Difference between revisions of "Talk:Magnetic City"

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You may want to move the second lap count trigger. If 2 or more lap counters exist, the track has an online positioning bug where all players are considered to be in first place upon passing a lap count trigger. This is normally not a problem, but there is an item box afterwards, resulting in all players getting 1st place items, even those in 12th, decreasing their chances of climbing the ranks.<br>
 
You may want to move the second lap count trigger. If 2 or more lap counters exist, the track has an online positioning bug where all players are considered to be in first place upon passing a lap count trigger. This is normally not a problem, but there is an item box afterwards, resulting in all players getting 1st place items, even those in 12th, decreasing their chances of climbing the ranks.<br>
 
--[[User:Bigpboy|Bigpboy]] ([[User talk:Bigpboy|talk]]) 22:45, November 2, 2013 (UTC)
 
--[[User:Bigpboy|Bigpboy]] ([[User talk:Bigpboy|talk]]) 22:45, November 2, 2013 (UTC)
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How do you remove the 2 lap counters in the track [[User:Blake|Blake]] ([[User talk:Blake|talk]]) 21:47, 27 October 2020 (UTC)
  
 
== Bullet Bills ==
 
== Bullet Bills ==
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Can I be allowed to change the textures of this track to make it looks like Crisis City?
 
Can I be allowed to change the textures of this track to make it looks like Crisis City?
 
--[[User:Rveyrand|Rveyrand]] ([[User talk:Rveyrand|talk]]) 08:52, 25 September 2015 (UTC)
 
--[[User:Rveyrand|Rveyrand]] ([[User talk:Rveyrand|talk]]) 08:52, 25 September 2015 (UTC)
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== RC5.1: Bad respawn ==
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If driving upwards before "Go!" you will always be respawned. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 22:46, 7 November 2020 (UTC)
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: Yeah, the respawn point link was not the best. It should be better now. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 01:43, 8 November 2020 (UTC)
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: Or does this refer to an endless respawn point problem? I have never encountered such when I tested RC5 and onward. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 05:43, 8 November 2020 (UTC)
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:: I also experienced an endless respawn on RC5.1, although when I played RC5.2 I did not. If that's not what you fixed it may have been a coincidence then. [[User:Trainiax|Trainiax/SwampyGator]] ([[User talk:Trainiax|talk]]) 06:00, 8 November 2020 (UTC)
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::: v5.2 works. It seems that oob/falldown is replaced by boost. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:29, 8 November 2020 (UTC)
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:::: That was what it should have been in RC5.1, but I uploaded the wrong file that messed up the collision variants. You could have also encountered a freeze on the half-pipes due to their collision being changed to a cannon. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 15:11, 8 November 2020 (UTC)

Latest revision as of 15:11, 8 November 2020

You may want to move the second lap count trigger. If 2 or more lap counters exist, the track has an online positioning bug where all players are considered to be in first place upon passing a lap count trigger. This is normally not a problem, but there is an item box afterwards, resulting in all players getting 1st place items, even those in 12th, decreasing their chances of climbing the ranks.
--Bigpboy (talk) 22:45, November 2, 2013 (UTC) How do you remove the 2 lap counters in the track Blake (talk) 21:47, 27 October 2020 (UTC)

Bullet Bills

The bullet bills route needs fixes.Avenir (talk) 12:51, 27 June 2015 (UTC)

Crisis City

Can I be allowed to change the textures of this track to make it looks like Crisis City? --Rveyrand (talk) 08:52, 25 September 2015 (UTC)

RC5.1: Bad respawn

If driving upwards before "Go!" you will always be respawned. -- Wiimm (talk) 22:46, 7 November 2020 (UTC)

Yeah, the respawn point link was not the best. It should be better now. --KantoEpic (talk) 01:43, 8 November 2020 (UTC)
Or does this refer to an endless respawn point problem? I have never encountered such when I tested RC5 and onward. --KantoEpic (talk) 05:43, 8 November 2020 (UTC)
I also experienced an endless respawn on RC5.1, although when I played RC5.2 I did not. If that's not what you fixed it may have been a coincidence then. Trainiax/SwampyGator (talk) 06:00, 8 November 2020 (UTC)
v5.2 works. It seems that oob/falldown is replaced by boost. -- Wiimm (talk) 13:29, 8 November 2020 (UTC)
That was what it should have been in RC5.1, but I uploaded the wrong file that messed up the collision variants. You could have also encountered a freeze on the half-pipes due to their collision being changed to a cannon. --KantoEpic (talk) 15:11, 8 November 2020 (UTC)