KAR Celestial Valley

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KAR Celestial Valley
Creator: ISwearChris
Designer: HAL Laboratory, Nintendo
Version: v1.0-CTGP
Date of latest version: 2023-10-20
Editors used: ANoob's BRRES Material Tool, Blender, BrawlBox, CTools, GIMP, KMP Modifier, Lorenzi's KMP Editor, Post-Effect Editor, RiiStudio
WBZ files: ct.wiimm.de
Download: Dropbox

Overview

Celestial Valley is a race track from Kirby Air Ride.[1] The track maintains its major identity, and the author intends to recreate as many elements from the original as possible, while adding some spins to make it more unique feeling and work better in Mario Kart Wii. The track's model was changed in a few ways to improve drivability and some things were also redesigned for balance.

cpfusion gave the author a version he worked on right after the Alpha 2 release and allowed him to use the work with permission, so Beta onward is a mishmash of both versions into as good a product as can be made.

Media

Beta 5-CTGP Time Trial (Dolphin)
Beta 3 Time Trial (Dolphin)
Alpha 2 Time Trial (Dolphin)

Version History

Version Date of release Information
Alpha 2023-07-19 First release
Alpha 2 2023-07-21
  • Improved KCL and KMP further.
  • Added custom enemies.
  • Properly added burning air fall and water splash effects.
  • Fixed some enemy and item routes.
  • Improved shortcut collision/boost collision on boost pads.
  • Removed some unnecessary files.
Beta 2023-08-13 Update by ISwearChris and cpfusion:
  • Completely overhauled model.
  • Smoothened road in various places.
  • Improved KCL.
  • Added alternate mushroom shortcut in the mid-section mud shortcut after the cannon.
  • Changed ending.
  • Lowered many slopes/smoothed out a lot of driving geometry.
  • Improved post-effects.
  • Remade enemy and item routes.
  • Remade item box sets.
  • Fixed some bugs.
Beta 2 2023-08-24
Beta 3 2023-08-28
  • Added lightmap.
  • Improved visuals.
  • Edited material settings to make the track more vibrant.
  • Fixed water splash and collision height.
  • Moved a few Gordo positions.
  • Edited shortcut mushroom to be more round and flat.
  • Redesigned shroomless shortcut to move the trick on the right to make the landing easier.
  • Removed a boost panel.
Beta 4 2023-08-30
  • Fixed and improved some collision.
  • Tried to improve half-pipe consistency.
  • Removed Gordos in the half-pipe water area.
  • Added a few Chillys (crab).
  • Moved start position forward and set pole position to the left.
Beta 4.opt 2023-09-01 Update by Optllizer:
  • Reverted half-pipe collision.
Beta 5-CTGP 2023-10-19
  • Improved and modified some textures.
  • Added sticky road after the cannon.
  • Added more trickable road.
  • Added a bridge before the cannon.
  • Increased size of the top route.
  • Lowered mushroom shortcut to be more consistent.
  • Removed ending half-pipes.
  • Removed ending mushrooms and extended iron grid.
  • Improved vine collision and turned it into a boost panel.
  • Slowed down Broom Hatters (penguin_m).
v1.0-CTGP 2023-10-20
  • Remade lightmap.
  • Remade minimap.
  • Removed vine collision at the end.
  • Made top route require a Mushroom to take.
  • Improved KCL.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: KAR Hemelvallei
French: KAR Celestial Valley
German: KAR Celestial Valley
Italian: KAR Celestial Valley
Japanese: KAR ヴァレリオン
Korean: -
Portuguese: -
Russian: -
Spanish: KAR Celestial Valley
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -

References