/Explorer can't open them. --NewSuperMoiWii (talk) 13:55, 7 December 2014 (UTC)
Well, none of the files exported are non-binary files. I expect the ability to export the models as .obj files.--CustomArio (talk) 14:50, 7 December 2014 (UTC)
What I mean is that EFE can't export the files with their file formats as they are seen within the interface.--CustomArio (talk) 10:29, 15 December 2014 (UTC)
It can do it. Double click that file (eg: models) and go to File>Save, select a file type in the bar below and save it wherever you want.--NewSuperMoiWii (talk) 17:10, 15 December 2014 (UTC)
I tried that several times, but it keep crashing :(--CustomArio (talk) 09:52, 16 December 2014 (UTC)
Hmm...What model are you trying to open? Also, try to use the latest build.--NewSuperMoiWii (talk) 19:06, 16 December 2014 (UTC)
Some .bcmdl files and .kmp files. However, it can open .kcl files.--CustomArio (talk) 05:09, 17 December 2014 (UTC)
Tell me which .bcmdl files specifically (I mean what model is that: the garage, a course, etc). For some reason, EFE can't open some bcmdl files--NewSuperMoiWii (talk) 16:21, 17 December 2014 (UTC)
This applies to most course models. Never tried other models.--CustomArio (talk) 05:13, 18 December 2014 (UTC)
Hmm...contact Gericom, the creator of EFE.--NewSuperMoiWii (talk) 15:20, 19 December 2014 (UTC)
OK--CustomArio (talk) 06:01, 20 December 2014 (UTC)

Help

I see your custom tracks (are fantastic) and I need help with Y points. Can you help me? --DiddyKong (talk) 01:18, 24 January 2015 (UTC)

Thank you so much! Take a look to the Automated height correction page. --NewSuperMoiWii (talk) 20:22, 24 January 2015 (UTC)
This page I've looked several times, but MagicY doesn't automated height correction, I've installed Python 2.7.3 and not working. Why? (Do you have skype or a social network for chat?) --DiddyKong (talk) 21:02, 24 January 2015 (UTC)
Use KMP Modifier. Click any enemy or item routes points, the program will automatically set the Y-value.--NewSuperMoiWii (talk) 17:19, 26 January 2015 (UTC)