Difference between revisions of "Talk:Magnetic City"
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You may want to move the second lap count trigger. If 2 or more lap counters exist, the track has an online positioning bug where all players are considered to be in first place upon passing a lap count trigger. This is normally not a problem, but there is an item box afterwards, resulting in all players getting 1st place items, even those in 12th, decreasing their chances of climbing the ranks.<br> | You may want to move the second lap count trigger. If 2 or more lap counters exist, the track has an online positioning bug where all players are considered to be in first place upon passing a lap count trigger. This is normally not a problem, but there is an item box afterwards, resulting in all players getting 1st place items, even those in 12th, decreasing their chances of climbing the ranks.<br> | ||
--[[User:Bigpboy|Bigpboy]] ([[User talk:Bigpboy|talk]]) 22:45, November 2, 2013 (UTC) | --[[User:Bigpboy|Bigpboy]] ([[User talk:Bigpboy|talk]]) 22:45, November 2, 2013 (UTC) | ||
+ | How do you remove the 2 lap counters in the track [[User:Blake|Blake]] ([[User talk:Blake|talk]]) 21:47, 27 October 2020 (UTC) | ||
== Bullet Bills == | == Bullet Bills == | ||
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Can I be allowed to change the textures of this track to make it looks like Crisis City? | Can I be allowed to change the textures of this track to make it looks like Crisis City? | ||
--[[User:Rveyrand|Rveyrand]] ([[User talk:Rveyrand|talk]]) 08:52, 25 September 2015 (UTC) | --[[User:Rveyrand|Rveyrand]] ([[User talk:Rveyrand|talk]]) 08:52, 25 September 2015 (UTC) | ||
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+ | == RC5.1: Bad respawn == | ||
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+ | If driving upwards before "Go!" you will always be respawned. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 22:46, 7 November 2020 (UTC) | ||
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+ | : Yeah, the respawn point link was not the best. It should be better now. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 01:43, 8 November 2020 (UTC) | ||
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+ | : Or does this refer to an endless respawn point problem? I have never encountered such when I tested RC5 and onward. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 05:43, 8 November 2020 (UTC) | ||
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+ | :: I also experienced an endless respawn on RC5.1, although when I played RC5.2 I did not. If that's not what you fixed it may have been a coincidence then. [[User:Trainiax|Trainiax/SwampyGator]] ([[User talk:Trainiax|talk]]) 06:00, 8 November 2020 (UTC) | ||
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+ | ::: v5.2 works. It seems that oob/falldown is replaced by boost. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:29, 8 November 2020 (UTC) | ||
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+ | :::: That was what it should have been in RC5.1, but I uploaded the wrong file that messed up the collision variants. You could have also encountered a freeze on the half-pipes due to their collision being changed to a cannon. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 15:11, 8 November 2020 (UTC) |
Latest revision as of 15:11, 8 November 2020
You may want to move the second lap count trigger. If 2 or more lap counters exist, the track has an online positioning bug where all players are considered to be in first place upon passing a lap count trigger. This is normally not a problem, but there is an item box afterwards, resulting in all players getting 1st place items, even those in 12th, decreasing their chances of climbing the ranks.
--Bigpboy (talk) 22:45, November 2, 2013 (UTC)
How do you remove the 2 lap counters in the track Blake (talk) 21:47, 27 October 2020 (UTC)
Bullet Bills
The bullet bills route needs fixes.Avenir (talk) 12:51, 27 June 2015 (UTC)
Crisis City
Can I be allowed to change the textures of this track to make it looks like Crisis City? --Rveyrand (talk) 08:52, 25 September 2015 (UTC)
RC5.1: Bad respawn
If driving upwards before "Go!" you will always be respawned. -- Wiimm (talk) 22:46, 7 November 2020 (UTC)
- Yeah, the respawn point link was not the best. It should be better now. --KantoEpic (talk) 01:43, 8 November 2020 (UTC)
- Or does this refer to an endless respawn point problem? I have never encountered such when I tested RC5 and onward. --KantoEpic (talk) 05:43, 8 November 2020 (UTC)
- I also experienced an endless respawn on RC5.1, although when I played RC5.2 I did not. If that's not what you fixed it may have been a coincidence then. Trainiax/SwampyGator (talk) 06:00, 8 November 2020 (UTC)