Difference between revisions of "Wiimm's Test Tracks"

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{{Misc-Info
 +
|name= {{PAGENAME}}
 +
|creator= [[Wiimm]]
 +
|designer=
 +
|version= v1 …
 +
|date of release= 2019 – 2023-06-08
 +
|wbz-id= 6530
 +
|download 1= https://ct.wiimm.de/d/6530,6571,6532,6569,15986,15987
 +
}}
 +
[[File:LE-CODE Logo (Horizontal).png|right]]
 +
 +
'''Wiimm's Test Tracks''' is a collection of various tracks to test functionalities, mainly [[LE-CODE]] functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.
 +
 +
 +
__TOC__
 +
 +
== <span id=otl>Test: Apply another online time limit</span> ==
  
[[Category:Delete]] <!-- To test your competence, delete this complete line (Category:Delete). -->
+
If playing online, the racing time is limited. The original MKW uses 5:00 and LE-CODE and [[CTGP-R]] 5:40 by default. But my track needs more time to play 3 laps using 100cc.
 +
As of [[LE-CODE]] build 37 from 2023-06-05 tracks can apply an alternative. See [[LE-CODE/Track FAQ#long|LE-CODE Track FAQ]] for details.
  
<!-- Below is the info box for your track. Remember to read and delete comments such as these as you progress through the page. -->
+
The 2 variants of the test track apply 70 seconds and 8 minutes to test a shorter and a longer time.
{{Misc-Info
+
The enemies are lured into a loop from which they never reach the finish line.
|name= {{PAGENAME}} <!-- this automatically takes the page's name and makes it the title of the info box. -->
+
 
|creator= <!-- Track Maker's name -->
+
{| class=wikitable
|designer= <!-- The person or group who originated the idea or layout for the level. Leave it empty if it's the same as "creator" and rename this to "author". -->
+
|+ Version History
|version= <!-- v1.0, Beta, etc. -->
+
! Version
|date of release= <!-- List the date of the LATEST version of the track. Use YYYY-MM-DD format. -->
+
! Date of<br>release
|editors used= <!-- Alphabetically ordered programs like Blender, CTools, KMP Modifier, Photoshop, SZS Modifier, etc. -->
+
! LE-CODE<br>build
|wbz-id= <!-- Insert an index of any version of your track, as soon as it is available at Wiimms's CT archive. -->
+
! Information
|download 1= <!-- Paste the full URL for the download link or leave it empty if you don't have one. -->
+
|-
}}
+
| [https://ct.wiimm.de/d/15986 v1.0]
<!-- Leave a space behind all equal signs ( = ) to avoid problems formatting problems. Likewise, don't put dashes ( - ) into any field. The names of each field (|download 1, etc.) must not be changed, or you'll have errors on the page. -->
+
| 2023-08-06
 +
| align=center | [[LE-CODE#b38|≥37]]
 +
| Apply an alternative online time limit of 70 seconds.
 +
|-
 +
| [https://ct.wiimm.de/d/15987 v1.0]
 +
| 2023-08-06
 +
| align=center | [[LE-CODE#b38|≥37]]
 +
| Apply an alternative online time limit of 8 minutes.
 +
|}
  
== Overview ==
+
== <span id=cannon>Test: Cannon</span> ==
<!-- Describe the track here. Use the SHOW PREVIEW button as you edit the page, SAVE only when you're sure the page is correct. -->
 
<!-- WARNING: It is against wiki rules to edit any page more than 2 times in a 15 minute period. -->
 
  
=== Slot Information ===
+
This track was developed to test the [[LE-CODE]] functionality of track dependent cannon parameters. Therefore the track contains a [[LEX]]:[[LEX#CANN|CANN]] section with modified settings.
<!-- Write something about recommended property slot and, if differ, music slot. Tell, if the property slot is recommended or mandatory. Tell also about reasons (objects, music triggers, well tested, ...) -->
 
  
== Media ==
+
There are 3 pairs of cannons, 3 for forward and 3 for backwards. So you can test the new settings endless. Drive into one of the cubes to activate a cannon. The number of levels identifies the cannon. The calculated landing positions are marked by deformed {{obj-ref|obakeblockSFCc|obake-blocks}}. To finish the ''race'' drive through the large green pipes in the north.
{{nomedia}} <!-- Remove this line when you have added media. -->
 
<!-- Pictures and videos go here. You may upload an image of the track. Use JPG format, and keep it under 200kb in size. Make sure to give the image a long, descriptive name, otherwise a moderator will delete it.
 
  
For a single image, use this format:
+
The following tables shows the new characteristics. Compare it with the [[Cannon#Cannon_Properties|original characteristics]]:
[[File:MyCustomTrackImage|400px|thumb|none|Description]]
 
400px is the same width as a youtube video. Do not make it larger.
 
  
Use the following format for multiple images:
+
{| class="textbox grid"
<gallery>
+
|+ Properties of the modified cannons
File:MyCustomTrackImage| Description
+
|-
File:MyCustomTrackImage2
+
! Cannon<br>Number !! Speed!! Height !! Deceleration<br>Factor !! End<br>Deceleration !! Information
</gallery>
+
|-
 +
! 1
 +
| align=right |  50.0 || align=right | 2000.0 || align=center| 1000.0 || align=center| 45.0
 +
| Very slow cannon.
 +
|-
 +
! 2
 +
| align=right | 5000.0 || align=right | 0.0 || align=center| 6000.0 || align=center| -1.0
 +
| Very fast cannon without curve.
 +
|-
 +
! 3
 +
| align=right | 500.0 || align=right | 10000.0 || align=center| 6000.0 || align=center| -1.0
 +
| Very high cannon with normal speed.
 +
|}
  
Here's the video format:
+
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
{{youtube-box||youtube_id|Title}}
 
The Title should be the version number (BETA 1, v1.0, etc.). Don't add the name of the person who uploaded the video. Do not put more than 3 videos on this page. -->
 
  
== Version History ==
+
{| class=wikitable
<!-- Add info about changes to the level here.
+
|+ Version History
This is a table for your track's version history. Put in the date you released each version of your level, and what changes you made in each version.
 
{| class="wikitable"
 
 
! Version
 
! Version
 
! Date of release
 
! Date of release
 +
! LE-CODE<br>build
 
! Information
 
! Information
 
|-
 
|-
| v1.0
+
| [https://ct.wiimm.de/d/6530 v1.0]
| 2012-04-27
+
| 2019-03-25
| Some info about an old version. You can add a DL link to the old one here.
+
| align=center | [[LE-CODE#b13|≥13]]
 +
| First release
 +
|}
 +
 
 +
== <span id=xpf>Test: Display XPF</span> ==
 +
 
 +
This track is used to test the conditions provided by [[Extended presence flags]] (XPF). It is the successor of »[[#random|Test: Random Object]]«. This track can be used as ''Racing Track'' and as ''Battle Arena''. The battle time is limited to 20 seconds.
 +
 
 +
;Game mode: A banner above the pipes tells the game mode (''Ballon Battle'', ''Coin Runners'', ''Versus Race'' or ''Item Rain''). At the right side of the banner a flag shows »Off« for Offline, »On« for online or »TT« for time trial.
 +
 
 +
;Engine class: Between the start line and the pipes there is a row with {{obj-ref|obakeblockSFCc|obake-blocks}} divided into 3 groups. The left group show always 5 pins, and one of them in bigger size for the active engine mode. The 5 pins represents from left to right ''battle'', ''50cc'', ''100cc'', ''150cc'' and ''200cc''. On mirror mode, the pin is much bigger.
 +
 
 +
;Number of players: Right from ''engine class'' there is a group of 1 to 4 pins. They reflect the number of human players at the Wii. The right group reflects the total number of online players. These pins are wide because they reflect the ranges 1–6, 7–9, 10–12, 13–18 and ≥19.
 +
 
 +
;Random scenario: There are 10 places at the same distance behind the start area. 9 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this is the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 8 possible positions of the gates are marked by {{obj-ref|obakeblockSFCc|obake-blocks}}. Offline, there is an additional obake-block in the gate to test combinations of conditions.
 +
 
 +
The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants. If a player crosses this finish line in battle mode, he finishes the battle, but all other players continue. It is a curios effect if having 2 lap counters in an battle arena.
 +
 
 +
{| class=wikitable
 +
|+ Version History
 +
! Version
 +
! Date of<br>release
 +
! LE-CODE<br>build
 +
! Information
 
|-
 
|-
| v1.1
+
| [https://ct.wiimm.de/d/6549 v1.0]
| 2012-12-25
+
| 2020-02-03
| Some info about the current or upcoming version. Use "First release" without quotes as default information, and for consistency, write additional information like this: "Fixed minimap." instead of like this: "Minimap fixed".
+
| align=center | [[LE-CODE#b15|≥15]]
 +
| Successor of »[[#random|Test: Random Object]] v1.1«.
 +
|-
 +
| [https://ct.wiimm.de/d/6571 v1.1]
 +
| 2020-02-07
 +
| align=center | [[LE-CODE#b15|≥15]]
 +
| LE-CODE supports 8 random scenarios now. Track updated for this.
 
|}
 
|}
-->
 
  
== Custom Track Distributions ==
+
== <span id=goomba>Test: Goomba</span> ==
This track is part of the following [[Custom Track Distribution]]s:
 
* (none)
 
  
== Names in Other Languages ==
+
Since [[LE-CODE#b15|LE-CODE build 15]], {{obj-ref|kuribo|Goombas}} will be respawned in scaled size. Usually they will be respawned without any scaling.
  
{{Language-Info
+
If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. [[ObjFlow.bin]] tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.
|nl={{no|-}}
+
 
|fr={{no|-}}
+
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
|de={{no|-}}
+
 
|it={{no|-}}
+
{| class=wikitable
|ja={{no|-}}
+
|+ Version History
|ko={{no|-}}
+
! Version
|es={{no|-}}
+
! Date of release
|el={{no|-}}
+
! LE-CODE<br>build
|pt={{no|-}}
+
! Information
|ru={{no|-}}
+
|-
|pl={{no|-}}
+
| [https://ct.wiimm.de/d/6532 v1.0]
|fi={{no|-}}
+
| 2020-01-26
|sv={{no|-}}
+
| align=center | [[LE-CODE#b15|≥15]]
|cs={{no|-}}
+
| First release
|da={{no|-}}
+
|}
}}
+
 
 +
== <span id=hidepos>Test: Hide Pos Tracker</span> ==
 +
 
 +
This track demonstrates the usage of [[LEX]] section [[LEX#HIPT|HIPT]]. It defines the places (lap and check point) where the position tracker is hidden or visible.
 +
 
 +
The check points were made visible by numbers formed from {{obj-ref|obakeblockSFCc|obake-blocks}}. The following rules have been implemented:
 +
* Hide position tracker in lap 0.
 +
* Hide position tracker in last lap (lap number -1, related to total number of laps) in first 5 and last 7 check points. For other check points use fallback.
 +
* For lap 1: Hide and show position tracker every 2 check points and disable fallback.
 +
* For all laps (lap number 99) with the lowest priority (=fallback): Hide position tracker every even check point.
 +
 
 +
<spoiler text="The rules in detail:">
 +
See »[[LEX]]:[[LEX#HIPT|HIPT]]« for syntax details.
 +
<pre>
 +
[HIPT]
 +
#--------------------------
 +
#          __CKPT__
 +
# cond lap  from  to  mode
 +
#--------------------------
 +
 
 +
# before first lap
 +
    3    0    0  255    0  # hide
 +
 
 +
# last lap
 +
    3  -1    0    4    0  # hide first 5 ...
 +
    3  -1  16  255    0  # and last 7 check points
 +
                            # otherwise find other rule (lap 99)
 +
 
 +
# lap 1
 +
    3    1    0    1    0  # switch every second check point
 +
    3    1    4    5    0
 +
    3    1    8    9    0
 +
    3    1  12  13    0
 +
    3    1  16  17    0
 +
    3    1  20  21    0
 +
    3    1    0  50    1  # disable fallback rules
 +
 
 +
# all laps (fallback)
 +
    3  99    0    0    0  # hide every even check point
 +
    3  99    2    2    0
 +
    3  99    4    4    0
 +
    3  99    6    6    0
 +
    3  99    8    8    0
 +
    3  99  10  10    0
 +
    3  99  12  12    0
 +
    3  99  14  14    0
 +
    3  99  16  16    0
 +
    3  99  18  18    0
 +
    3  99  20  20    0
 +
    3  99  22  22    0
 +
</pre></spoiler>The enemies are lured into a loop from which they never reach the finish line.
 +
 
 +
{| class=wikitable
 +
|+ Version History
 +
! Version
 +
! Date of<br>release
 +
! LE-CODE<br>build
 +
! Information
 +
|-
 +
| [https://ct.wiimm.de/d/6569 v1.0]
 +
| 2020-02-07
 +
| align=center | [[LE-CODE#b15|≥15]]
 +
| First release.
 +
|}
 +
 
 +
== <span id=random>Test: Random Object</span> ==
 +
 
 +
This track is used to test the random selection of objects provided by [[Extended presence flags]] (XPF). The successor of this track is »[[#xpf|Test: Display XPF]]« that displays many more XPF settings.
 +
 
 +
There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by {{obj-ref|obakeblockSFCc|obake-blocks}}. Offline, there is an additional obake-block in the gate to test combinations of conditions.
 +
 
 +
As of v1.1 there are additional {{obj-ref|FlagA,FlagB|banners}} and obake-blocks to verify the conditions of current game mode and number of players.
 +
 
 +
The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.
 +
 
 +
{| class=wikitable
 +
|+ Version History
 +
! Version
 +
! Date of<br>release
 +
! LE-CODE<br>build
 +
! Information
 +
|-
 +
| [https://ct.wiimm.de/d/6531 v1.0]
 +
| 2020-01-25
 +
| align=center | [[LE-CODE#b15|≥15]]
 +
| First release
 +
|-
 +
| [https://ct.wiimm.de/d/6538 v1.1]
 +
| 2020-01-28
 +
| align=center | [[LE-CODE#b15|≥15]]
 +
|
 +
* Added a vertical block in front of the gate, but only offline. This tests the combination of the random scenario and the extended condition.
 +
* Added conditional {{obj-ref|FlagA,FlagB|banners}} to verify game modes.
 +
* Added conditional {{obj-ref|obakeblockSFCc|obake-blocks}} to verify number of players.
 +
|-
 +
| colspan=4 {{unknown|This test track is discontinued and replaced by »[[#xpf|Test: Display XPF]]«.}}
 +
|}
 +
 
 +
== Other Tracks ==
 +
 
 +
Here is an incomplete list with some other (productive) tracks using the special features of [[LE-CODE]].
 +
; [[DS Airship Fortress (Sniki)]]
 +
* Woodboxes with alternative heights.
 +
* Using [[Extended presence flags]] to switch between standard and special Woodboxes.
 +
 
 +
; [[Electric Shredder]]
 +
* Using [[LEX]]:[[LEX#HIPT|HIPT]] to hide position tracker in online races.
 +
 
 +
; [[GCN Bowser's Castle (Tock)]]
 +
* Using [[Extended presence flags]] to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
 +
 
 +
; [[GCN Mushroom City (Riidefi & Tock)]]
 +
* Using a Mushroom Car.
 +
 
 +
; [[GCN Sherbet Land (Tock)]]
 +
* Alternative skaters by modifying model and [[ObjFlow.bin]].
 +
* Using [[Extended presence flags]] to enable alternative skaters.
 +
 
 +
; [[N64 Yoshi Valley (zilly)]]
 +
* Using [[LEX]]:[[LEX#HIPT|HIPT]] to hide the position tracker in the maze portion.
 +
 
 +
; [[SK64 Ninja Land]]
 +
* Using [[LEX]]:[[LEX#CANN|CANN]] for faster cannons.
 +
 
 +
; [[SM64 Cool, Cool Mountain Slide]]
 +
* Using [[LEX]]:[[LEX#CANN|CANN]] for faster cannons.
 +
 
 +
; [[The Plain of Atlantis]]
 +
* Using [[LEX]]:[[LEX#SET1|SET1]] to increase the usable area of the items if playing online.
 +
* Using [[LEX]]:[[LEX#CANN|CANN]] for faster cannons.
 +
 
 +
; [[The Rabbit Hole]]
 +
* Added [[LE-CODE/Track FAQ#ktpt2|second start point]] to display the finish line at correct position.
 +
* Using [[LEX]]:[[LEX#HIPT|HIPT]] to hide the position tracker during start phase.
 +
* Apply another ''online time limit'' to enable a ''3 laps version''.
  
<!-- You can list all of the other levels, characters, etc. you've made in your user link, change the XXX to your name and use User-XXX-Link as a guide. Add it to http://wiki.tockdom.com/wiki/Author_Reference when you're done setting it up.
+
[[Category:LE-CODE]]
{{User-XXX-Link}}
+
[[Category:Track/LE-CODE]]
-->
+
[[Category:Extended Presence Flags]]
[[Category:Track/Custom]]
+
[[category:no-failure-reports]]

Latest revision as of 17:29, 19 October 2023

Wiimm's Test Tracks
Author: Wiimm
Version: v1 …
Date of latest version: 2019 – 2023-06-08
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive
LE-CODE Logo (Horizontal).png

Wiimm's Test Tracks is a collection of various tracks to test functionalities, mainly LE-CODE functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.


Test: Apply another online time limit

If playing online, the racing time is limited. The original MKW uses 5:00 and LE-CODE and CTGP-R 5:40 by default. But my track needs more time to play 3 laps using 100cc. As of LE-CODE build 37 from 2023-06-05 tracks can apply an alternative. See LE-CODE Track FAQ for details.

The 2 variants of the test track apply 70 seconds and 8 minutes to test a shorter and a longer time. The enemies are lured into a loop from which they never reach the finish line.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2023-08-06 ≥37 Apply an alternative online time limit of 70 seconds.
v1.0 2023-08-06 ≥37 Apply an alternative online time limit of 8 minutes.

Test: Cannon

This track was developed to test the LE-CODE functionality of track dependent cannon parameters. Therefore the track contains a LEX:CANN section with modified settings.

There are 3 pairs of cannons, 3 for forward and 3 for backwards. So you can test the new settings endless. Drive into one of the cubes to activate a cannon. The number of levels identifies the cannon. The calculated landing positions are marked by deformed obake-blocks. To finish the race drive through the large green pipes in the north.

The following tables shows the new characteristics. Compare it with the original characteristics:

Properties of the modified cannons
Cannon
Number
Speed Height Deceleration
Factor
End
Deceleration
Information
1 50.0 2000.0 1000.0 45.0 Very slow cannon.
2 5000.0 0.0 6000.0 -1.0 Very fast cannon without curve.
3 500.0 10000.0 6000.0 -1.0 Very high cannon with normal speed.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2019-03-25 ≥13 First release

Test: Display XPF

This track is used to test the conditions provided by Extended presence flags (XPF). It is the successor of »Test: Random Object«. This track can be used as Racing Track and as Battle Arena. The battle time is limited to 20 seconds.

Game mode
A banner above the pipes tells the game mode (Ballon Battle, Coin Runners, Versus Race or Item Rain). At the right side of the banner a flag shows »Off« for Offline, »On« for online or »TT« for time trial.
Engine class
Between the start line and the pipes there is a row with obake-blocks divided into 3 groups. The left group show always 5 pins, and one of them in bigger size for the active engine mode. The 5 pins represents from left to right battle, 50cc, 100cc, 150cc and 200cc. On mirror mode, the pin is much bigger.
Number of players
Right from engine class there is a group of 1 to 4 pins. They reflect the number of human players at the Wii. The right group reflects the total number of online players. These pins are wide because they reflect the ranges 1–6, 7–9, 10–12, 13–18 and ≥19.
Random scenario
There are 10 places at the same distance behind the start area. 9 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this is the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 8 possible positions of the gates are marked by obake-blocks. Offline, there is an additional obake-block in the gate to test combinations of conditions.

The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants. If a player crosses this finish line in battle mode, he finishes the battle, but all other players continue. It is a curios effect if having 2 lap counters in an battle arena.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2020-02-03 ≥15 Successor of »Test: Random Object v1.1«.
v1.1 2020-02-07 ≥15 LE-CODE supports 8 random scenarios now. Track updated for this.

Test: Goomba

Since LE-CODE build 15, Goombas will be respawned in scaled size. Usually they will be respawned without any scaling.

If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. ObjFlow.bin tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-26 ≥15 First release

Test: Hide Pos Tracker

This track demonstrates the usage of LEX section HIPT. It defines the places (lap and check point) where the position tracker is hidden or visible.

The check points were made visible by numbers formed from obake-blocks. The following rules have been implemented:

  • Hide position tracker in lap 0.
  • Hide position tracker in last lap (lap number -1, related to total number of laps) in first 5 and last 7 check points. For other check points use fallback.
  • For lap 1: Hide and show position tracker every 2 check points and disable fallback.
  • For all laps (lap number 99) with the lowest priority (=fallback): Hide position tracker every even check point.

The rules in detail:

The enemies are lured into a loop from which they never reach the finish line.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2020-02-07 ≥15 First release.

Test: Random Object

This track is used to test the random selection of objects provided by Extended presence flags (XPF). The successor of this track is »Test: Display XPF« that displays many more XPF settings.

There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by obake-blocks. Offline, there is an additional obake-block in the gate to test combinations of conditions.

As of v1.1 there are additional banners and obake-blocks to verify the conditions of current game mode and number of players.

The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2020-01-25 ≥15 First release
v1.1 2020-01-28 ≥15
  • Added a vertical block in front of the gate, but only offline. This tests the combination of the random scenario and the extended condition.
  • Added conditional banners to verify game modes.
  • Added conditional obake-blocks to verify number of players.
This test track is discontinued and replaced by »Test: Display XPF«.

Other Tracks

Here is an incomplete list with some other (productive) tracks using the special features of LE-CODE.

DS Airship Fortress (Sniki)
  • Woodboxes with alternative heights.
  • Using Extended presence flags to switch between standard and special Woodboxes.
Electric Shredder
  • Using LEX:HIPT to hide position tracker in online races.
GCN Bowser's Castle (Tock)
  • Using Extended presence flags to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
GCN Mushroom City (Riidefi & Tock)
  • Using a Mushroom Car.
GCN Sherbet Land (Tock)
N64 Yoshi Valley (zilly)
  • Using LEX:HIPT to hide the position tracker in the maze portion.
SK64 Ninja Land
SM64 Cool, Cool Mountain Slide
The Plain of Atlantis
  • Using LEX:SET1 to increase the usable area of the items if playing online.
  • Using LEX:CANN for faster cannons.
The Rabbit Hole
  • Added second start point to display the finish line at correct position.
  • Using LEX:HIPT to hide the position tracker during start phase.
  • Apply another online time limit to enable a 3 laps version.